Masters Programs in Media

Compare 84 Masters Programs in Media

Media

The idea about information being the biggest and the most significant power invaded the modern world in the last decades, and this notion is not meaningless; in fact, there are many reasons to believe that the media rules the world, providing information or forging legends for the sake of domestic and international matters. A Master in Media is an excellent choice for those seeking to enter this challenging and ever-changing field.

The art of managing information and communication began to develop drastically from the 18th century, and today it has grown into a very powerful empire with many provinces, covering every single aspect of life. Among the most influential media branches are mass media, broadcast and advertising media, news media, digital, and electronic media, each of which can be explored or specialized in with a Master in Media program. Media requires different talents, such as creative writing, logic, systematic thinking, skills to deal with redundant information, and it requires strong ethical principles and independence as well. These kinds of skills are what media professionals are looking for and you can develop and strengthen them with a Master in Media degree.

If you feel ready to join the ranks of professionals who are devoted to information and building networks, have a look at the descriptions of the Master in Media programs below. Make the step towards your future career with a Master in Media, today!

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Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters in Media. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master Design (MDes) Social Innovation

Ravensbourne
Campus Full time Part time 1 - 2 years September 2017 United Kingdom London + 1 more

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. [+]

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. Its focus is on the organisational models, methods and approaches needed to shape positive social change, sustainable growth and new business models. In the face of the promise of untold growth we are now confronted by a harsh reality: that in the second decade of the 21st century the traditional model of ‘business as usual’ is no longer viable. In applying a range of approaches to designing and prototyping social ventures and models of organisation, the MDes in Social Innovation will equip you with a practice-based approach to embedding innovation in the area of sustainability, community resilience, corporate social responsibility, venture philanthropy and organisational agility. Working with a cross- disciplinary team of professionals, the course will allow you to learn about radical ideas, evolve these ideas and test them in a ‘lived’ organisational environment. The MDes Social Innovation will demonstrate that many of the most successful designs, innovations and innovators have learned to operate across the boundaries between disciplines, sectors, organisations and traditional services. At its heart lie three design principles: an holistic approach - the need to approach innovation from a ‘holistic’ point of view, drawing on its potential impact in terms of people, technology, the environment, psychological and emotional meaning and long-term sustainability a core intent - the potential to develop a ‘core intent’ and value proposition to organisational models to stimulate commercial and brand value through interaction, social value, collaboration and ideas generation participatory and inclusive - the importance of developing social and environmental solutions ‘with’ and ‘by’ key stakeholders, customers/markets etc. and not simply ‘to’ and ‘for’ people. The course will develop your ideas and skills in people-centred and organisational leadership as a way of transforming the way that public, private and not-for-profit services are shaped using design thinking methodologies. [-]

MLitt Digital Journalism

University of Strathclyde: Faculty of Humanities and Social Sciences
Campus Full time 9 months September 2017 United Kingdom Glasgow

This course is designed to equip you with the necessary skills to produce multimedia news and features. You’ll develop sound analytical, ethical and entrepreneurial skills in order to perform at a high level in the digital media world. [+]

