In order to successfully obtain a Masters qualification, you will need to obtain a number of credits by passing individual modules. Most taught Masters will have a number of core modules which you must take and pass in order to obtain the qualification. The assessment of research Masters is almost always entirely by a single dissertation module or project.
Europe, one of the world's seven continents, is usually known as the westernmost peninsula of Eurasia. Second smallest continent, with 10,180,000 (km2), the area regroups 50 countries.
View all Master Programs in Gamification in Europe 2018
The ASPIRE Master in Digital Transformation is a demanding program that provides the participant with the knowledge and skills necessary to exploit the digital environments in a business environment, always with a global vision of the business. [+]
For some years now, we have been globally immersed in the so-called digital age, a major and disruptive change in every aspect of our life. Business environment is no exception. The creation of companies that operate exclusively on the Internet has revolutionized the conventional way of conceiving the company, the strategy and the models of doing business. Thus, new cases of business success such as Google, Facebook, Twitter, Netfl ix or Spotify, among other OTTs, are digital natives. The rules of the game have changed and now any company or organization must know how new technologies aff ect the company, how to take advantage of them and how to use them to fi nd new opportunities or new competitive advantages.... [-]
This master is key within the specialized training in digital economy. In it, you will develop the most appropriate techniques for the design, implementation, management and analysis of an Online Measurement Plan and Data Analytics. [+]
Inesdi launches the Master in Customer Intelligence/>
The Internet, digital platforms and information technologies are transforming our environment. 21st century companies need professional profiles in line with new market trends, so we promote this master's degree, with the aim of training professionals who can provide real solutions to the processes of digital transformation of the company.
This master in Customer Intelligence
The master's degree has the official title of Inesdi Digital Business School./>Master's degreePractical teaching and real business cases.Personalized tutoring in the completion of the End of Course Project.Work guidance through an individualized "Career Plan".Development of an "Online Measurement and Data Analytics Plan."Program... [-]
Master with the most appropriate techniques for the design, management, analysis and measurement of a 360º Social Media Plan, as well as an Online Measurement Plan. [+]
We present the Master in Digital Communication/>
In addition to having the degree of Inesdi Digital Business School, you can obtain a University Degree from the University of Nebrija.Possibility of doing the Postgraduate course in person, online or blended.Practical teaching and real business cases.Personalized tutoring in the completion of the End of Course Project.Work orientation through an individualized "Professional career plan".Development of a "Digital Communication Plan" and an "Online Measurement Plan".Program
Module 1: Social Media Marketing Plan - End-of-course project/>What is and how to develop a Social Media Marketing PlanResponsibilities in Social MediaHow to submit an SMM plan... [-]
The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]
The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline.
The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality.
In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided.... [-]