Part time Master's Degree in Design in United Kingdom

Compare Part time Master Programs in Design in United Kingdom 2017

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

Education in the United Kingdom is a devolved matter with each of the countries of the United Kingdom having separate systems under different governments: the UK Government is responsible for England, and the Scottish Government, the Welsh Government and the Northern Ireland Executive are responsible for Scotland, Wales and Northern Ireland, respectively.

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Master (MDes) Design Management Innovation

Ravensbourne
Campus 1 - 2 years August 2017 United Kingdom London

The Master of Design course provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design [+]

MDes Design Management Innovation

The Master of Design course provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design thinking and design strategy that can be applied in a global context. 

In the corporate world design managers oversee the development of products and services and manage the innovation process workflow. However, they also have a significant strategic role in managing the articulation of a business strategy, product and service values, requiring continuous improvement of the customer experience and often involving the management of external specialists. Additionally they may be engaged in broader organisational development issues.... [-]


Master degree in Digital Effects

NFTS - National Film and Television School
Campus 2 years August 2017 United Kingdom London

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of... [+]

Digital Effects This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners. This course shares a common first year, allowing you to specialise in the second year in one of three areas: COLOUR: For those who aspire to be: Digital Film Colourists (Baselight/Nucoda/Scratch) and/or Online Editors (AVID|DS/Symphony/Smoke) COMPOSITING: For those who aspire to be: VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6) CG: For those who aspire to be: CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering) Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing. The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists. ALUMNI Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie. CURRICULUM This unique modular course has been designed to keep pace with changes in technology and Industry practice. You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery. Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects. You learn what to do and then get a chance to do it for real. Problem solving is paramount. ENTRY REQUIREMENTS The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career. Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers. An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable. Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. You must indicate in your application which specialism you wish to study during the second year: either Compositing or CG 3D or Colour. APPLY WITH A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed. A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum. A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus 2 years September 2017 United Kingdom London

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Best Part time Masters in Design in United Kingdom. Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master of Design (MDes)

Cardiff Metropolitan University
Campus August 2017 United Kingdom Cardiff

The programme is intended for design graduates from any discipline who aspire to become leaders in their field, to establish their own practice or to develop an idea into a sustainable and realistic entity by working with our School’s own specialist art & design incubation unit. [+]

Our new Master of Design programme focuses on professional design approaches to the anticipation of how the world will change and develop and how designers can imagine, drive and respond to those changes. On the programme you will s​​trengthen your existing practice by situating it in a strategic context and to generate new work within a negotiated programme of learning supported by experienced academic staff and technicians. The programme is intended for design graduates from any discipline who aspire to become leaders in their field, to establish their own practice or to develop an idea into a sustainable and realistic entity by working with our School’s own specialist art & design incubation unit. We welcome applications from recent graduates as well as those who are already employed in design and related career fields. The programme runs in full -time mode. With emphasis on strategic thinking and practice, the programme is intended for design graduates from any discipline who aspire to become leaders in their field, to establish their own practice or to develop an idea into a sustainable and realistic entity with the School’s own specialist art & design incubation unit. The MDes provides an opportunity for advanced design study set in a discursive and intellectually generous but robust setting. Its specialism in helping designers to set their career trajectory in an anticipatory and professional context and will be attractive to: - Recent or established graduates who wish to refine and develop their ideas - Those seeking a step towards a doctoral degree - Employers who are seeking a means to develop their staff - Design entrepreneurs seeking intellectual support in the development of a design idea. SADI MDES We offer a specialised Master of Design programme in Experience Design together with the Samsung Art and Design Institute (SADI) in Seoul, South Korea. The programme aims to cultivate creative leaders in design. Through this programme, students will learn skills in the fields of brand experience, communication experience and user experience design. The first term is based at Cardiff Metropolitan University and the second two terms at SADI in South Korea. Students will have opportunities to interact with recent technologies and trends through industry projects with global multinational companies, such as Samsung Electronics. [-]

Master in Global Innovation Design: London - New York - Tokyo

Royal College of Art
Campus 2 years July 2017 United Kingdom London

A unique, transnational Master’s design initiative that brings together three major centres of design, culture, enterprise and industry: London, New York and Tokyo. [+]

