Distance learning Master's Degree in Product Development

View all Distance learning Masters Programs in Product Development 2017

A masters is awarded to students who have completed postgraduate level study in a specific field of study or area of professional practice while demonstrating a high level of mastery during the process.

With product development as a key component of business, all divisions of a corporation can have involvement with a culture of innovation. This education can include resource management, marketing to launch new products, sales forecast development for new products, and product performance measurement.

Dealing with public universities is far from an optimal option. Private schools provide much better assistance in your distance learning experience. Several online university draws teachers and students at great distances from all over the world. This vastly increases the diversity in a distance learning classroom and produces challenging conversation among those from hugely divergent communities, regions, and distant cultures.

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MA In Design And Product Development

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Meet the tools necessary for the generation of a product from the first contact with the company through the different stages of development. [+]

Best Distance learning Masters in Product Development 2017. How should an object? Think how it must have, for example, a chair, without having assessed before anything that affects our future chair itself, or in essence, the idea of ​​"gimmick" to support the buttocks; not only would like to start the cart before the horse, we would risk that it would be useless. Would he then meet our "gimmick" your goal? Clearly, an object must be beautiful to generate attraction to the potential consumer; but what value would generate a more beautiful chair, if uncomfortable, does not fit well with the table, mars the pavement when I move, does not fit the budget of the company, ... Worthless. Whenever not clearly specify the briefing we had to do an uncomfortable chair; for example, for a visitor not feel at ease and leave quickly. In this master's degree in product design propose understand how not the objective, but as a consequence. When all factors to consider (business, social context, target audience, usability, functionality, ...) are determined and analyzed by the student, the form will cease to be somewhat arbitrary. The program provides industrial design tools needed for the generation of a product from the first contact with the company through the different stages of development. GOALS The main objectives of this program are: To provide the knowledge and skills to create new objects. Training the ability to create creative, formally and conceptually innovative products. Learn to make and justify decisions that affect the outcome. Develop their own methodologies for the design process. Selecting the optimal methodology for each process. Selecting material and suitable production process for the product designed. Anticipate and solve production problems. Master the technical language of materials, processes and linkages. 3d generate agile physical volumes that serve to make the necessary changes in the project according to the analyzes of the pieces. Using digital modeling tools for communicating ideas and projects and for technical decision-making. Manage phases of a project. Calculate fees and budgets. Negotiate confidentiality agreements and collaboration with companies. Understand and define a briefing. CURRICULUM The Master in Design and Product Development is structured from the following areas and subjects that provide students with the knowledge and tools to project: Conceptual area Research and user experience analysis tools project context that may help students to identify opportunities and problems linked to the product will be introduced. Since creativity involved in the design process is impossible to create a methodology that paute the process and following it effectively guarantee us a successful outcome; but we can use different methods to help us project efficiently and locate areas for innovation. user-product relationships and user-context will arise. The course will help students to express themselves and understand the design vocabulary. cross readings He proposes a quick immersion in the creative world. A subject of projective character that aims to teach students to look at the world around you with different eyes; reading, interpreting, constantly questioning. Encouraging the student faces the project with the same active and critical attitude. It will analyze why and how objects are born; giving value to those objects that have a strong conceptual load and an intimate relationship with the user, these two factors that ultimately determine the shape. Management area Project management The design process and communication with companies from the point of view of management, conceptual and practical level to be addressed. Since contact with the company to exit the product to market, the student through the different phases of the project, legal nuances and economic conditions will be guided. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Representation area 3D modeling / CAD the student will be initiated in the use of SolidWorks for 2D sketching and modeling parameterized 3D solid. Creating complex parts and assemblies. 3D rendering Prepare in 3dStudio MAX and VRay for rendering scenarios modeled parts: learn to light, place cameras, create materials and apply maps. graphic communication tools They are included in this course tools that help students in the correct communication of the projects; laying the groundwork for the preparation of clear, explanatory and attractive to serve the idea to communicate graphic documents. basic practices of photography, layouts, typography, graphics resources will be made, etc. Production area Materials and transformation processes (I) - Plastics, ceramic / glass the student will be introduced in the processes of transformation of plastics, ceramics and glass. We study the most common processes, highlighting the technical requirements, production volumes, fixed costs as well as the most important plastics. Composites and discuss the advantages of nanotech materials. Materials and transformation processes (II) - metals, woods the student will be introduced in the transformation processes of metals and woods. We study the most common processes, highlighting the technical requirements, production volumes and fixed costs. area Proyectual Projects (I) - The importance of the concept Projects I develop the creative capacity of students and motivate their taste for innovation, developing fresh, brief and agile projects. The projects in this subject generated creativity precedence over all other valuable aspects. conceptually strong products implementing the subjects learned in the conceptual area will be searched. focus on verbal communication and presentation of first ideas and projects will be provided. Projects (II) - The origin of form Projects II will implement restrictions linked to projects for companies with specific and limited brienfings. The projects emphasize the importance of decision-making at different stages of the design process. The student will become familiar with the formal work and understand where form arises, nothing random. While the concept projects I primábamos against other aspects; at this stage we experience the need for formalization consistent with studies and analyzes conducted before project start. focus on verbal communication and presentation of first ideas and projects will be provided. Master Thesis The final master project involves the realization by the student of a project that acquired skills in all subjects taught in the master apply. The subjects should not function as separate entities. The student will not be assimilated knowledge taught if you do not have the ability to apply learning to throughout the year in a practical project. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Conceptual Area - Research and User Experience 5 Conceptual area - Cross Readings 5 Area Management - Project Management 5 Projects I - - Projects Area Importance of Concept 5 Representation area - Graphic Communication Tools 5 / td> Representation area - 3D Modeling / CAD 5 Representation area - 3D rendering 5 Projects II - - Project Area The Origin of Form 5 Production area - Materials and Processes of Transformation I - Plastics, Ceramics / Glass 5 Production area - Materials and Processes of Transformation II - Metals, Woods 5 Projects Area - Final Master Project 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Engineers in Industrial Design Fine Arts graduates architects Graduates in the fields of engineering, technology, production or design university professors in the fields of engineering, technology, production or design. professional profiles with experience in this area In cases where the student accredits previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the CV and portfolio of the candidate and the curriculum completed, which should maintain a reasonable equivalence with existing studies degree in the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Industrial design studies technical and innovation departments Packaging 3D Modeler Materials Research Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Master In Mobile Business: Technologies, And Mobile Marketing Apps

