MSc in Digital and Interaction Design
Politecnico di Milano
Key Information
Campus location
Milan, Italy
Languages
English
Study format
Blended, On-Campus
Duration
2 years
Pace
Full time
Tuition fees
EUR 3,898 / per year **
Application deadline
Request info *
Earliest start date
Sep 2024
* 1st call (for all the programs and all the countries): from 12th September till 9th November 2023. 2nd call (for all the programs and all the countries): from 9th January till 29th February 2024
** tuition fees for Non-EEA students correspond automatically to the full contribution of 3898,20€; tuition fees for EEA students range from about 895,20 € to 3898,20 € per year
Introduction
About
The program aims at training highly qualified professionals who are able to employ the potentials of technologies in all domains of design applications, to drive design processes in multidisciplinary contexts, and to use the design tools to represent also the non-material dimensions of interactive experiences.
Admissions
Curriculum
Year 1
- Integration among technologies
- materials and modelling
- courses on sales and distribution, such as retail and visual merchandising
- communication and graphics: Fashion Design Studio
- Retail and Merchandising Design Studio
- Communication for Fashion
- Trend Forecasting for Fashion
- Workshop
- Fashion Materials and Technologies
Year 2
- Development of a collection chosen between apparel and accessories
- definition of a business model for an entrepreneurial activity
- Final Synthesis Laboratory (Apparel, Accessory Design)
- Design Management for Fashion
- Portfolio & New Scenarius
- Internship
- Final Examination
Rankings
QS Rankings 2023 (June 2022)
- 1st in Italy
- 139th in the world
Scholarships and Funding
Several scholarship options are available. Please check the institute website for more information.
Career Opportunities
Besides working in traditional industries, graduates in Digital and Interaction Design have career opportunities in design studios, in companies focused on the innovation of products, and in technology-driven enterprises, such as telecommunication and media companies.