Part time Master's Degree in Animation in Europe

Search Part time Masters Programs in Animation in Europe 2017

Animation

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Animation is the process of making created characters move on film or video recordings. Attention to the fine details of realism is important for portraying characters no matter what type of animation is chosen for a project.

Europe, one of the world's seven continents, is usually known as the westernmost peninsula of Eurasia. Second smallest continent, with 10,180,000 (km2), the area regroups 50 countries.

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Master (MA) Environment Design

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Top Part time Masters in Animation in Europe. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Animation Design

IED – Istituto Europeo di Design Milan
Campus 12 months January 2017 Italy Milan

The spread of the Internet and digital media led to an increase of international production and distribution of content made in animation, in advertising, TV series and specials, feature films, but also - increasingly - short films and docu-fiction, which supports the growing demand in the field of games and animation productions cross and trans media (Internet, tablets, mobiles). At the end of the course, students can fit into one of these professional sectors, developed in independent production companies, research and design consultancies, service agencies, internal structures of broadcasters, specialized departments of publishing houses. Professional expertise in animation is increasingly in demand even in the context of special effects for movies and television productions. [+]

Top Part time Masters in Animation in Europe. THIS PROGRAM IS TAUGHT IN ENGLISH Entry requirements: The Master of Animation Design welcomes students with an Honours degree or diploma of I or II level or equivalent in Illustration, CG Animation of academic disciplines (painting, stage designing, Multimedia) or a diploma awarded by schools of specialization within comics and animation design. It also welcomes professionals, with at least two-year experience, interested in gaining a greater degree of specialization and update. Structure and methodology: The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX. On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization. Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing. The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective. The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content. Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay). There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects. The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team. [-]

Master Specialization In 3D For VFX Houdini

FX ANIMATION Barcelona 3D & Film School
Campus 10 months July 2017 Spain Barcelona

This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. [+]

Next call: January 2017 - OPEN ENROLLMENT Duration: 10 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose To train students in advanced unobtainable with other software VFX. This training (endorsed by SideFX) is estructuradasegún demand of the most prestigious visual effects studios in the world and is designed to create visual effects tools with Houdini, the standard software industry VFX and complemented with Real Flow simulation fluids and Python script language essential in pipelines senior post. Geometry and travel tools, particle effects and dynamics will be developed; fire, smoke, fluids ... The ultimate goal is the integration of students work as VFX specialist. This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) Requirements  Demonstrable knowledge of 3D and postproduction. Interview with Professor. Monitoring and masterclasses Seminar Arnold Render. Training in actual production. Career prospects Senior technical specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films like Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney) This training is supported by the most outstanding professionals internationally and Pablo Gimenez (Captain America, Iron Man 2, Skyfall ...) among others. [-]

Master degree in Directing Animation

NFTS - National Film and Television School
Campus 2 years August 2017 United Kingdom London

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. [+]

Top Part time Masters in Animation in Europe. Directing Animation Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. It is the ONLY Animation course located in dedicated film studios. Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others! Students work in state of the art sound stages and post production facilities. There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends. In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School. Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount. This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure. Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process. Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation. ALUMNI Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS. CURRICULUM Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style. The MA Animation course includes: Storyboarding Creating Character Animation performance Directing actors Pixillation workshop Industry project – working to a brief, developing and pitching Visual/animated interpretation of a soundtrack Dissertation Research and script development for the graduation film Graduation film – produced and post produced with students from other departments ENTRY REQUIREMENTS We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work. APPLY WITH A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises. Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work. Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes. If dialogue is not in English, please send a dialogue transcript in English via email DVD must be a DVD-R. Do not send Data DVDs or Data CDs A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis. A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project. [-]

MASTER PRODUCTION MANAGEMENT & DIGITAL ANIMATION TECHNIQUES

LISAA Paris
Campus 1 - 2 years September 2017 France Paris

This course allows each student to further their skills in the following fields: production direction, story board, directing, concept art, layout, modelling, rigging, animation, matte painting, lighting, rendering, VFX and compositing. [+]

This course allows each student to further their skills in the following fields: production direction, story board, directing, concept art, layout, modelling, rigging, animation, matte painting, lighting, rendering, VFX and compositing. Students develop their skills in directing, use of software, combining 2-D and 3-D techniques for complex projects and optimizing production calendar management. This approach leads to an in-depth knowledge of the entire production pipeline for 3-D animated films. Furthermore, it allows students from a 2-D background to learn 3-D tools, and for those from a real-time background to gain experience in staging and in precalculated 3-D. The course in Production Management and Digital Animation Techniques takes place over one year following a BAC+3 year qualification at LISAA in 2-D Animation, 3-D Animation, VFX, 2-D Video Games or 3-D Video Games. It is also open to graduates from other digital animation schools. Advantages of the Course Real projects led by professionals in order to learn to respond to industry requirements in the most suitable way Teaching staff made up of industry professionals who are aware of technological changes in a constantly-evolving field Permanent industry links via judging panels and partnerships with studios, which aid students’ transition into the workplace Team projects in order to simulate studio work and to help students to decide on their area of specialisation High-standard equipment to work in the same conditions as professionals: motion caption studio, colour grading studio, post-synchronization studio. Careers Background designer Character Designer / Artist Compositing artist Concept artist 2-D/3-D Layout Artist Lighting / Rendering artist Matte painter Modeler / Mapper Compositing operator / editor Film director Rigger Story-boarder Texturing artist VFX artist Entry Requirements & Application To be eligible for this course, students must fulfil the following criteria: hold a qualification from LISAA or other digital animation school in VFX, 2-D Animation, 3-D Animation, 2-D Video Games or 3-D Video Games (BAC + 3 Years of further study); have strong skills in drawing, visual design, modelling, set up, animation, rendering; have a good level of English; have already undertaken a work placement in a company in the animation industry. Fees French and EU residents
8 890€ / year [-]

Master in Audio and Visual Media Arts

RISEBA
Campus 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Top Part time Masters in Animation in Europe. Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master in Animation

Estonian Academy of Arts
Campus 2 years August 2017 Estonia Tallinn

Estonian Academy of Arts is offering a 2-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. [+]

Master in Animation Estonian Academy of Arts is offering a two-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. If you are an ambitious and determined artist, with the talent, motivation and desire to create unique work, form new directions and realise your career aspirations as an animation director, this course is ideal. The course combines several disciplines e.g. animation, scriptwriting, history of animation and media theory, making the background of this MA programme trans-disciplinary. The coursework mainly concentrates on classical and experimental techniques i.e. drawing animation, stop motion, cut-outs, sand animation, painting under the camera etc. In the professional sense, students will direct and produce animated films. An important part of the study are collaboration projects with local companies and organisations. The programme has a unique teaching and learning framework where students receive abundant individual attention and mentoring from highly experienced animation professionals. Students of the animation department organise the annual festival Animated Dreams, which is part of POFF, the Dark Nights Film Festival, held in Estonia during the dim evenings of Autumn. Curriculum Structure Lectures, seminars, intensive modules and projects are intertwined in the two-year MA programme. Essay writing, script writing, animating, directing, editing, sound engineering and research are core activities to be learnt and practiced throughout the courses, leading to a final diploma-film project. The courses are taught in English. Courses taught Philosophy Ethics and aesthetics Film theory Film history Animation history Animation technique Creativity Film production Film industry Animation projects 1 and 2 [-]

Máster Especializado En Gestión De Proyectos Audiovisuales. Mgp

CICE La Escuela Profesional de Nuevas Tecnologías
Campus October 2017 Spain Madrid

El Máster Profesional Especializado en Gestión de Proyectos Audiovisuales. MGP tiene como objetivo fundamental formar profesionales para la organización y producción de proyectos. No importa [+]

Top Part time Masters in Animation in Europe. El Máster Profesional Especializado en Gestión de Proyectos Audiovisuales. MGP tiene como objetivo fundamental formar profesionales para la organización y producción de proyectos. No importa si el proyecto a realizar es grande o pequeño, de poca o larga duración, un cortometraje, un largometraje o un spot publicitario. En el Máster Profesional Especializado en Gestión de Proyectos Audiovisuales. MGP se centrará en cómo llevar a cabo el proyecto de la forma más óptima. El Máster Profesional Especializado en Gestión de Proyectos Audiovisuales. MGP ha sido diseñado para dominar las herramientas y la técnicas que permitan organizar un proyecto de principio a fin, tal y como lo hacen los grandes estudios, con el software líder del sector, Shotgun, utilizado en los grandes estudios. De esta manera, el Programa aglutina los conocimientos necesarios para establecer las fases de una producción y estimar los tiempos necesarios para cada una de ellas. Se imparten metodologías de trabajo en equipo, pipeline y flujo de trabajo, convenciones de nombres para archivos y carpetas, normas y controles de calidad para cada fase, unidades virtuales para trabajo cooperativo, repositorios de datos y control de versiones para no perder nada y poder recuperar cada estado de un archivo e incluso copias de seguridad.. Impartido sólo en CICE a día de hoy en España, este Máster Profesional Especializado en Gestión de Proyectos Audiovisuales. MGP está basado en el pipeline y las técnicas utilizadas en de las compañías que lideran indiscutiblemente el sector de la creación de contenidos digitales. CICE, Centro de Formación Autorizado por Shotgun, ha concebido este innovador Programa de Estudios con el fin de permitir el acceso al Máster con unos conocimientos básicos de 3D. [-]

MA Animation and Design

University of Sunderland
Campus 1 year October 2017 United Kingdom Sunderland

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out [+]

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out, pixellation, Smudge'n'Click, 3D computer-generated animation, 2D traditional animation, 2D computer-generated animation, direct on film, cell animation, and abstract and experimental techniques. The course also covers all aspects of the film production process, including story boarding, script writing and character development. The freedom to experiment is part of the Masters experience. We want you to explore your imagination and find your own style. The creative process is underpinned by contextual studies in design theory. Our tutors are experienced professionals who teach through demonstrations, practical feedback, master classes and seminars. We work with you as you create a portfolio of creative projects that will excite and impress potential employers. By the end of the course you will be able to put your personal vision into practice, with the expertise and experience to tackle the challenges of achieving success in the animation industry. Graduates from Sunderland have gone on to win BAFTA awards, feature at international festivals, start their own companies and work throughout the industry. Employment & careers On completing this course you will be equipped for employment within the film, special effects, games, independent film and computer industries at an advanced level. Potential roles include: character designer, keyframe animator, editor, scriptwriter, director, sound and doping technician, visual effects engineer, idea developer, researcher, scene designer, character and background developer, storyboard artist, ink and painter, clean-up technician, compositor, programmer, environmental artist, layout artist and modeller. Recent Sunderland graduates are now working with world-renowned companies such as Aardman Animation, Mere Mortals and Redkite Studios. A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies. [-]

International Master In Animation 2d / 3d

L'Idem Barcelona
Campus 1 year September 2017 Spain Barcelona

Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. [+]

Top Part time Masters in Animation in Europe. L'IDEM, The School of Animation professionals who choose 2D / 3D Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. But why L'Idem is the school they choose professionals? They themselves explain you! Juan Carlos Garcia Blanco, CG & supervisor Project in B-Water Animation Studios "The most important thing is L'Idem is that imparts a college four-year degree where students are trained from A to Z: classes in drawing, painting, design, anatomy, animation, software ... the advantage as compared to other school is coming boys and girls who are already professionals in power. " OBJECTIVE: Provide students with the knowledge and skills stimulate own animated film to achieve specialization as animators with a solid and effective technique. Similarly, a vision of the office of animation as art and / or industry is given, using traditional animation tools and their adaptation to new digital technologies. POTENTIAL AUDIENCE: Final year students of higher education with a good base drawing. METHODOLOGY: Theoretical and practical sessions. Regular conferences and meetings with international experts from industry and the art of animation recognized. Advice and supervision of the processes of creation of drawing and animation technique CONTENT: 1. The production processes of animation: Understanding the production chain from planning to project completion. 2. Drawing on the move: Perfecting the technique. 3. Techniques and principles of animation: complete and detailed basis for creating the illusion of movement and interpretation study. 4. Infographic: Using the Photoshop tool and animation applications. 5.Animación 2d - Toon Boom: Comprehensive training on the most comprehensive software on the market designed specifically for the production of 2D animation. 6. 3D animation - Autodesk Maya: Introduction to 3D from the concrete vision of the coordinator. 7. Final Project: Students make a short film group, developing all phases of production. 8. Practices (200h00): 7 weeks. From 10 June to 27 July / 6 hours per day: Total 200h. SELECTION: Applicants must make a prior interview with principals and teaching staff of the school to show their work book. Upon completion of the Master students will: - Clips with technical animations - Clips with character animations - A demoreel work with personal presentation. - Short film a minute. SOFTWARE: Adobe Photoshop - Autodesk 3D MAYA - Toon Boom Studio - Nuke - 3D Studio Max - After Effects - Flash - Première - Final Cut [-]

Master’s Degree in 3D Character Animation

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus 600 hours September 2017 Spain Madrid

The Master's Degree in 3D Character Animation specializes students in the art of Acting, learning to transform animations into real character actors. The program also provides all the artistic and technical knowledge needed for being part of an animation studio's team... [+]

Master’s Degree in 3D Character Animation The Master's Degree in 3D Character Animation specializes students in the art of Acting, learning to transform animations into real character actors. The program also provides all the artistic and technical knowledge needed for being part of an animation studio's team. This Graduate program is focused on training animators from a multidisciplinary perspective, preparing them to join all kinds of productions: feature-length films, publicity, TV series, and a long et-cetera. Ilion Animation Talent Scholarships Students on the program will carry out 150 hours practical work at Ilion Animation Studios, working directly on a new international Hollywood production that will premiere in 2016. Plus, they’ll be able to compete for 8 scholarships of between 50% and 40% for the Master’s Degree. Course Content Animation Introduces the student to the basic tools and technologies needed for carrying out their job, such as the appropriate language, tools and skills in the art of animation. During this module, students will be able to make the leap and turn into professional animators, applying Body Language and Non Verbal Communication as fundamental resources to obtain a good performance from their characters. Cinematography Animation is part of a specific creative and expressive process that requires its own codes and language. In this module we’ll understand different concepts of cinematography, such as Cinematographic Language, Audiovisual Narrative or Script in order to be able to apply them to animation. Production This module teaches the students the relationship between the animation department and the rest of the studio. It offers a global vision of the whole elaboration process in an animation project, the workflow and necessary and specific tasks that the animator carries out within the pipeline. Master's final Project Students will carry out an End of program Project based on real-world work that animators do in a studio Students will have to face producing several animation shots that will make up a short. It will be directed by an animation director and it will follow the steps covered in the program, presenting the different shots in the agreed timeframes and handling criticism and suggestions to obtain the final approval of each shot. Learning Outcomes The U-tad's Master´s Degree in 3D Character Animation specializes students in: Communicating through character animation. Using body language as a means of communication and expression. Learning to interpret the guidelines for animating a creature. Acquiring artistic and technical knowledge for animating non-humanoid characters. Have the capacity to create and direct an animation project. Know and apply technology and software tools in animation processes. Create audiovisual animation products. Manage audiovisual animation projects. Investigate and analyze audiovisual communication in the field of animation. Know the Theory and History of Animation. Know the creation and production techniques in animation. Know the audiovisual technologies applied to the animation industry. Know animation studio management models. Know investigation and analysis methods in animation. Know the main audiovisual message codes. Have the capacity to analyze audiovisual stories. Specialization and Areas of Expertise After finishing the U-tad's Master's Degree in 3D Character Animation program, students will be qualified to work under different professional profiles: Environment and character modeler 2D Content designer Technical artist Art Director Animator Concept artist Graphic artist Career and Professional Development Service (PDS) The U-tad bases its teaching on methodology that stands out for its practical vision of education, where students learn working on real projects. Thus, the U-tad's Career and Professional Development Service is a link between students and companies in the sector. Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master´s Degree in 3D Character Animation classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Master's Degree In Multimedia Creation

laSalle Barcelona Postgraduate
Campus September 2017 Spain Barcelona

The Master in Multimedia Creation (MCM) focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. [+]

Top Part time Masters in Animation in Europe. The Master in Multimedia Creation (MCM) It focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. Experts Titles: transmedia Animation Interaction TECHNOLOGIES IN THE MCM Technology is the center of multimedia creation. Apps, interactive installations, sensors, natural interaction ... In the MCM ideas are conceptualized and materialized in the way that is most appropriate to create a memorable experience. Methodology The MCM is based on the philosophy of "Experiential Multimedia" and "Learning by Doing", ie you learn as practices are made. All courses are based on the implementation of projects which are put into practice the knowledge acquired. interactive learning Cross-discipline: multidisciplinary working groups Implementation of Serious Games as catalysts of knowledge based on the discovery in the actual experience learning and project Actual parameters Agile development and management tools The program is taught in a single modular and flexible space, the Media Dome Collaboration with companies shared methodology with the Entertainment Technology Center What do you prepare? Confronting the creation of any product or interactive service, whatever its size and its application period. Provide global knowledge of multimedia content (creativity, script, user experience, design, technology, content and management) to ensure the necessary bases that allow the creation and narration suitable ideas starting design aimed at the end user, the implementation and architecture of the information involved and the most appropriate management mechanism. The student, at the end, be able to communicate, regardless of input profile, with the three major roles in the industry: the producer, artist and developer. Learn the life cycle of a multimedia product from concept to implementation, through the specification and design, and taking into account the content, the platform, the "media" involved and interface. In addition to the realization of the prototype for the real business, communication strategies via "Social Media" and real and virtual "assets" as pastern, poster, web or video apply. Managing multidisciplinary work teams, using both classical methodologies such as agile team management. To whom it May concern? Input Profile The program supports a very wide input profile due to the nature of the Multimedia and since it is formed in transverse, complementary content to any profile. Therefore it is accessible to all types of professionals. Especially suitable for graduates and professionals in one of the three given specialties, designers and writers, engineers interested in the interaction and 3D animators. To access university master degree (official qualification adapted to the new European Higher Education Area) is required: Training degree of 240 ECTS, degree in engineering or related disciplines. Training in engineering or degrees of 180 ECTS, after overcoming a compensatory subjects. Output Profile Acquired management knowledge, creativity, usability and design communication and experience complements the input profile so that trains students to work in any company in the multimedia industry and communication. The knowledge gained from the expert specializing title to different input profiles. transmedia: Students who successfully complete this branch can work for game designers, designers experiences, writers, journalists and generally in any company engaged in the design apps, games, video games, transmedia strategies for products or services, journalism 2.0, ... Interaction: Students who successfully complete this branch, may work as Interaction Designer, Creative manager, Prototyping Engineer, Speech and Audio Processing Researcher, Speech integration engineer, Engineer Computer Vision, Image Processing and Machine Learning Algorithms Engineer Reseacher. Animation: Graduates of the degree of animation can work in the following areas: production of series and animated film, generation visual effects in film, production graphics for television, audiovisual production for advertising, Creating scenes and characters for video games, multimedia production in general (web, interactive, mobile applications, etc ..), digital publishing, education, Recreation and virtual simulation (architecture, medicine, historical recreation, ..). [-]

Master’s in Stop Motion Animation

Bau Design College of Barcelona
Campus 1 year October 2017 Spain Barcelona

The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. [+]

