Doble Master in Matte Painting and Ilustration Concept-Art


3 locations available
Read more about this program on the school's website

Program Description

Concept-Art Illustration

Would you like to work in the film or video game industry? Have you ever thought about how exciting it would be to work for a great illustration company? Here you will discover all the techniques of the professionals, the keys and their tricks. We will teach you the technical knowledge to take your art to another level and how to design fantasy, real or fictional worlds that will later become small or large productions of cinema, television, video games, etc. Your imagination has no limits, discover how to focus your talent on a future profession.

Matte Painting

Learn the techniques of Photo Bash and Matte Painting from the necessary artistic bases such as color, photography, lighting or framing to apply it efficiently while learning the software that will allow you to generate your own content.

Apple Pencil

Syllabus: Concept-Art Illustration Module


Month 1

  • Photoshop introduction
  • Basic Geometric Shapes
  • Basic rules of light
  • Types of light and shadow
  • Basics of Perspective (1 PF)
  • Basic Anatomy
  • Materials: Basic

Month 2

  • The Value (Grayscale)
  • Materials: Intermediates
  • Basic Anatomy
  • Basics of Perspective (2PF)
  • Proportions
  • Complex Geometric Shapes

Month 3

  • Basics of Perspective (3PF)
  • Basic Anatomy
  • Vehicles and complex objects in perspective

Month 4

  • Advanced Perspective (1 PF, 2 PF, 3 PF)
  • Scenarios and camera angles
  • Light and shadow

Month 5

  • Advanced Anatomy
  • Theory of color
  • Materials: Advanced
  • Landscape painting
Concept Art

Month 6

  • Advanced Anatomy
  • Search for references and generation of ideas
  • Making thumbnails (thumnails)
  • How to create your own brushes and custom shapes
  • Composition, Law of thirds
  • Design through silhouettes
  • Props Design

Month 7

  • Advanced Anatomy
  • Interior and exterior design
  • Environments and backgrounds for video games
  • Weapon design
  • Phototexturing and mattepainting techniques

Month 8

  • Character design using silhouettes
  • Exploring the character through the line
  • Layer strategy in Photoshop
  • The occlusion pass
  • Turn arround the character

Month 9

  • Advanced Anatomy
  • Acting
  • Expressions
  • Layout

Agenda: Matte Painting


Applications of Matte painting and photo bashing.

Practice: Find 6 Matte Painting / Photo Bashment works that inspire you and would like to achieve.

  • Composition standards study.
  • Classics Study
  • Practical application of composition
  • Breakdown of compositional rules

Practice: Analyze the compositional scheme of 5 classic works.

  • Theory of color
  • The color wheel
  • Basic colors
  • Complementary colors
  • Tertiary colors
  • Color palette study
  • The color wheel
  • The triangle

Practice: Extract the color scheme of 5 classic works.

  • Two vanishing point perspective
  • Three vanishing point perspective
  • Narrative use of perspective

Practice: Generate 6 composition sketches

  • Basic concepts of reflex photography.
  • Shutter speed.
  • The opening of the diaphragm.
  • ISO sensitivity
  • Wearing glasses.
  • Lens aberrations and their application

Practices: photography

  • 20 Textures
  • 10 Animals
  • 10 insects
  • 20 Plants
  • 10 Landscape
  • 20 Objects
  • 20 Macro
  • 10 Portrait
  • File management
  • Essential tools; brush, eraser
  • Brush settings
  • Creating brushes
  • Selection masks
  • Cloning buffer
  • Using layers
  • Blending modes
  • Color adjustments
  • Hue, brightness and saturation of the image
  • Filters
  • Smoothie
  • Outline the color palette

Practices: PHOTOBASH

  • Anthropomorphic robot
  • Non-anthropomorphic robot
  • Action character.
  • Vehicles: asphalt and plains
  • Vehicles: off road
  • Vehicles: motorcycles
  • Vehicles: aerodynamic aerial
  • Vehicles: space
  • Fantastic Natural Spot by day.
  • Fantastic Natural Place at night.
  • Landscape with architectural ruins.
  • Landscape with technological elements.
  • Extra radio futuristic city.
  • Futuristic city inside.
  • Extra radio medieval city.
  • Medieval city inside.
3D Max
  • Interface
  • Use of geometries and primitives.
  • Modifier modeling
  • Splines
  • Spline modeling
  • Polygonal modeling
  • Subdivision modeling
  • Uws
  • Material editor
  • illumination
  • Render
Z Brush
  • Basic concepts.
  • Sculpt of organic models

Practice: Include in your Matte Painting elements created in 3D by yourself.

After effects
  • Introduction
  • File management.
  • Using layers
  • Blending modes
  • Edit properties
  • Timeline.
  • Values animation
  • More expensive
  • Animated masks
  • Filters
  • Color adjustments
  • Lighting settings
  • Particle systems vs footage alpha.
  • Rotobrush
  • 3d layers
  • Cameras and lighting
  • Camera maping techniques.
  • Tracking camera

Practice: Bring 5 of your original Matte Paintings to life.

  • Node Methodology
  • Loaders
  • Basic compositions
  • Matte effects
  • Atmospheric effects
  • Color adjustments
  • Camera tracking
  • 3D camera
  • Implementation of 3D elements
  • Rendering

Practice: Bring 5 of your original Matte Paintings to life.

