Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on user experience.
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organizations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.The Interaction Design programme offers both 60 and 120 credits. Applicants can either choose the one-year programme or the two-year programme.
The one-year master program consists of four 15-credit courses, starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course in year one is a Master’s level graduation project.
In year two, the studio courses on design and social innovation and play and ludic interaction can be substituted with studio courses on equivalent contemporary topics in interaction design research. This is possible after individual approval by the Study Programmes Board, in order to facilitate exchange with comparable education programmes in Sweden and internationally.
We have offered master’s degrees in interaction design since 1998, with graduates moving on to positions as designers and strategists in the ICT and media industries around the world, as well as to entrepreneurial endeavors.
The program comprises full-time study for one or two academic years, divided into four to eight courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. Academic maturity is developed throughout the course, as students work towards an advanced independent project in the first year, and, in the second year, towards state-of-the-art approaches to practice-based research within interaction design. The final course is a Master’s level graduation project, both in year one and year two.
The program is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you through this process.
Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations, and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research center for final presentations, exhibitions, seminars, and program meetings.
Students enter the program with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialties of fellow designers.
- A degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
- Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
- General eligibility + the equivalent of English course B in Swedish higher secondary school.
The general learning outcomes for the program are the ones that Högskoleförordningen prescribes for the degree of Master (60 to 120 credits), as follows.
Knowledge and understanding
- The student demonstrates knowledge and understanding within interaction design, including an overview as well as deep knowledge in parts of the field, and insights into current research;
- advanced methodological knowledge in interaction design.
Competence and skills
- The student demonstrates ability to integrate knowledge and to analyze, assess and manage complex phenomena, questions, and situations under conditions of limited information;
- ability to independently identify and formulate questions, and to plan and adequately perform qualified assignments within given time limits;
- ability to clearly account for and discuss conclusions and the knowledge and arguments underpinning the conclusions in written and spoken dialogue with various groups;
- skills required to take part in research and development as well as in other advanced enterprises.
Judgement and approach
- The student demonstrates ability to perform judgments within interaction design considering relevant academic, societal and ethical aspects;
- awareness of ethical aspects of research and development;
- insight into the possibilities and limitations of science, the role of science in society, and people’s responsibility for its use;
- ability to identify further knowledge needs and to assume responsibility for knowledge development.
Topical outcomes are specified per course, where the generic types of outcomes
are mapped to interaction design as follows.
- Knowledge and understanding - Repertoire and theory (canonical designs, important design elements, and important theoretical concepts).
- Competence and skills — Skills and technique (including design approach).
- Judgement and approach - Reflection and criticism.
About the School
Malmö University strives to be part of society at every level. Whether that is regionally, nationally or globally, its focus is making the world a better and fairer place.