London – New York – Tokyo

Global Innovation Design (GID) is a new joint Master's programme between the Royal College of Art and Imperial College London. It is a unique, transnational Master’s design initiative that brings together three major centres of design, culture, enterprise and industry: Europe, North America and Asia. The programme is a world-class design collaboration between four internationally renowned academic institutions. Each partner brings distinct expertise and complementary approaches to design, engineering, technology and business with an emphasis on internationally oriented design and innovation. GID offers a new global style of learning and unique educational and cultural experiences designed to meet the changing needs of enterprise in the twenty-first century. GID Master's students on the joint RCA/Imperial College programme study in New York and Tokyo during their first year and then in London for their graduation year. Graduates from the programme are expected to be central to innovation leadership in the twenty-first century. The programme is full time and runs over a period of two calendar years.... [-]


MArch Design

The University of Nottingham - Faculty of Engineering
Campus 1 year September 2017 United Kingdom Nottingham

This course focuses on specialist architectural knowledge and advanced design techniques and technologies. [+]

The 12 month MArch Design course focuses on the development and application of specialist architectural knowledge and advanced design techniques and technologies. This course was originally established to respond to the increasing competition in the professional procurement of buildings and the growing demand for specialist knowledge and skills in the pursuit of architectural excellence. It offers the opportunity to concentrate on architectural or urban design, humanities, environmental design and technology to a high level of sophistication without the need to work within a single specialist area. During this course, you will spend some time on studio-based exploration and innovation across a broad range of options, working alongside architects, urban designers and technologists in the design studios, seminars and lectures. The MArch Design does not convey professional accreditation in the UK. Key facts As part of its remit, the Department of Architecture and Built Environment will develop your vocational skills and the environmentally responsible attitude necessary in today's rapidly changing world. The department enjoys strong collaborative links with overseas institutions. This interdisciplinary programme shares modules with other postgraduate courses within the department. This course does not convey professional accreditation in the UK. Presessional English for Academic Purposes The Centre for English Language Education (CELE) runs a 5-week Built Environment English language and study skills course. This course is designed in collaboration with the Department of Architecture and Built Environment to prepare students going onto Architecture and Built Environment programmes. If you are close to the English language level you need to go on to your MSc course and you meet the entry requirements for the relevant CELE course, you may be eligible for a joint offer. This means that: you only need one TIER 4 visa and CAS you take a 10 or 5-week English Language and Academic Skills preparation course, and then go onto your MSc course you have a guaranteed place on the MSc course your progression to the MSc is automatic, provided you attend and complete all the coursework Course details This course centres around the development and application of specialist architectural knowledge and advanced architectural design techniques. Through a range of specialist lectures, seminars and design studio modules you will explore current and future issues facing urban designers, architects and technologists, and develop the skills, knowledge and awareness required in the fast-moving world of contemporary architectural research and practice. The MArch Design is offered on a full-time basis over one year. In the autumn and spring semesters, you will complete 120 credits worth of modules. This will include a major research-led design 'package' in one of the specialist areas offered in each semester, consisting of a studio project and seminar series, as well as an additional lecture/seminar module. Over the summer semester you will complete a 60-credit written dissertation. Careers The Department of Architecture and Environment has an international reputation for its teaching and research, and collaborates with leading institutions worldwide in the fields of architecture, urban design and sustainable energy technology. It is renowned for its commitment to interdisciplinary teaching and research, and therefore our postgraduates are internationally recognised as having the skills needed to meet the contemporary challenges facing the built environment professions. The MArch Design provides the foundation for advanced career opportunities in architectural practice and academia. Students are encouraged to consider continuing to study for a higher degree by research - MPhil or PhD. Average starting salary and career progression Availability for employment and salary data for this department is not attainable due to a small sample size.* *Known destinations of full-time home and EU postgraduates, 2013/14. Career Prospects and Employability The acquisition of a masters degree demonstrates a high level of knowledge in a specific field. Whether you are using it to enhance your employability, as preparation for further academic research or as a means of vocational training, you may benefit from careers advice as to how you can use your new found skills to their full potential. Our Careers and Employability Service will help you do this, working with you to explore your options and inviting you to attend recruitment events where you can meet potential employers, as well as suggesting further development opportunities, such as relevant work experience placements and skills workshops. [-]

Master in Video Game Enterprise and Production

Birmingham City University Faculty of Art, Design and Media
Online & Campus Combined 1 year August 2017 United Kingdom Birmingham

Gamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producers. The games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release. [+]

