Part time Master's Degree in Digital Design

Find Part time Masters Programs in Digital Design 2017

Digital Design

A Masters degree gives you the opportunity to either further your understanding of a particular question or take off in a completely different way using skills you have gained from your previous undergraduate degree.

Digital design professionals make use of programs, algorithms and data as well as traditional design skills to tool tailored objects and processes for a wide variety of applications. The corporate sector, educational institutions, governmental bodies and charity organizations call upon their talents to visualize and create unique products and concepts.

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MDes Industrial Design

Xi'an Jiaotong-Liverpool University
Campus Part time 18 - 30 months September 2017 China Suzhou

The MDes in Industrial Design is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. [+]

Best Part time Masters in Digital Design 2017. Overview Growth in China will redefine patterns of consumption, production, and cultural appropriation domestically and globally for generations to come. As China-based companies shift to a designed-in-China strategy and international companies seek to design for the Chinese market, career opportunities for graduates of this programme will be numerous. The MDes Industrial Design programme is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. You will develop an appreciation for and practice cross-cultural approaches towards design and product, service and systems development. Options are available for part-time study for working professionals. Following this programme, you will develop individual specialism skills while maintaining a generalist, transdisciplinary outlook towards design. During the first semester of this programme, you will advance your competencies in design research methods, transdisciplinary design tools, innovation processes, and design visualisation and communication. In the following two semesters, you will be supervised by academic staff to develop and carry out your own design research project. Graduates of this programme, as with all XJTLU masters degrees, earn a University of Liverpool degree that is recognised by the Chinese Ministry of Education. Knowledge and skills You will be encouraged to take advantage of the transdisciplinary nature of this programme, with an emphasis on development and evaluation of new investigative methods and approaches. Your projects can have an academic emphasis to prepare for doctoral study or be based on a more applied, industry-focused agenda. Modules • Framing design research • Methods for transdisciplinary design • Innovation by design • Advanced design visualisation and communication • Design research project (over two semesters). Additional learning activity modules Careers The MDes Industrial Design programme offers you a solid preparation for careers such as design practitioners and design managers, as well as for further studies on design-related PhD programmes. Fees RMB 90,000 for the entire 18 month full-time programme. University tuition fees cover the cost of your study with us. Entry requirements: academic background An undergraduate degree (UK 2:1 or equivalent) in a relevant field such as urban planning and design, architecture, geography, economics, management, environmental science, social or public policy. English language requirements • IELTS: 6.5 (minimum of 5.5 in all sections) • TOEFL iBT: 90 (minimum of 21 in any skill) [-]

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master Interaction Design

Harbour.Space
Campus 1 year Open Enrollment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

Best Part time Masters in Digital Design 2017. This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master (MA/MSc) Interactive Product Futures

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus 1 - 1 year September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

Best Part time Masters in Digital Design 2017. The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus 2 years September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

MA in Technologies and Codes of Communication

Link Campus University
Campus 2 years November 2017 Italy Rome

The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at [+]

Best Part time Masters in Digital Design 2017. A good technical knowledge is the basis for successfully deal with planning and creativity. Digital media and the speed of evolution of ICT (Information and Communication Technologies) in fact challenge continuously new professionals. Three years Bachelor’s Degree and the Master’s Degree programs are conceived to provide essencial tools necessary to engage these challenges. A free Italian language course will be offered to all students who pre-apply by the first week of June. Through continuous research and study, then, you will master the digital world to use it as a tool for creating cutting-edge products and to design new and more exciting services to users. Course of study The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at "making real", in collaboration with research centers within the university and with other entities related to it, the theoretical aspects discussed during the lessons. Another unique feature of the course is the presence of a highly qualified faculty and represented by leading figures from the world of ICT and interaction design, which have significant experience both nationally and internationally. These can thus ensure the transfer of experiences, expertise and knowledge accumulated during their career for students enrolled. FIRST YEAR Methodology and Techniques of Social Research Sociology of communication languages Sociology of new media and social networks Semiotics artifacts and image theory Interaction Design I Elements of Programming I (Web and mobile) Integrated course of communication Cognitive Psychology Analysis and visualization databases SECOND YEAR Laboratory of computer graphics, modeling and 3D printing Interaction Design II and Design Lab Interfaces English for multimedia communication Materials to be chosen Skills [-]

