VFX with HoudiniOf all the softwares used in Visual Effects, there is no doubt that Side FX Houdini occupies the first positions. Due to his procedural creation model, its speed and the number of options it has integrated (particles, clothing, hair, explosions, masses, destruction), Houdini is synonymous with employment, thousands of job offers are published daily because demand VFX artists that dominate Houdini is very extensive, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films, and Weta.Matte PaintingLearn the techniques of Photo Bash and Matte Painting from the necessary artistic bases such as color, photography, lighting or framing to apply it efficiently while learning the software that will allow you to generate your own content.
You can train in three different ways:On-site: Classes are 3 hours a day from Monday to Thursday at our facilities.
Telepresence: Students connect live with the teacher and their classmates from Monday to Thursday 3 hours a day. Once the classes are over, they hang out on the virtual campus to see them again as many times as needed.
Online: Students have time freedom to access the classes recorded and uploaded by the teachers every day, and they have a weekly hour of tutoring with the teacher to resolve any doubts they may have.Agenda: VFX module with HoudiniMonth 1Procedural modeling and creation of AssetsCreation of scalable and modular models
Procedural modeling from attributes
Creation of tools for mayaMonth 2How to use attributes in HoudiniCreation of motion FX from attributesMonth 3Dynamic destruction (Rigid Body dinamycs)How to model to break
Methods for calculating organic and rigid body simulationsMonth 4Particle systemsParticles for motion FX
Physics based particlesMonth 5Volumes, modeling with voxelsVolume modeling
Conversion between different types of volumesMonth 6Fluids, gaseous systemsExplosions, fire and fumes
Texturing fluidsMonth 7Liquids, from detail to macro scaleLarge-scale simulation of liquid systems
Small-scale simulation of liquid systems, playing with viscosityMonth 8How to generate and control crowdsAgent Creation
Dynamically control crowds, obstacles, paths and actions
Tissue simulationMonth 9Postproduction, the final step3D layer composition
Motion track and 3D camerasAgenda: Matte Painting ModuleHistoryApplications of Matte painting and photo bashing.
Practice: Find 6 Matte Painting / Photo Bashment works that inspire you and would like to achieve.CompositionComposition standards study.
Practical application of composition
Breakdown of compositional rulesPractice: Analyze the compositional scheme of 5 classic works.ColorTheory of color
The color wheel
Color palette study
The color wheel
The trianglePractice: Extract the color scheme of 5 classic works.Perspective:Two vanishing point perspective
Three vanishing point perspective
Narrative use of perspectivePractice: Generate 6 composition sketchesPhotography:Basic concepts of reflex photography.
The opening of the diaphragm.
Lens aberrations and their applicationPractices: photography20 Textures
10 PortraitPhotoshopFile management
Essential tools; brush, eraser
Hue, brightness and saturation of the image
Outline the color palettePractices: PHOTOBASHAnthropomorphic robot
Vehicles: asphalt and plains
Vehicles: off road
Vehicles: aerodynamic aerial
Fantastic Natural Spot by day.
Fantastic Natural Place at night.
Landscape with architectural ruins.
Landscape with technological elements.
Extra radio futuristic city.
Futuristic city inside.
Extra radio medieval city.
Medieval city inside.3D MaxInterface
Use of geometries and primitives.
RenderZ BrushBasic concepts.
Sculpt of organic modelsPractice: Include in your Matte Painting elements created in 3D by yourself.After effectsIntroduction
Particle systems vs footage alpha.
Cameras and lighting
Camera maping techniques.
Tracking cameraPractice: Bring 5 of your original Matte Paintings to life.FusionNode Methodology
Implementation of 3D elements
RenderingPractice: Bring 5 of your original Matte Paintings to life.Project Pre-productionConstruction of the Project pipeline
Pipeline structuring with ShotgunFollow-up assignments
Optimize the Gantt chart
Timing assignment and team milestones
Tracking of production phases
Cloud connection Desktop Experience in person and online
Online project visualization
Reduction of uncertainty in productivity analysis
SCRUM methodology learningProductionCalendar calculation
Marketing planLaunch - prelaunchMarket evaluation for departure dates
Preparation for launch
Presentation at events
Project presentation court
Presentation to the publicTeachers with real experienceTop teachersRafa Costa3D Generalist in Elite 3D
3D Artist and Concept Artist.
He has worked since 2003 for advertising agencies, design studios and architecture companies.
He has participated in different projects such as: events, corporate videos, music videos, television shows, documentaries, films, commercials and video games, such as BattleField 4, Mafia III or Star Citizen.Luis Lopez3D Artist at Misomo
Producer and VFX Artist He has worked since 2001 in the 3D and VFX animation sector, mainly as a freelance for various production companies and finally as a 3D animation producer. His works cover many fields always related to 3D, carrying out infoarchitecture projects, corporate videos, advertising, documentaries, video games, animation series or the production of a 3D animation feature film.Andrés GrueiroFilm director
Film Director, he has won prizes for his projects such as 1st Prize and Special Jury Prize at Cambridge Shortfilms Contest (UK) and is related to the latest techniques of Virtual Cinema representation. He is currently a member of Utopic Estudios, a high-performance virtual reality and MOCAP technology company. He has worked in the world of Video Games making cinematics for Sunburned Games and is former president of AEV, Association of Students of Video Games.Discover our exclusive Accelerator ProgramLast year you will enjoy our 9-month acceleration program, which offers advice and training necessary for the development of all kinds of entrepreneurial projects. Take advantage of our Know how and all our facilities. Finish your training with a successful project and a professional demo-reel.
Work in a real studio
In the 9 months of accelerator you will work on a real project, a project with its objectives, its timings, its deadlines as in a real production company. You will know how to work in a video game or cinema development studio doing a real project, your project.
Your own startup
Do you want to develop your own project? If you have a good idea here you can carry it out. Or if not, you can always join the many ideas that we propose and launch ourselves, whether as a graphic designer, modeller, programmer, etc.
The main objective is that the projects see the light. For this reason we have different financing, distribution and promotion systems such as PlayStation Talents, which finance projects of up to € 200,000
Because we know that working alone and without supervision is difficult. That is why the students of the accelerator will count from the first day with the help of our teachers and professionals who will supervise and provide constant help for the development of the project.
Working at home is very comfortable but it is not fruitful, we all know that. In our facilities you will work with your team in a professional environment, with a meeting room, a game room, food / drink machines and all the services of a company in the sector.
You will work with very different career students. Experts in video games, game design, programming, 3D modeling, animation, cinema, concept, all working as a team forming a link for future projects and ideas.
We will take care of personally searching and managing job offers that may fit with the situation and preference of our students, both nationally and internationally.
And all this so that you have a professional demo reel, a specific demo reel for the job you want to develop, which you can attach to your cover letter or resume, which we assure you will open all doors to your professional future.Register for free on our Virtual CampusThe most advanced campus in the world
We are the only school that has opened our campus to the entire world. Thousands of people, student or not, access our intranet daily to view videos, tutorials, lectures, demos, carry out missions and in general to interact with other students and professionals in the sector. A whole virtual world is waiting for you with infinite possibilities.Create your avatar
Customize your room
Talk with your friends
Conferences and webinars
Exercises and homework