Biz, MSc in Video Game Enterprise and ProductionGamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producersThe games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release.Although these people will not be coding or designing art assets on a daily basis, it is vital that they have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together to produce the polished game you see on the shelf or in an App StoreOn Gamer Camp: Biz, we give people who want to work in games, an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Gamer Camp: Biz is suitable for both those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.This very practical approach is mirrored by Facebook, when new a new staff member starts at Facebook they go through a “Bootcamp” to ensure they understand the code base and how the programming team works.“To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don't want to code themselves, but the type of hands-on people we're looking for are willing and able to go through Bootcamp." – Mark Zuckerberg.We believe an understanding of how games are made will help you build a successful game development company. We'll show you how games are developed, designed, produced, commissioned, concieved and sold - prepare to get stuck in and get your hands dirty because Gamer Camp is a hands-on experience.... [-]


MSc Digital Fashion Strategy

Glasgow Caledonian University, London (GCU London)
Campus 1 year August 2017 United Kingdom London

This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. [+]

The British School of Fashion is proud to have the worlds first MSc in Digital Fashion Strategy at its GCU London Fashion Street campus, based in the heart of East London. This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. This will be achieved through the programme’s distinctive trans-discipline approach to learning and an emphasis on industry engagement with Honorary Professor Masterclasses, on-campus networking events, live company project briefs, industry visits and a credit bearing internship. Programme Description Digital is a rapidly growing and evolving sector, and this is clearly evident within the fashion industry whereby traditional models of supply and demand are being challenged and transformed through technology. The British School of Fashion, alongside the British Fashion Council and Innovate UK, identify that these changes translate into a considerable gap in knowledge and skills within both academia and industry. Therefore, the MSc Fashion Digital Strategy has been created specifically to fill this gap. The programme team undertook six months of intensive research and consulted with a variety of industry representatives from fashion, media, retail, academia, technology, investment and government in order to ensure the structure and content of the programme were right for the market. The results of the development research indicated that the nascent nature of the digital fashion sector required a unique approach. Therefore, three key features are evident: Integrated - digital is not an 'add on', we believe that technology can, and should, be a point of differentiation and therefore be embedded holistically at both a strategic and operational level across all business functions Co-creative - due to the emergent nature of the subject area, participants of the programme will co-create new knowledge through the critical evaluation and evolution of traditional academic frameworks as applied to live industry collaborative projects Hybrid - the course will enable its graduates to develop the innovative blend of creative and analytical skills required to facilitate the transformational change involved in the digitisation of fashion businesses. Why Choose This Programme The MSc Digital Fashion Strategy offers a distinctive balance of academic rigour and industry practice throughout its teaching and assessment, which is facilitated through its network of Honorary Professors, Practitioners in Residence and research active staff. This course is the first of its kind globally and therefore its graduates will have a first mover advantage in the marketplace and be instantly distinctive. Knowledge and skills related to digital strategy are very much increasing in demand globally and the application of this within the fashion sector further enhances employability prospects. Industry participants involved in the course development research indicated that as a result of its credit-bearing internship, innovative structure and industry focus, they expect the graduates of the programme to have jobs secured before they complete. Career options for graduates of this programme include: digital strategists, digital managers, social media managers, e-commerce managers, content managers, innovation managers, brand managers, marketing managers, online visual merchandisers, bloggers, consultants, and entrepreneurs. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus 2 years

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Best Part time Masters in Design in United Kingdom. Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

MPhil in Engineering, Product Design and Textiles specialisms

University of Bolton
Campus 2 - 4 years August 2017 United Kingdom Bolton

The master of philosophy (MPhil) degree is aimed at students with a good honours degree (or significant work experience and professional qualifications) who wish to undertake a research-based masters degree. As an MPhil student you will critically investigate and evaluate an approved topic and demonstrate an understanding of research methods in your chosen engineering or design subject area. You will present and successfully defend a... [+]

Engineering, Product Design and Textiles specialisms - MPhil The master of philosophy (MPhil) degree is aimed at students with a good honours degree (or significant work experience and professional qualifications) who wish to undertake a research-based masters degree. As an MPhil student you will critically investigate and evaluate an approved topic and demonstrate an understanding of research methods in your chosen engineering or design subject area. You will present and successfully defend a thesis by oral examination to be awarded the degree. If you wish to develop research and analytical skills, this course is appropriate. If you are a professional who would like to gain postgraduate qualifications, but do not want to undertake a taught masters programme, then this is an alternative. Careers & professional development If you register for the MPhil you may be approved for transfer to a PhD after an initial period of registration and demonstration through a progress report of the development of your research into a PhD. Recent graduates have gone on to careers in academia and management roles in industry. Subject overview The engineering and design research group works in collaboration with industry. Our strengths lie in applied research. The group encompasses a number of different engineering and design disciplines, including electronic engineering, mechanical engineering, automotive engineering, product design and textiles. Research topics Research topics include: - applications of electronics - applied physics - robotics - manufacture of electronics-enabled products - engine design - structural crashworthiness - impact biomechanics - accident investigation - manufacturing systems - general textile technology - textile supply chain - advanced composite materials - inclusive design - finite element modelling. [-]

Master in Design: Ceramics

Bath Spa University
Campus or Online 1 year September 2017 United Kingdom Bath

The course is distinctive in offering youMA Design: Ceramics the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual [+]

Master in Design: Ceramics

Ceramics aims to develop individual abilities within the subject, whether through practice or historical or theoretical study. Approaches range from sculpture and installation through to studio ceramics and design for products.

