Master's program in Interactive Media Technology
The aim of the program is to establish a practical and theoretical basis for the design, development, and evaluation of interactive products, services, and media technology. The program has a close working relationship with local industry and equips you for an international career, or for doctoral studies.
- Non-EU/EEA/Swiss citizens: The tuition fee for the full program is SEK 310,000
- Non-EU/EEA/Swiss citizens are generally required to pay an application fee of SEK 900.
- EU/EEA/Swiss citizens: There are no tuition fees for EU/EEA/Swiss citizens
- EU/EEA/Swiss citizens are not required to pay an application fee.
- Degree awarded: Master of Science
- Language of instruction: English
- Duration: Two years (120 ECTS credits)
- Program start: Late August
- Location: KTH Campus, Stockholm
- School: School of Electrical Engineering and Computer Science (at KTH)
Interactive Media Technology at KTH
The first year starts with a course Media Technology and Interaction Design (7.5 ECTS credits) introducing theory and practices related to the production of interactive media technology. In parallel to the introduction, students take a course in Human Perception for Information Technology (7.5 ECTS credits), which is a foundation for many of the later courses. After this introduction, students choose one of the specializations that are closely connected to research groups at KTH.
The program Interactive Media Technology comprises 30 credits of compulsory courses, 30 ECTS credits of courses within a chosen specialization, and 30 ECTS credits of elective courses. Interactive Media Technology offers four technology specializations, of which the student should specialize in one. The specialization tracks offered are visual media, sonic media, physical interaction design, and human-computer interaction. There is also a possibility to design an individual technology specialization, in agreement with the program responsible. On top of that, there is a possibility of further profiling within the program towards user experience design, media management or sustainable development.
Throughout the whole master's program, the students take the Program Integration Course (4 ECTS credits), which runs in parallel to the other courses. In this course, students plan and discuss their courses, set up and get feedback on their online study portfolios, participate in the programs spring exhibition, and make connections with industry.
The degree project (30 ECTS credits) ends the program. It includes participation in advanced research or design projects in an academic or industrial environment, in Sweden or abroad. The project focuses on solving a problem relevant to the subject area through research methodology.
Teaching methods in the individual courses vary, but many courses have a strong practical component where students spend time doing project work and other hands-on activities to learn about new technologies and how to shape them. Courses often have strong connections to research conducted within the field both at the department and elsewhere, so that students graduating from the program are familiar with the frontline research. The program also has strong ties to industry in the form of regular study visits, guest lectures, and projects performed together with industrial partners.
The specializations offered are:
This track provides specialized knowledge of methods, technologies, and tools for interactive graphics and visualization. The track covers a wide range of applicability from game design, over to crowd simulation to interactive infographics.
This track approaches the whole sound and music communication chain from a multidisciplinary point of view by providing knowledge of the latest research results, methods, technologies and tools. This includes principles of sound in interaction, use of audio feedback in sport, rehabilitation, and therapy, sonification, communication of emotions, perception, and analysis of body motion.
Students learn to develop interactive systems with modern development methodology, focusing on setups that require specific attention to physical, tangible and embodied aspects.
This track provides a specialization towards the design and study of social and collaborative technology, design for the dynamic web and mobile devices, as well as knowledge about the human and cultural aspects of information technology.
Interaction design, physical computing, sound and music computing, graphics and visualization, social and collaborative computing, multimodal interaction, haptic and tangible interaction, evaluation of interactive systems.
After graduation, you can pursue a career as, for example, developer, technical lead, interaction designer, UX specialist, technical director, producer or project manager in the broad IT and media industries. You can also pursue a career in industrial research or continued studies towards a doctoral degree.
Former students have found work at companies such as Spotify, DICE, Skype, Netlight Consulting, Tobii, and Voddler. Among our alumni, we also have several founders of companies within the media and IT sector, including Prezi and SoundCloud, and several successful consultancy firms such as Prototype and Ocean Observations.
Developer, technical lead, interaction designer, UX specialist, technical director, Ph.D. student, producer or project manager in the broad IT and media industries.
This school offers programs in:
Last updated June 19, 2018