Master's in Arts in Lithuania

See Masters Programs in Arts in Lithuania 2017

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Lithuania, officially the Republic of Lithuania is a country in Northern Europe, the largest of the three Baltic states. It is situated along the southeastern shore of the Baltic Sea, to the east of Sweden and Denmark. More than 90% of Lithuanians speak at least one foreign language and half of the population speaks two foreign languages, mostly Russian and English.

Top Master Programs in Arts in Lithuania 2017

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Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time 1 year

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

Best Masters in Arts in Lithuania 2017. GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Museology New Media and Museum Communication

International University of Languages and Media
Online & Campus Combined Part time 1 semester

Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. [+]

Master Objective Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. The Summer School will be held in the IULM Campus in Milan, a worldwide capital of design and fashion and the most vibrant Italian town. Seminars are planned in Milan as well as in other European venues. This Master Course is designed for those interested in acquiring expertise in contemporary museology and the interlinkages between museum and heritage as well in new media and museum communication. Graduates from the course will be ready to pursue careers in museums and heritage institutions, cultural organizations, educational agencies dealing with heritage issues. Master programme The study programme consists of: One Seminar of 5 days in Milan at the opening of the Course; 4 on-line Modules with the participation of experts and practitioners with a documented international experience; 6 days of Summer School and diplomas giving ceremony in Milan including one day excursion to Venice; Free attendance at optional international meetings co-organized by the European Museum Academy during the semester. This programme is subject to minor changes due to organizational circumstances. Topics Milan Seminar The Evolution of the Museum Definition Museums Management Total Quality Management in Museums Exhibition Planning Museums and Heritage Multimedia in Museums Study visit in Milan On-line Modules The XXI Century Museum Users Analysis Lifelong Learning in Museums Museums and the Web Summer School New trends in Museums Digital Interpretation Workshop Social Media and Museums Workshop Children in Museums Study visit to Venice Admission requirements This Master Course is open to applicants holding a university degree (MA or PhD) or a BA accompanied by a documented experience in the field of museums and/or heritage. The Course is open also to applicants already working in this sector and willing to improve or update their knowledge thanks to the access to state-of-the art didactic contents. Application process Interview with the Master scientific board. After having proceeded with the application, the applicant will be contacted to be informed of his/her eligibility to continue the selection process to the final phase (last stage of evaluation), which will consist of an interview with the master scientific board. On line application Applications can be submitted through: http://servizionline.iulm.it/ (Once you open the page, please flag the box to access the English version of the website) You have to register first, and then access to your personal area, get into “Registar’s Office” and then “Admission test". Choose “Master Specialistici ed Executive” Choose “Master in Museology – online - January 2017” [-]

Master in Architecture

Kaunas University of Technology
Campus Full time 2 years September 2017 Lithuania Kaunas

Master’s programme in Architecture emphasises development of architecture specialists in design, architectural, urban and territorial planning. Studies provide competences of scientific-methodical assessment, which enable preparation of professional projects for buildings and urban complexes as well as managerial skills to progress in architecture business field. This is one of a few study programmes with very tight collaboration among architects and civil engineers both in studies and research areas. [+]