Masters in Media. Why this course? Traditional news outlets are moving towards online products at an accelerated pace. Digital technology is profoundly changing journalism, with innovations like hyperlocal news and mobile media reporting becoming increasingly prevalent. This course is designed to equip you with the necessary skills to produce multimedia news and features. You’ll develop sound analytical, ethical and entrepreneurial skills in order to perform at a high level in the digital media world. We aim to produce high quality, fresh-thinking graduates who have a passion to communicate and can articulate their ideas through effective story-telling. You’ll study You’ll work in the University’s simulated news environment and also report externally using mobile media. You’ll also: pursue real-life stories produce your own journalism packages experiment with entrepreneurial projects report, write and edit using text, pictures, video and audio to tell multimedia stories effectively In Semester 2, you devise, launch, produce and market your own online publication. In the Entrepreneurial Journalism class, which is run in collaboration with the University’s Hunter Centre for Entrepreneurship, you’ll learn about developing a portfolio career, personal branding and creating new ventures. Throughout the course, there are opportunities to work on various projects with organisations from journalism and the creative industries. Core classes Core classes are as follows: Multimedia Journalism Entrepreneurial Journalism Producing Media Scots Law for Journalists Media Ethics Optional classes You'll choose from: Investigative Journalism: History & Theory Journalism & Society European Political Economy European Governance Contesting Global Governance Comparative Public Policy Work placement You’ll gain professional work experience by undertaking a placement at a newspaper, news agency or broadcast organisation. You’re expected to arrange your own placement. This is normally for a period of up to four weeks during December/January or March/April. Previous students have completed placements at the Herald and Times Group, the BBC, STV, the Independent, various local newspapers, company press offices and NGOs, such as the Scottish Refugee Council. Facilities You'll work in the University's simulated news environment. You'll report externally using mobile media and digital recorders and cameras. You'll have access to industry standard audio and video editing software. Student competitions In 2013, the MLitt Digital Journalism students won the Multimedia Publication of the Year award, sponsored by the Herald, at the Scottish Student Journalism Awards. The award was for their online news site, the Inner Circle. The class of 2014 also won with their publication, The Wee G, which offers readers an alternative insight into news and current affairs in Glasgow. Scottish Student Journalism Awards 2014 Sam Shedden won Student Journalist of the Year and Feature of the Year Luciano Graca won Sport Story of the Year Mark Simspon won Scoop of the Year and a commendation in the Feature of the Year category Gillian Furmage, Christopher Morton and Stewart Ross were all nominated in various categories Entry requirements A good Honours degree, or equivalent, or professional experience demonstrating ability to study at Masters level. Experience of student journalism, a media work placement, freelance work or professional journalism. We require three examples of your own journalism so that we can assess your reporting potential and your writing style. Pre-Masters preparation course The Pre-Masters Programme is a preparation course for international students (non EU/UK) who do not meet the entry requirements for a Masters degree at the University of Strathclyde. The Pre-Masters programme provides progression to a number of degree options. Fees & funding How much will my course cost? All fees quoted are for full-time courses and per academic year unless stated otherwise. Scotland/EU 2015/16 - MLitt: £7,150 2015/16 - PgDip: £5,335 Rest of UK 2015/16 - MLitt: £7,150 2015/16 - PgDip: £5,335 International 2015/16 - MLitt: £12,155 2015/16 - PgDip: £12,155 How can I fund my course? The fees shown are annual and may be subject to an increase each year. Careers Graduates of the course are employed at organisations such as: the Herald and Times Group the Press and Journal (Aberdeen) BBC STV DC Thomson the Daily Record as well as running their own entrepreneurial ventures such as JournoWave. Job titles include: content producers social media managers editorial offers communications officers How much will I earn? The average starting salary for a broadcast journalist is around £15,000 - £20,000. Starting salaries vary significantly between local and national broadcasters.* According to the National Council for the Training of Journalists (NCTJ) 's 2013 survey, Journalists at Work, the average salary for a newspaper journalist is £22,250.* *information is intended only as a guide. [-]

M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus Full time 1 year September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

Master in Scriptwriting

Bath Spa University
Campus Full time 1 year September 2017 United Kingdom Bath

The MA in Scriptwriting is a professional training course for working writers. Most scriptwriters work across several media, and the course reflects this. [+]

Master in Scriptwriting

 

The MA in Scriptwriting is a professional training course for working writers. Most scriptwriters work across several media, and the course reflects this. All our tutors are working writers. We aim to turn out writers who understand the structure and craft of drama, have a finished script they can use as a calling card, know the industry in all its variety, and can pitch and sell their work.The MA is taught in seventeen weekends of intensive workshops. It is not, however, 'low residency'. There are as many hours of teaching as on Bath Spa University's established MA in Creative Writing.The course is taught at our beautiful Corsham Court campus where we are developing performance, capture and editing facilities. We also work closely with the School of Music and Performing Arts, and their students will have the opportunity to help act in and produce our work.Although this is an intellectually challenging postgraduate course, there is no 'academic' side detached from the working side. Everything theoretical is geared to help the students as writers.... [-]


MA in Technologies and Codes of Communication

Link Campus University
Campus Full time 2 years November 2017 Italy Rome

The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at [+]

A good technical knowledge is the basis for successfully deal with planning and creativity. Digital media and the speed of evolution of ICT (Information and Communication Technologies) in fact challenge continuously new professionals. Three years Bachelor’s Degree and the Master’s Degree programs are conceived to provide essencial tools necessary to engage these challenges. A free Italian language course will be offered to all students who pre-apply by the first week of June. Through continuous research and study, then, you will master the digital world to use it as a tool for creating cutting-edge products and to design new and more exciting services to users. Course of study The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at "making real", in collaboration with research centers within the university and with other entities related to it, the theoretical aspects discussed during the lessons. Another unique feature of the course is the presence of a highly qualified faculty and represented by leading figures from the world of ICT and interaction design, which have significant experience both nationally and internationally. These can thus ensure the transfer of experiences, expertise and knowledge accumulated during their career for students enrolled. FIRST YEAR Methodology and Techniques of Social Research Sociology of communication languages Sociology of new media and social networks Semiotics artifacts and image theory Interaction Design I Elements of Programming I (Web and mobile) Integrated course of communication Cognitive Psychology Analysis and visualization databases SECOND YEAR Laboratory of computer graphics, modeling and 3D printing Interaction Design II and Design Lab Interfaces English for multimedia communication Materials to be chosen Skills [-]

Master In Journalism

ESJ Lille : École Supérieure de Journalisme
Campus Part time 2 years September 2017 France Lille

The ESJ Lille Diploma is the oldest graduate of the school. Today is a diploma recognized by the National Joint Committee for Employment of Journalists (CPNEJ) and the Ministry of Higher Education as level "Master 2". It enters contest to +3 (180 ECTS). [+]

