Master's Degree in Computer Arts in New York in USA

Find Masters Programs in Computer Arts 2018 in New York in USA

Computer Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Computer arts is a growing field of study that is slowly making its mark on the professional world. This program teaches students to work with new technology to create professional works of art suitable for the modern market and prepares them for work with movies, video games and other mediums.

Education in the United States is mainly provided by the public sector, with control and funding coming from three levels: state, local, and federal, in that order. The common requirements to study at a higher education level in United States will include your admissions essay (also known as the statement of purpose or personal statement), transcript of records, recommendation/reference letters, language tests

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Master of Fine Arts in Computer Art

Syracuse University - College of Visual and Performing Arts
Campus Full time 3 years September 2018 USA Syracuse

The master of fine arts (M.F.A.) degree program in computer art is an artistic research and development program situated in the context of technology. The program is dedicated to a wide range of practices in art media where the computer plays a primary role. These art media may include computer-generated images, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, visual effects, multi-channel installation, and sonic art. [+]

Overview

The master of fine arts (M.F.A.) degree program in computer art is an artistic research and development program situated in the context of technology. The program is dedicated to a wide range of practices in art media where the computer plays a primary role. These art media may include computer-generated images, 3D computer animation, physical computing, creative computer programming, computer gaming, computer music, visual effects, multi-channel installation, and sonic art.

Students are expected to develop a strong record of professional practice in a variety of contexts, including exhibition, screenings, public intervention, installation, performance, workshops, gaming events, and viral media, among other forms of public engagement.... [-]