Part time Master's Degree in Visual Arts in Europe

Search Part time Masters Programs in Visual Arts in Europe 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

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Master (MA / MSc) 3D Stereoscopic Media

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied [+]

MA/MSc 3D Stereoscopic Media

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.... [-]


Master in Fine Art

Bath Spa University
Campus 1 year September 2017 United Kingdom Bath

The MFA is a studio based programme dealing with the whole range of Fine Art, from painting and sculpture to video and live art, each supported by good facilities... [+]

Master in Fine Art

 

Fine Art is a wide ranging field of activity, from painting to electronic and live art, and has grown rapidly in recent years to become a key cultural factor as demonstrated by the growth in the audience for art and in the media attention it attracts.The MFA is a studio based programme dealing with the whole range of Fine Art, from painting and sculpture to video and live art, each supported by good facilities and taught by nationally and internationally practicing artists and including discussion of artists' practice, exhibiting and curating.

Course Structure and Content

 

On this practice-based Master's programme an individual programme of studio work, negotiated with staff, will re-establish and then develop your work, potentially to professional, exhibiting level. Progress is guided by both scheduled and optional individual tutorials, and group critiques of work.The context for studio work is informed and clarified by a programme of seminars and discussions which set out a wide range of practice, both in terms of individual artists' work and contemporary museum, gallery, exhibiting and curating activity.This programme is taught with contributions from the staff and from artists and directors and curators of galleries of national and international standing. The programme content varies from year to year according to material available in exhibition in Bristol, London and other centres to which study visits occur on a regular basis - there are currently six to eight study visits to London each year between October and June as well as optional participation in two overseas study visits each year, currently to Paris and New York or Berlin.... [-]


European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus 2 years September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

Top Part time Masters in Visual Arts in Europe. This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

MASTER IN FINE ART - THEATRE DIRECTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Part time 12 - 24 months September 2017 Ireland Dublin

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. [+]

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. In addition to the core classes and workshops, individual and group tuition from The Lir’s Head of Directing will be a key feature of the training. In addition, master classes by visiting practitioners will supplement the student experience. Professional placements are a key feature of the programme and all students will showcase their work in public performances at the culmination of the course. Students can opt to take this course either part-time (24 months) or full-time (12 months). Full-time and part-time students will take three concurrent modules in the first two terms. The final module (Module 5) will be taught in the third term and subsequent summer months (for full-time students) or in the second year of the course (for part-time students) and will culminate with a professional production staged in one of The Lir’s performance studios. Term Three will be supplemented by an ongoing series of master classes from professional directors and theatre makers. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) a letter that outlines the applicant’s theatre education and highlights the applicant’s theatre directing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of theatre directing. c) a résumé (CV) d) a portfolio of your work including a critical assessment of recently directed work e) two references/testimonials from those familiar with your work and/or third level education f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. Modules Contemporary Theatre Practice This compulsory module will introduce students to a range of contemporary theatre practices. It will focus on Irish and international artists and companies, with a particular emphasis on contemporary productions staged in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland and across the world. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Directing Workshop In this compulsory module students will investigate various directing processes in a workshop format. Students will work with The Lir’s Head of Directing and visiting directors, as well as professional and student actors. Students will receive both group feedback and individual tuition in the development of their craft. Workshops will cover such areas as: text and a creative world-view; developing an awareness of the professional directing context; developing an explicit, personal aesthetic; working collaboratively with actors and other artists. This module also outlines career development and provides a constructive framework for group and self critique. It introduces research skills and rehearsal etiquette by working in a professional environment. The overall aim of this module is to prepare students to direct a play in the Theatre Production Module. Theatre Production This compulsory module aims to enable students to apply the skills acquired in the other Modules to the development of their individual creative voice and practice, and in the direction of a theatre performance of between 30-60 minutes which will be showcased to the professional industry as part of The Lir’s on-going programme of public performances and events. Each student will be individually supervised in pre-production, rehearsals, tech and public performances throughout Term Three and over the summer months. Two Assistant Director placements working alongside professional theatre directors will form a key component of the preparation for the final production. Dramaturgy for Theatre Directing This elective module is taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Similar to the Contemporary Theatre Practice module, Dramaturgy is shared with MFA playwriting students (for whom it is a compulsory module) and MFA design students (for whom it is an elective module) and is supported by specific tutorials focusing on each individual strand of the MFA programme. Throughout the training students will be develop skills of the practitioners of theatre other than the theatre director, with a view to them becoming proficient in and conversant with the creativity of others, and to enhance the craft of the student director by broadening their experience of theatre making. Students will explore the crafts of the actor, designer, stage manager, production manager and stage technician through workshops with teachers and professionals in the various disciplines. [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time 1 year September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Top Part time Masters in Visual Arts in Europe. Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: masterguion@upsa.es www.masterguion.com [-]

