MPhil in Computational Media and Arts
Hong Kong, Hong Kong
DURATION
2 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
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TUITION FEES
HKD 42,100 / per year **
STUDY FORMAT
On-Campus
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** per year
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Introduction
Computational Media and Arts (CMA) are ubiquities in our daily life and we see them in movies, games, museums, advertisements, news, and many other media experiences. The rapid development of information technology such as artificial intelligence, augmented reality, data science, drones, robots, new materials, and displays and human-computer interaction has changed the landscape of computational media and arts. They can be used not only for entertainment but also for education. New opportunities within computational media and the arts emerge on a regular basis. AR-based and AI-generated art is gaining popularity and has shown great potential.
The Master of Philosophy (MPhil) Program in Computational Media and Arts aims to integrate art and technology for education and research. They will focus on emotional appeal and visual communication using the latest technology such as augmented reality (AR), virtual reality (VR), AI-generated art, infographics, and data visualization. They will promote the interplay of art and technology utilizing state-of-the-art technology in an effort to create social impact.
The MPhil program aims to train students to gain knowledge and skills in computational media and arts such as 3D animation, studio art, computational art, games development, information art, and so on. Students would be capable of creating computational media and arts using advanced technologies. An MPhil graduate should demonstrate a sound working knowledge of related issues in the discipline so that he or she will be an expert in his/her expertise whether as an individual or as an employee.
Admissions
Program Outcome
Learning outcomes
On successful completion of the MPhil program, graduates will be able to:
- Demonstrate knowledge and skills of computational media and arts;
- Master design and development methodologies and technologies for computational media and arts;
- Utilize advanced technology for artistic creation; and
- Demonstrate critical thinking, creativity, and communication skills essential for the discipline.