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

Master in Mobile Business: Technologies, Apps and Mobile Marketing is an innovative program that prepares you to know in depth the potential of devices, technologies and communication channels and mobile marketing, with the aim of transferring them to business strategy to achieve competitive advantages and new opportunities for business development. [+]

Master in Mobile Business: Technologies, Apps and Mobile Marketing is an innovative program that prepares you to know in depth the potential of devices, technologies and communication channels and mobile marketing, with the aim of transferring them to business strategy to achieve competitive advantages and new opportunities for business development. Knowing how the user behaves with a smartphone, meet new analysis variables such as geolocation, new distribution channels and marketing and new models of effective business, it is key to integrating this new technology as disruptive in the business world. The Master of Mobile Business & Marketing provides training for professionals who want to learn to get the most out of all the opportunities the mobile environment offers organizations and entrepreneurs. What will I learn? Upon completion of the Master in Mobile Business: Technologies, Apps and Mobile Marketing you will be perfectly able to: Acquire a clear view on the framework of existing mobile technology today with its advantages and disadvantages. Gain knowledge regarding the fundamentals of mobile programming. Have the tools and knowledge necessary for generating successful business models in the field of mobile technologies. Acquire the necessary skills for creating and managing mobile technology-based companies. Get the ability to design and implement professional success strategies. To whom it May concern? The Master in Mobile Business: Technologies, Apps and Mobile Marketing provides training specifically geared to the following profiles: Professionals who want to set up platforms accessible from mobile devices. Entrepreneurs who want to develop projects in the mobile environment. Marketing and usability experts interested in training to meet the new opportunities of Mobile Business. Directors and managers of SMEs who want to leverage mobile devices in addition to their traditional business strategies and digital marketing. Professionals and graduates who want to specialize in training new business opportunities offered by smartphones. Curriculum The structure and materials of the Master in Mobile Business: technologies, apps and mobile marketing is organized as follows: Module 1. Trends social relationship and communication trends General trends in technology Trends in mobility Market Trends Module 2. Innovation Creativity techniques Innovation. Importance, classification and plan Open innovation What is a business model? Tools and Techniques Module 3. Digital Marketing Recruitment campaigns online Optimize conversion and user experience Application of web analytics Module 4. Business Models Apps and revenue models New business models in the audiovisual sector New business models on collaborative economy New business models in automotive New business models in retail and mobility Module 5. Business Strategy Business strategy and competitive advantage strategic and operational marketing organizational methods and cutting-edge professional search Finance. legal and tax system Funding sources Entrepreneurial communication and negotiation with investors Canvas tool and technique lean business model growth hacking Agile & Scrum Module 6 Project management Agile project management I scrum technique Scrum technique II Module 7 User Experience in Mobile Basics of mobile UX. Guidelines + user research Conceptualizing and prototyping Evaluation and iterations gamification Design thinking Android & IOS 8. Module System Architecture Development environment Android components Android & Business Traditional devices connected to the network iOS Introduction Tools and development environments Objective C Basics Structure of an iPhone application Main UI controls AppStore and publishing process Module 9. Technology in Mobile Devices overview of current mobile technologies wireless technologies other technologies 10. Applicable Services Module Mobile Technologies Mobile marketing I Mobile marketing II Mobile marketing III Mobile marketing IV Advergaming Mobile outreach strategies Mobile learning Mobile banking competitive mobile surveillance Module 11. HTML5 Responsive web Design and application architecture Main tools and development environments Programming Fundamentals Master Final Project [-]