Best Masters in Arts in Lithuania 2017. Architecture Master of Creative Arts Master’s programme in Architecture emphasises development of architecture specialists in design, architectural, urban and territorial planning. Studies provide competences of scientific-methodical assessment, which enable preparation of professional projects for buildings and urban complexes as well as managerial skills to progress in architecture business field. This is one of a few study programmes with very tight collaboration among architects and civil engineers both in studies and research areas. The Master + model offers either to masterpiece in the chosen discipline by choosing the Field Expert track or to strengthen the interdisciplinary skills by choosing the Interdisciplinary Expert track emphasising managerial skills or a choice of a different competence to compliment the chosen discipline and achieve a competitive advantage in one’s career. Top reasons to study @KTU Why KTU? Why Lithuania? Course outline More information about programme ktu.edu/m/architecture Academic mobility & internship opportunities KTU students are encouraged to use academic mobility programme among which Erasmus+ is the most popular. More than 350 Erasmus+ and 100 other bilateral agreements are made for student exchange, and the students may spend 1 semester in a partner university of KTU and gain credits which are transferred into their study plan. Some of our numerous universities-partners of the programme are Brno University of Technology (Czech Republic), Polytechnic University of Valencia (Spain), University of Malta (Malta), University of Ferrara (Italy). Internship (studies practice) can be performed additionally to study plan (in summer between the 1st and 2nd year or as a part of Research projects). The students of this programme may perform internship in Lithuania or abroad using Erasmus+, IAESTE, AIESEC, ISIEC, P4V, etc. academic mobility programmes and designated scholarship. Graduates’ internships are offered as well. The main business partners of the programme are AB Miesto projektas, Lithuanian Real Estate Development Association, The Ministry of Culture of the Republic of Lithuania, Lithuanian Union of Architects, etc. Graduate careers Students can perform practical activities during studies and holding Master’s degree they can be responsible for architectural projects right after graduation. Our graduates work not only in the countries of the European Union, but also in China, Japan, UAE, USA, etc. In 2013 first two foreign students graduated from the programme. Their qualification was instantly recognised in China and United Arab Emirates. Variety of fields: Chief architect; Specialists in design, architectural and urban planning, territorial planning. Advice of a student/graduate “Studies involved theoretical lectures, we prepared practical projects individually and in teams. Individual work developed responsibility for my decisions, while team work developed social and communication skills for the achievement of mutual objective. I successfully applied it in design activities, working as an architect in Lithuania and completing my internship at the architectural company in China, as well as performing research activities, working with scientific projects, during my internship at the University of Oldenburg. Fascinated by possibilities for application of theoretical knowledge in practice, I decided to continue my education in doctoral studies.“ - KTU PhD student, Ingrida Povilaitienė. Application and admission requirements Academic Requirements Applications are submitted online on http://apply.ktu.edu and all requested documents must be uploaded onto the electronic application form. University Bachelor (a minimum of a 3 years) degree certificate and its supplement (legalised by Ministry of Foreign Affairs, translated into English and notary verified); Minimum average grade (CGPA) > 60 % in each entry subject; Research activities, articles are not required but gives higher entry score. Entry score is calculated where the weight in % of each entry subject is as follows: 70% CGPA 20% Research activities, articles, portfolio 10% Motivation (skype interview) proficiency in English: IELTS ≥6.0, TOEFL ≥85, CEFR ≥C1, or equivalent, motivation letter followed by skype interview, digital photo, notary verified copy of passport or ID (for the EU citizens only). For transfer students additionally: original academic transcript of ongoing education at university and the description of taken courses. Programme qualification requirement: Bachelor in architecture Application deadline EU, EEA, CIS, Georgia, Turkey applicants: 30 July EU applicants for free of charge studies: 10 July International applicants: 30 June The admission offer is given within 10 days after full submission of online application and motivation interview if requested (except for those who apply for state funded places). Fees and scholarships Tuition fee EU citizens and citizens with Lithuanian origin: Lithuania provides free of charge studies for EU citizens based on study field quota and competition therefore all EU citizens and those whose parents or grandparents hold Lithuanian citizenship once are encouraged to apply for state funded places. Application deadline is 10 July. Those who have lower entry score but still meet minimum entry requirements may study as fee payers. Non-EU citizens: 4000 EUR / year. Scholarships and discounts KTU may award scholarships for applicants with outstanding qualifications and for good academic results throughout studies (for all citizens). KTU also acknowledges possible grants from your home institutions and/or other relevant foundations/organisations. Special discounts are applied for the EU-candidate countries citizens (Albania, Montenegro, Serbia, The former Yugoslav Republic of Macedonia, Turkey). More information on admissions.ktu.edu Living costs The cost of living depends on individual habits and lifestyle (food, entertainment, travelling, hygiene, services, etc.). Books and other study materials are provided by university. KTU offers accommodation in KTU residencies (monthly rates vary from EUR 50 to 140). Overall estimated cost of living per month is ~EUR 450. Key facts Study language: English Duration: 2 years (120 ECTS), Delivery mode: on campus (Kaunas, Lithuania) Studies commence: 1st September Mode of studies: full time Application deadline: EU, EEA, CIS, Georgia, Turkey applicants: 30 July EU applicants for free of charge studies: 10 July International applicants: 30 June [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 2 years

