Music, Technology and Innovation MA
Leicester, United Kingdom
DURATION
12 Months
LANGUAGES
English
PACE
Full time
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EARLIEST START DATE
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TUITION FEES
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STUDY FORMAT
On-Campus
Scholarships
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Introduction
Music, Technology and Innovation MA
Whether your interests are in electroacoustic or digital composition, sound installations or audio-visual work, our course focuses on using technology to create original and innovative music.
You will be able to tailor your study to focus on your individual creative practice area and choose from a diverse range of modules to develop your skills in fields such as hardware hacking, live coding and electronic instrument building.
Designed to meet the needs of contemporary musicians who want to maximise their skills in the sonic arts, the course blends theory and practice to deepen your contextual knowledge, creativity and research skills. The hands-on nature of the program means that it is also well suited to teachers or arts professionals who want to upskill or broaden their musical horizons.
Our creative, research-active staff will support and encourage your work in a lively environment of constructive conversation and debate. You will also have the opportunity to engage with visiting artists and scholars in workshops and guest lectures.
Digital music and sound design skills are in high demand for film, TV and radio productions, live theatre and festivals. This MA will prepare you for a range of employment paths in the creative industries, as well as offering further training for those already in work seeking career development opportunities.
Admissions
Scholarships and Funding
Curriculum
Core modules
- Research Methods for Creative Projects
- Aesthetics and Ideas in Sonic Arts
- Contextual Practice of Music and Technology or Contextual Theory of Music and Technology
- Creative Portfolio or Dissertation or Creative Portfolio with short Dissertation
Optional modules
- Sonic Arts Practices 1
- Sonic Arts Practices 2
- Theories of Electroacoustic Music
- Technologies for Digital Arts Practice
- Research in Practice
- Digital Arts Practice