Find Masters Programs in Computer Arts 2019 in Syracuse in USA
A masters is earned after students complete an undergraduate degree program. To obtain a masters, you usually need to complete 12 to 18 college courses that often involve completing comprehensive tests and/or a thesis.
Computer arts is a growing field of study that is slowly making its mark on the professional world. This program teaches students to work with new technology to create professional works of art suitable for the modern market and prepares them for work with movies, video games and other mediums.
The USA remains the world’s most popular destination for international students. Universities in the US dominate the world rankings and the country also offers a wide variety of exciting study locations. State university systems are partially subsidized by state governments, and may have many campuses spread around the state, with hundreds of thousands of students.
Syracuse is a city in upstate New York that has a population of around 150,000. However that population swells each year come school year when college students move into town. The campuses are the focal point of the city and are known around the United States and the world
Request Information Master's Degrees in Computer Arts in Syracuse in USA 2019
Syracuse University - College of Visual and Performing Arts
The master of fine arts (M.F.A.) degree program in computer art is an artistic research and development program situated in the context of technology. The program is dedi
The master of fine arts (M.F.A.) degree program in computer art is an artistic research and development program situated in the context of technology. The program is dedicated to a wide range of practices in art media where the computer plays a primary role. These art media may include computer-generated images, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, visual effects, multi-channel installation, and sonic art.
Students are expected to develop a strong record of professional practice in a variety of contexts, including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media, among other forms of public engagement....