Master's Degree in Arts in Milan in Italy

Find Masters Programs in Arts 2017 in Milan in Italy

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Italy, officially the Italian Republic, is a unitary parliamentary republic within the European Union, located in Southern Europe. To the north, it borders France, Switzerland, Austria, and Slovenia along the Alps.

For all those who are interested in studying Fashion and latest trends Milan is the best place to go. It has all the good training institutions which provide good quality education at a reasonable cost. University of Milan and Polytechnic University of Milan are some of the well-known universities.

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Master in Visual Brand Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

In the Master in Visual Brand Design, you will gain the skills to identify a company’s core assets. To cultivate a deep understanding of the product and the best way to communicate its values, both in the physical and the social media worlds. To bring it all together into a consistent brand vision, voice, and environment. [+]

Masters in Arts in Milan in Italy. Imagine. Symbolize. Synthesize. The concept of branding has evolved far beyond company logos and colors. Today, branding incorporates several disciplines, from visual design to sound design; from storytelling to consumer psychology to marketing. Branding is the creation of a rich and attractive environment that grabs the consumer’s attention and brings him or her into the brand’s world to share its values and become an informal sponsor of the brand. It is a voice, a tone, an integrated vision formed by the synergy of research, design, narration, graphics, music, and more. In the Master in Visual Brand Design, you will gain the skills to identify a company’s core assets. To cultivate a deep understanding of the product and the best way to communicate its values, both in the physical and the social media worlds. To bring it all together into a consistent brand vision, voice, and environment. Audience The program is designed for candidates with a first-level degree in visual and graphic design, design, communication, marketing, or related disciplines. Outcome During this degree program, students will: Demonstrate the ability to create innovative visual branding concepts, scenarios, and solutions for a variety of diverse companies, industries, and organizations. Effectively communicate concepts, methods, and design proposals through a variety of techniques, including visual, verbal, and prototyping. Program The Master in Visual Brand Design aims to form visual brand designers and dynamic brand managers who are innovative, visionary, versatile, direct, and effective. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Gaining hands-on experience with a wide range of visual design techniques Investigating methods and tools for research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to visual brand design. Some possible workshop topics include the following: Use a mix of communication strategies and design tools in order to develop the global brand identity of a small to medium-sized company, a product line, and/or a startup. Develop a proposal that combines design approaches in a new, innovative, and surprising way. Your project might involve an established brand, an emerging company, a company that wishes to reposition its business, or a new venture. Analyze user activity and social behavior to solve product design problems; use narrative design tools, such as storytelling, storyboards, and video. Explore the design process from the point of view of people and their activities in everyday contexts. Learn to decipher people’s needs, expectations, and desires; develop use scenarios; and create and validate solutions. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Visual Brand Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Bastard, Danone, Forevermark, Fundación Escultor Berrocal, Glamour, Mondadori, Park Hyatt, Royal Rose, Smartbox, Unieuro. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Faculty The Master in Visual Brand Design program relies on the collaboration of a network of visiting professors, designers, and company representatives, coming from various sectors of industry, to lead hands-on workshops and involve students in international initiatives. Career Opportunities The Master in Visual Brand Design program trains visual brand designers and brand managers to design and manage brand identity for companies in various sectors of industry on both a local and international scale. Graduates may launch their careers in fields such as fashion, design, events, trade shows, services, digital media, or public administration. They may work for the marketing department of any company or for graphic design or advertising agencies. Or they may choose an entrepreneurial path. [-]

Master in Fashion Styling & Visual Merchandising

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Fashion Styling & Visual Merchandising program investigates the role of the fashion stylist—one who selects the clothing for fashion editorials, advertisements, music videos, etc.—alongside the role of the visual merchandiser, one who creates three-dimensional fashion displays to provide customers with fresh in-store experiences. [+]

Look. Select. Combine. The Master in Fashion Styling & Visual Merchandising program investigates the role of the fashion stylist—one who selects the clothing for fashion editorials, advertisements, music videos, etc.—alongside the role of the visual merchandiser, one who creates three-dimensional fashion displays to provide customers with fresh in-store experiences. The program proposes merging these two roles to create a new professional profile: that of the “visual fashion brand communicator,” who directs the visual communication of a fashion brand. As you study to become a visual fashion brand communicator, you will learn to convey a brand’s identity and values through visual storytelling tools and create a compelling visual language for the brand. You’ll analyze visual merchandising strategies—window displays, floor plans—for showrooms, concept stores, monobrand stores, and department stores. During your year at Domus Academy, you will develop your own theoretical, analytical, and practical approach toward issues related to a specific segment of the fashion styling and visual merchandising field. And you’ll gain direct experience working with top professionals and prestigious brands. Audience The program is designed for candidates with a first-level degree in fashion design, design, photography, architecture, communication, or other related disciplines. It is also aimed at young professionals who work in the fields of industrial design and journalism, and at those who work in the media offices of fashion, fashion styling, or visual merchandising companies. Owners of fashion studios and companies may also enroll to improve their skills in fashion styling and visual merchandising. Outcome During this degree program, students will: Create a visual strategic language for a fashion brand Develop a coherent visual merchandising display Acquire and apply advanced theoretical, analytical, and critical knowledge of issues related to a specific segment in the fashion styling, visual merchandising, and brand communications field Program The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the historical, contemporary, psychological, anthropological, and sociological aspects of the fashion phenomenon Learning management and marketing strategies for fashion and luxury companies Developing skills with visualization and graphic rendering Investigating methods and tools for fashion research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work and developing your professional identity Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to fashion styling and visual merchandising. Some possible workshop topics include the following: Produce either a real fashion editorial for a print or online magazine or a proposal for an advertisement campaign. Develop a coherent visual display from concept to execution. Analyze a luxury brand’s verbal and non-verbal DNA and articulate its core values in order to develop new extensions (i.e., products or product categories) within the brand. Gain an insider’s view on the key role of fashion buyer. Filter through product offerings to select the right mix of merchandise that could sell in adequate quantities to achieve a retailer’s profit-margin objectives. Promote a fashion project using offline and online communication and advertising and publicity events. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Fashion Styling & Visual Merchandising program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: 10 Corso Como, Bonaveri, Future Concept Lab, GQ, Moncler, Marni, Moschino, Patrizia Pepe, Pleats Please, Stone Island, Salvatore Ferragamo, MUUSE, Trussardi. [-]

