Master of Arts in Animation
's Hertogenbosch, Netherlands
DURATION
1 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
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TUITION FEES
EUR 9,680 / per year *
STUDY FORMAT
On-Campus
* non-EEA nationality | EEA or Dutch nationality: EUR 2,530
Introduction
This one-year Master of Animation is directed towards realizing your creative potential. You will learn to critically and creatively integrate innovatory studio work with theoretical principles.
You explore storytelling in animation and compare this with your own artistic vision and style. You carry out research to discover which developments in the field of animation are relevant to your practice. You acquire experience in studio work and focus on planning, feasibility and production processes, with an emphasis on testing your own artistic freedom in relation to working on commission.
You widen your technical knowledge and skill sets and learn how to test your storytelling in animation. You learn to develop your work, artistic development, research and experimental exploration on the level of Animation Principles, Acting & Performance, Modelling, Workflow and Sound Design.
The Master of Animation is delivered in 12 months, across 2 semesters starting in early September and ending in late August. It is comprised of 5 study periods and corresponding units of study. Each period ends with an assessment correlated to adhering to intended learning outcomes. 4 learning tracks run throughout the programme to enable you to develop your animation practice in correlation to the intended learning outcomes: Storytelling & Design, Producing, Positioning and Research, and Professional Practice.
Programme Features
- Industry-oriented teaching
- Interdisciplinary learning
- Collaborative research
- Innovatory studio practice
Ideal Students
The Master of Animation is right for you if you are an animator of illustrator committed to exploring the growing application of animation within art, design and interactive media. And if you want to develop a wider understanding of animation.
Besides that, you are interested in further professionalizing yourself within the field of animation. And you have a background in adjacent fields in the visual arts and are interested in adding animation to your repertoire.
Career Opportunities
The Master of Animation is an opportunity to lay the foundation for a long-term, sustainable career in the creative sector. Students graduate with the skills necessary to respond to opportunities in a rapidly evolving field, as well as the ability to adapt to future changes.
Your studies will take place within a diverse community of master's students from many different backgrounds. Engaging with people from all over the world in a multidisciplinary environment will enrich your practice and allow you to build a unique network of peers. Furthermore, through active collaboration with makers and studios outside of the academy, you will gain experience in a wide range of practices and build a valuable professional network. Our hands-on, interdisciplinary approach enables you to take bold steps in your career after graduation.
Curriculum
The lesson time is used not for the linear transfer of information, but rather as a forum for student-led discussion and constructive critique of ideas and problem-solving. The undertaking of contextual research and the development of a research question(s) is essential to the articulation of your own personal style and attitude.
Dedicated workshops, modules, research seminars, group critiques and tutorials support you in developing a critical toolbox of forms of creative practice.
Year 1
The curriculum offers you flexibility, as well as a fixed programme of classes.
Fixed elements are
- Independent Studio Practice
- Professional Practice
- Research Seminars
With these flexible elements, you can design your own curriculum
- Tutorials
- Workshops
- Lectures
- (International) study trips to animation festivals in Europe, such as Playgrounds, Kaboom Animation Festival, Anima Brussels and Annecy.
The most significant point of reference is your self-directed research and independent studio project.