Masters Programs in Visual Arts

Compare 182 Masters Programs in Visual Arts

Visual Arts

Art has been part of the human story since the earliest recorded time. With art lining the walls of caves, historians can see how vital this discipline has been to people in all walks of life since man's earliest days. Today, those with an artistic bent can pursue a degree in art to turn that passion into a rewarding career. Specifically, a Visual Arts Degree offers the chance to explore the visual side of the art world.

 

What Are the Visual Arts?

 

The visual arts are all types of art that are visual in nature. This can be anything from a painting to a design for a dress. Studying the visual arts means studying the details of one of these common art forms.

 

What Are the Benefits of a Visual Arts Degree?

 

A degree in Visual Arts helps fine-tune your artistic talents and gives you professional credence as you look for a job in this field. Through the degree process, you will build a portfolio that will showcase your skills and talents and help you build a successful career in this industry. A Visual Arts Degree will also help you see the way that traditional art forms, like painting and sculpture, can merge with the computer age.

 

What Are the Types of Visual Arts Disciplines?

 

Visual arts covers a wide range of disciplines. Often your degree program will focus on one or two of these disciplines. Disciplines may include painting, drawing, sculpture, crafts and printmaking. They also include more technical forms of art, like architecture, filmmaking, photography and video. Applied arts are also included in the Visual Arts. These are items like fashion design, interior design, industrial design, graphic design and decorative art.

 

Why take a Master of Visual Arts Online?

 

With the increased versatility of modern technology, it's now possible to earn a Master Degree in Visual Arts online. Many disciplines, like design and photography, lend themselves well to the virtual classroom. Others, like painting and sculpture, require a bit more flexibility, but the possibilities to study online are still there. A Master in Visual Arts sets the stage for a lifetime of career possibilities in the various visual arts disciplines.

 

What Are the Career Opportunities when Taking a Visual Arts Degree?

 

A Visual Arts Degree opens the door to a wide range of career opportunities. Design professionals of all types rely on the training they receive in a Visual Arts Degree program to prepare themselves for their future careers. You can pursue a career as an architect, photographer, graphic designer, fashion designer and much more with the training you receive through a visual arts degree program.

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Master (MA) Environment Design

Ravensbourne
Campus Full time Part time 1 - 2 years August 2017 United Kingdom London + 1 more

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Masters in Visual Arts. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1 year September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Fine Arts Programs (MFA)

California Institute of Integral Studies
Campus Full time 2 years September 2017 USA San Francisco

As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. [+]

Masters in Visual Arts. Master of Fine Arts Programs (MFA) Welcome to the MFA Programs at CIIS! As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. In our two year, 48-unit intensives you will complete one or more of the following: a book-length manuscript or chapbook an evening-length dance, theatrical, or musical performance a visual arts exhibition in our street level main gallery a social justice/community arts project We offer: Intimate class sizes Mentoring with outstanding, committed faculty A weekend intensive format that is ideal for working adults Diverse perspectives and transdisciplinary approaches to art-making Direct and constant access to the rich Bay Area art scene Art-making can be a pioneering, transformative act that changes-and sometimes revolutionizes-culture. Students in this program become more self-reflective and skillful in their practice. Through intensive and transdisciplinary dialogue, they see their work in a broader artistic, philosophical, and cultural dialogue, and develop innovative, experimental, and meaningful work that challenges personal and cultural narratives and perceptions. ADMISSION REQUIREMENTS Applicants must meet the general admissions requirements of the Institute. Students must complete their bachelor's degree before beginning the programs; there is no requirement as to the field of study of the undergraduate degree. Students can demonstrate appropriate levels of accomplishment and commitment to their art by means of work samples and personal statements. We welcome students from all backgrounds; however, the Admissions Committee may ask students with limited arts or writing experience to supplement their degrees with some additional CIIS coursework. The program admits students in the fall (beginning in late August) and spring (beginning in late January) semesters. [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time 2 years September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master (MFA) in Photography

Brooks Institute
Campus Full time September 2017 USA Ventura

The Master of Fine Arts in Photography degree at Brooks Institute is designed to prepare students to make an important contribution to the expanding role of the visual experience in contemporary life. The program explores image-making as a cultural force as well as a mode of personal expression. [+]