Master in Urban Vision and Architectural Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

In the Master in Urban Vision & Architectural Design program, you will learn strategies for transforming a city, from private developments to public space. You will envision future urban and architectural scenarios, according to complex dynamics and evolving requirements. [+]

Masters in Arts in Milan in Italy. Envision. Adapt. Change. Cities are experimental laboratories where humans formulate and refine responses to our basic needs: for shelter, relationships, movement, commerce. In the Master in Urban Vision & Architectural Design program, you will learn strategies for transforming a city, from private developments to public space. You will envision future urban and architectural scenarios, according to complex dynamics and evolving requirements. Audience The program is designed for candidates with a first-level degree in urban planning and/or architecture, as well as those who have a first-level degree in economics, humanities, social sciences, communication, or other related disciplines. Outcome During this degree program, students will: Learn how to apply appropriate research and design methodologies to urban and architectural design projects Design projects from start to finish, using a systematic sequence of steps relating to form, structure, technology, and aesthetics. Conceive of, propose, and realize a research and design presentation at a professional level, selecting the best communication strategy and languages for a multicultural audience. Program In the Master in Urban Vision & Architectural Design program, you’ll learn to envision transformations of urban spaces. You’ll have a chance to propose innovative solutions to problems in the fields of contemporary architecture, landscape design, and urban planning. And you’ll come to understand the changing role of architects and urban designers in different contexts. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders support students through individual coaching and project mentorship. The Master in Urban Vision & Architectural Design program has a unique structure among Domus Academy programs: It begins with two courses, followed by four workshops. It continues with the internship and concludes with a final master’s project. Courses In the courses, you will study critical research methods, design theory, strategic thinking, and historical and contemporary design practices—all within the broader context of urban and architectural design studies. You will then explore a broad range of methods, tools, and topics that define contemporary urban and architectural projects, examining the relationships between design practices and the cultures and contexts they serve. Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on projects from concept to design, from micro to macro. You will also analyze your projects from an economic, marketing, social, and anthropological point of view. Some possible workshop challenges include the following: Develop a strategic vision for solving a specific urban issue, moving from a specific intervention to applications within a wider framework. Investigate the relationships between architecture and urban planning and related fields of study, such as product design, interaction design, and communication design. Experiment with cross-disciplinary languages, techniques, and modalities. Design parts of open spaces that are part of a natural or extra-urban context or that are placed in urban gaps. Critically evaluate the landscape elements that need to be maintained, re-designed, or regenerated; formulate a project proposal that considers spatial complexity, social and cultural implications, and environmental and energetic issues. Develop a proposal for an architectural intervention, taking into consideration the elements that make up the urban space around architecture, including physical, cultural, economic, and social factors. Final Project Working under the guidance of industry professionals if they choose, students must research and write a final report on a topic of their choice, optionally illustrated with 3D models. Students explore the role of their own work within the larger context of the field, apply the theories and methods they learned during their course of studies, and demonstrate their level of technical skill. Students present their final project to company representatives. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. You complete your internship before your final project. 100% of our students participate in the internship, including non-EU students, who can extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Urban Vision & Architectural Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies include: Arup, Bayer MaterialScience, Castel Monastero, CNS spa (Tecnologia per l’ambiente), Hines Italia Srl, ING Real Estate Development Italy Srl, Legnolandia, Le Fonds Belval, Milano Metropoli Development Agency, MUVITA (Museo Vivo delle Tecnologie per l’Ambiente), Peverelli (Giardini e paesaggi d’autore), Prelios, Pirelli RE. Academic and institutional partners: California State University Florence, i2a international institute of architecture, the City of Milan. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Graduates of the Master in Urban Vision and Architectural Design program may go on to become architects, urban planners, urban designers, or project managers. They may work as consultants or staff members for architecture, engineering, or design studios; territory development agencies; departments of public/urban planning; nonprofit organizations; research centers; or real estate or construction companies. [-]

Master in Interior and Living Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Interior & Living Design encourages students to consider a wide range of design practices as they learn to shape the space of interiors. You will be inspired to overcome disciplinary boundaries, make choices that are both more sophisticated and more daring, and cultivate an attitude of continuous inquiry into the material and immaterial aspects of space. [+]