Master of Philosophy in Visual Cultural Studies

UIT The Arctic University of Norway
Campus 2 years January 2017 Norway Tromsø

Are you interested in human culture and how to use the video camera in social scientific research? At Visual Cultural Studies you are given the opportunity to study ethnographic research methods, anthropological theory, and ethnographic film making in an international environment, culminating with the production of your very own film and written thesis. [+]

Are you interested in human culture and how to use the video camera in social scientific research? At Visual Cultural Studies you are given the opportunity to study ethnographic research methods, anthropological theory, and ethnographic film making in an international environment, culminating with the production of your very own film and written thesis. The Department of Archaeology and Social Anthropology offers a two-year full-time Master's programme in Visual Cultural Studies (VCS). The aim of this programme is to teach students how to produce knowledge about people's lives and cultures through an exploration of their everyday lives based on the use of qualitative social science research methods and ethnographic film. The programme combines lectures in academic theory and method, filmmaking and practical instruction in camerawork, sound recording and editing. The students at the Master's programme follow a set of courses the first two semesters before they travel on fieldwork. Based on this fieldwork, the students write a Master's Thesis and make an ethnographic film. For a complete setup of the programme, please refer to the Programme structure below. The films produced at VCS are well known for their quality. Every year several films are selected for international documentary and ethnographic film festivals. The originality of the program has led to a special educational prize from UiT, the Arctic University of Norway and a further award for educational quality from the Ministry of Education. Learning outcomes After completing successfully the programme, students are expected to have acquired the following learning outcomes. Knowledge The candidate has knowledge of the evolution of the social scientific tradition in general, and advanced knowledge of theoretical perspectives within the field of Visual anthropology especially. has thorough knowledge of the region and/or the field where his/her proper Master project takes place and solid knowledge of the cutting edge of his/her Master project¿s theme. has thorough knowledge of ethnographic research methodology and the different steps in a research process which involves the use of the video camera. can apply the acquired methods and theoretical perspectives in the description and analyses of new areas within the academic field of Visual Anthropology. can reflect critically on the use of different filmic languages and narrative structures as `ways of knowing¿ in specific historical and societal contexts. has technical knowledge of how to handle and use the recording and editing equipment for video. Skills The candidate can in a systematic way manage, process and analyze critically material from various sources and use them to structure and formulate a written scholarly argument. Is able to capture the narrative conceptualizations of their field partners by the use of video and create intelligible narrative strategies with a future audience in mind. is able to demonstrate how film and text mutually inform, inspire, and contradict each other, and critically evaluate the role of film in the creation of social scientific knowledge. can under supervision carry out an independent research project which makes use of participant observation and audiovisual tools, with applicable norms for research ethics. is able to make use of video as a tool in the acquisition and dissemination of social scientific knowledge. General competences The candidate is able to identify, analyze and discuss different theoretical and methodological approaches to their own empirical material and apply it in the description and analysis of other sociocultural phenomena. masters the language and terminology of visual socio-cultural research and can communicate to colleagues, partners, and public audiences, the methodological/analytical approaches used in- and the final results of- his/her own work. is able to build up responsibility towards partners in the field and thereby a profound consciousness of the ethics and potentials for empowerment of research and dissemination. can contribute to new thinking and innovation processes based in the exploration of the possible potentials of visual and analytical tools. is in an independent way able to apply audiovisual tools creatively and critically to enhance/clarify their story narratives within a social science framework. Admission requirements Admission to the Master's programme in Visual Cultural Studies requires a Bachelor's degree (180 ECTS) or equivalent qualification in the social sciences or a related field in the humanities. An average grade of equivalent to C or better in the Norwegian grading system is required. Applicants must enclose an application essay written in English (maximum of two pages). This should include descriptions of their motivation for, interest in and expectations relating to their Master's degree studies and ideas for their Master`s Thesis project. Applicants from Norway or Nordic countries: The application deadline for Norwegian and other Nordic applicants is 15 April for admission to the autumn semester Applicants from outside the Nordic countries: The application deadline for international applicants is 1 December for admission to the autumn semester. Online application, study code 2038 Teaching and assessment The programme is organised as a continuous participatory learning process: lectures, screenings, writing and filming assignments, and seminars make up the unique cumulative learning process of the two year course. Students are encouraged to collaborate with each other in developing skills and understandings throughout the study. The programme includes various types of examinations and coursework requirements, such as essays, research papers, and film presentations. Please note that some courses have coursework requirements. Only students whose coursework requirements have been approved will be allowed to sit the examination. Teaching and assessment methods are described in the course plan for each course. This Master's degree is an intensive programme. All courses are compulsory and demand active participation from the students. Exchange possibilities Students have the possibility to carry out their fieldwork abroad. Job prospectives The VCS degree can open doors to a variety of national and international positions in social research, television and film production, administration, communication, museums, youth and education programmes, etc. Studying in such an international environment develops competences in cross-cultural communication as well as valuable assets to a number of career options. Access to further studies On successful completion of the degree programme, students may be qualified for admission to a PhD programme in a number of academic areas at the UiT, the Arctic University of Norway or elsewhere. [-]

