Ravensbourne

Introduction

I joined Ravensbourne as Director on 5 January 2015 and since then, like many of you are now, I’ve been in discovery mode. Since I joined I’ve been meeting our students and have been so inspired to see the range of talent and to hear about people's backgrounds and what energises them about studying here at Ravensbourne.

I was given the following quote just before I joined Ravensbourne and it seemed to me to fit our ethos here at Ravensbourne of providing the tools for you to embark on your own creative journeys.

“If you want to build a ship, don’t drum up the people to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea.” - Antoine de Saint-Exupéry.

We hope you will choose Ravensbourne and become a member of this hugely talented community of staff, students and creative businesses based in the heart of the digital Greenwich Peninsula, in London.

Professor Linda Drew

Director and Chief Executive

We're an innovative, industry-focused university sector college located in the heart of London. We're champions of creativity and collaboration, dedicated to giving our learners the specialist skills and opportunities they need for outstanding careers in digital media and design.

We have a community of approximately 2,400 students and offer practically focused digital media and design courses from pre-degree, undergraduate and postgraduate to professional short course level.

Driven by industry standards and supported by the latest high-performance technology, we produce highly employable and enterprising graduates. We have a strong track record in graduate employability and business creation.

Ravensbourne also hosts alongside its student community more than 100 creative technology businesses that utilise its leading edge technologies and media resources, and collaborate with its student body and industry partners.

We’ve always looked for a strong relationship with colleges who can provide us with great candidates for work experience, which Ravensbourne fulfills hands down.

The level of competency of the students is very impressive, both in creative thinking and technical prowess.

Matt Morgan, Moonshine Media

Six reasons to choose Ravensbourne

There are many reasons to study at Ravensbourne, but here are our top six:

Industry focus

We've got a strong track record in getting good jobs for our graduates, because we equip them with the practical skills they need to excel in the workplace. Our current graduate employability rate, provided by the Higher Education Statistics Agency, is an impressive 97.2% putting us in the UK's top ten.

We have close working relationships with local and national industries, making sure that as a Ravensbourne learner you'll have access to a wealth of work placement opportunities.

We had more students involved in broadcasting the Olympic and Paralympic games than any other education institution in London, and we also ran live projects with prestigious firms such as Barclays, Marks and Spencer and Ogilvy.

Staff

Our staff aren't just highly regarded academics - many of them also bring with them years of experience with industry greats, from Vogue to Walt Disney Studios, the BBC and more. So you'll be learning from the experts.

Creative engagement

Innovation is at the heart of all we do, so it's no surprise we're at the forefront of the creative and technology sectors.

We regularly hold events to bring creative minds together and stimulate debate, attracting some of the biggest names in the digital arts. In the past we have partnered with Mozilla on Mozfest, an event about the future of the web, as well as held Music Tech Fest and the 3D Storytelling conference, exploring the creative use of 3D.

We want to give our students the best access to cutting edge digital technology. So we have a laptop bursary scheme, offering a £300 discount for students enrolling on undergraduate courses. And you can find entitlements on creative software packages, some of which are free, at our student store.

Reputation

In the 50 years since we were established, we've built a name for ourselves by producing some of Britain's finest - and most diverse - creative talent. We're currently ranked 27 in the world and 6th in the UK for Art & Design *QS World University Rankings

Fashion designer Stella McCartney, 2012 Olympic torch designer Jay Osgerby, music legend David Bowie and The King's Speech producer Simon Egan were all trained here. And thousands more of our alumni are making waves across their professions, with many picking up industry awards.

Our reputation is international - we were recently named one of the top 100 European design schools by Italian architecture and design magazine Domus.

Location

As a cutting-edge creative institution, Ravensbourne couldn't be better placed. We're right next door to the world famous O2 music arena, and as a learner here you'll be eligible for discounts to a number of its restaurants, bars and shops.

We're on the Greenwich digital peninsula, London's newest digital community, and close to Tech City, the capital's fast-growing media and technology hub.

Building

Our open plan building was designed for collaboration and creative working - winning the prestigious RIBA award for most innovative higher education building in London in 2011.

Not only will you have access to our high-tech creative suites and doubleheight HDTV studio, but you'll be sharing space with industry entrepreneurs.