Shape. Experience. Live. The Master in Interior & Living Design encourages students to consider a wide range of design practices as they learn to shape the space of interiors. You will be inspired to overcome disciplinary boundaries, make choices that are both more sophisticated and more daring, and cultivate an attitude of continuous inquiry into the material and immaterial aspects of space. You’ll learn the theory, best practices, and methodologies you need not only to solve problems creatively—but to define problems as well. As you collaborate with your international peers on company projects that re-invent the interior domain, you will come to define your own work in the context of the field. Milan is an ideal place to study interior design, with its long tradition of experimenting with and solving the design challenges of everyday life. It offers a variety of exemplary historical and contemporary interiors for you to visit and take as inspiration. Audience The program is designed for candidates who have a first-level degree in interior design, design, architecture, engineering, visual arts, or related disciplines; who wish to pursue advanced specialization; and who wish to expand their skills using new tools in the field of interior design. Outcome During this degree program, students will: Develop a professional interior design proposal, accounting for aesthetic, functional, and ergonomic issues within project constraints. Understand and re-interpret the multidisciplinary Italian approach to space setup and design. Understand, from a critical perspective, the role of technology and its impact on the interior design environment. Program The Master in Interior & Living Design program aims to develop professionals who combine technical design savvy with cultural sensitivity, strategic thinking, teamwork skills, knowledge of project management processes, and the ability to manage deadlines. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Developing skills with visualization and graphic rendering Investigating methods and tools for research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to interior & living design. Some possible workshop topics include the following: Develop interior design concepts and scenarios for microsystem environments, social/personal spaces, business and retail spaces, or public spaces. Analyze user activity and social behavior to solve product design problems; use narrative design tools, such as storytelling, storyboards, and video. Use a mix of communication strategies and design tools in order to develop the global brand identity of a small to medium-sized company, a product line, and/or a startup. Investigate ways in which a company can ignite innovations in product design and industrial processes by adopting advanced production technologies and utilizing new materials. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Interior & Living Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Agape, Alessi, B&B Italia, Boffi, Camper, Club Med, Coin, Deborah Milano, Fiorucci, FLOS, Fnac, Haworth, Kvadrat, La Triennale di Milano, Moleskine, Mondadori, Moroso, Mutina, Park Hyatt Milano, Pitti, Rossana Orlandi, Tucano, Veuve Clicquot. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities The Master in Interior & Living Design program trains professionals to design and create spaces for various sectors of industry on both a local and international scale. Graduates may find employment in sectors such as retail, hospitality, exhibition/events, lighting, or furniture design. They may work for architecture, interior design, or construction firms, or they may choose to be self-employed. [-]

Master in Interaction Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. [+]

Masters in Arts in Milan in Italy. Imagine. Code. Click, swipe, pinch. Interaction design is about creating a product, service, or space that interacts with the body or the mind through innovative technology. It is about the intersection of digital elements and everyday life; the creation of more intuitive user interfaces; the adoption of digital technology for enriched service experiences; the transformation of design visions into market opportunities. In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. You will analyze and experiment with software and hardware technology in order to develop confidence with the palette of tools and platforms that form the foundation for designing interactive solutions. Domus Academy’s “learning by designing” approach is based on the tradition of Italian mentorship in design. You’ll work directly with companies to develop concepts, scenarios, and strategies based on the use of interactive and digital technology in everyday life. Audience The program is designed for candidates who have a first-level degree and/or professional experience in product design, visual and graphic design, media and Web design, architecture, computer science, engineering, communication science, psychology, or sociology. Outcome During this degree program, students will: Complete a self-driven conceptual research project according to professional standards. Create innovative concepts, solutions, and experiences in interaction design for diverse industries and sectors. Demonstrate a professional level of cooperation and deadline management within a multicultural team. Program The Master in Interaction Design program is structured as an exploration of research and design experiences that not only provides the tools for helping students to understand how things are done, but also assists them in deciphering the reasons why they are done. You will develop theoretical knowledge and professional skills for practicing interaction design within corporations and design consultancies; identify the features that characterize a specific user experience; envision future scenarios; and develop competence in selecting and applying methods, tools, and resources for running a design-driven project. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Prototyping for interactive products and services, using basic software and hardware Investigating methods and tools for research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to interaction design. Some possible workshop topics include the following: Explore the design process from the point of view of people and their activities in everyday contexts. Learn to decipher people’s needs, expectations, and desires; develop use scenarios; and create and validate solutions. Develop projects within the domains of physical computing and haptic interfaces (user interactions involving touch) within a spectrum from simple reactivity to full interactivity. Use a mix of communication strategies and design tools in order to develop the global brand identity of a small to medium-sized company, a product line, and/or a startup. Develop a proposal that combines design approaches in a new, innovative, and surprising way. Your project might involve an established brand, an emerging company, a company that wishes to reposition its business, or a new venture. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Interaction Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Adobe, Canon, Cisco, Condé Nast, Fujitsu, Fundación Escultor Berrocal, Hager Group, illywords, IKS Core Consulting, Mattel, Meet the Media Guru, MIT Mobile Experience Lab, Motorola, Nokia, Park Hyatt, RCS MediaGroup, Re-Power, Samsung, Studio Museo Achille Castiglioni. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Students of the Master in Interaction Design will develop the skills and competencies they need to launch a career in interaction design. Possible job titles include interaction designer, user experience (UX) designer, creative director, digital strategist, and design manager. Graduates may seek employment at established companies—such as research institutions, telecommunications companies, or architecture/design studios—or start their own consulting business. [-]

