This is a study for those interested in graphics, computer games and simulations. You realize that our daily lives soon will become part of the virtual reality, and you want to participate in developing this future.
With this study, you will have the entire prerequisite to being able to learn to develop advanced computer games, virtual reality and to create realistic simulations. You get a thorough theoretical and practical basis for advanced software development, with a special focus on game-and simulation development and learning systems.
The close bonds Narvik has to research centers locally, nationally and internationally gives you a benefit as a student.
Throughout the studies, you will build a strong and competitive fundament as a technical programmer and developer of game- and simulator-based software. You will among other areas focus on technical aspects of low- and high-level type-safe programming, geometric modeling, computer graphics utilization, virtual- and augmented reality, development of integrated computer core systems, artificial intelligence, intelligent agents, and more.
- The candidate will have necessary basic knowledge as well as expertise knowledge to challenging jobs in research, industrial development, and other areas. It follows that the knowledge is on a level such that the candidate can analyse problems and apply the knowledge at new areas.
- The candidate will have thorough knowledge of the different theories and methodologies of software development and especially computer programming. It is advanced object-oriented programming and meta-programming, based on knowledge of mathematics and technology applicable to both general-purpose programming and especially to technical applications on different platforms.
- The candidate will have special knowledge in the field of combination of geometric modelling and programming, geometry combined with artificial intelligence and programming, simulations/computations and programming, geometry and computer graphics.
- The candidate will work independently with problems, by analysing the problem and make plans for solving them.
- The candidate will be able independently to make big and/or complex computer programs running on different platforms.
- The candidate can carry out an independent, research or development project within the field of computer science under the supervision and in accordance with applicable norms for research ethics.
- The candidate can find, analyse and deal critically with various sources of information and use them in development and in argumentation.
- The candidate will be able to write a longer continuous report and present research clearly in written work and in general communicate knowledge orally and in writing.
- The candidate is influenced to maintain and develop curiosity and values such as openness, precision and the importance of separating between knowledge and opinions.
- The candidate can communicate about academic issues, analysis and conclusions in the field of computer science by using the relevant terminology to communicate with specialists and also with the general public.
- The candidate can contribute to new thinking and innovation processes in cooperation with experts from other fields.
A relevant undergraduate Bachelor degree in Engineering programme in computer science or equivalent with a minimum of 30 credits mathematics/statistics topics.
Knowledge in Physics (7,5 - 10 ects) on a higher level is recommended to be able to follow different courses on the master programme. Some of the courses in the bachelor programme have a certain amount of physics included and can be accepted.
Applicants from Norway or Nordic countries:
- The application deadline for Norwegian and other Nordic applicants is April 15th for admission to the autumn semester
Applicants from outside the Nordic countries:
- The application deadline for applicants outside the Nordic countries is December 1st for admission to the autumn semester.
Teaching and assessment
The program utilizes problem-based learning. This means that theoretical instruction is followed by projects, in which students learn by applying the theory.
Throughout the program, various forms of evaluation methods are used in connection to the different subjects. In some cases, individual written examinations are used as the subject grading.
Some subject-evaluations are based on project works in which the grades are determined based on written reports, program codes and resulting computer programs together with an oral examination where the students make a demonstration, describes why and what they have done and answer questions about syllabus in general.
The grading of the final master thesis is based only on the written report. and the material delivered together with it.
Further information about the evaluation method of each subject is defined in the respective course description. However, the grading is normally based on the ECTS system with grades A, B, C, D, E and F, where F is "not passed".
The Master's degree in applied Computer Science qualifies for work internationally within a range of industries and disciplines, ranging from software engineering in general to development of domain-specific special software. Some examples include:
- Virtual- and augmented reality, simulators
- Graphical visualization systems (developing cores for use in visualization systems)
- Oil and gas sector
- Computer-Aided Design and Computer-Aided Manufacturing
- Computer games industry
- Development of artificial intelligence systems
- Academic career within research and development
Access to further studies
Students may be qualified for admission to the Ph.D. programme within Applied Mathematics and Computational Engineering.
After successful completion of the degree programme, depending on satisfactory grades in the Master's and Bachelor's degree.
Program taught in: