MSc in Digital Visual Effects

University of Kent, School of Engineering and Digital Arts

Program Description

MSc in Digital Visual Effects

University of Kent, School of Engineering and Digital Arts

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high-end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Course structure

The course is designed to train digital effects artists to work in the industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high-end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/match moves. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practice to grasp the essence and modern techniques of digital visual effects.


Teaching and Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.


Programme aims

This programme aims to:

  • enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry.
  • train you in the requirements and skills needed for work in high definition.
  • produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software.
  • provide you with proper academic guidance and welfare support.
  • create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • the computer animation production process and pipeline roles.
  • the principles and practices of animated film development.
  • the technical terms and methods used in film editing.
  • the fundamental concepts of digital video technology.
  • current developments in the visual effects industry and related market sectors.
  • the relevance of visual effects within the contemporary television and film industries contemporary business practice in the visual effects industry.

Intellectual skills

You develop intellectual skills in:

  • the analysis and interpretation of animation issues.
  • the ability to work within an animation process and to contribute to this.
  • the ability to identify and solve complex problems and issues in the generation of a complex visual effect.
  • the ability to identify ideas for enhancing a production’s aesthetic quality by the use of complex video effect.
  • the ability to demonstrate independence and creative and critical thinking.
  • the ability to evaluate creatively evidence to support conclusions.

Subject-specific skills

You gain subject-specific skills in:

  • the use of appropriate software tools, techniques and packages to produce and develop complex visual effects.
  • the ability to use drawing as a way of planning, visualising and explaining work in a time-based medium.
  • the ability to read and make storyboards and animatics at a professional level.
  • the ability to apply management techniques to the planning, resource allocation and execution of a visual effects project.
  • the ability to prepare reports and presentations relevant to the design and production of visual effects.

Transferable skills

You gain the following transferable skills:

  • the ability to generate, analyse, present and interpret data.
  • use of information and communications technology.
  • personal and interpersonal skills, the exercise of initiative and personal responsibility as an individual and as a member of a team.
  • an ability to communicate effectively in writing, verbally and through drawings.
  • the ability for critical thinking, reasoning and reflection.
  • the ability to manage time and resources within an individual and group project.
  • the ability to learn effectively for the purpose of continuing professional development.


Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts has an excellent record of student employability. We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem-solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Entry requirements

A 2.2 or higher honours degree in animation, digital effects, fine art, architecture, multimedia, illustration, digital arts, computing and filmmaking.

All applicants are considered on an individual basis and additional qualifications, and professional qualifications and experience will also be taken into account when considering applications.

International students

Please see our International Student website for entry requirements by country and other relevant information for your country.

English language entry requirements

The University requires all non-native speakers of English to reach a minimum standard of proficiency in written and spoken English before beginning a postgraduate degree. Certain subjects require a higher level.

This school offers programs in:
  • English


Last updated November 14, 2018
Duration & Price
This course is Campus based
Start Date
Start date
Sept. 2019
Duration
Duration
1 year
Full time
Price
Price
7,940 GBP
Annual tuition fees for UK/EU students: Full-time £7940. Annual tuition fees for overseas students: Full-time £19000.
Information
Deadline
Locations
United Kingdom - Canterbury, England
Start date : Sept. 2019
Application deadline Request Info
End date Request Info
Dates
Sept. 2019
United Kingdom - Canterbury, England
Application deadline Request Info
End date Request Info