MBA /MSc in Digital Marketing & Brand Management M2

INSEEC Chambéry campus
Campus 2 semesters October 2017 France Chambéry

The MBA/MSc Digital Marketing & Brand Management M2 is a three period course with 357 hours of face-to-face training which is worth 60 ECTS or 26 US credits. All classes are taught in English. [+]

The MSc/MBA Digital Marketing & Brand Management M2 is a three period course with 371 hours of face-to face training which is worth 60 ECTS or 26 US credits. All classes are taught in English. This course aims to provide international students with the knowledge and skills required to work efficiently in a global environment focusing on: Brand Management, Digital Strategy and Leading Business and Company Strategies as well as in-depth knowledge of Management and Marketing Mobile Marketing Skills to develop practical skills needed for operating in a professional working environment: managing multicultural teams on different sites using effective decision-making abilities.Community Management, Editorial Strategy. CAREER OPPORTUNITIES This course can be directly applied to work in Digital Marketing and Communication, Community Management, Marketing, Food and Wine Marketing, Brand Management and Consumer Behavior. Admission Requirements MSc: Interested candidate with BSc. Hns. Degree (4 years of University studies duly completed or 5 years for Chinese students) with the level of English language competence needed to study in English. MBA: interested candidate with BSc. Degree (3 years of University studies duly completed or 4 years for Chinese students) and at least 2 years of work experience in a middle management position with the level of English language competence needed to study in English. IELTS: 6.5 -7.0 (With band score no less than 6.0) TOEIC: 750 - TOEFL: 550 - TOEFL IBT: 80 French Proficiency: no pre-requisite. French-as-a-Foreign-Language Instruction included in the program. Submit the application and required documents by email:akpallattu@inseec.com. Shortlist candidates will be contacted 1 week after sending applications. You can also visit the program link in our website:http://masters.inseec.com/programmes-msc-mba/masters-2/international/master-international-digital-management.cfm for requirements, deadlines and a checklist of materials. DOCUMENTS REQUIRED WITH THE APPLICATION FORMRM: 2 passport-size photos 1 photocopy of passport or ID 1 copy of diplomas or certificates proving a minimum of 3 years of Higher Education completed (3 years for students in China) Transcripts of records 1 letter of recommendation from one of your professors Proof of English Proficiency PROGRAM COST 8 700 € - Payment in Euros, by wire or check. [-]

Master's Degree In Graphic Design And Interface For New Devices

Universidad Pontificia De Salamanca
Online & Campus Combined 1 year October 2017 Spain Salamanca

The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. [+]

