Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under the expert supervision of professional animators to prepare you for a career in the industry.
Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.
This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.
Teaching and Assessment
Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.
This programme aims to:
- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry.
- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films.
- provide you with proper academic guidance and welfare support.
- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.
- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.
Knowledge and understanding
You gain knowledge and understanding of:
- the computer animation production process and pipeline roles.
- the principles and practices of animated film development.
- the technical terms and methods used in film editing.
- the constraints and terminology of a professional animation environment.
- current developments in the computer animation industry and related market sectors.
- the relevance of animation within contemporary television and film industries.
- contemporary business practice in the computer animation industry.
You develop intellectual skills in:
- the analysis and interpretation of animation issues.
- the ability to work within an animation process and to contribute to this.
- the ability to identify and solve complex problems and issues in the generation of an animation.
- the ability to undertake constructive research and development of character performance in animation.
- the ability to demonstrate independence and creative and critical thinking.
- the ability to evaluate creatively evidence to support conclusions.
You gain subject-specific skills in:
- the use of appropriate software tools, techniques and packages to produce and develop computer animated films or film segments.
- the ability to use drawing as a way of planning, visualising and explaining work in a time-based 3D medium.
- the ability to read and make storyboards and animatics at a professional level.
- the ability to apply management techniques to the planning, resource allocation and execution of an animation project.
- the ability to prepare reports and presentations relevant to the design and production of computer animations.
You gain the following transferable skills:
- the ability to generate, analyse, present and interpret data.
- use of information and communications technology.
- personal and interpersonal skills, working as a member of a team.
- an ability to communicate effectively, in writing, verbally and through drawings.
- the ability for critical thinking, reasoning and reflection.
- the ability to manage time and resources within an individual and group project.
- the ability to learn effectively for the purpose of continuing professional development.
We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.
The School of Engineering and Digital Arts has an excellent record of student employability. We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.
Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you develop the skills and capabilities that employers seek. These include problem-solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.
Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.
A 2.2 or higher honours degree in animation, digital effects, fine art, architecture, multimedia, illustration, digital arts, computing and filmmaking.
All applicants are considered on an individual basis and additional qualifications, and professional qualifications and experience will also be taken into account when considering applications.
Please see our International Student website for entry requirements by country and other relevant information for your country.
English language entry requirements
The University requires all non-native speakers of English to reach a minimum standard of proficiency in written and spoken English before beginning a postgraduate degree. Certain subjects require a higher level.
This school offers programs in:
Last updated November 14, 2018