Master’s in Stop Motion Animation The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. The curriculum combines craftsmanship and technology, and is at the same time exhaustive and eminently practical. By means of this syllabus we promote an overall and artistic perception of the management/production of projects together with the acquisition of a solid base consisting of the fundamentals of animation, combining the foregoing with the learning of the many techniques of stop motion: plasticine, cut-out, pixelation, sand, paint-on-glass, animation with light, etc., and placing special emphasis on animation with articulated stick figures. The teaching in this Master’s degree in Stop-Motion Animation is based on the direct transmission of the advanced knowledge and abilities of a team composed of practising, multi-disciplinary professionals with wide experience in industry and in teaching, and including creators/animators of international repute. In addition, the continual contact, through workshops and masterclasses, with authors of cinema animation, directors, screenwriters, musicians, animators, producers, distributors, festivals and plural-disciplinary artists gives the student a wide-ranging, up-to-date view of working situations and artistic reality in the world of stop-motion animation. The ultimate aim of these studies is that the student should know how to create and articulate a narrative discourse, animate, experience the vast possibilities of plastic, and construct conceptual and aesthetic proposals through a final project consisting of a short film. In short, that the students should have the ability to exhilarate through this language of stop-motion animation that is so powerful, physical, expressive and cross-cutting, and should take advantage of all the resources, both narrative and technical, that are available to them, regardless of the format or the medium, thus preparing themselves to be the artists and versatile professionals who are so necessary in today’s world. General aims of the training To master the principles of animation and be capable of applying them in animation with characters and in the different techniques of stop motion (plasticine, pixelation, cut-out, rotoscoping, characters, etc.). To suggest various creative solutions using stop-motion animation, both in a client’s environment and in one of auteur animation. To acquire sufficient knowledge to be able to join a professional environment requiring stop-motion animation, including knowledge of the implications of the technique in related audiovisual disciplines such as character-designing, set-designing, wardrobe, directing photography, soundtrack, FX, etc. To be capable of developing and/or managing an audiovisual stop-motion project by knowing all the phases of its production: Effectively managing the different members of the working team; Controlling and resolving any problems which may arise in production; Finding a creative solution which is in accordance with the objectives set out at the beginning of production, including aspects such as the budget. Syllabus The training is composed of three modules: A first module dealing with producing and directing animation, and including a detailed theoretical and practical analysis of the distinctive processes of directing, pre-production and production in stop-motion animation. A second module of specialization in which, in a practical manner, through the use of characters from stop-motion animation and its various techniques, the subject of animation is studied more deeply. A third module, consisting of the preparation of a final project in which students will have to demonstrate all the skills that they have learned, and their own independence, before a panel of expert professionals. MODULE I – Directing and Producing Animation MODULE II – Specialization in stop motion MODULE III - Final project of the Master’s Degree Course The classes in Modules I and II will be intensive, and will involve three hours per day from Monday to Friday, whereas in Module III there will be four hours per week, on one day, which will be used for ensuring that the final project is being prepared correctly. The planned programme of studies includes a series of workshops, with national and foreign guests who are experts in some of the topics of the programme. Fact sheet Edit: 1st Edition Qualification: Master’s in Stop Motion Animation accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 60 ECTS School period: From October 13th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: From October to March: from Monday to Friday from 16h to 19h. From April to June: Mondays from 15h to 19h Mode: On-site Language: Spanish (with English support) Price: 6600 € Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Masters - Graphic Design And Illustration

Idep Barcelona
Campus 1 year October 2017 Spain Barcelona

Today, graphic design activity is closely linked to the illustration, since this is a resource within contemporary art, with its own visual language, it empathizes more directly with the consumer. [+]

Top Part time Masters in Animation in Europe. Today, graphic design activity is closely linked to the illustration, since this is a resource within contemporary art, with its own visual language, it empathizes more directly with the consumer. The process of construction of an editorial object or a brand image must often add creative versatility of illustration, where the link between art and design is becoming more diffuse but rather the more essential to develop innovative communication projects . Therefore, to create a graphic product, besides knowing its processes and methodological fundamentals of design, typography and image, add new skills illustration with the graphic designer must become capable of creative take charge of projects where classical drawing techniques converge with the latest technologies. Today there is already a new generation of graphic artists-illustrators professionals who have carved a niche in all creative fields (such as architecture or fashion), reinventing concepts and trends, to become an indispensable link to the validity of these sectors. GOALS This master is designed as a specialized course in order to equip students with the skills needed to develop large projects graphics and visual quality, from the original order to final evaluation of the objectives, while It offers a comprehensive training in Illustration seen as a tool of new communication strategies in the field of graphic design. Thus, the present curriculum provides a practical way a complete expertise in implementing projects of graphic design print (editorial and identity) as well as deepen the concept of the Enlightenment applied to different media and creative activities, learning the different techniques and ways of approaching each project. At the end of the program each student will have material to develop a personal book to present their work in a professional environment and contests and competitions. Also a round table with illustrators, companies that hire the services of illustration and APIC (Professional Association d'Il·lustradors de Catalunya), to guide the potential job opportunities will be developed. Addressed to Graduates, graduates and other candidates with experience in drawing, graphic design and software creditable by academic curriculum and / or portfolio. Otherwise, you must take the Graduate / basic course in Graphic Design. Access and Degree Access university degree (bachelor or graduate degree) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This master's degree is the result of combining the academic curricula of postgraduate Advanced Design Illustration and Graphic Design Applied to. [-]