Best Part time Masters in Digital Design 2017. Program Description The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. As Icograda points out, (Ico-D) graphic design is an intellectual, technical and creative activity involved not only with the production of images, but with the analysis, organization and methods of presentation of visual solutions to problems Communication. Being an intensive master (class late Thursday and Friday all day), students can make practices between October and September if they wish. The practices are not part of the curriculum. That is, it is not a subject, but the possibility of a labor dive and a learning experience. The type of companies we work with are in the fields of Communication and Design or Software Development. GOALS Encourage reflective, analytical and critical capacity. Distinguish, meet and integrate the different phases of the processes of ideation, planning and development of a communication project. Encourage creativity and innovation. Produce messages and visual solutions for new communication devices. Professional profiles Professional profiles that are directed the Master are basically two: Creative Director oriented design and use of new technologies. graphic and interface for devices with screens designer. Although, depending on the orientation that each student can be better targeted to one of these forms: Designer mobile and tablet publications. Designer for mobile application projects and tablets Designer multimedia projects for digital signage Designer for digital signage projects Designer multi-platform advertising pieces. User interface designer mobile phones and tablets. Designer for web projects. CURRICULUM 1. Visual Communication Functional Module (6CR.) Module 2 Tools for Visual Communication in Digital Media (21cr.) Module 3. Visual Communication and Design Interface on new devices (27CR.) Module 4. Work to master (6CR.) 1. Visual Communication Functional Module 1. Visual Communication and Strategic Communication 4 ECTS 2. History and general principles of Visual Communication 2 ECTS Module 2 Tools for Visual Communication in Digital Media 3. Creative Thinking 2 ECTS 4. Drawing and illustration 2 ECTS 5. Information Display 2 ECTS 6. Composition, layout and typography 4 ECTS 7. Photography, lighting and digital retouching 4 ECTS 8. To install and video editing 2 ECTS 9. Animation and digital postproduction 5 ECTS Module 3. Visual Communication and Design Interface on new devices 10. Context, features and future possibilities of new media 4 ECTS 11. Interface and User Experience 3 ECTS 12. Programming Basics 4 ECTS 13. Design for web 4 ECTS 14. Design for smartphones 4 ECTS 15. Design for tablets 4 ECTS 16. Design for digital signage 4 ECTS Module 4. Work to master 17. Work to master 6 ECTS Methodology BLENDED (Presencial 75% - 25% Online) 60 ECTS Lecture: presentation of a structured to facilitate media on the subject under study in an organized matter. Case Study: Analysis of a problem or real event for meeting him, I interpret it , solve it , generate hypothesis, contrast data, reflect, complete knowledge, diagnose and find solutions. Exercise and Problem Resolution: Exercise, test and implement prior knowledge. Often it used to supplement the lecture. Learning through projects. Students, guided by a teacher, carry out the implementation of a project to solve certain problems and communication objectives in a stipulated by planning, design and implementation of a series of activities in order to achieve a goal time. Self - learning from online tutorials and video tutorials: Materials developed for learning basic software needed for the projects. Duration and price Start Date: October 2016 One academic year: From October to mid-May Price: 110 € / credit (€ 6,600) places available: 20 Location: Salamanca Contact: jrmartinsa@upsa.es designonscreens@upsa.es www.designonscreens.com [-]

Master in Audio and Visual Media Arts

RISEBA
Campus 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

MSc Digital Fashion Strategy

Glasgow Caledonian University, London (GCU London)
Campus 1 year August 2017 United Kingdom London

This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. [+]

Best Part time Masters in Digital Design 2017. The British School of Fashion is proud to have the worlds first MSc in Digital Fashion Strategy at its GCU London Fashion Street campus, based in the heart of East London. This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. This will be achieved through the programme’s distinctive trans-discipline approach to learning and an emphasis on industry engagement with Honorary Professor Masterclasses, on-campus networking events, live company project briefs, industry visits and a credit bearing internship. Programme Description Digital is a rapidly growing and evolving sector, and this is clearly evident within the fashion industry whereby traditional models of supply and demand are being challenged and transformed through technology. The British School of Fashion, alongside the British Fashion Council and Innovate UK, identify that these changes translate into a considerable gap in knowledge and skills within both academia and industry. Therefore, the MSc Fashion Digital Strategy has been created specifically to fill this gap. The programme team undertook six months of intensive research and consulted with a variety of industry representatives from fashion, media, retail, academia, technology, investment and government in order to ensure the structure and content of the programme were right for the market. The results of the development research indicated that the nascent nature of the digital fashion sector required a unique approach. Therefore, three key features are evident: Integrated - digital is not an 'add on', we believe that technology can, and should, be a point of differentiation and therefore be embedded holistically at both a strategic and operational level across all business functions Co-creative - due to the emergent nature of the subject area, participants of the programme will co-create new knowledge through the critical evaluation and evolution of traditional academic frameworks as applied to live industry collaborative projects Hybrid - the course will enable its graduates to develop the innovative blend of creative and analytical skills required to facilitate the transformational change involved in the digitisation of fashion businesses. Why Choose This Programme The MSc Digital Fashion Strategy offers a distinctive balance of academic rigour and industry practice throughout its teaching and assessment, which is facilitated through its network of Honorary Professors, Practitioners in Residence and research active staff. This course is the first of its kind globally and therefore its graduates will have a first mover advantage in the marketplace and be instantly distinctive. Knowledge and skills related to digital strategy are very much increasing in demand globally and the application of this within the fashion sector further enhances employability prospects. Industry participants involved in the course development research indicated that as a result of its credit-bearing internship, innovative structure and industry focus, they expect the graduates of the programme to have jobs secured before they complete. Career options for graduates of this programme include: digital strategists, digital managers, social media managers, e-commerce managers, content managers, innovation managers, brand managers, marketing managers, online visual merchandisers, bloggers, consultants, and entrepreneurs. [-]