Masters in Media. The ESJ Lille Diploma is the oldest graduate of the school. Today it is a diploma recognized by theNational Joint Committee for Employment of Journalists (CPNEJ)and the Ministry of Higher Education as level "Master 2". It enters contest to +3 (180 ECTS). The schooling lasts two years in continuous assessment. After two years, students receive a double degree (diploma and degree ESJ Lille IEP Lille). Students 60 per class (including 10 international students) follow a general education in the first year and specialized in second. Through internships and collaborations with media companies, they leave school with a recognized know-how and the first milestones in the media. Students are supervised by a team of experienced and seasoned journalists to the demands of teaching, led by training managers for radio lessons, television, print and multimedia. Students have the most modern professional equipment: multimedia rooms, publication stations CAM, radio studios, TV studio, etc. Let all the tools of a good professional journalist. They also have at their disposal the richest library in the media: 10 000 books, more than 300 publications. [-]

MASTER IN FINE ART - PLAYWRITING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time Part time 12 - 24 months September 2017 Ireland Dublin + 1 more

On the Master in Fine Art degree in Playwriting at The Lir Academy we offer every student the opportunity to develop and hone their unique writing skill so that each play written is the best it can be. [+]

The theatrical landscape is constantly being moulded by theatre makers who are presenting original works or reimagining classics. Critical to this process is new writings and adaptations. On the Master in Fine Art degree in Playwriting at The Lir Academy we offer every student the opportunity to develop and hone their unique writing skill so that each play written is the best it can be. Modules in contemporary theatre practice, dramaturgy and workshops in writing, are supplemented with one to one training and development, so that each individual student has quality time with playwrights, directors and designers The training culminates with the students writing a full length play whilst being mentored by the Head of Playwriting, Graham Whybrow. Graham brings a wealth of experience to this role including twelve years as Literary Manager of the Royal Court Theatre. The course is designed to complement the existing Master in Fine Theatre Directing and the Master in Fine Art Stage Design incl Lighting Design, Costume Design and Set Design. Students on all three programmes will work together in collaboration, developing a shared understanding of contemporary theatre practice and a collective appreciation of the dedication and commitment required to make innovative performances happen. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) letter that outlines the applicant’s theatre education and highlights the applicant’s writing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of writing style, form and medium. c) a résumé (CV) d) a sample of writing in the form of a play (minimum 45 minutes reading time) e) two references/testimonials from those familiar with your writing and/or third level f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. (Please note that writing samples will not be returned under any circumstance and that The Lir does not provide critiques of writing samples). Compulsory Modules Master in Fine Art Playwriting Full-time and part-time students will take three concurrent modules in the first two semesters. The fourth module will be taught in the third semester and subsequent summer months (for full-time students) or in the second year of the course (for part-time students). The fourth module will be supplemented by an ongoing series of masterclasses from professional writers and script editors. Contemporary Theatre Practice This module will introduce students to a range of contemporary theatre practices as evidenced in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland. In addition, students will be introduced to a range of dramatic production in related media (radio, television and film) whose styles and forms will be analysed in this module. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Dramaturgy This module will be taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre or related media with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Writing Workshop The overall aim of the module is to prepare students for the writing of a play for performance in Module 4. Students will share their creative writing in a workshop format, and will receive both group feedback and individual tuition in the development of their craft. The module includes: creative workshops; developing an awareness of the professional writing context; developing an explicit, personal aesthetic; and offers the possibilities for writing in numerous professional contexts (theatre, education, community), and for various media (theatre and recorded media). This module also outlines career development and group or self critique; it introduces research skills, rehearsal etiquette and re-drafting. Play This module will be taught through individual supervision of the writing of a student’s full-length play (of between 45 and 90 minutes performing time). The play will be submitted for examination along with a reflective journal of the student’s practice. The development of the script will be aided by the involvement of professional actors and directors in the redrafting process. The module will culminate in a rehearsed reading of a selection of students’ work in a semi-staged showcase to an invited audience of theatre professionals. This showcase, which does not form part of the assessment, is designed to bridge the gap between training and the theatre and related industries. [-]

M.Cr.A. in Digital Media Arts

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

Srishti offers a 2-year Masters program in Animation at its main campus in Bangalore. Students can choose to work with diverse techniques (2D and/or 3D, traditional, experimental, stop motion) to develop their abilities as storytellers, visual artists and directors. The curriculum includes fundamental inputs in animation techniques, film language, storytelling, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations. [+]

