
Master in Game Technology
Breda, Netherlands
DURATION
1 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline *
EARLIEST START DATE
Request earliest startdate
TUITION FEES
EUR 2,530 **
STUDY FORMAT
On-Campus
* EU/EEA students: 15 August | non-EU students: 1 June
** the institutional fee is €15,200
Introduction
Practical solutions in the game industry
Do you work in the game industry, for example in game art, game design, or game development and would you like to delve further into game technology using research? You can do so in the Master Game Game Technology. During this master’s, you will spend a year working on your research project, allowing you to explore the subject matter in depth and make a meaningful contribution to the development of Game Technology and Digital Game Technology.
Before you start your studies, you will write a project proposal summarising your research ideas. Of course, as a 'game master', you are in the lead, but we don't throw you in at the deep end right away. You will be given a model with which to write this project proposal and your supervisor will help you with the definitive design of your project.
Admissions
Discovery day
Please visit link for more information
Curriculum
Master's-level graduates with specialist skills in researching and solving current issues related to the content, creation and culture of video games are in demand in the industry. Do you fancy studying scientific literature, and looking for ways to develop practical applications? As it happens, the existing gap between scientific theories and relevant applications offers plenty of opportunities to do so.
This Master in Game Technology is a great opportunity for anyone who wants to gain the very sought-after research skills that the industry is focusing on more and more, while becoming an expert in their chosen field, whether that be art, design, or programming.
Focus
The Master Game Technology focuses on facilitating your growth in research and development with support from industry partners and expert lecturers from the game industry. Training in research methods allows you to develop deep insights into your chosen area of game development.
Craftsmanship
The staff of the Master Game Technology consists of industry veterans, trained at the master’s or PhD level. This ensures a practical focus, realistic assignments, a large international industry network, and knowledge that is directly applicable to modern game development, along with supervisors who understand academic rigour.
Guest lectures
Throughout the course, you will be able to attend guest lectures from a variety of experts covering current and future research practices in game studios and academia. This ensures exposure to up-to-date knowledge. It also allows you to increase your professional network before you enter the industry.
You will also be able to partake and teach in the bachelor's courses, sharing your knowledge with our bachelor's students and finding a pool of excited participants for your research.
Research areas
You can enter the programme with your research proposal that describes the research area you want to work in as well as your current skills and experience in that field. Research areas our programme shows strong expertise in include procedural content generation, deep learning, animation, graphics, rendering, development and production pipelines, enhanced board games, player experience and data.
Examples of papers
Sometimes it can be difficult to visualise how you can do research in your sector. Is research in Art even possible? What kind of data could a Design and production paper yield? What are some interesting developments in the Programming-related fields?
Here you will find some examples of papers written in the Master Game Technology, divided into our three disciplines.
Course details
The programme is structured in four blocks, each consisting of ten weeks. At the end of every block you present your work and progress is evaluated. The work involves both a research thesis and the practical development of artefacts which allow you to gather data and prove the application of your research.
Block A: Concept (15 ECTS credits)
During this first block you will be finetuning your topic of choice and phrasing your research question. You will also learn how to tackle your thesis and do your literature review so you know exactly what has been written on your topic.
Block B: Pre-production (15 ECTS credits)
During the second block, you will be describing and planning your research and doing your first tests to check your process.
Block C: Production (15 ECTS credits)
In this block, you will conduct your research, collect your data, and interpret it. Your thesis is coming together, and you can see how your initial research question can be answered.
Block D: Release (15 ECTS credits)
Finally, it is time to put the finishing touches on your work and share your knowledge with the world by publishing your paper.
Year-long graduation
You will have a whole year to work on a specific topic based on your proposal. Of course, we will assist you in finding a research question that allows you to explore that topic in-depth, and all of your assessments are related to that research and work delivered.
Research and development
We offer courses on a variety of fundamental research and development topics. You attend courses covering general research methodologies, game-related research, and also presentation skills and thesis writing. The curriculum has set sessions for critique, discussions and debates in which students present their project progress and examine each other’s decisions and approaches.
Self-directed learning
We want you to take ownership and responsibility for your learning. We strongly promote innovation, possibly in new or unfamiliar environments, and often with an actual product or set of prototypes and a proof of concept in mind.
Individual supervision
You will be assigned an individual supervisor with a connection to your field of research. Further support is available through access to researchers and specialists in any relevant area of game development.
Industry involvement
We put a strong focus on collaborating with the industry. The industry is involved with reviewing your intake assignment, which can lead to the assignment of an industry supervisor. During the year, the industry is invited to presentations and poster sessions creating valuable moments for feedback.
Study load and coaching
The Master Game Technology is a one-year, full-time programme. The total study load is 60 ECTS credits. To give you an idea: 1 ECTS credit equals 28 study hours. For this course, it is expected you will be putting in 40 hours of work each week.
We offer you a small-scale study environment as the number of students involved in the master's programme is limited. For questions on the content of the programme, lecturers can be easily reached. In addition, the master's coordinator is available to help with day-to-day issues. If you wish to discuss personal problems that may be affecting your life as a student, you can contact the student counsellor.
Program Tuition Fee
Career Opportunities
The Master Game Technology prepares you for future positions such as a specialist in art, programming or design. These positions are no entry-level jobs. A couple of years of work experience within the game industry is essential. With the Master Game Technology, in which you acquire solid academic and applied knowledge, you can achieve these positions faster.
After graduation you are entitled to the degree of Master of Science.
Why study at Breda University of Applied Sciences
- The program has been developed in collaboration with the international game industry
- International team of lecturers and professionals from across the field of games development
- Year-long graduation, self-directed learning, and individual coaching