Master degree in Cinematography

NFTS - National Film and Television School
Campus 1 year August 2017 United Kingdom London

Cinematography graduates are in demand in the UK, Europe and the US and go on to work in both film and television. Recent new graduates have found work as 2nd Unit DoPs on feature films, and have shot commercials, episodic television series and documentaries for Channel 4, Granada and BSkyB, as well as short films and TV programmes for a variety of independent production companies... [+]

Top Part time Masters in Visual Arts in Europe. Cinematography This course commences in January each year. This course explores the many ways in which the cinematographer participates in the collaborative process of translating screenplays into meaningful and stimulating films. Exercises, workshops, masterclasses and productions, supported by critical and analytical study of the history and development of cinematography, give students a solid foundation in the art and craft of their future career. The aim is to improve and expand the students' technical knowledge and skills using all of the above mentioned methods of image capture. Cinematography graduates are in demand in the UK, Europe and the US and go on to work in both film and television. Recent new graduates have found work as 2nd Unit DoPs on feature films, and have shot commercials, episodic television series and documentaries for Channel 4, Granada and BSkyB, as well as short films and TV programmes for a variety of independent production companies. TUTORS The Head of department is BAFTA and BIFA-winning and EMMY-nominated cinematographer Brian Tufano BSC, whose credits include Trainspotting and Billy Elliott. Other tutors who often teach at the school include award-winning commercials cinematographer Stuart Harris, Barry Ackroyd (Riff Raff, My Name is Joe), Sean Bobbitt (Hunger, Shame), Nina Kellgren (Young Soul Rebels, Looking for Langston) and Academy Award winner Billy Williams (Gandhi). ALUMNI Leading Hollywood cinematographers Roger Deakins (The Man Who Wasn't There, Fargo, The Shawshank Redemption), David Tattersall (Star Wars Episodes I - III, 007: Die Another Day) Oliver Stapleton (The Proposal, How to Lose Friends and Alienate People) trained at the NFTS. CURRICULUM Creative expression is developed alongside technical expertise. As well as film, training in High Definition, Digital Cinema and Digital Post Production is an integral part of the course. Visual storytelling is emphasised alongside the art of creating mood and evoking emotion through the right combination of composition and lighting. Working closely with students of other specialisations, student cinematographers have a creative involvement in fiction, animation and documentary films, commercials and multicamera television, lighting and shooting several productions during their time at the School. During the course students will be provided with tutorials, seminars, screen studies, workshops and master classes with specialist tutors and visiting professionals. All workshops and master classes are mandatory. Through Tutorials students will be guided towards finding their own criteria for self assessment and finding their own individual challenges. The aim of the tutorials is to encourage the student to get the best out of themselves through discussions and critiques with their peers and through an awareness of self. While supportive overall, tutorials will have an element of critique and challenge. They should allow the student to step back and reflect on their own work. Seminars will deal with stylistic approaches, principles of optics and photographic and video theory. Special attention will be given to the importance of relationships and interaction with other specialisations, like directors, editors, designers, sound and post production. Also, regular seminars and lectures will be conducted on Screen Art. Screen Art is crucial to broaden students' critical understanding of the art of cinema. This need is satisfied by providing systematic screenings, special events, seminars, discussions and analysis. These happen throughout the two year course. Workshops and Practical Exercises are designed to teach most aspects of traditional and digital cinematography - cameras, lenses, grip equipment, originating materials (film stock/tape), light meters, location lighting, studio lighting, day for night, night for night, filming in moving vehicles and also film grammar, crew roles, studio protocol, laboratory procedures and special visual effects. The aim is also to develop responsibility and professionalism. This is supported and overseen by the teaching staff, who aim to challenge and nurture the student’s talent without undermining their independence. Production Exercises provide a valuable experience in that they enable the student to work as part of a creative team. The cinematographer is able to utilise the skills and knowledge acquired whilst taking part in Workshops and Exercises. Unlike other Schools, all production costs are met by the school. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors. ENTRY REQUIREMENTS We are looking for people with innate talent. Therefore previous training in these areas is not mandatory but some basic technical knowledge is required. Experience gained from working in the camera department of the film and television industry is helpful but is not essential. You must have an understanding of the role of the Director of Photography and its creative and logistical responsibilities. You would also need to be able to demonstrate good communication and collaborative skills and leadership qualities. You must have a good understanding of “cinematic language” and demonstrate this in your submitted film material. We would like to see examples of your work that are exclusively yours. The showreel must contain fiction filming. It should demonstrate a strong visual sensibility and an awareness of the considerations of camera operating, composition and lighting and their potential for creating mood and atmosphere. Most importantly your fiction film should have a clear element of visual narrative and show your ability to tell a story with images, using all the elements that can be brought to contribute to it. This we refer to as “cinematic language”. Materials submitted with your application should be of a good technical standard. Provide an Authored DVD of your submission film(s) for playback in a non-commercial DVD player. We will not accept Data DVDs (no Quicktime files). APPLY WITH A short showreel on a DVD. We require a continuous narrative piece of fiction storytelling of not more than 15 minutes. You should clearly identify your role on the production in the titles at the beginning and end of the piece. it should clearly identify you as the camera operator and also the creator of the lighting design, i.e. that you are Cinematographer/Director of Photography each submitted item on the DVD must have original titles and credits at the beginning and the end work in progress is not acceptable we will watch the first 15 minutes if your showreel is longer than this [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master Degree in Cultural Heritage