Masters in Media. M.Cr.A. in Digital Media Arts Animation at Srishti at the Masters level nurtures creative and personal expression. It provides a framework for practitioners from diverse fields to enter the world of animation and expanding its boundaries through their unique perspectives and experiences. We encourage students to explore and develop personal styles, artistic visions and voices through their filmmaking practices. It also seeks to provide a broad understanding of animation filmmaking reflecting on independent practice, industry and experimentation in the Indian context. Srishti offers a 2-year Masters program in Animation at its main campus in Bangalore. Students can choose to work with diverse techniques (2D and/or 3D, traditional, experimental, stop motion) to develop their abilities as storytellers, visual artists and directors. The curriculum includes fundamental inputs in animation techniques, film language, storytelling, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations. Disciplines The program is informed by the following learning disciplines: Animation Game Art, Design and Development Visual Effects Literature/Writing Performance Screen Studies Key Values in the Curriculum Unhindered Imagination Personal expression Cultural Innovation Experiment/Explore/Invent Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach: Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context. Independent learning with close guidance from mentors Conception, development and production of a capstone project or a thesis over a period of two semesters Capabilities Expression, creativity, craftsmanship and problem solving that can interact with diverse industry and artistic contexts Artistic sensibility– sensitivity, balance, measure, attention to detail, etc. Having an inquiring mind, curiosity, methodical questioning, contextual perspective Creating and constructing fiction, understanding workings of a created world Inventive thinking, risk taking - approaching the unknown Understanding audiences and constructing viewer experiences Opportunities You can work in the industries of advertising, television, cinema and interactive media. You can continue your practice, develop your own work and become entrepreneurs. You can pursue your research and continue to do a PhD. You can work for established design firms and production houses. You can develop your own projects and apply for grants. Students Works https://vimeo.com/88736762 http://vimeo.com/117367770 http://vimeo.com/117365507 http://vimeo.com/117367050 http://vimeo.com/117583008 Enquiries For further information, kindly email Sandeep Ashwath at sandeep@srishti.ac.in [-]

Master in Digital Media Technology (DMT)

EIT Digital Master School
Campus Full time 2 years September 2017 Germany Berlin Netherlands Eindhoven Finland Espoo United Kingdom London France Paris Sweden Stockholm Italy Trento Hungary Budapest Spain Madrid + 16 more

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. [+]

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. Graduates of the DMT programme will be both specialists and innovators that are able to shape future digital media technology. The first year will be similar at both DMT entry point universities KTH and TU Delft with four basic courses on signal processing, computer graphics, web services, and communication networks. The second year will accommodate the technical specialisation. The programme will offer six specialisations: (1) Hypermedia, (2) Media Processing and Communications, (3) Medical Imaging, (4) Media Communications Services, (5) Virtual Environments, (6) Semantic Media. Programme The first year is similar at the two entry points with four basic courses on signal processing, computer graphics, programming web services and internet communication. In addition, some elective courses may be chosen to prepare for a specialisation. An important part of the programme are the Innovation & Entrepreneurship (I&E) courses. The I&E basics course provides an introduction to business and management. The Business Development Lab extends media systems engineering projects by a market survey, a business model generation process, and a venture development exercise. We emphasize user driven innovation and holistic analysis of service, technology, organisation and financial perspectives, as new media technologies are disruptive for existing business models and almost always have a significant impact on the culture and social relations. Society-relevant themes will also be at the core of the summer schools, which will bring students from the different entry points together. Students participating in the DMT track are offered an internship with an industry partner or research centre of the EIT Digital to work on their thesis project. Directly linked to the master thesis is the I&E minor thesis that specifies the requirements, strategy and business plan for the selected thesis project. The I&E thesis allows students to study issues such as user driven digital media innovation and evaluation of user experience social media digital media ecosystem analysis, business models for content providers in the context of next generation networks, role of video communication and collaboration tools in enterprises, business aspects of e-health and telemedicine services. The first year is offered by the following universities: KTH, Royal Institute of Technology, Sweden University of Technology Delft, the Netherlands Specialisations Specialisations are provided in the second year. The DMT programme offers 6 specialisations, each at a different location. To meet the requirements for geographic mobility, the chosen exit point needs to differ from the chosen entry point. Hypermedia at Aalto Media Processing and Communications at KTH Medical Imaging at TU Delft Media Communications Services at BME Budapest Virtual Environments at UCL Semantic Media at UNITN Specific Admission Requirements A B.Sc. in electrical engineering or computer science is required. Previous education must have included basic mathematics courses within linear algebra, Fourier methods and probability theory. [-]

Master in Marketing, Communication and New Media

Bologna Business School
Campus Full time 12 months December 2017 Italy Bologna

The Master in Marketing, Communication and New Media is a full-time program taught entirely in English, which aim to prepare graduates from any discipline to manage the methods and techniques of both traditional and digital media in an industry currently undergoing a continuous revolution. Alumni of this Master have a placement rate of 96% within 6 months. [+]