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master of Music, Performer or Conductor

Vytautas Magnus University
Campus Full time 2 years September 2017 Lithuania Kaunas

The content of the programme adequately correspond the most recent advances in science, art and technology. Students are acquainted with the theory and practice of creative activities, improvisation, artistic project management, art marketing, and research methodology. [+]

Best Masters in Arts in Lithuania 2017. The content of the programme adequately correspond the most recent advances in science, art and technology. Students are acquainted with the theory and practice of creative activities, improvisation, artistic project management, art marketing, and research methodology. Students are free to choose composers from various eras (including the latest) and nationalities for their final examinations and the final project. Graduate students are encouraged to pursue the most modern forms of performance, which helps them integrate into and position themselves within the context of the contemporary art scene. It must be also noted that master classes are led by the most regarded virtuosos in their fields and numerous visiting professors. It truly improves the students’ familiarity with the latest and the most unique artistic developments. The lecturing pedagogues are active and acknowledged artists with national and international acclaim. They are members of various associations and bring a high level of competence. The professional competence is an important factor in fulfilling the purpose of the programme. Some of the lecturers belong to international organizations which are related to their professional or organizational activities. Specializations: Accordion, Jazz-Singing, Piano, Piano - Accompaniment, Scenic Genres Singing, String Instruments (Violin, Guitar), Chamber – String Instrument (Violin, Guitar), Chamber – Winds Instrument (Clarinet, Flute, Trumpet), Wind Instrument (Clarinet, Flute, Trumpet). Feedback of lecturers and students “Music Academy of Vytautas Magnus University is a full-fledged member of the European Association of conservatoires, is active in other international organizations. Music Academy degree programmes are accredited by international experts. Our students are employed in Lithuania and the European Union concert organizations”. Doc. Dr. Saulius Gerulis, dean of Music Academy Competencies acquired Analyse and evaluate artistic and creative processes and the developing areas of music (creation, comprehension, usage and spread) as a part of culture. Prepare an artistic performance by making use of a provided repertoire. Perform different styles, genres and forms of music while displaying one’s own individuality along with the composer’s. Perform in various cultural and social environments and projects. Compare performances of different artists and compositions, recognize, analyse and compare elements of music from different eras and genres. Be able to present the relevant details of a composition’s historical context to the listeners and other performers. Career opportunities Graduates will be able to work in the following professional fields of work: play, sing in ensembles, musical collectives; erform roles, play in an orchestra or sing in a choir at various theatres; establish their own ensembles, musical collectives; pursue personal pedagogical practice of preparing; pursue personal pedagogical practice of teaching adults who want to learn an instrument or improve their vocal skills; pursue a solo career; take part in musical projects; continue studying at the doctoral level; write educational or professional papers for websites and musical journals. Access requirements Bachelor of Music degree and professional qualification of an artist. Applicants to the Performing Arts programme must be graduates of bachelor studies belonging to the same or related field. Proof of English Language: applicant has to present document proving B2 level of the Common European Framework of Reference for Languages (TOEFL 87 iBT / 534, IELTS 5.5 or any other document proving B2 level) if the applicant had not received education in English. After admission all students will be tested for English language level at the Institute of Foreign Languages at Vytautas Magnus University. If English level will be below B2 students have to study English to reach B2 level in first two semesters of Master studies. Students have to self-fund English studies. Portfolio (playbills of concerts, list of CD, links of musical activities, etc.). Bachelor degree diploma video (while applying the link of video can be indicated in the CV or portfolio). Admission score is counted based on: Arithmetic average of all subjects of Bachelor's degree diploma* 0,2 + the artist's portfolio delivery* 0,1+ motivation letter * 0,3 + diplomas of international competitions* 0,1 + bachelor degree diploma examination video (should be indicasted in CV) * 0,3. [-]