We've hosted several high-profile commercial users, from Google and YouTube to The Walt Disney Company. And we're home to several start-up creative businesses through the Ravensbourne Incubator programme.

Our culture

We encourage creativity and enterprise in our students and staff and champion the creative exploitation of digital technologies in design and communications.

We're leaders - stimulating our learners to join thousands of our graduates who are pushing the boundaries in their creative industries.

We're experts - Our staff aren't just academics. They're doers, still working in industry, so our learners get hands-on, practical training to prepare them for the future.

We're innovators - From our award-winning building to our latest, high-performance technology, we're made for incubating creativity.

We're collaborators - inspired by the new world, where traditional disciplines of design, media, innovation and communications merge, our learners inspire each other across their different fields.

And our renowned industry links give them the chance to sharpen their skills at placements in some of London's most exciting workplaces.

This school offers programs in:
  • English

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Programs

This school also offers:

Master

Master (MA) Communication Design

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The Ravensbourne MA Communication Design pathway explores skills in strategic business thinking, market research, creativity and problem-solving and technology to offer innovative communication [+]

MA Communication Design

The Ravensbourne MA Communication Design pathway explores skills in strategic business thinking, market research, creativity and problem-solving and technology to offer innovative communication solutions.

The Ravensbourne MA Communication Design pathway explores advanced practice in contemporary communication design, from visual identity, publishing and design authorship, to marketing communications and social engagement.

This broad-ranging discipline is concerned not only with developing the message and its aesthetic, but also with creating new media channels to ensure the message reaches its target audience effectively.

... [-]

Master (MA) Environment Design

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

Master (MA) Fashion

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

Ravensbourne’s MA Fashion has innovation at its heart, challenging the boundaries of traditional fashion design, practice and manufacture; and has been developed in response to market forces [+]

MA Fashion

Ravensbourne’s MA Fashion has innovation at its heart, challenging the boundaries of traditional fashion design, practice and manufacture; and has been developed in response to market forces shaping the fashion industry today, where cutting-edge design practice is balanced with sophisticated commercial strategy.

This is a creative, project-based course focusing on the dynamic between creativity, technology and business awareness. The course develops the critical and creative, and technical and professional skills necessary to advance practice and stimulate innovation in the fashion industry.

As an MA Fashion student, you will explore the boundaries of creative fashion design and develop your digital skills utilising a range of prototyping technologies. The course will challenge you to re-examine the underpinning methodologies and ways of working that characterise creative practice in fashion. You will be encouraged to challenge the boundaries of traditional fashion design, practice and manufacture, and explore the creative opportunities offered by technology and new ways of working.... [-]


Master (MA) Moving Image

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with [+]

MA Moving Image

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed if you’re looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.... [-]


Master (MA) Visual Effects

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links ... [+]

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general. Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum. In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables. Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software. Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level. [-]

Master (MA / MSc) 3D Stereoscopic Media

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied [+]

MA/MSc 3D Stereoscopic Media

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.... [-]


Master (MA/MSc) Computational Design

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. [+]

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. This postgraduate degree course is positioned and seeks to assist you to engage with the huge wave of interest in the open source communities surrounding the coding developments such as openFrameworks, Arduino, Processing and Cinder. These freely available libraries of code and hardware bring the power of computing and interaction to a much wider base of creative users and you will immediately see the imaginative potential that they offer. Instruction in visual programming with Max/Msp, Pure Data and VVV may also be offered. You will be shown examples of projects that make use of such devices such as the Kinect, Leap Motion and motion capture. Project work will offer opportunities to put this knowledge into practice in order to propose inventive solutions that respond to the movement of the human figure. The combination of data drawn from the position of the figure and a three dimensional virtual environment has opened up a fascinating discussion about the nature of human choreographic gesture and the way it can have a simultaneous effect both in the digital and real world domains. Quadrocopters, robotics and the control of kinetic movements will come within the research focus of the course offering you a wide variety of possible outcomes. Ravensbourne has a very well resourced rapid prototyping facility and students on the MA/MSC Computational Design will have the opportunity to combine programming, three dimensional design and electronics to as a basis for proposing innovative, responsive and exciting projects. You will begin to work with user response and feedback and place your project work in exciting venues such as the Kinetica Art Fair and Level39 Canary Wharf. This will give you great ways to prove your concepts in response to user testing and feedback. The course will cover a variety of approaches to programming and encourage exploration into the nature of code as a medium in its own right. You will become familiar with generative, recursive and algorithmic concepts in problem solving and gain an understanding of the history of coding and its influence and scope. With this kind of experience behind you, when you leave the course, you will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user experience designer, producer or freelance consultant. [-]

