Distance learning Master's Degree in Gamification in Europe

Find Distance learning Masters Programs in Gamification in Europe 2018/2019

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

While distance learning courses have due dates that must be met, there is a fabulous deal of compliance as to when you can carry out assignments when studying at a distance. With the online option, You could exit the discussion group as required to return to work and then join after work if needed. Distance learning courses can be taken in whatever place you have Internet access. You can even complete classes from the Internet lounge in any hotel around the world if you need a vacation.

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

Contact Universities Best Distance learning Master Programs in Gamification in Europe 2018/2019

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Master in gamification and transmedia storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2018 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline.

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality.

In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided.... [-]