Master in Motion Graphics Design

IED – Istituto Europeo di Design Madrid
Campus 1 year October 2017 Spain Madrid

The Master of Motion Graphics Design is concluded with the production of a reel in which students compile all the work they have carried out during the course, becoming a faithful reflection of their skills as motion graphics designers, as well as their letter of introduction as future professionals. [+]

THIS PROGRAM IS TAUGHT IN SPANISH The Master of Motion Graphics Design provides the necessary technical training to create motion graphics. The programme combines tools, techniques, an understanding of audiovisual language, workshops and projects that offer a comprehensive view of current demands. In the last few decades, Motion Graphics have revolutionised the field of audiovisual disciplines. We have witnessed a creative explosion that is expressed in the use of resources and language, as well as in the way of understanding narratives. Additionally, technological advances force the sector to constantly develop, making it necessary for professionals to permanently be updating their knowledge. The Master of Motion Graphics Design is concluded with the production of a reel in which students compile all the work they have carried out during the course, becoming a faithful reflection of their skills as motion graphics designers, as well as their letter of introduction as future professionals. Professional Opportunities: Students who study this master, can take up their professional career as: • Motion Designer in audiovisual producers of TV and cinema, producers working in post-production and Visual Effects (VFX), design studios, advertising agencies, creative studios, communication or event agencies • Motion Designer in departments of communication, marketing and advertising • Animator in animation studios • Graphic designer in TV channels • Art director for all types of audiovisual graphic design • Freelancer. The Master of Motion Graphics Design trains professionals in this sector with a high level of specialization, enhancing their knowledge and skills in this discipline. On the basis of it, the main objectives of the program are: - To get the basis and foundations of the audiovisual language and to learn to handle its codes. • To acquire a plural and multidisciplinary vision with respect to the cultural models that allow students to position themselves before the current scenario. - To provide them with the necessary ability to carry out visual projects through the main techniques of motion graphics design. - To understand the culture of the audiovisual project: the professional dynamics regulating processes and professionals who integrate them. - To adopt the appropriate attitudes and decisions for the achievement of the project. Methodology: This Master relies on a theoretical-practical teaching methodology that is applied as to the specific content of the program as to the Transversal Area common to the 4 schools of the IED Master (Design, Fashion, Visual Communication and Management Lab). In this way, students will live a complete training experience, promoting the relationship with other disciplines, making the most of the exchange of knowledge, ideas, opinions and experiences as part of a stimulating and enriching training for their later career plan. This methodology is mainly based on: - Theoretical-practical classes; - Lectures, - Visits, - Trips, - Workshops. Aimed at: graduates and professionals of the graphic design, illustrators, animators, professionals of assembly and video editing, visual design, new media, advertising or related careers, who want to increase their education in this field or to make a career change and immerse themselves in this sector. [-]