Master (MA/MSc) Interactive Digital Media

Campus Full time Part time 1 - 2 years United Kingdom

MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media [+]

MA/MSc Interactive Digital Media

MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.... [-]


Master (MA/MSc) Interactive Product Futures

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master (MDes) Design Management Innovation

Campus Full time 1 - 2 years August 2016 United Kingdom London

The Master of Design course provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design [+]

MDes Design Management Innovation

The Master of Design course provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design thinking and design strategy that can be applied in a global context. 

In the corporate world design managers oversee the development of products and services and manage the innovation process workflow. However, they also have a significant strategic role in managing the articulation of a business strategy, product and service values, requiring continuous improvement of the customer experience and often involving the management of external specialists. Additionally they may be engaged in broader organisational development issues.... [-]


Master (MDes) Service Design Innovation

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The Master of Design programme provide the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design [+]

MDes Service Design Innovation

The Master of Design programme provide the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design thinking and design strategy that can be applied in a global context.

“In the competitive world of business, what separates an industry's players is often the service that comes with the product offering – the customer experience.”

Guardian (2010) Service Design Supplement. Published on 12 March 2010.

Service Design is a relatively new discipline that has emerged in the UK simultaneously with an increase in the service sector of the economy and the development of services which require innovative approaches to design, development and delivery in public, private and civil society organisations. Through the use of a specific set of methods and processes based on design thinking, Service Design aims to develop services that are useful and desirable for customers/stakeholders and profitable and efficient for the provider.... [-]


Master Design (MDes) Luxury Brand Management Innovation

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The Master of Design programme provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design [+]

The Master of Design programme provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design thinking and design strategy, which can be applied in a global context.

Luxury Brand Management Innovation focuses on managing the relationship between luxury brands, high value services and consumer behaviour. To understand these complex relationships, you will gather and analyse customer and market data, to understand who the customers are, why they buy, and appreciate the value of brands and brand strategy. 

The course will, therefore, equip you to analyse new, sub-brands and established brands; and at a more strategic level, analyse issues around brand loyalty, equity and value.... [-]


Master Design (MDes) Social Innovation

Campus Full time Part time 1 - 2 years September 2016 United Kingdom London + 1 more

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. [+]

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. Its focus is on the organisational models, methods and approaches needed to shape positive social change, sustainable growth and new business models. In the face of the promise of untold growth we are now confronted by a harsh reality: that in the second decade of the 21st century the traditional model of ‘business as usual’ is no longer viable. In applying a range of approaches to designing and prototyping social ventures and models of organisation, the MDes in Social Innovation will equip you with a practice-based approach to embedding innovation in the area of sustainability, community resilience, corporate social responsibility, venture philanthropy and organisational agility. Working with a cross- disciplinary team of professionals, the course will allow you to learn about radical ideas, evolve these ideas and test them in a ‘lived’ organisational environment. The MDes Social Innovation will demonstrate that many of the most successful designs, innovations and innovators have learned to operate across the boundaries between disciplines, sectors, organisations and traditional services. At its heart lie three design principles: an holistic approach - the need to approach innovation from a ‘holistic’ point of view, drawing on its potential impact in terms of people, technology, the environment, psychological and emotional meaning and long-term sustainability a core intent - the potential to develop a ‘core intent’ and value proposition to organisational models to stimulate commercial and brand value through interaction, social value, collaboration and ideas generation participatory and inclusive - the importance of developing social and environmental solutions ‘with’ and ‘by’ key stakeholders, customers/markets etc. and not simply ‘to’ and ‘for’ people. The course will develop your ideas and skills in people-centred and organisational leadership as a way of transforming the way that public, private and not-for-profit services are shaped using design thinking methodologies. [-]

Master Design (MDes) Social Innovation

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. [+]