University of Minho - Institute of Social Sciences
Campus Part time 4 semesters October 2017 Portugal Braga

The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. [+]

Top Part time Masters in Visual Arts in Europe. Academic degree: Master ECTS: 120 Duration: 4 curricular semesters Regime: After Working Hours Place: Gualtar Campus, Braga Main Scientific area: History The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. The intrinsic interdisciplinarity of the master’s concept justifies the use of the most diverse scientific fields, from Archaeology to Anthropology, passing through Education Sciences, International Relations, Public Administration, Geology, Geography and the New Information Technologies, in addition to History, the main scientific area. This variety of approaches will provide students with skills to solve problems in broader and more suited context, regarding the requirements of the labor market reality. [-]

Master of Arts in Visual Culture and Contemporary Art - Visual Culture and Contemporary Art (ViCCA)

Aalto University
Campus 2 years August 2017 Finland Espoo

Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. [+]

Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. The program explores new forms of artistic production and professional agency within the broader field of contemporary art and visual culture. Theory and practice are tightly interwoven, and emphasis is put on developing each student’s artistic, curatorial and theoretical thinking. The program has two majors: Visual Culture and Contemporary Art (ViCCA) and Curating, Managing and Mediating Art (CuMMA). The ViCCA major works through four focus areas: Sites, Senses and Situations; Words and Spaces; Beings and Things, and CuMMA, of which CuMMA is also a separate major. The CuMMA major focuses on the professional skills needed for curating and mediating art. In both majors some of the courses are also available for the students of the other major. Goal of education (Learning outcomes) ViCCA (Visual Culture and Contemporary Art) is a two-year major, which connects the worlds of art and non-art. Central for the program are new and emergent professional practices, which are born and developed in this new space of cultural production. In the major, art is made and new professional agencies are explored within the broader field of visual culture. Aalto University offers a very good multi-scholarly context for this. The art of our times works increasingly in interaction with research, planning, activism and public debate. The goal of the ViCCA major is to explore and develop systematically these new territories and modes of artistic work. Art in supermarkets, art claiming parks and experiments of artistic research are, for example, central for many artists of today. This motivates having teachers in the program not just from the arts but also from e.g. philosophy, social sciences and urban research. Sensing, experientiality, and experimentality have a key role in the studies as methods of gaining knowledge and creating art. The strong theoretical base together with a multi-artistic framing of creative work gives concrete tools for working in many new professions in contemporary society in addition to those in the fields of art, production and culture. Students also learn literacy and skills in other arts than the one they originally were experts in. The program offers holistic views and skills on how to extract knowledge out of professional experience. The Major is tailored for artists and professionals of arts and scholarship who want to develop their own professional agency and broaden their way of looking at the world and its phenomena by using artistic tools. It offers a study path for students to reflect on their professional role in new ways through arts and visual culture. The Major offers great opportunities to develop research abilities and a sense and taste for artistic and critical thinking. For artists, the program offers an opportunity to broaden their professional identity and to create new ways of working, and new forms of professionalism. ViCCA Major learning outcomes: Content outcomes: Students learn to rethink and reshape their relation to the world and lived environment through artistic means Students have a wide understanding of contemporary and emerging artistic practices Students comprehend visual culture beyond the visible and theory beyond the academic Students have a creative understanding of the possibilities of art as a tool in social contexts and environments Skill outcomes: Students learn to enrich their competence in their own practice, media or field Students learn to reflect on their own practice in relation to those of other fields Students acquire an experimental attitude and tools for utilizing it Students have concrete experience of projects where theoretical thinking and