Master in Fashion Management

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Fashion Management is a multi-disciplinary program for dynamic individuals who wish to enhance both their creative and managerial skills within the world of fashion. Through a combination of theory and hands-on practice, the program turns students into professionals who understand the language and rules of the fashion system, and who have expertise in brand management and communications. [+]

Analyze. Strategize. Manifest. The Master in Fashion Management is a multi-disciplinary program for dynamic individuals who wish to enhance both their creative and managerial skills within the world of fashion. Through a combination of theory and hands-on practice, the program turns students into professionals who understand the language and rules of the fashion system, and who have expertise in brand management and communications. You’ll learn by working directly with fashion industry managers and creative professionals. You’ll gain the skills to generate proposals; guide the creative process; and oversee production, distribution, and marketing. You’ll define your own analytic approach and language of expression, and develop advanced research projects on a range of topics and ideas. Audience The program is designed for candidates who have a first-level degree in business, design, liberal arts, or the human sciences, and who wish to acquire skills to begin a career in the fashion business. Outcome During this degree program, students will: Acquire in-depth knowledge of the dynamics of fashion production by integrating and supervising each step of creating a fashion collection Investigate marketing, distribution, and communication strategies for fashion retailing Explore approaches to fashion buying, budget management, and fair negotiations Program The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the historical, contemporary, psychological, anthropological, and sociological aspects of the fashion phenomenon Learning management and marketing strategies for fashion and luxury companies Developing effective communication strategies for the world of luxury and fashion Investigating methods and tools for fashion research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work and developing your professional identity Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to fashion management. Some possible workshop topics include the following: Analyze a luxury brand’s verbal and non-verbal DNA and articulate its core values in order to develop new extensions (i.e., products or product categories) within the brand. Gain an insider’s view on the key role of fashion buyer. Filter through product offerings to select the right mix of merchandise that could sell in adequate quantities to achieve a retailer’s profit-margin objectives. Produce either a real fashion editorial for a print or online magazine or a proposal for an advertisement campaign. Develop a coherent visual merchandising display from concept to execution. Learn how to use both offline and online communication and advertising, as well as publicity events, to promote a fashion project. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Fashion Management program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: 10 Corso Como, Albino, Antonioli, Calvin Klein Collection, Camera Italiana Buyer Moda, Bonaveri, Felice Limosani, Fendi & Maserati, Google Italia, Hogan/ Tod’s, L.A. Distribuzione, L’Oréal, La Rinascente, Moncler, Montblanc Germania, Penelope Stores, Pleats Please, Privalia, Red Valentino, Roberto Cavalli, Salvatore Ferragamo, Sergio Tacchini International, Sisley – Fabrica, Slowear, Stone Island, Swarovski Elements, Sonae Sierra, Trussardi, Versace Gioielli, Versus/VJC, Vionnet, YouTube. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Graduates of the Master in Fashion Management program may launch their career as a fashion brand manager, product manager, retail/store manager, or fashion buyer. They could also take on a role in marketing/PR or events planning. They may work for fashion brands or design agencies, or they may choose to be self-employed. [-]

Master in Fashion Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Fashion Design program brings students into direct contact with the fashion design industry in Italy and abroad. You’ll have the rare and exciting opportunity to develop your own original, compelling fashion collection under the guidance of industry professionals. [+]

Masters in Arts in Milan in Italy. Dream. Express. Make. The Master in Fashion Design program brings students into direct contact with the fashion design industry in Italy and abroad. You’ll have the rare and exciting opportunity to develop your own original, compelling fashion collection under the guidance of industry professionals. Through both theoretical studies and project experiences, you will develop an individual mode of expression, explore the cultural factors that influence fashion trends, learn the ins and outs of production, and create innovative solutions. Besides honing the “problem solving” skills that every fashion designer needs, you will also develop a “problem defining” approach: the ability to determine the true parameters of each challenge. As you learn to follow your intuition and promote your aesthetic vision within those parameters, you will cultivate more awareness of the reasons behind your own fashion design choices, and those of others. Audience The program is designed for candidates with a first-level degree in fashion design, accessories design, or other related disciplines, who wish to develop their professional skills and make connections within the fashion industry. Outcome During this degree program, students will: Complete a self-driven research project on fashion design, using professional-level methods and communication techniques Develop innovative designs for garments and create a fashion collection, built on their knowledge of techniques and materials Program The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the historical, contemporary, psychological, anthropological, and sociological aspects of the fashion phenomenon Learning management and marketing strategies for fashion and luxury goods companies Discovering new 3D tools for modeling garments Investigating methods and tools for fashion research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work and developing your professional identity Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to fashion design. Some possible workshop topics include the following: Contribute to building an innovative, consistent fashion collection from research to realization. Explore your own fashion design identity and define a language of expression and aesthetics. Investigate new options in structure and materials as you generate ideas for a contemporary fashion collection for the international market. Research and develop appropriate materials and create original structures for a bag and leather goods collection. Produce either a real fashion editorial for a print or online magazine or a proposal for an advertising campaign. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Fashion Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Trussardi, MUUSE, 7 For All Mankind, Alessandro Dell’Acqua, Antonio Berardi, Costume National, Eastpak, Fay, Fiorucci Love Therapy, Fondazione Gianfranco Ferré, Frankie Morello, Havaianas, Hogan, Maurizio Galante and Tal Lancman (Interware), Meltin’ Pot, Napapijri, Neil Barrett, Nike, SAOBC (South African Ostrich Business Chamber), Stefanel, Ter et Bantine, Versace, Veuve Clicquot, Ermenegildo Zegna. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Graduates of the Master in Fashion Design program may launch their career as a fashion designer, art director, textile designer, product manager, trend researcher, cool hunter, or fashion editor. They could also take on a role in marketing/communication or distribution. They may work for fashion brands, design agencies, or magazines, or they may choose to be self-employed. [-]