Masters in Visual Arts. The Master of Fine Arts in Photography degree at Brooks Institute is designed to prepare students to make an important contribution to the expanding role of the visual experience in contemporary life. The program explores image-making as a cultural force as well as a mode of personal expression. Students who pursue a Master’s degree in Photography can grow intellectually and creatively through the lively exchange of ideas from diverse sources and wide-ranging perspectives, combining aesthetic exploration in all forms of lens-based and light-based media with academic inquiry through research. The Master of Fine Arts in Photography offers a rigorous program of study for students eager to explore ideas and technologies in various approaches to creating images that express their personal vision. Working with instructors who are experienced professionals, students can learn to deepen their conceptual communication, expand their artistic comprehension, and articulate a coherent and compelling statement about their work. The 61-credit program includes coursework in art history and criticism; the history, science and psychology of image-making; and communication, business, and education, enabling graduates to pursue a wide range of career options, including teaching at the college level. Core Courses Brooks Institute’s MFA in Photography consists of a two-year series of studio and seminar courses that emphasize creative growth and development of a visual vocabulary. Other courses engage the student in theoretical, psychological and aesthetic exploration of artistic expression. Core courses include: History of Art: Renaissance to 1900 History of Art: 1900 to Present Photographic Theory The Psychology of Images Methods in Imaging Education History of Photography Optics in Fine Arts Interdisciplinary Aspects of Communication Contemporary Criticism Contemporary Imaging Systems Entrepreneurial Skills for Fine Artists Elective Options In addition to core courses, the MFA in Photography curriculum at Brooks Institute includes a selection of focused, relevant elective courses. Among these elective course options are*: Teaching Internships: Students work with a teacher/mentor to gain classroom and educational experience. Grant Writing: Research and develop proposals for grants, residencies and fellowships. Self-proposed internships and special topics. Program Objectives The MFA in Photography from Brooks Institute provides a comprehensive program of study designed to develop exceptional artists who seek to deepen their understanding and awareness of visual communication. Graduating students should be equipped to: Create a cohesive body of original work integrating a mastery of materials, methods, and concepts. Articulate an informed perspective that includes defining an aesthetic approach, reviewing methods and processes, and providing a broader cultural context in which to understand a body of work. Synthesize knowledge obtained through various research activities exhibiting a standard of academic integrity and a graduate level of critical analysis. Engage in creative collaboration as an effective member of a team. [-]

MASTER IN FINE ART - THEATRE DIRECTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time Part time 12 - 24 months September 2017 Ireland Dublin + 1 more

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. [+]

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. In addition to the core classes and workshops, individual and group tuition from The Lir’s Head of Directing will be a key feature of the training. In addition, master classes by visiting practitioners will supplement the student experience. Professional placements are a key feature of the programme and all students will showcase their work in public performances at the culmination of the course. Students can opt to take this course either part-time (24 months) or full-time (12 months). Full-time and part-time students will take three concurrent modules in the first two terms. The final module (Module 5) will be taught in the third term and subsequent summer months (for full-time students) or in the second year of the course (for part-time students) and will culminate with a professional production staged in one of The Lir’s performance studios. Term Three will be supplemented by an ongoing series of master classes from professional directors and theatre makers. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) a letter that outlines the applicant’s theatre education and highlights the applicant’s theatre directing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of theatre directing. c) a résumé (CV) d) a portfolio of your work including a critical assessment of recently directed work e) two references/testimonials from those familiar with your work and/or third level education f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. Modules Contemporary Theatre Practice This compulsory module will introduce students to a range of contemporary theatre practices. It will focus on Irish and international artists and companies, with a particular emphasis on contemporary productions staged in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland and across the world. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Directing Workshop In this compulsory module students will investigate various directing processes in a workshop format. Students will work with The Lir’s Head of Directing and visiting directors, as well as professional and student actors. Students will receive both group feedback and individual tuition in the development of their craft. Workshops will cover such areas as: text and a creative world-view; developing an awareness of the professional directing context; developing an explicit, personal aesthetic; working collaboratively with actors and other artists. This module also outlines career development and provides a constructive framework for group and self critique. It introduces research skills and rehearsal etiquette by working in a professional environment. The overall aim of this module is to prepare students to direct a play in the Theatre Production Module. Theatre Production This compulsory module aims to enable students to apply the skills acquired in the other Modules to the development of their individual creative voice and practice, and in the direction of a theatre performance of between 30-60 minutes which will be showcased to the professional industry as part of The Lir’s on-going programme of public performances and events. Each student will be individually supervised in pre-production, rehearsals, tech and public performances throughout Term Three and over the summer months. Two Assistant Director placements working alongside professional theatre directors will form a key component of the preparation for the final production. Dramaturgy for Theatre Directing This elective module is taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Similar to the Contemporary Theatre Practice module, Dramaturgy is shared with MFA playwriting students (for whom it is a compulsory module) and MFA design students (for whom it is an elective module) and is supported by specific tutorials focusing on each individual strand of the MFA programme. Throughout the training students will be develop skills of the practitioners of theatre other than the theatre director, with a view to them becoming proficient in and conversant with the creativity of others, and to enhance the craft of the student director by broadening their experience of theatre making. Students will explore the crafts of the actor, designer, stage manager, production manager and stage technician through workshops with teachers and professionals in the various disciplines. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus Full time 1 year February 2018 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