Masters in Media. The Master in Marketing, Communication and New Media is a full-time program taught entirely in English, which aim to prepare graduates from any discipline to manage the methods and techniques of both traditional and digital media in an industry currently undergoing a continuous revolution. Alumni of this Master have a placement rate of 96% within 6 months. Through the expansion of mobile devices every day, more and more people around the world connect across social media: Twitter has 320 million active monthly users, Instagram 400 million, Google+ 540 millions, YouTube 1 billion and Facebook 1.6 billion. What we are witnessing is more than a technological revolution, it is a deep socio-cultural transformation. Companies all over the world over are constantly increasing the amount they invest in their online advertising channels to improve their relationship with the consumers and the business community. Together with our partners IAB (Interactive Advertising Bureau), Yoox Net-A-Porter Group, The Boston Consulting Group, Google, GroupM, IBM and WPP, this master’s degree provides students with the qualifications and skills to start a managerial or consultancy career in the field of digital communications. This international program, with students from all over the world and a Faculty composed by professors, managers and entrepreneurs, takes place within the unique atmosphere of a 16th century villa on the hills surrounding Bologna. Thanks to project works, company projects and master lectures, students get in touch with the key concepts of the digital era: participating, creating and sharing content. At the end of the courses, the Master concludes with an internship. THE MASTER IS AN INVESTMENT. THE HONOR LOAN IS THE WAY TO FUND IT. “PerTe Prestito Con Lode”, a long-term and low-interest honor loan, with no collateral required to cover the full amount of the tuition fee. STRUCTURE The Master’s degree is a 12-month full-time program including an internship or project work (total length: 1500 working hours). The academic part is divided into two terms. You will cover 1000 hours of study: 400 hours of classroom activities and 600 hours of individual/group work. During the first term you will study the fundamentals of marketing and communication, while the second term will deal with practical aspects and focus on the new media tools you will use in your professional career. The two terms are followed by an internship period of 500 working hours. This internship can be carried out at various companies and agencies in Italy or abroad. It is your chance to put into practice the theory and techniques learned during the two academic terms by working on marketing and communication strategies/campaigns, analyze and create solutions to real problems and work on action plans. You are expected to make the most of these opportunities by learning from the professionals you will be working with. At the end of the internship you will be required to hand in a ‘Final Report’, which you will present to the Director of Studies showcasing your activities and analyzing the theories and lessons learned during the academic part. LEARNING METHOD The main aim of our teaching staff is to first lay down a solid grounding of theory and then to build on this foundation by introducing more practical aspects. This method will result in you confidently entering the work environment of this industry, ready to deal with any scenario you will face. The teaching staff will help you grasp these concepts and techniques through the use of lectures and seminars; group projects and company visits; guest speakers and case studies; videos and presentations; as well as individual assignments and assisted private studying. The courses are structured to give the maximum freedom to learn to the students and allow the professors to teach and assess the students in the best way possible. Assessments can take the form of individual/group presentations, projects, oral and written exams as well as, of course, class participation. CAREER DEVELOPMENT Career development is a key part of this program. The goal is to give you the opportunity to develop yourself and your skills even after you have left the school. The right career choices can help you do just this. The program includes a 500-hour internship which represents an opportunity for you to analyze real marketing and communication problems, develop strategies, and elaborate action plans together with professionals in the marketing and digital communication industry. The internship acts as a perfect professional springboard, especially considering the fact that just six months after graduation, alumni reach a 96% placement rate. [-]

Master in Cognitive Systems & Interactive Media

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2017 Spain Barcelona + 1 more

The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge... [+]

Master in Cognitive Systems & Interactive Media The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge: interactive technology, cognitive sciences and interactive media. To achieve its objective, the programme takes an interdisciplinary approach that is critical to providing students with an in-depth knowledge of the design, construction, development, deployment and analysis of interactive cognitive systems and media, along with the necessary skills to successfully carry out all of these stages. The CSIM programme's goal is to produce integrators of such interactive cognitive devices and programmes. The CSIM offers a wide range of lectures and tutorials by renowned scientists. In terms of theory, students will acquire a basic understanding of the cognitive functions of the brain and its computational models, key issues in the development of interactive cognitive systems. At the practical level, students will learn to design and develop creative and scientific solutions in order to rationally, consistently and efficiently integrate current and future technologies into interactive cognitive systems. The CSIM programme offers students the scientific and practical tools they need to pursue their studies independently and to develop and integrate interactive cognitive systems into useful systems with real-world applications. Objectives The main objective of the Master in Cognitive Systems and Interactive Media is to train the next generation of researchers and professionals who will research, develop, design and analyse cognitive systems and interactive media. Who is it for? Students on this master's programme should have a background in technology engineering (computing or telecommunications), psychology, biology, audiovisual communication or another area related to the programme's interdisciplinary approach. Candidates must be highly motivated and hard-working and have both a strong interest in technology and cognitive sciences and a creative spirit. They must moreover have prior knowledge of programming and be willing to immerse themselves in technological topics. Structure The programme consists of a single track providing a solid, coherent vision of cognitive systems and interactive media. It is essentially geared towards research, and students must complete 20 compulsory credits, 20 optional credits and a 20-credit final research project. The master's programme can be completed in one year, if taken full-time, or in two, if taken part-time. The programme is organized into terms and is designed to reflect the priority areas of research defined by the European Commission. Content The master's programme aims to train integrators of complex systems and devices by combining knowledge and skills from the fields of interactive communication, cognitive psychology, linguistics, art, digital technology and communication. The programme is designed to reflect the priority areas of research defined by the European Commission, which it groups into the following general topics: Cognitive Systems: This track encompasses functional aspects of the concepts, methods and advanced technologies required to enable future smart devices to perceive, decide, feel emotions and behave. Specifically, it focuses on their capacity to adapt to and behave in complex environments, on their ability to interact and communicate with humans and other devices, and on how our understanding of biological systems can help develop the cognitive systems of the future. This track trains students to become the behavioural and psychological engineers of tomorrow's devices. Content and Media: The objective is to prepare students to contribute to the challenges facing both today's society at large and particular individuals and organizations with regard to the vast variety of partially interactive content that they must present and process. Special emphasis is placed on key concepts and methods in the optimization of the interaction between humans and machines on the one hand and information and the media on the other. Additionally, this track explores, analyses and thoroughly experiments with specific features of interactive media with a view to broadening the range of possibilities and adding new potential rather than simply replacing or enhancing non-interactive media. Quality of Life: In future, healthcare and social services will rely on interactive devices and media. The main challenges will be not only to cure, but also to maintain and enhance quality of life through cognitive systems and interactive media. Students on this track will be immersed in the psychological and technological aspects of this major development. To contribute to improving quality of life, new methods and media will need to strike the right balance between technological possibilities and human creativity. Interaction and Mobility: This track will introduce students to this complex system of problems and train them to apply a wide range of concepts and technologies in order to help solve them. Likewise, human mobility involves many forms of transport, which generate a variety of needs with regard to device autonomy and the presentation of information. Internship In keeping with the research orientation of this programme, the final research project will be carried out in the context of one of the research groups of the Department of Information and Communication Technologies, thereby ensuring a rich and stable environment for acquiring experience in the field. Knowledge, skills and comptences acquired\ The specific competencies acquired in this master's programme include the ability to: Develop interactive devices with cognitive systems using mixed methodologies based on analysis, design, development, deployment and assessment. Apply mixed methodologies from cognitive science, human-computer interaction and communication. Design solutions in the form of interactive devices through requirements analysis. This design is based on abstract biological and neurological computational models and interactive communication. Develop, implement and code solutions designed to include advanced interface technologies, neurological simulations and control languages, as well as interactive installations and devices. Assess interactive devices using controlled, experimental, objective and quantitative methods. Apply an interdisciplinary approach that combines cognitive science, interactive technologies and digital media to solve problems in ways that lead to new interactive devices. Apply current theories and computational models about the brain and about how it relates to interactive devices by means of cognitive systems. Apply these devices and systems to real-world problems. Career prospects This master's programme offers a wide range of career opportunities. Students seeking a career in research will be able to pursue doctoral studies in any of the areas included in the programme's interdisciplinary focus. Students seeking careers outside of academia will be able to draw on their experience with the analysis, design, implementation, experimentation, testing and assessment of interactive devices via cognitive systems to enter a wide range of fields, from industrial and home robotics to outdoor interactive advertising, the smart technology used by the automobile industry, the development of systems to help rehabilitate people with physical or cognitive disorders, large-format interactive entertainment, or smart museum technology. English Remember that in order to be successfully enrolled, the presentation of an official English certificate is an essential admission requirement. Only applicants whose mother tongue is English do not need to pre¬sent an English certificate. Official results must be sent directly by the examining institution to the school’s Admissions Department and must comply with the required minimum scores: - TOEFL CBT: > 235 - TOEFL PBT: > 575 - TOEFL IBT: > 100 - CAE: C1 - IELTS: > 6.5 Applicants who, at the time of the application, still do not possess an official English certificate or who are in the process of obtaining it must include this information in their admission applications. Applicants who have completed their full Bachelor’s Degree at an English-speaking university must submit written evidence that the language of instruction of their studies was English. [-]

Master in Informatics, Electronics and Radio Engineering

National Research University
Campus Full time 2 years September 2017 Russia Moscow

National Research University “Moscow Power Engineering Institute” provides Master Degree in Informatics, Electronics and Radio Engineering according to Russian State Educational [+]

Masters in Media. National Research University “Moscow Power Engineering Institute” provides Master Degree in Informatics, Electronics and Radio Engineering according to Russian State Educational Standard in the following directions: - Applied Mathematics and Informatics - Informatics and Computer Engineering - Control in Engineering Systems - Instrumentation - Electronics and Nano-Electronics - Radio Engineering WHY SHOULD YOU CHOOSE MPEI MPEI students have a chance to study at one of the most prestigious universities of Russia according to numerous rankings and surveys. For more than eighty years of history MPEI have trained a huge number of the qualified engineers, prominent scientists who were standing at the origins of many technical achievements, in particular, of laser creation. At MPEI the Nobel Prize winners A.D. Sakharov and P.A. Cherenkov worked in different periods. In the 20th century in the Special Design Bureau of MPEI, which possesses its own Center of Deep Space Communication, radio images of the Venus surface and a reverse side of the Moon were obtained for the first time. Among the most famous graduates of MPEI there are the ex-Chairman of the State Council of China Li Peng and the ex-President of Romania Ion Iliescu, Ministers of Engineering and heads of the engineering companies of many countries of the world. MPEI partners in science and education include about 140 foreign universities, and such well-known companies like ABB, Siemens, Schneider Electric, EPRI, Skoda, Samsung and others. Getting the unique training in any chosen field, MPEI graduates never have problems with subsequent employment and realize themselves in any chosen spheres. LANGUAGE OF EDUCATION Training in the field of Informatics and Computer Engineering is organized in English Medium. Training in the other fields is organized in Russian language. Those students who need to learn Russian are invited to MPEI Preliminary course which provides training of Russian language during 1 academic year. ACCOMMODATION CONDITIONS MPEI foreign students are provided with accommodation in MPEI hostel. The hostel under security surveillance has two-room blocks with a bathroom and a toilet in each block. Rooms are for two or three persons. There are also hostels of corridor type with double rooms. Rooms are equipped with furniture, bed linen is also included. On each floor of a hostel there is a common kitchen and a restroom. Internet connection can be provided for additional fee. In MPEI campus there are additional services like laundry, shops, repair offices, post-office, cultural centers, cafes and restaurants, etc. Accommodation fee is about 100 USD per month. INSURANCE All foreign students must have medical insurance for the whole period of education. MPEI works with insurance company which provides the most comprehensive insurance at a rate of 200 USD per year. [-]

Technion-Cornell Dual Master’s Degrees in Connective Media

Cornell Tech
Campus Full time 2 years September 2017 USA Chelsea

This first-of-its-kind degree, developed with input from tech-driven companies like Facebook and The New York Times, puts you at the intersection of technology, human psychology and cognition, and entrepreneurship. [+]

Technion-Cornell Dual Master’s Degrees in Connective Media DEGREE:MS INFORMATION SYSTEMS (CORNELL) & MS APPLIED INFORMATION SCIENCE (TECHNION) Digital devices and platforms have transformed the way we interact with the world, becoming an important and increasingly necessary part of how we work, learn, shop, communicate—even drive. Yet the utility of connective media has yet to be fully realized, and the ways we interact with them are undergoing constant innovation. The Technion-Cornell Dual Master’s Degrees in Connective Media, offered through the Jacobs Techion-Cornell Institute at Cornell Tech, will prepare you to thrive in this dynamic intersection of the human and the technical. Learn Where the Digital and the Human Interact The first degree of its kind in the world, the Technion-Cornell Dual Master’s Degrees in Connective Media educates a new generation of human-centric software engineers, new product developers, and technical user experience specialists by drawing on the disciplines of computer science, engineering, sociology, psychology, business, and design. The program was designed with input from such tech-driven companies as Twitter, Facebook and The New York Times. Its hands-on, two-year curriculum is centered on computer science and engineering, the human and social impacts of technology, and entrepreneurship. Working in cross-functional teams with classmates from across Cornell Tech's diverse student body, you'll solve problems for real clients during Product Studio and develop your own business in the Startup Studio. In between, you'll complete a Specialization Project, an extensive exploration of a topic of your choosing. In addition to excellent technical skills and a profound understanding of the human aspects of technology, you'll graduate with the experience, confidence, and professional network you need to fast-track your career in this exciting and ever-changing field. Who Should Apply? The Technion-Cornell Dual Master’s Degrees in Connective Media is open to ambitious students with a strong academic background in science or engineering, a fascination with people-driven technologies, and a strong entrepreneurial spirit. If you don't have a strong academic background in science or engineering, we'll take into account significant personal or professional experience in programming or mathematics. Topics Covered Machine Learning Computer Security & Privacy NLP Systems (Computer) Data Science Computer Vision HCI Psychology and Sociology Aspects of Tech Ethics, Values, Law and Policy of Tech User-centered Design FEATURED COURSE Psychological and Social Aspects of Connective Media Credits 3.00 This course explores the behavioral foundations of communication technology and the information sciences, and the ways in which theories and methods from the behavioral sciences play a role in understanding people’s use of, access to and interactions with information and communication technologies. Multiple levels of analysis—individual, small group, and larger collectives—will be included, along with multiple disciplinary perspectives. Course topics will include: introduction to behavioral research methods; principles of human perception and cognition; cognitive perspectives on design, attention and memory; emotion/affect; psychological theories of language use and self-presentation in computer-mediated communication; social psychological perspectives on coordination and group work (digital interaction), organizational science theories of social ties and relationships; user motivation, persuasion. Methodological topics will include the design of lab and field experiments, survey studies, and field observations, common statistical techniques used in the behavioral sciences and how to interpret them, and strategies for reporting results from behavioral science studies. Careers in the Field Software Developer Product Manager Data Scientist Technical User Experience Specialist Startup Founder or CTO Curriculum The Technion-Cornell Dual Master’s Degrees in Connective Media curriculum mixes coursework and project work to provide you with a strong technical background that focuses on innovation, product development, human involvement and social aspects present throughout the tech world. In an educational innovation unique to Cornell Tech, you'll also participate in an immersive Studio experience, in which you'll develop your team-building and leadership skills while developing a new product idea in response to the strategic needs of a real organization and create your own startup. What Your Schedule Might Look Like In your first fall semester, you’ll take required and elective classroom courses in the mornings. You’ll spend afternoons working on team-based projects in Product Studio and Startup Ideas and learn firsthand from industry leaders in Conversations in the Studio. In your first spring semester, you’ll continue taking required and elective classroom courses and begin work on your two-semester, deeply technical Specialization Project. In your second fall semester, you’ll continue taking required and elective classroom courses and finish work on your Specialization Project. In your final spring semester, you’ll spend your mornings on required and elective classroom courses. In the afternoons, you’ll pursue team-based projects in Startup Studio and Product Management and continue to attend Conversations in the Studio. Master of Science in Information Systems Connective Media and Health Tech Application Timeline Cornell Tech offers three application rounds. The 2016-2017 application deadlines are as follows: Round 1 - October 3, 2016 Round 2 - January 20, 2017 Round 3 - March 3, 2017 Scholarship Decision: All admitted candidates will be considered for a limited number of merit-based scholarships based on the strength of your admission application. Application Requirements To be considered, all applicants must provide the following in their online application: Résumé You must submit a current résumé along with your application. With the use of LinkedIn, you will have the option to auto-populate the employment and education information listed within your application. Please note, any information that is auto-populated from LinkedIn can be edited. Personal Statement Here at Cornell Tech, you will be part of an environment where creativity, technical depth and leadership share seats at the table. We value expressions of who you are and what you add to this formula. Please submit a one- to two-page statement that describes your interest in this program. Your submission should highlight personal experiences that demonstrate your creativity, leadership and technical abilities. In particular, feel free to elaborate on technical projects you have completed, their creative and technical aspects; any entrepreneurial or leadership experiences; your professional career goals; the benefit you envision being part of the tech ecosystem in New York City; and, why this program is the one for you. Two Recommendations Recommenders should be faculty members, supervisors or other individuals who know you professionally and have seen you play a major role in substantial projects. Recommendations must be submitted online. GRE The GRE is required for admission to the Master of Science in Information Systems programs. All official test scores should be reported directly to Cornell University. The GRE institution code for Cornell is 2098. Please be consistent in the spelling of your name on both your application and test score report. Transcripts Transcripts from each previously-attended college or university are required and must be uploaded online with the application. Admitted students will be required to submit an official transcript directly to the Cornell Graduate School prior to matriculation. Application Fee A nonrefundable application fee of $95 must be submitted with the online application. International Applicants Transcripts In addition to the aforementioned program requirements listed, international applicants must provide a certified English translation of transcripts if the original language is not English. Successful international applicants will have received a baccalaureate degree from a college or university of recognized standing. TOEFL Applicants must also demonstrate proficiency in the English language by taking the Test of English as a Foreign Language (TOEFL). Official TOEFL scores must be sent to the Cornell University Graduate School. The institution code is 2098. Cornell’s official minimum sub-scores for each element of the TOEFL are as follows: Writing: 20 Reading 20 Listening 15 Speaking 22 The TOEFL requirement may be waived if the applicant meets at least one of these criteria: Is a native citizen of the United States, Australia, Canada (except Quebec), Ireland, New Zealand or the United Kingdom. Has studied in full-time status for at least two academic years within the last five years in the United States, Australia, Ireland, New Zealand, the United Kingdom, or with English language instruction in Canada or South Africa. You must submit a transcript that shows you have attended college in one of these approved locations. [-]