artistic practice merge Academic skills: Students have comprehensive research skills, which prepare them also for doctoral studies Education content Studying in ViCCA consists of theory workshops, experimental laboratories, concrete projects and a thesis. In the Major here are four different modules for advanced special studies: Sites, Senses and Situations, Words and Spaces, Beings and Things, and Curating, Managing and Mediating Art (CuMMA), of which CuMMA is also a separate major. The student can build her/his package of studies quite freely, choosing from different modules, or just focusing on one. Advanced Special Studies Sites, Senses and Situations offers a framework for exploring and discussing our lived environment, focusing on sensory perception and issues related to space, site and social context. Spaces and environments are studied through artistic practices from both contextual and experiential points of view. We observe our environment on multiple levels and seek to actively engage with it. Interventions in public spaces and institutions, participatory projects and spatial experiments are among the methods used. Through our multidisciplinary approach we encourage students to explore new forms of artistic practice and collaboration. Words and Spaces views theory beyond the academic and as something embedded within artworks. How can philosophy, adventures in artistic research, and working hands on with words and images be newly relevant in the changing world we live in? We experiment with the materiality, transparency and metaphorics of language and explore especially its role and potentials in contemporary art and artistic research. Criticism, fiction, experimental writing and textual performance are among the methods we use in exploring the margins, boundaries and contexts of artistic work. Beings and Things provides a platform for discussion and investigations into how we might rethink and reshape our connections to the living world – as part of that world. We probe, for example, the intersections of objects, microbes, resonances, human and non-human life forms. We focus on inter-relational and sensorial levels of life and on phenomena that are not necessarily consciously observed or sensed. We might talk about “aesthetics of atmosphere” and “sense-sphere”. Beings and Things trains the students to become facilitators of new modes of creative/artistic practice ranging from building to breathing, from fermentation to fragmentation. Curating, Managing and Mediating Art, CuMMA, provides a structure for reflection and acting, learning and organizing in art institutions and the public sphere. We aim to explore possibilities to understand and shift the paradigms of contemporary art and the world around us. Thus we understand curating, educating and organizing as ways of being active, of creating relations and of being open for unexpected encounters, thoughts and knowledges. The Major offers its student a broad variety of minor studies, which are available in the School of Arts, Design and Architecture and other schools of Aalto University. This combination of design, media, economics and technology as a part of the visual culture and contemporary art The Major opens up new professional career paths. Career opportunities Students that graduate from the program can work in a variety of already existing professions in the field of arts and culture. Besides this, the program encourages students to build their own creative positions and professional agencies in the multi-faceted, constantly changing and multi-disciplinary world. The students who have a background outside of visual culture and contemporary art enrich their own fields of expertise with a new point of view – and a broad array of new methods of working with it. Titles Students graduating from the ViCCA programme may work as artists, producers, researchers, scholars, third sector activists and in think tanks – and in a range of new professions yet to be imagined. Internationalisation The Major is international and the main language of teaching is English. The Major is well connected to international networks, which are constantly built up and developed. Through these networks students have a possibility to do a training abroad or to study a part of their diploma in other countries with the help of exchange agreements. Admission procedure Applicants for the Master’s Programme in Visual Culture and Contemporary Art; Visual Culture and Contemporary Art (ViCCA) apply in the Master’s level admissions in the field of Art and Design. The students are selected through a two-part examination, of which portfolios form part 1, and interviews/presentation part 2. Criteria for selection are skills and background knowledge, suitability for the program and the field of work the program is built for, and suitability for university studies. [-]

Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus 1 year October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

Top Part time Masters in Visual Arts in Europe. The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

Master in Audio Engineering

Brno University of Technology
Campus 2 years March 2017 Czech Republic Brno

The study programme provides interdisciplinary studies for MSc degree in audio engineering. The programme focuses on the education of professionals - sound engineers and audio technicians with technical and artistic overview in the area of audio equipment, audio signal processing, music direction and studio practice. [+]

Audio Engineering Abbreviation: PU-AUD Length of Study: 2 years Programme: Audioengineering Faculty: Faculty of Electrical Engineering and Communication Academic year: 2016/2017 Accredited from: 20.10.2015 Accredited until: 1.11.2019 Profile of the branch: The study programme provides interdisciplinary studies for MSc degree in audio engineering. The programme focuses on the education of professionals - sound engineers and audio technicians with technical and artistic overview in the area of audio equipment, audio signal processing, music direction and studio practice. Students are educated in the field of audio electronics, studio equipment and digital audio signal processing, and gain practical experience in studio practice. The study of this branch can be commenced only after the students have successfully completed the bachelor’s degree programme and passed the bachelor’s final state examination, preferably in a programme oriented towards audio engineering or multimedia. Instruction is provided primarily by the Department of Telecommunications FEEC and the Faculty of Music of JAMU in Brno. A wide range of optional courses along with individual technical and artistic projects and the master’s final work enable students to focus more closely on the area of studio audio engineering, audio technology, audio signal processing and multimedia. Student can complement his theoretical knowledge by studying courses theoretical extension of the field of higher mathematics and physics. To extend the range of their knowledge the students select courses from other disciplines master's degree of the Faculty of Electrical Engineering and Communication (FEEC) BUT, as well as language courses and general education. Key learning outcomes: The graduate will possess detailed knowledge in the field of audio signal processing, multimedia, spatial sound and modern audio technologies and knowledge of and its utilization in the studio practice, multimedia installations, etc. The area of the knowledge extends from the range of sound waves and audio signals through their analogue and digital processing, compression and transmission to design and realization of audio systems, from musical theory through recording practice to sound and multimedia installations. He is familiar with the principle of room acoustics and sound reinforcement using modern sound systems. Occupational profiles of graduates with examples: The graduate will possess detailed knowledge in the field of audio signal processing, multimedia, spatial sound and modern audio technologies and knowledge of and its utilization in the studio practice, multimedia installations, etc. The area of the knowledge extends from the range of sound waves and audio signals through their analogue and digital processing, compression and transmission to design and realization of audio systems, from musical theory through recording practice to sound and multimedia installations. He is familiar with the principle of room acoustics and sound reinforcement using modern sound systems. Graduates are fully qualified in area of audio electronics, acoustics, electro-acoustic and multimedia. The graduates have also knowledge in area of studio audio engineering, sound recording practice, sound reinforcement and technical realization of audio systems. Thanks to the good theoretical foundations coupled with sufficiently universal education in applications-oriented studies he can be expected to accommodate to all concrete requirements of his future professional practice also in other related areas. Graduates in this branch of MSc studies will find application in the research, development, design and operation of broadcasting, post-production and recording studios, theatres, in the staging musical performances, multimedia production, in companies engaged in the production, sale and service of audio and music electronics, in companies engaged in the design of studios and space for audio production, with complex installation of AV technology, etc. In addition to their technical knowledge of problems, they will be prepared to perform higher executive and managerial functions. Their sufficient theoretical education provides the required basis for possible enlargement of their knowledge in doctoral studies. Branch supervisor: prof. Ing. Zdeněk Smékal, CSc. [-]