The course is distinctive in offering you the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual modes of practice.

Course Structure and Content

The course is offered in both full and part-time modes. It is normally one year (3 trimesters) in duration in full-time mode or 6 trimesters in part-time mode. The first two trimesters comprise taught sessions and assessed projects, while the Master’s Project in the final part of the course is by negotiated project only. Completion of the first 2 modules on the course lead to the award of the Postgraduate Certificate, and completion of the first 4 modules leads to the award of the Postgraduate Diploma. Subsequent completion of the MA double module leads to the award of MA Design: Ceramics.... [-]


Marketing And Creative Design (ms Mdc)

Audencia Business School
Campus 12 - 15 months

The Master spécialisé® Marketing, Design and Creation together managers, designers and engineers. It teaches them to work hand in hand to the company's services through design thinking. Students also learn to work in a cross with other departments, while occupying strategic management functions. [+]

The Master spécialisé® Marketing, Design and Creation together managers, designers and engineers. It teaches them to work hand in hand to the company's services through design thinking. Students also learn to work in a cross with other departments, while occupying strategic management functions. The program's strengths A program that has almost 10 years experience 3 prestigious schools met: Audencia Nantes, Nantes and the Central School of Design The first training associate managers, engineers and designers to learn to work together at company service Students from various backgrounds (training, professional experience or nationality) An annual educational partnership with customized Groupe SEB leading to the realization of a concrete project with the collaboration of marketing managers, R & D and design Familiarization with the most advanced technical and technological tools on the market: CAD / CAM, rapid prototyping, virtual immersion ... An important alumni network for better professional integration Exploration 360 design The Spécialisé® Master program in Marketing, Design and Creation harmonizes throughout the curriculum to balance theory and applied transversal projects. The purpose of the company (30%) Being able to analyze the business environment and to deduce recommendations in terms of positioning and brand design marketing. Strategic Marketing of creation Design oriented marketing theory Consumer behavior Representations and commission the product stage The interaction of the components (20%) Understand the terms of innovation management and design teams. Knowing develop and protect intellectual capital of the company. Know the design market and its actors Design Practices Project Management Product Development Creativity methods Industrial protection and filing of trademarks and designs The company's design (50%) Knowing how to analyze the interactions of a customer with a product or service, and value attributes. Understanding and using the tools of creation and development. Ergonomics and functionalism Theory of Forms Graphics, CAD, CAD Materials, processes and lifecycles Virtual reality State of the art of NTI Sensory design Create with new technologies 4 to 6 months corporate internship The field studies Ongoing Marketing, Design and Creation are applied and cross-annual basis during missions to two companies: SEB, a strategic partner of the training, and a company that differs each year, selected according to criteria of innovation strategy severe.   Students are encouraged to interact strongly with the company and offer a realistic prototype: Dorel project with the theme of the bath: ethnographic study, market research, creation of user scenarios, recommendations, prototyping and mockups New product development for Philips in line with the business strategy The professional thesis: a guarantee of expertise for employers The graduation of Master Spécialisé® assumes defense of a professional thesis. This is an in-depth personal work of analysis and reflection on a problem related to international news and constructed from concrete information collected. Each will focus this study in relation to its own path and its interests. Finally, it relies on the mission of 6 months in business that is in the logic of the professional project. This expertise significantly enhances the industry knowledge of each student and greatly facilitates the integration of graduates into the workforce.   Some examples of professional thesis:     Sound design in retail: motor brake or team performance The evolution of the energy sector and its impact on service stations The design-thinking the rescue of the Weberian bureaucracy: the case of the reform of support to armed Ethno-Marketing: proactive study of consumer insights at the service of product innovation. Case of application: food nomadism The market for boutique hotels: effective and sustainable response to the weariness of hotel standards? Sensory marketing at the time of digital: the screen to the senses Consumption and food preparation in a Chinese nursing home Some skills covered Market analysis Definition needs Mastering of strategic and operational tools design Encouragement of creation Strategic positioning of the company Adapting design tools based on objectives Anticipation of market developments Strategic Decision Making Repositioning corporate branding Customer retention Acquisition of new knowledge and new skills within the company (technology, marketing ...) Some examples of job opportunities Design Manager Product Manager Project manager Innovation Manager Art director Innovation Project Manager [-]