Master in Product Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Product Design program combines the study of theory with the process of direct experience. Besides honing the “problem solving” skills that every designer needs, you will also develop a “problem defining” approach: the ability to determine the true parameters of each design challenge. [+]

Think. Sketch. Make. A good product began as a need that a designer identified and brought to life in the form of an object or mechanism. It is a reflection of society. It is about potentiality, adaptation, discovery. The Master in Product Design program combines the study of theory with the process of direct experience. Besides honing the “problem solving” skills that every designer needs, you will also develop a “problem defining” approach: the ability to determine the true parameters of each design challenge. As you learn to follow your intuition and promote your aesthetic vision within those parameters, you will cultivate more awareness of the reasons behind your own design choices, and those of others. During your workshop collaborations with eminent professionals from local studios and businesses, you will have the range to experiment with design methodologies as you develop a deeper understanding of product design and its role in our world. Audience The program is designed for candidates who have a first-level degree in design, architecture, engineering, visual arts, or related disciplines. Outcome During this degree program, students will: Complete a self-driven conceptual research project according to professional standards. Create innovative design work based on an understanding of the discipline and the place of their work within that context. Communicate concepts, methods, and design proposals in spoken, visual, and written form. Program The Master in Product Design program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Identifying key factors that make a successful design solution Defining and solving design problems Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to product design. Some possible workshop topics include the following: Analyze user activity and social behavior to solve product design problems; use narrative design tools, such as storytelling, storyboards, and video. Investigate ways in which a company can ignite innovations in product design and industrial processes by adopting advanced production technologies and utilizing new materials. Develop a proposal that combines design approaches in a new, innovative, and surprising way. Your project might involve an established brand, an emerging company, a company that wishes to reposition its business, or a new venture. As you explore the relationship between people and spatial systems, develop concepts that address design for social/personal spaces, business and retail spaces, or public spaces. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Product Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies involved in this program include: 3M, Alpi, Artemide, Bayer MaterialScience, BLM, Brix, Candy, Canon, Confindustria Ceramica, Electrolux, Elica, Fondazione Bracco, Gufram, Hager Group, IKEA, illywords, IMRA Aisin, Industreal, Leroy Merlin, LG, Material ConneXion, Pirelli, Rotaliana, Samsung, Swarovski, Teuco, TOTO, Veneta Cucine, Veuve Clicquot, Wega. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities The Master in Product Design trains professionals to design and create products for various sectors of industry on both a local and international scale. Graduates may go on to careers in design firms, in architecture and design studios, or in research environments, or they may choose an entrepreneurial path. [-]

Master In Business Design

Domus Academy
Campus Full time 12 months September 2017 Italy Milan

The Master in Business Design is the result of the "Cultural Project", which meets and feeds managerial skills. The purpose of the Master is to train designers capable of designing strategic plans for companies, communities and start ups, able to fuse design to marketing and communications. [+]