Masters in Visual Arts. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Master in Audio and Visual Media Arts

RISEBA
Campus Full time 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master in Acting

Birmingham City University Faculty of Art, Design and Media
Campus Full time 1 - 1 year September 2017 United Kingdom Birmingham

This programme is designed for postgraduate students who wish to pursue a career as professional actors. This intensive course is aimed at students who have some theatrical or higher education experience. It is an extremely intensive training process which demands an enormous amount of time, commitment and energy and is intellectually, physically and emotionally challenging. The emphasis of the course is on rehearsal techniques and performance. [+]

This couse can also be taken as a Postgraduate Diploma

Entry Requirements

Admission is by audition, but we would normally require a degree course or equivalent, or relevant professional experience. The course is also suitable for professional actors seeking a refresher course. The MA option is designed for those with suitable academic abilities.

 

Employability

Our close links with business and the professions mean that our courses are always relevant, up-to-date and meet the exact needs of the current marketplace. Wherever possible, we involve employers in planning the curriculum, while many of our lecturers come from and maintain their links with industry, ensuring they are up to speed with the latest developments. Employability will be an integral outcome of your studies. Graduates from the acting courses work consistently in all branches of performance.... [-]


Master in Liberal Arts

University of St. Thomas
Campus Full time Part time 2 - 4 years Open Enrollment USA Houston + 1 more

The Master in Liberal Arts degree at the University of St. Thomas is an interdisciplinary graduate degree that offers you choice, freedom and flexibility. [+]

The Master in Liberal Arts degree is an interdisciplinary graduate degree that offers you choice, freedom and flexibility. Choose from 18 different areas of study to customize a degree program that fits your interests and goals.

Choice – Freedom – FlexibilityThe 36-credit-hour Master in Liberal Arts (MLA) program appeals to a diverse group of students who seek professional advancement, admission into doctoral programs or personal enrichment. We offer conveniently scheduled classes. Enhance your degree through study abroad and internship opportunities.

Areas of Concentration

Applied Music Art History Catholic Studies Communication Drama English French General Psychology History International Studies Irish Studies Interdisciplinary Studies Medieval Studies Philosophy Political Science Russian Studies Spanish Social Justice Studies Theology ... [-]

Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus Full time 12 months March 2017 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

Masters in Visual Arts. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two months. The Master in Visual Arts for the Digital Age forms a professional specialized in the use of multimedia languages ​​for the realization of projects in digital art, public art, the performing arts and interactive installations. The professional will be able to combine technical skills related to video, sound, motion graphics, 3D animation and interaction design and humanities knowledge ranging from cinema, art, music, up to sociological disciplines and new communication trends; know the language and techniques of multimedia arts and cross-media, you will be able to analyze and interpret trends in the visual arts and communication, to prefigure scenarios and visions on future developments in the arts and communication design strategies experimental in line with the new media landscape and the communication codes. [-]

Master in Film & Visual Arts

East London University
Campus Full time 2 years February 2017 South Africa East London

The East London Visual Arts and Film program is designed for a new generation of storytellers: artists who share a passion for visual and performing arts across a wide array of media and want to learn by making their own projects in a hands-on, intensive program. [+]

The East London Visual Arts and Film program is designed for a new generation of storytellers: artists who share a passion for visual and performing arts across a wide array of media and want to learn by making their own projects in a hands-on, intensive program. Our programs balance the study of the craft with practical experience to train students to be the best filmmakers and visual artists and performers they can be. This is achieved by a rigorous schedule of classroom instruction, hands-on workshops, and immediate practical experience. The program prepares the next generation of smart screen creatives. It builds creative and technical skills essential to succeed in today's film, television and new media industries. Our professional tutors and high-caliber guest speakers teach the fundamentals of storytelling, production and screen business skills. Career skills: Secure employment in the creative screen industries with first-hand practical guidance from working industry professionals Real-life experience: Build an attractive portfolio and put your knowledge into practice during the course, by working with external companies and creating projects for industry clients High-caliber guest speakers and tutors: Learn from the best industry professionals Intensive and fast: Complete your course in just two years and start working in the industry faster The East London Visual Arts and Film program will test your ability to juggle projects, meet tight deadlines, and manage your creative energies. The goal is to provide you with the skills and background you need to expand and express your creative vision, and develop career skills in multiple visual media. In this program, you’ll have the opportunity to get hands-on experience. Our program arranges internships at film studios, production and post-production companies, providing a network of real industry contacts that will help you after graduation. Students in the Photo Italy course travel to Italy for several weeks of hands-on photography in the summer, and other students have studied abroad across the globe. [-]

