Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on user experience.

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organizations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

The one-year master program consists of four 15-credit courses, starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

We have offered master’s degrees in interaction design since 1998, with graduates moving on to positions as designers and strategists in the ICT and media industries around the world, as well as to entrepreneurial endeavors.


The program comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Teaching Methods

The program is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you through this process.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations, and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research center for final presentations, exhibitions, seminars, and program meetings.

Career opportunities

Students enter the program with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialties of fellow designers.

Entry requirements

  1. A degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
  2. Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
  3. General eligibility + the equivalent of English course B in Swedish higher secondary school.


  • Introduction to multidisciplinary interaction design, 15 credits (KD640A) compulsory
  • Embodied interaction, 15 credits (KD641A) compulsory
  • Collaborative media, 15 credits (KD642A) compulsory
  • Interaction Design: Thesis Project I, 15 credits (KD643A) compulsory

Learning outcomes

The general learning outcomes for the program are the ones that Högskoleförordningen prescribes for the degree of Master (60 credits), as follows.

Knowledge and understanding

  • The student demonstrates knowledge and understanding within interaction design, including an overview as well as deep knowledge in parts of the field, and insights into current research;
  • advanced methodological knowledge in interaction design.

Competence and skills

  • The student demonstrates ability to integrate knowledge and to analyze, assess and manage complex phenomena, questions, and situations under conditions of limited information;
  • ability to independently identify and formulate questions, and to plan and adequately perform qualified assignments within given time limits;
  • ability to clearly account for and discuss conclusions and the knowledge and arguments underpinning the conclusions in written and spoken dialogue with various groups;
  • skills required to take part in research and development as well as in other advanced enterprises.

Judgement and approach

  • The student demonstrates ability to perform judgments within interaction design considering relevant academic, societal and ethical aspects;
  • awareness of ethical aspects of research and development;
  • insight into the possibilities and limitations of science, the role of science in society, and people’s responsibility for its use;
  • ability to identify further knowledge needs and to assume responsibility for knowledge development.

Topical outcomes are specified per course, where the generic types of outcomes

are mapped to interaction design as follows.

  • Knowledge and understanding - Repertoire and theory (canonical designs, important design elements, and important theoretical concepts).
  • Competence and skills — Skills and technique (including design approach).
  • Judgement and approach - Reflection and criticism.
Program taught in:
  • English
Malmö University

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Last updated January 31, 2019
This course is Campus based
Start Date
Sep 2019
1 year
200,000 SEK
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