The MSc Games Development course provides students with a higher-level understanding and direct professional experience through a multidisciplinary approach across commercial game projects.
This course is ideal for graduates who have completed our BA (Hons) Computer Games Design or BSc (Hons) Computer Games Programming undergraduates degree, as well as those who have graduated from other related technical and creative subject areas who are wanting to enter the video games industry.
We have collaborative partnerships in place with community organisations and employers including commercial and third sector organisations.
Students will be exposed to work on commercial games, providing them with an understanding of business and enterprise as well as preparing students for working within a commercial studio setting.
One of our modules allows students to link up with the Ipswich Waterfront Innovation Centre (IWIC), providing them with access to more facilities and covering a range of business-related topics in connection with games development.
Gain industry-specific experience by using real-world workflow methodologies, deadlines and constraints.
Work on projects with a range of industry partners including Ubisoft, Dreadnaught Studios, Miracle Tea Studios, Ipswich Games Hub.
A unique partnership with Iron Crown Enterprises, publishers of the Rolemaster, Spacemaster, HARP and HARP-SF role play systems.
Widen your career opportunities with links and project briefs from companies including Derivco, Coderus, Conga and Orbital Media.
We welcome graduates from any subject with experience in digital arts, coding or game design, as well as non-graduates with a portfolio of work to show.
Development Management (mandatory). This module will be delivered as a series of lectures and tutorial sessions in which a range of agile and waterfall methodologies will be explored, as well as various project management tools. You will then expand on this fundamental knowledge through your own research. There will be an opportunity for you to reflect on how such techniques could be applied to the games industry and how they may have helped to avoid or enhance previous scenarios.
Visual Scripting (mandatory). Commercial game engines present a rapidly evolving technology. One factor behind this evolution is the need to provide efficient development environments which allow all types of subject experts to actively contribute to the development process. In this module. students learn how to develop games using visual scripting tools at high and low levels, depending on their discipline and background.
Group Project 1 - Rapid Prototyping (mandatory). For this group project, students concept and rapidly develop game ideas, learning how to work efficiently as a team.
Group Project 2 - Specialist Project (mandatory). Having cultivated proficiency with a range of contemporary design and development practices, you will now work in teams to a negotiated brief. In this way, the team will provide their own projected experiential outcomes and these outcomes will inform design pillars and an end goal. This module is designed to provide you with a robust development framework within which the team is granted space and freedom to explore the components of an elective digital experience.
Individual Learning Plan (mandatory). We welcome students from a diverse academic background onto this course and have designed this module to offer specialist tuition for students looking to explore the development of specific technical skills. The intention here is to develop skills that will help you integrate more fully into cross-functional teams. Each ILP is unique to yourself and developed with guidance and input from specialist teaching staff. The projects begin with an exploration of areas of development that you feel confident in, widening to look at areas where there are knowledge gaps.
Research Methods (mandatory). This module also covers the professional, legal and ethical standards and guidelines that influence commercial and technical operation, and to give opportunities for you to reflect on them in terms of their own research and practice. The module provides an essential planning tool for the development of your Final Project ensuring you have undertaken a range of necessary underpinning research in the development of this work.
Final Project (mandatory). This module aims to facilitate the further development of your skills of enquiry through the independent management of a novel, postgraduate research project in the field of games development. It should identify a research area relevant to game development, the exploration of which demonstrates a deep understanding of the development process.
The work-based practise is embedded throughout the duration of the course. All modules will relate to work-based learning, relating to commercial management processes or understanding production within a working environment. This will enhance employability and give graduates a greater understanding of games development within the workplace.
Graduates can progress into a range of careers including Game Programmer, Games Designer, Games Artist, Quality Assurance, Serious Games Developer and Gamification Developer to name a few.
Fees and finance
Full-time tuition fee: £9,135
Part-time tuition fee: £915 per 20 credits
International tuition fee: £13,725
20% reduction in fees for University of Suffolk graduates
At the University of Suffolk, your tuition fees provide access to all the usual teaching and learning facilities that you would expect. However, there may be additional costs associated with your course that you will need to budget for.
Applicants are expected to hold an undergraduate degree in a relevant subject area of 2:2 or higher.
All applicants with non-standard entry requirements will be required to attend an interview.