Master in Printmaking (MA)

Middlesex University London
Campus Full time Part time 1 - 2 years October 2017 United Kingdom London + 1 more

With state-of-the-art facilities and expert guidance from some of the UK's leading academics and technical specialists, our course will enable you to explore both experimental and traditional approaches to Printmaking. [+]

Masters in Visual Arts. Why study MA Printmaking at Middlesex University? At Middlesex we take a highly practical approach to Printmaking that enables you to explore your interests and enhance your skills through experimentation, research and critical analysis. Flexibly designed to meet the ambitions of students from a wide range of creative backgrounds, including illustration, fine art, and design, our course will equip you with the advanced skills, contemporary knowledge and industry insights you need to develop your own practice to a professional standard. Based in our £80 million Art and Design School and taught by a diverse range of Printmaking academics and industry professionals, our course features world-class facilities and specialist workshops fitted with both new and traditional equipment. With opportunities to build industry contacts and exhibit your work off-site, you'll also gain the employability skills, exposure and experiences you need to navigate a successful career path in today's competitive creative industries. Course highlights - Our facilities are among the best in the UK with etching, intaglio, lino, letterpress, stone lithography, screenprinting, ceramic decal and glaze transfers available in a dedicated print workshop with specialist technical support - Access to innovative software and equipment across the School of Art and Design including a 3D printer, large format digital printer, dark rooms, photographic studios, laser cutters and metalwork workshops - An exhibition of your work in central London to create networking opportunities and build industry contacts in a professional environment - Direct access to London's art world with valuable industry links to a range of galleries, printmakers, businesses, libraries and collections that will enhance your research and inform your practice - Access to networking opportunities, world-leading research and expertise through the Art & Design Research Institute (ADRI) on campus - As a student of this course you'll receive a free electronic textbook for every module. [-]

Master of Digital Media

The Centre for Digital Media - The CDM
Campus 1 year September 2017 Canada Vancouver

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master [+]

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master's program. What is common between a weather app on your phone, a racing game on your console and a state-of-the-art imaging tool in a hospital? All of these are digital media products, and to build them requires teams of digital media professionals. Digital media is content that is stored in digital formats and usually distributed online. The world we live in today is populated by digital media products, and the shift from traditional media has taken place in many industries, including industries that aren’t typically associated with digital media—such as health, government and education. Digital media products can be found in: eCommerce Games – console, online and mobile Websites and mobile applications Animation Social media Video Augmented reality Virtual reality Data visualization Location-based services Interactive Storytelling Digital media can include these industries: Entertainment Technology eCommerce Non-Profit Health Education Marketing and advertising Government Sports Environment Television Publishing Scholarships There are many scholarship opportunities available to new and returning students of the Master of Digital Media program. More than 60% of incoming September 2014 students received a scholarship or other financial assistance. [-]

Master of Photography

FAMU Film and TV School of the Academy of Performing Arts in Prague
Campus Full time 4 semesters September 2017 Czech Republic Prague

The Department of Photography</strong> offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the <strong>Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. [+]