Project Pre-production

Construction of the Project pipeline

Pipeline structuring with Shotgun

  • Follow-up assignments
  • Optimize the Gantt chart
  • Productivity parameterization
  • Timing assignment and team milestones
  • Tracking of production phases
  • Cloud connection Desktop Experience in person and online
  • Online project visualization
  • Share management
  • On-screen feedback
  • Multitasking review
  • Reduction of uncertainty in productivity analysis
  • SCRUM methodology learning
  • Calendar calculation
  • Feasibility metrics
  • Testing
  • Quality assurance
  • Game pitch
  • Marketing plan
Launch - prelaunch
  • Market evaluation for departure dates
  • Preparation for launch
  • Pitch preparatory
  • Presentation at events
  • Project presentation court
  • Presentation to the public


Teachers with real experience

Top teachers

Rafa Costa

  • 3D Generalist in Elite 3D
  • 3D Artist and Concept Artist.
  • He has worked since 2003 for advertising agencies, design studios and architecture companies.
  • He has participated in different projects such as: events, corporate videos, music videos, television shows, documentaries, films, commercials and video games, such as BattleField 4, Mafia III or Star Citizen.

Andrés Grueiro

  • Film Director, he has won prizes for his projects such as 1st Prize and Special Jury Prize at Cambridge Shortfilms Contest (UK) and is related to the latest techniques of Virtual Cinema representation. He is currently a member of Utopic Estudios, a high-performance virtual reality and MOCAP technology company. He has worked in the world of Video Games making cinematics for Sunburned Games and is former president of AEV, Association of Students of Video Games.

Jorge Momparler

  • Concept Artist at Gameloft
  • Concept-artist and illustrator. He has worked on dozens of projects for video games and producers of the caliber of GAMELOFT. He has been an illustrator of covers and interior images for Comics, ConceptArtist and texture supervisor at Magoproductions for the animated series "The Flying Squirrels".

Andros Martínez

  • Senior Concept Artist
  • I have worked as a Marketing artist in mobile and Steam indies studios as "Feral Fury", I have worked as an instructor for Animschool, I have also worked in pre-production of films for London Studios. I spent a month in Toronto as an internship at Imaginism Studios receiving mentoring from people like Bobby Chiu, Key Acedera and Alvin Lee.

Angel Rams

  • Freelance Illustrator and Cartoonist
  • My full name is Ángel Rams Figueroa, I was born in Valencia, Spain, in 1982. Although I have a degree in construction engineering, my true passion has always been art. I was taught by a professional comic artist for a few years and then learned on my own. My professional experience has been related to illustration, comics, stage design for hotels, water parks, themed architecture.

Juan Antonio Valverde

  • Concept, Visual & Story Artist
  • Graduated in Fine Arts from the Polytechnic University of Valencia (UPV), in 2005, and with a Professional Training Degree 2 in computer systems programming and a Master in Graphic Design, Juan Antonio develops his professional activity as a Freelance in Illustration and Graphic Design from the year 2012. He has had the opportunity to exhibit his works 5 times in his hometown (Valencia), and once as a guest at the Animazing Gallery in New York (USA), in Rodez (France), in the area of the medieval castle Belcastel.

Discover our exclusive Accelerator Program

Last year you will enjoy our 9-month acceleration program, which offers advice and training necessary for the development of all kinds of entrepreneurial projects. Take advantage of our Know how and all our facilities. Finish your training with a successful project and a professional demo-reel.

Work in a real studio

In the 9 months of accelerator you will work on a real project, a project with its objectives, its timings, its deadlines as in a real production company. You will know how to work in a video game or cinema development studio doing a real project, your project.

Your own startup

Do you want to develop your own project? If you have a good idea here you can carry it out. Or if not, you can always join the many ideas that we propose and launch ourselves, whether as a graphic designer, modeller, programmer, etc.

Real publishers

The main objective is that the projects see the light. For this reason we have different financing, distribution and promotion systems such as PlayStation Talents, which finance projects of up to € 200,000

Professional supervision

Because we know that working alone and without supervision is difficult. That is why the students of the accelerator will count from the first day with the help of our teachers and professionals who will supervise and provide constant help for the development of the project.

Custom installations

Working at home is very comfortable but it is not fruitful, we all know that. In our facilities you will work with your team in a professional environment, with a meeting room, a game room, food / drink machines and all the services of a company in the sector.

Multidisciplinary team

You will work with very different career students. Experts in video games, game design, programming, 3D modeling, animation, cinema, concept, all working as a team forming a link for future projects and ideas.

Employment exchange

We will take care of personally searching and managing job offers that may fit with the situation and preference of our students, both nationally and internationally.

Demo reel

And all this so that you have a professional demo reel, a specific demo reel for the job you want to develop, which you can attach to your cover letter or resume, which we assure you will open all doors to your professional future.

Register for free on our Virtual Campus

The most advanced campus in the world

We are the only school that has opened our campus to the entire world. Thousands of people, student or not, access our intranet daily to view videos, tutorials, lectures, demos, carry out missions and in general to interact with other students and professionals in the sector. A whole virtual world is waiting for you with infinite possibilities.

  • Create your avatar
  • Customize your room
  • Vocational training
  • Level up
  • Talk with your friends
  • Conferences and webinars
  • Exercises and homework
  • HD Videos
Last updated Mar 2020

About the School

Founded in 1994, as a Center specialized in CGI - COMPUTER GENERATED IMAGES - (Infographics, 3D Animation, Video Games, Cinema, Advertising and Special Effects) and Digital Image (Graphic Design, Post ... Read More

Founded in 1994, as a Center specialized in CGI - COMPUTER GENERATED IMAGES - (Infographics, 3D Animation, Video Games, Cinema, Advertising and Special Effects) and Digital Image (Graphic Design, Post-Production, Viral Video, Short Film, Fashion Films and Web ). With more than 3 million hours of training, our methodology, a pioneer at the international level, allows us to find work in the most important top studios on the planet. Read less
Los Angeles , Valencia , Valencia + 2 More Less