Character animation is a profession that bases its secret on endowing life and soul with a priori inanimate elements. This ability is what generates a strong connection between the animated character and the public.
For this reason, we have developed a program in character animation that, beyond developing and perfecting your animation techniques, focuses on finding and enhancing your own style.
Throughout the program you will work with the most used computer tools in professional environments to animate figures and characters of higher quality.
You will be involved in an educational environment of first level, learning with great professionals in the animation sector and getting involved in 100% real projects.
While you are studying the Master in Animation of Characters you will have the possibility to participate in workshops, workshops, masterclass and specialized events in the world of animation, to promote your creative and technical capacity to its maximum exponent.
- Qualification: Master's Degree from the University of San Jorge
- Credits: 60 ECTS
- Schedule: Tuesday and Thursday from 5:30 p.m. to 9:30 p.m.
- Modality: Presencial Barcelona
- Language: Spanish
- Class period: October to June
- Face-to-face training.
- 100% practical guidance.
- Use of Wacom graphics tablet.
- Includes Masterclass.
As a student you will develop the skills and abilities necessary to endow life and soul with all kinds of inanimate objects and characters, in this way you will be able to complete the interpretative capacity of the characters. As part of this, you will master the principles of biomechanics and interpretation to apply them to all kinds of animations.
The master is specially designed for students and professionals from the world of art, design or animation who wish to specialize in the animation of characters for animation, film, advertising and video games. To be able to do the master's degree, prior knowledge of specific 3D software is necessary, such as Maya, Cinema4D, 3D Max, Softimage, Blender ...
The master in character animation is developed over 9 months including development and presentation of the final project.
The structure of the master is of three specific modules plus a fourth corresponding to the final project:
01 analysis and planning
- History of animation
- The animation industry.
- Principles of animation.
- Generalist 3D module.
02 animation and interpretation
- Animation in body mechanics.
- Introduction to acting.
- 3D generalist module II.
03 advanced animation techniques
- Advanced animation
- Animation techniques with animals and monsters.
- Advanced cameras.
04 final project