Master in Design Management

Istituto Marangoni
Campus

The course articulates along three axes built around a set of units focusing on business, design and research. It gives understanding of the design process and the creativity tools required to develop products and services within multidisciplinary [+]

Best Part time Masters in Design in United Kingdom. The course articulates along three axes built around a set of units focusing on business, design and research. It gives understanding of the design process and the creativity tools required to develop products and services within multidisciplinary innovation-driven business contexts in the luxury fashion and luxury design field. Participants engage in inter and multidisciplinary projects that combine design awareness and business knowledge, that requires an understanding of management models, project management, creativity and leadership. The course trains participants in research methods in design and management to provide a greater understanding of design and management problems, and as a basis through which to develop a research theme that will be explored and addressed in their thesis project. Companies increasingly recognise the value of design and the way designers think as a strategic asset as a necessary alternative to traditional management methods and approaches. Design managers with dual design and management skills are still rare on the market and this master’s course will give participants a competitive advantage. Typically, design managers integrate companies at different levels and within different units, but naturally might work with or within R&D Departments, Product Development, Marketing, Brand Strategy to develop a design-driven innovation and creativity approach throughout the company. Learning outcomes - apply management theory and practice to complex, global business contexts; - apply a design thinking methodology to enhance innovation within a business driven context through integrative thinking, experiential learning and empathy; - identify and analyse complex problems and demonstrate problem solving capabilities in multidisciplinary team lead projects; - demonstrate advanced skills in project management and control leadership and team building for design driven business companies within fast moving and shifting global contexts; - apply creativity methods to the generation of new products and services through interactive, user-centred and systemic design approaches. Course themes - management models - design theory - project management - design practice - creativity and leadership - advanced design practice - research methods and thesis Milano - language: en - 05 oct 2015 - 03 jun 2016 [-]

MA Animation and Design

University of Sunderland
Campus 1 year October 2017 United Kingdom Sunderland

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out [+]

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out, pixellation, Smudge'n'Click, 3D computer-generated animation, 2D traditional animation, 2D computer-generated animation, direct on film, cell animation, and abstract and experimental techniques. The course also covers all aspects of the film production process, including story boarding, script writing and character development. The freedom to experiment is part of the Masters experience. We want you to explore your imagination and find your own style. The creative process is underpinned by contextual studies in design theory. Our tutors are experienced professionals who teach through demonstrations, practical feedback, master classes and seminars. We work with you as you create a portfolio of creative projects that will excite and impress potential employers. By the end of the course you will be able to put your personal vision into practice, with the expertise and experience to tackle the challenges of achieving success in the animation industry. Graduates from Sunderland have gone on to win BAFTA awards, feature at international festivals, start their own companies and work throughout the industry. Employment & careers On completing this course you will be equipped for employment within the film, special effects, games, independent film and computer industries at an advanced level. Potential roles include: character designer, keyframe animator, editor, scriptwriter, director, sound and doping technician, visual effects engineer, idea developer, researcher, scene designer, character and background developer, storyboard artist, ink and painter, clean-up technician, compositor, programmer, environmental artist, layout artist and modeller. Recent Sunderland graduates are now working with world-renowned companies such as Aardman Animation, Mere Mortals and Redkite Studios. A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies. [-]

Master of Design

Kilroy Norway
Campus Part time 3 - 6 semesters

This program allows designers to sharpen their professional practice, and further their marketing, business and analytical skills at an advanced level. Graduates of the Master of Design will have [+]

Master of Design

Awarding Body:

Monash University

This program allows designers to sharpen their professional practice, and further their marketing, business and analytical skills at an advanced level. Graduates of the Master of Design will have enhanced, highly developed capabilities, which will place them at the forefront of their field of design practice. Through the completion of sustained design projects, students are required to demonstrate high-level planning, resourcing, implementation, completion and evaluation, culminating in an expert understanding of the professional design process. The program consists of three units of design studio, taken over three semesters. Through the completion of seven coursework units, students hone their skills in planning, conducting and evaluating innovative design projects; relating technical excellence to conceptual aspirations; business processes relevant to design practice; and contemporary issues relevant to their chosen field of design. Students select one of the following streams for the duration of the degree:... [-]