VIDEO GAME IN 5 YEARS (Master’s degree equivalent)
Goals of the Video Game Cursus
Acquire advanced artistic and technical skills in the field of gaming: video games, traditional games and new forms (Virtual Reality, Augmented Reality, Alternative Reality)
Learn how to learn and how to understand what you learn
Master professional studio habits: knowledge of the trades and the video game industry, iterative development methodology, artistic direction, production management and follow-up, audiovisual law, management, business creation
Master the software: UE4, Unity 5, Game Maker Studio 2, CryEngine, 3ds Max, Painter / Designer Substance, Maya, Zbrush, SpeedTree, Houdini, etc.
GAME DESIGN OR GAME ART - CHOOSE BETWEEN 2 SPECIALIZATIONS
Beginning in the third year, the student must focus on a specialization to refine his profile and skills.
Game Design
Goals of Game Design Specialization
Become the master of the game and convey a message through a fun experience
Master the methods of design and interactive narration
Know and understand human psychology and player theories
Develop the ability to analyze fun systems
Demonstrate the ability to communicate across fields and supervise teams developing video games
Game Design Courses
Game & Level Design
Scripting
Ergonomy
Concept Development
Using collaborative tools
Transmedia/Crossmedia
Serious Game
Gamification
Connectivity and Collective Intelligence
Iterative conception
Game Designer Profile
As a film director, the Game designer builds the game: story, rules, goal… The Game design is very important in a video game production process. He designs the gameplay (game concept) and game mechanics. His first goal is to make a game the more attractive possible.
Qualities :
Curious and open minded
Attentive to the world and its evolutions
Multi-skilled
Game Art
Goals of Game Art Specialization
Live interactive experiences
Master the methods of creating 2D and 3D universes
Know and understand the human and animal physiognomy
Ensure the artistic direction of a game: from concept to the realization of animated assets integrated into the game
Game Art Courses
2D Graphic Design
2D & 3D animation
3D modeling
Texturing and lighting
Ambiance and narration
Game engines
GUI Design
Character and Environment design
Motion design
Ergonomy and User Experience
Concept Art
Artistic direction
Research and Development around new game technologies (ARG, AR, VR)
Game Artist Profile
The Game artist creates the art concept and the graphic universe of the video game (character design, colors, textures, and backgrounds…). He is in charge of the artistic direction of a game: from the concept to the integration of animated assets into the video game.
Qualities :
Profile of versatile 2D / 3D artist
Solid skills in CG
Creative, inventing, and innovating
3RD YEAR / GAME DESIGN OR GAME ART SPECIALIZATION
Learning about Video Games: Being Relevant
Goals
Comportment: develop attentiveness and goodwill
Knowledge: develop skills around gaming genres and digital arts
Know-how: create digital works and design play objects (maps, 3D models, stories, etc.)
Admission Process
BAC (or equivalent) +2 years of higher education studies
Present an artistic portfolio demonstrating skills around the specialization you want to pursue
Participate in an individual interview and complete a written exam
4TH YEAR / EXPERIMENTATION > GAME DESIGN OR GAME ART
The Future of the Game: Envisaging the Scope of a Project
Goals
Comportment: develop erudition and pedagogical techniques
Knowledge: developing knowledge around the new video game uses and media
Know-how: carry out digital work and design fun products (prototypes, game jams, external collaborations, etc.)
Creation of a professional portfolio
Professional internship opportunity
5TH YEAR / GAME CREATION > GAME DESIGN OR GAME ART
Creation of an Original Game, Graduation Jury & Preparation for the First Professional Position
This year is entirely devoted to the development of a graduation project and the transition into a professional environment.
During this year, students test their ability to supervise a team and projects in conditions identical to those within production studios.
Professionals intervene throughout the year to bring their expertise and share their experience.
The fifth-year concludes with the presentation of an original game prototype in front of an audience of players and professionals. The game testing and formal presentation allow professionals to measure the quality of students’ profiles.
Goals
Comportment: develop autonomy and solidarity
Knowledge: developing knowledge about the industry and entrepreneurship
Know-how: produce a fun prototype of the original game and create digital communication materials around this prototype
Admission Prerequisites
1st YEAR: BAC (or equivalent) + artistic portfolio + individual interview + written exam
2nd YEAR: BAC (or equivalent) + 1 year of higher education courses (preferably in Fine Arts) + artistic portfolio + individual interview + written exam
Annual Tuition & Fees (2019/2020)
Year 1: 6 900 €
Years 2 to 5: 7 900 € per year
Registration fees (EU student): 1st time (350 €) / renewal (250 €) / Additional costs to anticipate (Social Security, equipment and school supplies) Beginning in their second year of studies, all students are required to have a personal computer.
Registration fees (Non EU student): 1st time (850 €) / renewal (350 €) / Additional costs to anticipate (Social Security, equipment and school supplies) Beginning in their second year of studies, all students are required to have a personal computer.
Application Period
Online application period: November 2018 to May 2019.