Masters in Arts in Milan in Italy. Discover. Coordinates. Mind the details. The Master in Business Design is the result of the "Cultural Project", which meets and feeds managerial skills. The purpose of the Master is to train designers capable of designing strategic plans for companies, communities and start ups, able to fuse design to marketing and communications. The student in Business Design analyzes the problems, designing and verifying the solutions, to create successful strategies and to design work in a global perspective. In fact the primary purpose of the Master is to bring quality in the territory, services, and social businesses, maintaining the high profile of a comprehensive vision that enhances the brand, the market and the industry. Educational and interdisciplinary, the Design in Business Studies program creates new relationships between the business world and the world of design, powered by the constant exchange of information and collaboration with the world of entrepreneurs and professionals. Who is The course is open to graduates in economics, humanities or design, that are interested in acquiring organizational and management skills with a multidisciplinary approach. Professional Opportunities Students who will face the path of the Master will take both managerial career paths covering business roles of a specialized nature, both transversal roles in architecture studios, communication agencies and marketing or consulting and services. Program The Master in Business Design at Domus Academy provides the knowledge and the strengthening of the processes of the Made in Italy, to speed them up, make them larger and optimize them, and a business management based on the research and development of meanings that conceives the work with a view to a global project, capable of enhancing the brand, the market and the sector. The course in Business Design is a continuing process that aims to develop new ideas, in order to pack them and launch them into new markets. The Master in Business Design is based on a workshop, supported by workshops, tutorials, lectures, field exercises and projects followed by professional experts, through a pro-active relationship with the Course Leader and Project Leader. The program is organized into four main modules lasting eight weeks each including courses and workshops, followed by a period of internship of eight weeks and a final presentation of the portfolio. The workshops are projects assigned to students who give a specific knowledge according to the syllabus of the Master's degree. The workshop begins with the presentation of the brief defined by the faculty in collaboration with external partners and companies professionals. Students will be supported by the time classes to expand their knowledge on the subject-specific, involving designers, researchers, stakeholders and business representatives. Each workshop culminates in an open presentation. Product Strategy and Entrepreneurship Through Design are the Core of the Master in Business Design Workshop. In addition, students supplement their curriculum by choosing from Elective Workshops - Experience Design, Identity Design, Advanced Design & Process - and the free choice of an optional workshop. The courses, combined with lectures, exercises and exercises, providing students with the proper tools and experiences for the development of their professional career. They include both the key themes - Design Culture, Entrepreneurship and Business for Design - both topics related to the development of each individual work style - Research & Design Methods and Tools, Personal Branding. Internship The internship at certain companies in the sector is a significant part of the training program that allows you to test, deepen and implement what has been learned in the workshops and seminars. Also it is a great opportunity to start creating a network of contacts and knowledge, useful for their professional future. The Master offers two types of internship: - work experience at a company in their field of interest, - intensive workshops in collaboration with a company at the Domus Academy Campus. Companies A network of professionals and leaders in different areas of interest collaborates and interacts constantly and profitably with the Master in Business Design at Domus Academy, actively participating in educational programming, workshops and international competitions organized by the department. The Master has worked with 3M, Other forms, Rest Houses, Barilla, BTicino, Co.Import, Comieco, DB Apparel, eBay Italy, Helix, Fondation Interieur, Italy Independent, MDF Italy, Moreschi, Pininfarina, Piquadro, Procter & Gamble, Rilastil, Royal Rose, Sevengrams, Slowear, Sunstar, The Coca Cola Company, Unieuro, Unilever, Veuve Clicquot, Wega. Accreditation After successfully completing the program, students will receive a Master Diploma of Domus Academy. Students who meet the requirements of NABA will receive the achievement of the studies the title of Academic Master 1 level (60 ECTS) which is recognized by the Italian Ministry of University and Research (MIUR) through NABA - Nuova Accademia di Belle Arti Milano. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Museology New Media and Museum Communication

International University of Languages and Media
Online & Campus Combined Part time 1 semester January 2017 Italy Milan

Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. [+]

Masters in Arts in Milan in Italy. Master Objective Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. The Summer School will be held in the IULM Campus in Milan, a worldwide capital of design and fashion and the most vibrant Italian town. Seminars are planned in Milan as well as in other European venues. This Master Course is designed for those interested in acquiring expertise in contemporary museology and the interlinkages between museum and heritage as well in new media and museum communication. Graduates from the course will be ready to pursue careers in museums and heritage institutions, cultural organizations, educational agencies dealing with heritage issues. Master programme The study programme consists of: One Seminar of 5 days in Milan at the opening of the Course; 4 on-line Modules with the participation of experts and practitioners with a documented international experience; 6 days of Summer School and diplomas giving ceremony in Milan including one day excursion to Venice; Free attendance at optional international meetings co-organized by the European Museum Academy during the semester. This programme is subject to minor changes due to organizational circumstances. Topics Milan Seminar The Evolution of the Museum Definition Museums Management Total Quality Management in Museums Exhibition Planning Museums and Heritage Multimedia in Museums Study visit in Milan On-line Modules The XXI Century Museum Users Analysis Lifelong Learning in Museums Museums and the Web Summer School New trends in Museums Digital Interpretation Workshop Social Media and Museums Workshop Children in Museums Study visit to Venice Admission requirements This Master Course is open to applicants holding a university degree (MA or PhD) or a BA accompanied by a documented experience in the field of museums and/or heritage. The Course is open also to applicants already working in this sector and willing to improve or update their knowledge thanks to the access to state-of-the art didactic contents. Application process Interview with the Master scientific board. After having proceeded with the application, the applicant will be contacted to be informed of his/her eligibility to continue the selection process to the final phase (last stage of evaluation), which will consist of an interview with the master scientific board. On line application Applications can be submitted through: http://servizionline.iulm.it/ (Once you open the page, please flag the box to access the English version of the website) You have to register first, and then access to your personal area, get into “Registar’s Office” and then “Admission test". Choose “Master Specialistici ed Executive” Choose “Master in Museology – online - January 2017” [-]

Master in Service Design

POLI.Design -Consortium of Politecnico di Milano
Campus Full time 1 year October 2017 Italy Milan

The Master in Service Design is an international training programme – taught entirely in English – focused on the user-centered approach and the development of service ideas from contextual research to prototyping. [+]

