See Masters Programs in Computer Arts 2019 in New York in USA
Computer arts courses prepare students for an industry becoming progressively more reliant on digital technology. Classes teach participants to work with new technology and how to implement their artistic styles within the professional world to successfully build a career in this field.
The United States of America is a large country in North America, often referred to as the "USA", the "US", the "United States", "America", or simply "the States". American colleges are funded by "tuition" charged to the student, which is often quite expensive, very commonly reaching into the tens of thousands of dollars per year.
New York City is the city with a great global importance and has a momentous impact on the commerce, finance, media, graphics, fashion, research, education and technology of the world. There are numerous higher education and research institutes in the city especially the medicine and life science.
Request Information Master's Degrees in Computer Arts in New York in USA 2019
The NYU Game Center MFA is a 2-year Master of Fine Arts degree in Game Design. Located within NYU’s famous Tisch School of the Arts, we stand shoulder-to-shoulder with ot
The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as a creative practice. Our approach to the study of games is based on a simple idea: games matter.
We train the next generation of game designers, developers, entrepreneurs, and critics, to advance the field of games by creating a context for advanced scholarship and groundbreaking work.
The NYU Game Center MFA is an intensive creative environment. As a student, at any given moment you will be creating one or more game projects, from small prototypes to a large-scale thesis. At the same time, you will also be involved in analysis and discussion, from critiquing the work of other students to in-depth research on an original topic. And there will also be plenty of game playing too- our game library contains thousands of digital and non-digital games. Play, creation, and analysis complement and inform each other to create a unique educational experience....