This course allows each student to further develop their skills in the field of video game design.
PROGRAMME SCHEDULED TO LAUNCH IN SEPTEMBER 2016
The approach of video games as designed by this course at LISAA implies that the students learn about techniques that will allow them to create Physically Based Rendering (PBR) used in AAA video games productions.
Students further their skills in directing, development of realist shaders, software use (Substance, Maya...) and Unreal engine, combining 2-D and 3-D techniques for complex projects and optimising a production schedule. This approach leads to an in-depth knowledge of the entire pipeline for 3-D video game production.
The 3-D Game Tech course takes place over one year following a bachelor-level qualification in 2-D Video Games or 3-D Video Games from LISAA. It is also open to students from other digital animation schools.
- 3D Animator
- Background artist
- Background designer Character Designer / Artist
- Character rigger
- Concept artist
- Technical director
- Game designer
- Level designer
- Lighting / Rendering artist
- Modeler / Mapper
- Compositing operator/editor
- Props designer
- WriterShader artist
- Technical artist
- Video games tester / QA tester
- Texturing artist
- VFX artist
Entry Requirements & Application
To be eligible for this course, students must fulfil the following criteria: hold a qualification from LISAA or other digital animation school in VFX, 2-D Animation, 3-D Animation, 2-D Video Games or 3-D Video Games (BAC + 3 Years of further study); have strong skills in drawing, visual design, modelling, set up, animation, rendering; have a good level of English; have already undertaken a work placement in a company in the animation industry.
French and EU residents8 890€ / year
Program taught in: