The Course

MSc Games Development and Design is designed to build on students’ existing computer programming skills to provide the knowledge and skills to develop contemporary video games, using a variety of advanced tools and platforms, such as virtual reality.

Industry context is an important aspect of this programme, and students also study game design topics which are applicable to industry work and independent game creation, as well as research techniques appropriate for further postgraduate study. This is underpinned by the industry experience of our staff, many of which have either been employed in the games industry, or have current active connections with industry.

The course is informed by the work of staff who specialise in games, either with industry experience or from their research backgrounds in relevant areas. It is further supported by the Lincoln Games Research Network which connects staff with an interest in games across the University and beyond, providing a rich source of input and perspectives.

Guest speakers from industry, both from games companies and other related areas, will contribute to the Frontiers of Games Research module. This is designed to help students to develop industry perspectives, and better prepare them for employment or further study.

How You Study

Students on this course have the opportunity to study a range of core modules covering areas including Advanced Programming, Virtual and Augmented Reality for Games, Frontiers of Games Research, Prototyping and Evaluation for Games, Advanced Graphics, and Games Design Methods and Approaches. There is also the opportunity to select from a number of optional modules which allow you to further specialise in a specific area.

Students also undertake a Research Methods module designed to cover the fundamental skills and background knowledge that students may need to undertake research in this area. Students then have the opportunity to undertake a substantial research project focusing on an area of particular personal and professional interest, through the development of a dissertation and substantive software implementation.

Contact Hours and Independent Study

The postgraduate level study involves a significant proportion of independent study, exploring the material covered in lectures and seminars. As a general guide, for every hour in class students are expected to spend at least two-three hours in an independent study. For more detailed information please contact the programme leader.

How You Are Assessed

The programme may be assessed through a variety of means, including in-class tests, coursework, projects and examinations.

The final stage research project provides the opportunity to specialise and to complete a piece of work of significant complexity.

Assessment Feedback

The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to you promptly – usually within 15 working days after the submission date.

Entry Requirements

First or second class honours degree in a discipline involving a significant element of computer programming, such as Computer Science, Engineering, or other Science and Technology subjects.

International students will require the English Language at IELTS 6.0 with no less than 5.5 in each element, or equivalent.

Program taught in:
University of Lincoln

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Last updated April 20, 2019
This course is Campus based
Start Date
Aug 2019
1 year
16,000 GBP
International students. | Home/EU students: £7,400
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