Master in Interaction Design (Two Years)

Malmö University

Program Description

Master in Interaction Design (Two Years)

Malmö University


Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on user experience.

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organizations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

The two-year master program aims to produce designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs.

We have offered master’s degrees in interaction design since 1998, with graduates moving on to positions as designers and strategists in the ICT and media industries around the world, as well as to entrepreneurial endeavors.

Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in concrete design work.

Practical Design Skills and Academic Research

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organizations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

Collaboration with the "real world"

Design is a collaborative process, where users and other stakeholders contribute their expertise and values to the joint task of shaping future things, services, media, and spaces.

Internationally Recognised

Our program was founded in 1998, making it one of the more established programs of its kind. We focus on areas where our design and research excellence is internationally recognized: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Content

The program comprises full-time study for two academic years. See the syllabus tab for courses.

Teaching Methods

The program is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you through this process.

Studio-based

The program is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organized to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artifacts as well as digital and interactive services, systems and artifacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualization, low- and high-fidelity prototyping, microprocessor programming, and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your own design work.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations, and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research center for final presentations, exhibitions, seminars, and program meetings.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organizations and NGOs.

Connections to world-class research

Finally, thanks to the close connections to world-class research, the program prepares its graduates to enter academic research institutes. A fair number of alumni have moved on to Ph.D. studies and positions as university teachers and researchers, in Sweden as well as abroad.

Entry requirements

  1. A degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
  2. Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
  3. General eligibility + the equivalent of English course B in Swedish higher secondary school.

Organisation

The program comprises full-time study for two academic years, divided into eight courses as follows.

Year 1

  • Introduction to multidisciplinary interaction design, 15 credits.
  • Embodied interaction, 15 credits.
  • Collaborative media, 15 credits.
  • Graduation project, 15 credits.

Year 2

  • Design and social innovation, 15 credits.
  • Play and ludic interaction, 15 credits.
  • Design-based research, 15 credits.
  • Thesis project 2, 15 credits.

In year 2, the studio courses on Design and social innovation and Play and ludic interaction can be substituted with studio courses on equivalent contemporary topics in interaction design research after individual approval by Utbildningsnämnden, in order to facilitate exchange with comparable education programs in Sweden and internationally.

Concerning design methodology, there is a progression from participatory approaches with heterogeneous groups in public settings to participatory approaches where the border between design and use is dissolved and further to design practice as part of academic knowledge production.

Academic maturity is developed throughout the first year towards an independent project on an advanced level, and further in the second year towards state-of-the-art approaches to practice-based research within interaction design.

Courses

  • Introduction to multidisciplinary interaction design, 15 credits (KD640A) compulsory
  • Embodied interaction, 15 credits (KD641A) compulsory
  • Collaborative media, 15 credits (KD642A) compulsory
  • Interaction Design: Thesis Project I, 15 credits (KD643A) compulsory
  • Design and Social Innovation, 15 credits (KD644A) compulsory
  • Play and ludic interaction, 15 credits (KD645A) compulsory
  • Design-based Research, 15 credits (KD646A) compulsory
  • Interaction Design: Thesis Project II, 15 credits (KD647A) compulsory
This school offers programs in:
  • English
Malmö University

Last updated October 13, 2018
Duration & Price
This course is Campus based
Start Date
Start date
Aug. 2019
Duration
Duration
2 years
Part time
Full time
Price
Price
200,000
per year.
Information
Deadline
Jan. 15, 2019
first admission round. April 15 deadline for second admission round.
Locations
Sweden - Malmö, Skåne County
Start date : Aug. 2019
Application deadline Jan. 15, 2019
first admission round. April 15 deadline for second admission round.
End date Request Info
Dates
Aug. 2019
Sweden - Malmö, Skåne County
Application deadline Jan. 15, 2019
first admission round. April 15 deadline for second admission round.
End date Request Info
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