Master in Graphic Design

Polytechnic of Leiria
Campus 24 months October 2017 Portugal Leiria

The programme aims to provide students with the conceptual and practical skills of a high professional level in specific areas of graphic design and communication for multiple platforms. [+]

Top Part time Masters in Visual Arts in Europe. Master in Graphic Design The Masters in Graphic Design ESAD.CR aims to provide students with the conceptual and practical skills of a high professional level in specific areas of graphic design and communication for multiple platforms, which feature contemporary visual culture. Access conditions Holders of a bachelor’s degree or legal equivalent in Communication Design, Graphic Design, Multimedia Design, Product Design, Fine Arts, New Media, interested in pursuing studies in the area of Graphic Design; Holders of a foreign academic bachelor’s degree following a 1st cycle of studies organized according to the principles of the Bologna process in Graphic Design and related areas; Holders of a foreign bachelor’s degree that is recognized as meeting the objectives of a degree by the Scientific-Technical Council of ESAD in Graphic Design and related areas; Holders of an academic, scientific or professional curriculum which is recognized as attesting the capacity to carry out this cycle of studies by the Scientific-Technical Council of ESAD. Study plan The Master of Graphic Design ESAD.CR focuses on preparing students with a set of theoretical and practical studies in contemporary graphic design, typography applied, graphic design for contemporary means of communication and branding. Courses are complemented by seminars and research methodologies that explore the communication design conceptually and operationally, approaching simultaneously experimental and professional dimensions. The last two semesters focus on the preparation of sustained practical design work that could be replaced by an internship. Other information Graduates in the Master of Graphic Design may work in the areas of editorial design, packaging, typography, information design, generic design for television or cinema, illustration, art direction, branding, multimedia design and production of graphic design. In the advertising industry can be a creative pairs, for print advertising or television. In the audiovisual industry, these skills can also be applied in the conduct of generic or other products where typography is applied. The teaching profession is also a professional output as well as academic research in the area of graphic design. Fees APPLICATION FEE: 60€ ENROLMENT FEE: 500€ for International Student Contingent TUITION FEE: I. General Contingent: 1.140€ /per year II. International Student Contingent: 3.000€/per year [-]

M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus 1 year September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

Master in Printmaking (MA)

Middlesex University London
Campus Part time 1 - 2 years October 2017 United Kingdom London

With state-of-the-art facilities and expert guidance from some of the UK's leading academics and technical specialists, our course will enable you to explore both experimental and traditional approaches to Printmaking. [+]

Top Part time Masters in Visual Arts in Europe. Why study MA Printmaking at Middlesex University? At Middlesex we take a highly practical approach to Printmaking that enables you to explore your interests and enhance your skills through experimentation, research and critical analysis. Flexibly designed to meet the ambitions of students from a wide range of creative backgrounds, including illustration, fine art, and design, our course will equip you with the advanced skills, contemporary knowledge and industry insights you need to develop your own practice to a professional standard. Based in our £80 million Art and Design School and taught by a diverse range of Printmaking academics and industry professionals, our course features world-class facilities and specialist workshops fitted with both new and traditional equipment. With opportunities to build industry contacts and exhibit your work off-site, you'll also gain the employability skills, exposure and experiences you need to navigate a successful career path in today's competitive creative industries. Course highlights - Our facilities are among the best in the UK with etching, intaglio, lino, letterpress, stone lithography, screenprinting, ceramic decal and glaze transfers available in a dedicated print workshop with specialist technical support - Access to innovative software and equipment across the School of Art and Design including a 3D printer, large format digital printer, dark rooms, photographic studios, laser cutters and metalwork workshops - An exhibition of your work in central London to create networking opportunities and build industry contacts in a professional environment - Direct access to London's art world with valuable industry links to a range of galleries, printmakers, businesses, libraries and collections that will enhance your research and inform your practice - Access to networking opportunities, world-leading research and expertise through the Art & Design Research Institute (ADRI) on campus - As a student of this course you'll receive a free electronic textbook for every module. [-]