DIRECTOR'S CUT “The structure and the economy of our society have changed a lot in the last decade, accompanied by a substantial technological empowerment. During our daily life we increasingly get in touch with a huge variety of service interfaces that allow us to perform many activities. These experiences and performances need to be designed. This requires both firms and public-sector organizations to update and extend their design, production, and distribution skills. The Specializing Master in Service Design was deliberately created in response to the growing demand for specific professionals able to handle the complexity of designing a service. To reach this purpose, the Specializing Master programme integrates general theory with methodology and hands-on experience aimed at the creation of systemic, complex solutions that blend material and immaterial components.” Stefano Maffei TIMING Starting date: October 2017 Didactics: from October 2017 to April 2018 Internship: from April to September 2018 Ending date: September 2018 OVERVIEW Through its POLI.design Consortium, the Politecnico di Milano devotes a specialized upper-level training programme to Service Design. The Master in Service Design is an international training programme – taught entirely in English – focused on the user-centered approach and the development of service ideas from contextual research to prototyping. The overall idea behind the Master stems from the awareness of the profound changes that have occurred in the development and delivery of service-products by companies and public-sector organizations, and their radical impacts on professional skills and corporate capabilities. It is thus essential to train professionals who can build and manage new physical and virtual patterns of service experience and interaction. The complexity of conceiving, producing, and delivering a service requires innovation culture, creative thinking, and cultural exchange. In order to strengthen the student's ability, the Master program relies on an education model that merges a broad and multifaceted skill set and methodological knowledge through: multidisciplinary modules experimental projects with real companies coordinated by international academics and professionals service prototyping and learning-by-doing PROFESSIONAL OUTCOMES/FUTURE EMPLOYMENT The Specializing Master in Service Design trains specialists in the design of services for businesses and public-sector organizations. The programme’s overall objectives are to produce experts and consultants with a design culture, vision, and the abilities to design, manage, and organize the conception and implementation of a service; to build specific skills, and to develop innovation and entrepreneurship. On conclusion of the programme, the participants will be able to: Devise systemic innovation models for services Foster self-entrepreneurship Deploy theoretical skills to operate within complex system Use specific service design tools and manage redesign Observe & Analyse user experience to construct a user-centred vision of complex interaction Manage service conception, design and development Numerous employment opportunities are available to graduates from the Service Design Specializing Master. Potential roles are the following: service designer as a specialist consultant at a design agency; service designer as a consultant or employee of public-sector organizations, research centres, enterprises and authorities; service designer as a consultant or employee of private-sector organizations, research centres, companies and organizations; service designer as a self-employed professional (start-upper). ADMISSION A maximum of 30 places are available for each edition of the Specializing Master in Service Design. The Specializing Master invites applications from candidates with a degree, master’s degree, or university-level diploma in design, architecture or engineering. Or they may be specialist in non-polytechnical disciplines for whom polytechnical skills can significantly enhance their prior professional training. The objectives of the Specializing Master are the following: to enhance the basic skills of students with background in the humanities by furnishing them with theoretical knowledge and practical experience in service design; to provide the specific training required to refine the design skills of students who have already acquired experience in the design sector; to furnish the means necessary to enhance the professional experience of students already in employment. [-]

Master in Design Thinking

Macromedia University of Applied Sciences
Campus Full time 3 - 4 semesters

Design thinking employs a variety of different methods and approaches: from creative industries to finding solutions to existing problems and challenges while keeping business purposes in mind. Students gain expertise in design thinking through specialized courses and projects and also through the topics they choose for their Master’s thesis. [+]

Masters in Arts in Milan in Italy. Do you want to learn how to design human-centered products and services? By tackling the unknown for business our students acquire the skills to learn from people, find patterns, use design principles, and turn ideas into tangible objects and devices. They learn to work in teams, to be user-focused and optimistic. Students are not only trained to work in a purely creative environment. The skills they learn enable them to think outside the box and solve problems for diverse groups and industries. Design thinking employs a variety of different methods and approaches: from creative industries to finding solutions to existing problems and challenges while keeping business purposes in mind. Design thinking is directly related to management and marketing. Students gain expertise in design thinking through specialized courses and projects and also through the topics they choose for their Master’s thesis. Potential careers with this M.A. Product Developer Service Developer Product Manager Service Manager ... [-]

Master Governing the Large Metropolis

Sciences Po
Campus Full time 2 years

The Master's programme Governing the Large Metropolis aims to prepare graduates for work on public policy issues in a variety of large metropolises beyond Europe, in relation to different types of organizations and agencies. [+]

Master Governing the Large Metropolis Programme objectives The Master's programme Governing the Large Metropolis aims to prepare graduates for work on public policy issues in a variety of large metropolises beyond Europe, in relation to different types of organizations and agencies. The world cities and urban sprawl of both the global North and the global South face massive public policy and governance challenges. The scale and speed of urbanization raise a plethora of issues, which are all covered in the programme. These include: economic development, poverty and slums, housing, health, technological and social innovation, the management of risk, infrastructure, water and waste disposal, changing labour markets, sustainable development, democratic participation. Governing populations divided and organized by class, income, religion, ethnic origin, mobility and/or gender has become even more difficult in a globalizing world where opportunities for mobility, participation in overlapping networks, interdependence and the scale of large urban regions make classic territorial conceptions of government and public policies partly obsolete. Students receive rigorous methodological training, experience from international professionals and exposure to high level academic content. The programme is taught entirely in English with a great emphasis on issues of comparative study. No ready made recipes are provided, and no simple fairy stories on the so called "best practices of good governance": the programme trains the students with a strong critical approach and management skills so as to be competent for project accounting and decision making to implement urban policy in critical environments. Systematic relations are built with urban professionals and research groups, including cities such as Bogotà, Lima, Mexico, Rio, Sao Paulo, Lagos, Beijing, Los Angeles, Chicago, New York, Istanbul, Cairo, New Delhi, Shanghai, Tokyo and Johannesburg. Going beyond geography, development studies and physical planning, the Master's programme aims at training young professionals who will take charge of public policy design and implementation in the governance of large cities in the future. Main orientations and specific features The two-year programme comprises a mix of sound interdisciplinary theoretical courses, case studies, methods and professional training: Theoretical training focuses on public policy, sociology, governance, law, economics, demography, risk and globalization, centering on issues such as housing, migration, food security, utilities, climate change, informal economy, local finance, conflict management, transports, cultural policies, and the digital city; Professional training is provided in the first year through a group project (capstone) commissioned by a private or public organization, which involves doing applied research in the urban field. Students work 1.5 days a week for six months with a professional tutor. Students also take advantage of a planned study trip to a large urban center (past cities include Cairo, Istanbul, Casablanca/Tangier/Rabat). Case studies and workshops are taught by professionals; Solid methodological training in advanced quantitative and qualitative analysis, network analysis, map work, ecological data mining, and GIS training; In the second semester, regional training focuses on specific area of expertise, with historical insights on urban change. Students have to chose among African Metropolis, Arab and Mediterranean Metropolis, Asian Metropolis, Latin American Metropolis, and North American Metropolis; In the final semester, students will either undertake an internship of at least 14 weeks in a large metropolis or will spend the semester within a partner university, where they will prepare a research thesis (for those envisaging a PhD). During the whole duration of the programme, students are assisted in their course and professional orientation through a regular vocational statement exercise. The programme works in collaboration with other programmes from the Urban School. It also has a close link with research conducted at Sciences Po, notably with the research program "Cities are back in town". Career opportunities Students will have opportunities to work in the following organisations: UN organisations; Environment, health, security and food organisations; Global utility firms (water, transport, waste disposals, energy); NGO's in different sectors (democratic governance, environment, housing, development, culture…); Urban planning agencies, economic development agencies, urban political organisations; Networks of cities (C40, ICLEI etc..); Urban and regional governments; Private foundations and think tanks; Private developers and international consultants in the large metropolis. [-]

Master in Political Arts (SPEAP)

Sciences Po
Campus Full time 1 year

The Experimental Programme in Political Arts (SPEAP) is a one-year Master's programme at the School of Public Affairs for mid-career professionals with at least 4 years of professional experience. [+]

Masters in Arts in Milan in Italy. Experimental Programme in Political Arts (SPEAP) What is SPEAP? The Experimental Programme in Political Arts (SPEAP) is a one-year Master's programme at the School of Public Affairs for mid-career professionals with at least 4 years of professional experience. This full-time programme brings together architects, designers, academics, public servants, managers, researchers, administrators, activists and curators who wish to enhance their skills, develop inventive tools and give a new momentum to their career. This multidisciplinary programme is driven by key notions of experimentation, inquiry and innovation that explore the points of articulation and connection between scientific, artistic, and political fields. Young professionals from a wide variety of backgrounds will confront concrete societal and political issues through a range of classes and pedagogical formats that combine scientific and artistic methods. The programme's conceptual framework is based on the fields of social sciences and humanities (including philosophy, sociology, history and science). The programme combines theoretical teaching with pragmatic tools and concepts, through group work and workshops that are comprised of exercises in which participants co-develop and test practical solutions to real-world issues. The Sciences Po Medialab, a leading-edge research hub, offers participants access to a variety of professionalizing tools, including controversy mapping, visual network analysis and design methods. This digital toolkit is used to explore and analyse social science methods and political arts questions, allowing participants to share their knowledge and skills, and also incorporate the use of films, performances, and digital media. Students will also benefit from the core curriculum of the School of Public Affairs. According to their professional trajectory and objectives, students can choose to develop skills in project management within the scope of public policy and the various policy streams offered within the School. Graduates can therefore take the programme as an opportunity to consider new career options as managers in cultural bodies and other major public domains. Programme one core course, 4 h per week: « Performances and Political Arts » (Bruno Latour, Jean-Michel Frodon and Frédérique Aït-Touati) one workshop, 4 h per week (practical exercises, commissions) one common core curriculum course three elective courses to choose among the courses of the School of Public Affairs, according to the professional objectives of the student three intensive weeks to develop practical skills and methods Admissions Twenty students are selected each year, upon examination of the application materials (presentation of work related to the admission theme) and secondly upon an oral interview. Application materials a CV a motivation letter two academic or professional references an indication of language proficiency: English and French excerpts of applicant's work. All supports are accepted but must remain synthetic: 20 pages maximum for images and text, 10 minutes maximum for sound or video. one proposal on the theme. The work submitted by the applicant may be artistic or scientific formats. All forms will be accepted but must remain synthetic: 20 pages maximum for images and text, 10 minutes maximum for sound or video. The theme for 2017 will be announced in Januray. The theme for 2016 was: "The State is always to be reinvented", John Dewey. The calendar will be updated by the end of 2016. postal address: SPEAP - Ecole d'Affaires Publiques de Sciences Po, 27 rue Saint-Guillaume, 75337 Paris cedex 07 – France Selection criteria The main selection criteria are as follows: recognized excellence in the candidate's domain quality, originality motivation and professional project ability to adapt and evolve in an international, multicultural environment flexibility, openness and curiosity sensitivity to creation and the sciences in the broadest sense taste for experimentation and collective work knowledge of English is required knowledge of French is required Tuition and Financial Aid Tuition for the entire programme is set at 13 800€. Sciences Po awards scholarships to a select number of students, in the form of tuition reduction. These tuition reductions range from 10% to over 50%. Calendar SPEAP is a full-time one-year programme. It starts late August, and ends in May. Admission schedule The calendar will be updated by the end of 2016. Admissions will open in early 2017. [-]