Master of Media Arts and Production

University of Technology Sydney
Campus Part time 1.5 - 2.5 years January 2017 Australia Sydney

This course is designed for graduates in media production, or those with significant experience in the field, to allow them to advance their skills and theoretical understanding of the consumption and production of media products. The course further develops professional, specialised skills and knowledge in at least one area of media production: digital media, sound, interaction and moving image. With guidance from faculty experts, students can also create a major piece of production work in film, video, sound, radio, digital media, performance or installation. [+]

This course aims to provide students with the opportunity to develop advanced production and conceptual skills in media production. Through the research and production of a creative project, students increase their capacity for developing independent, creative and innovative projects. The course gives students the option to experience the creative and technical development of a significant production, or to focus their skills in one key area of the media industries.

Career options include taking part in a creative team as writer, producer or director, or working in particular roles in production and post-production of moving image, sound, digital media and interaction. Graduates have the capacity and experience to develop, initiate and produce their own media projects.... [-]


Master in Video Games Development

Birmingham City University Faculty of Art, Design and Media
Campus 1 year August 2017 United Kingdom Birmingham

Gamer Camp Pro (also known as the Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to mould the perfect recruits with not just the skills, but also the experience demanded for a career in the games industry. [+]

MA, MSc in Pro, Video Games DevelopmentGamer Camp Pro (also known as the Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to mould the perfect recruits with not just the skills, but also the experience demanded for a career in the games industry.On Gamer Camp: Pro, there are no dry classroom lectures, isolated distance learning, lengthy dissertations or exams. Instead, you’ll eat, sleep and breathe games with intensive tuition from industry pros, before working in teams at NTI Birmingham’s city centre media studio to create a fully working game for a series if platforms, culminating in developing a PlayStation®3 working game prototype, directly for SCEE.You’ll work full-time hours (9-5, Mon-Thu) over 12 months , with each team given a mentor from industry to set a development brief, monitor progress and sign-off the game once it’s complete.Successful students will gain an MA/MSc in Video Games Development from Birmingham City University.The course was founded by Oliver Williams (Gamer Camp Studio Director) & Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally). Gamer Camp: Pro is taught day to day by Alex Darby (Ex-FreeStyleGames, Codemasters) and Iain Harrison (Ex-Eurocom, Free Radical).... [-]


MASTER DIGITAL ART DIRECTION

LISAA Paris
Campus 1 - 2 years September 2017 France Paris

This course trains students to become experts in digital media. Students on the graphic design course will further their knowledge and will learn to use video, motion design, interactive animation, web development, mobile design and UX design via a comprehensive programme covering all aspects of multimedia. [+]

Best Part time Masters in Digital Design 2017. This course trains students to become experts in digital media. Students on the graphic design course will further their knowledge and will learn to use video, motion design, interactive animation, web development, mobile design and UX design via a comprehensive programme covering all aspects of multimedia. The course is taught by working professionals who are recognised in their field, and links theoretical and practical courses with several work placements at the school’s partner companies. The quality of teaching at LISAA has resulted in the course being recognised by the Ministry of Culture and Communication. MASTER-EQUIVALENT QUALIFICATION The advanced course in Digital Art Direction is a two-year course, equivalent to a master’s, and is accessible to students who have already completed studies in graphic designto a bachelor’s level. Advantages of the Course Courses taught by professionals in the relevant field who are up-to-date with current technological concerns and industry developments A vast network of alumni and prestigious partner companies (Canal+, Vente Privée…), who play a role in advancing the careers of graduates Classes in workshops, based around real projects in order for students to acquire practical skills Individual student follow up for the construction of their portfolio, work placement reports and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise A course programme which comprehensively covers digital media: video, motion design, web, mobile Careers Data visualist Digital designer Art director 2-D/3-D Layout Artist Motion designer Compositing operator / editor Film director Story-boarder Web designer Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation. [-]