Masters in Visual Arts. ABOUT US PROFILE | FAMU is the fifth oldest film school in the world. Its graduates include many influential filmmakers and scriptwriters, many of whom are known internationally as Oscar winners and laureates of international film festivals. | The Department of Photography was founded in 1975 which makes it one of the oldest institutions of its kind in Europe. The school is located right in the historical centre of Prague. Our unique specialization is the interconnection of classical photography techniques with contemporary multi-media trends. STUDY | The Department of Photography offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. LECTURES, WORKSHOPS | At the Department of Photography we put an emphasis on individual development of the artists. The study includes art and photography history courses, philosophical seminars, practical seminars and workshops with renowned artists. Students also gain experience in the graphical workshop and silk screen print studio. They also learn the art of bookbinding and production of photographic publications. Multimedia instruction is an integral part of our teaching. CULTURE LIFE | An integral part of the school character is the interconnection with the dynamic cultural life in Prague. The school has its own gallery in the centre of Prague. The gallery has a rich program of student exhibitions. We assist international students in the integration into the regular gallery activities in Prague, which means they often participate in exhibitions in renowned galleries. | A unique benefit is our interconnection with the FAMU film department in areas such as direction, camera and editing. Together with our students, we regularly participate in important European festivals of photography. Within the scope of our programs we cooperate with photography and film schools all over the world. FACILITIES | Studio Tabletop is equipped with Sinar type large-format cameras with a film format of up to 18 x 24 cm, including digital alternatives. | Studio for life photography has a flash lighting system with above standard power of 12 000 Ws; it has a Hasselblad camera with a digital back, and an analogue camera Mamiya RB 67 with a set of interchangeable lenses. | Studio Portrait and Figure offers similar equipment as above and the possibility to create an endless background. |Computer room and a room for scanning films (negatives and positives) are available in the school. For more demanding work there is the scanner Hasselblad Flextight x5. | The out of Prague studio in Beroun enables students to focus on their work for several days, providing on-site accommodation facilities. It offers studios equipped for large and medium formats and two darkrooms. We are also preparing a classical studio with daylight, which will have an 18 x 24 cm camera. FACTS Start: September 2016 Language: English Application deadline: April 1st, 2016 Portfolio deadline: April 1st, 2016 Entrance exam: last week in April, 2016 All applications must include a portfolio MASTERS PROGRAM IN ENGLISH CONDITIONS FOR ADMISSION TO STUDY IN THE SCHOOL YEAR 2016/2017 The MA Program is designated for students with completed bachelor’s studies. Bachelor’s studies in the field of photography or visual arts is an advantage but not a prerequisite. All applicants should have a deep interest in photography in general, as well as in own original work in this media. The program offers an extension and intensification of the understanding of photography in practical, as well as theoretical areas of study and it prepares the students for a career of a professional photographer. Length of study – 2 years (4 semesters). All applicants for the Masters Program must submit a printed application form, project and art works to the FAMU Department of Photography (Smetanovo nábřeží 2, Praha 1, 116 65, Czech Republic) according to the following rules. FOR THE ENTRANCE EXAMS IN APRIL you have to submit the application form by April 1st. Your portfolio has to be sent in a printed form by April 1st 2016. FOR THE ENTRANCE EXAMS IN SEPTEMBER you have to submit the application form by August 10th and your project and art works must be submitted by August 20th. PLEASE COMPLETE THE FORM TO THE RIGHT AND WE WILL EMAIL YOU AN APPLICATION FORM ADMISSION PROCEDURE FOR THE MASTERS PROGRAM The following is to be submitted by the applicants to the Department of Photography for the Masters Program Admission Procedure: 1 Exhibition series of 8–12 photographs. 2 Dummy of a photographic publication designed by the applicant. 3 Series of 8–20 photographs or inter-medial works on a selected theme. 4 Masters Project Proposal which includes: A biography and information about the student’s activities and studies; A choice of the studio where the applicant wants to study – Studio of Staged Photography, Studio of Post-conceptual photography, Studio of Multimedia and Studio of Documentary Photography); Applicant’s letter of intent to study Photography Applicant’s basic idea about their Final Masters Program Work (both photographic and theoretical). All the works will be discussed during the admission interview held in May or in September. ADDITIONAL INFO RETURNING OF WORKS PRESENTED | Applicants who have not been admitted may collect their works in 2 months after the admission procedure. After this date the Department does not store the works. Applicants admitted to the Department leave their works available at the Department of Photography for exhibition and study purposes for one academic year. TERMS OF ACADEMIC YEAR 2016/2017 | Fall semester: September 2016 – December 2016 | Spring semester: February 2017 – May 2017. ACCOMMODATION, HEALTH INSURANCE AND VISA | 
Not provided by FAMU. These are the responsibility of the student. FAMU provides accepted students with an Acceptance letter, which serves as one of the required visa application documents. TUITION FEE |The tuition fee for the first academic year is 8.700,- € (the mandatory VAT tax is included). Starting the second year, the fee is 7.400,- € provided that the students fulfill their curriculum responsibilities in a timely manner. This tuition fee is based on merit or artistic performance, and on a timely fulfillment of the student´s academic responsibilities. FEE STRUCTURE | First year: 8.700,- €, second year: 7.400,- €* *Under the condition that all academic responsibilities are fulfilled. [-]