Specialised Master in Media Management

ESCP Europe Business School
Campus Full time 1 year January 2017 France Paris

The goal of the MS Media Management is to shape the next generation of media professionals for their future career: media management and strategic consulting, cinema and television production and distribution, transmedia production, digital entrepreneurship, etc. [+]

Masters in Media. Studies at Paris campus. Scientific Director: Prof. Ghislain Deslandes Objectives of the programme The goal of the MS Media Management is to shape the next generation of media professionals for their future career: media management and strategic consulting, cinema and television production and distribution, transmedia production, digital entrepreneurship, etc. Career opportunities Graduates work in positions such as: Market Researcher, Production Assistant, Junior Consultant, Partnership Project Manager, Digital Publishing Manager, Programme Director, Multimedia Project Manager, Journalist, Media Consultant, etc. Curriculum A combination of theory classes and of live practical cases. The focus is on: Journalistic Techniques Media Management Principles Applied Management Television and new media management Fundamentals of the Movie Business Film production & distribution Seminars International seminar Last year, students went to Mexico City, Mexico Class Profile Business: 34% Engineering: 3% Political sciences: 19% Culture: 7% Law: 15% Fine Arts, Literature and Philosophy: 11% Humanities and Social sciences: 11% 19% international students 67% women, 33% men Language requirement French and English Duration 1 year (Start in September) Job Survey 35K€ is the average salary after the MS. Less than 3 months after graduation 75% are employed. 63% have a job with an international dimension. In which sector: Media/Publishing/Arts/Culture: 87% Consulting: 13% How to apply Online application TOEFL, TOEIC or IELTS scores Personal interview if eligible [-]