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. Its focus is on the organisational models, methods and approaches needed to shape positive social change, sustainable growth and new business models. In the face of the promise of untold growth we are now confronted by a harsh reality: that in the second decade of the 21st century the traditional model of ‘business as usual’ is no longer viable. In applying a range of approaches to designing and prototyping social ventures and models of organisation, the MDes in Social Innovation will equip you with a practice-based approach to embedding innovation in the area of sustainability, community resilience, corporate social responsibility, venture philanthropy and organisational agility. Working with a cross- disciplinary team of professionals, the course will allow you to learn about radical ideas, evolve these ideas and test them in a ‘lived’ organisational environment. The MDes Social Innovation will demonstrate that many of the most successful designs, innovations and innovators have learned to operate across the boundaries between disciplines, sectors, organisations and traditional services. At its heart lie three design principles: an holistic approach - the need to approach innovation from a ‘holistic’ point of view, drawing on its potential impact in terms of people, technology, the environment, psychological and emotional meaning and long-term sustainability a core intent - the potential to develop a ‘core intent’ and value proposition to organisational models to stimulate commercial and brand value through interaction, social value, collaboration and ideas generation participatory and inclusive - the importance of developing social and environmental solutions ‘with’ and ‘by’ key stakeholders, customers/markets etc. and not simply ‘to’ and ‘for’ people. The course will develop your ideas and skills in people-centred and organisational leadership as a way of transforming the way that public, private and not-for-profit services are shaped using design thinking methodologies. Entry requirements Home/EU First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area. If you are applying directly from an undergraduate degree course without experience or professional practice you must be able to demonstrate a good knowledge of your chosen subject area. International In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or if you're from a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section. Course structure Course aims To understand the role of social innovation as a business discipline balancing both leadership roles in terms of innovation, the creation of vision and future directions and management roles in terms of using specific tools, methods and techniques. To approach leadership, organisational and enterprise development from the perspective of design thinking and creative innovation. Study units Stage One Developing a knowledge base and new reference points - introduces you to a range of theories and practices in the strategic use of design and innovation, with a particular focus on the method of design thinking in the global context and how it relates to social and environmental change and sustainability. Stage Two Putting new learning into a professional context – develops the practical application of design thinking with a focus on innovation and industry-oriented professional practice based on design management. It also extends your innovation and leadership toolkit. The Studio Practice unit gives you the opportunity to take on a work placement or design research project which will inform your major project. Unit 4 Professional Practice in Management and Consulting Unit 5 Strategic Design and Innovation Unit 6 Studio Practice Stage Three Evaluating and advancing existing knowledge - Unit 7 Major Project [-]

MSc

Master (MA/MSc) Broadcast Futures

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Digital broadcast [+]

MA/MSc Broadcast Futures aims to provide you with the advanced knowledge and skills to operate at a high level and innovate in new and emerging areas of the broadcasting industry. Digital broadcast media lie at the heart of the course that aims to investigate, to understand and test contemporary theory and practice in the media industry. The Ravensbourne MA/MSc Broadcast Futures pathway is a unique course that seeks out cutting-edge broadcast technology and innovation - collaborating with leading media technology companies and broadcasters – and defines broadcasting in its widest industrial, creative, cultural and commercial sense. The course will explore the application of new technologies, new platforms, new methodologies, and new business models and the opportunities that they offer the broadcast professional. You will develop and challenge your understanding of key processes and will expand and push at the extreme edges of current knowledge in analogue and digital media, linear and non-linear broadcast, media content, production and intellectual property. You will also explore the impact of emerging technologies such as: S3D; ultra high definition (UHD) 4K; super high definition (SHD) 8K; pre-production; production and post-production workflows; global distribution; media acquisition; storage and archiving; meta-data, and changing broadcast paradigms. You will be able to individualise your learning and develop, manage and realise an individual project, which will have a professional and industrial rationale, developed in your chosen area of study. You will develop, through practice, strong management/project management skills, a range of key business skills (business planning, high level budgeting, schedule development, marketing, audience development, etc.) and how to implement them, and an understanding of the issues of entrepreneurship. [-]

MSc Applied Technologies: Rapid Prototyping and Digital Technologies

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. [+]

Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods. As well as practical techniques, students will have the opportunity to explore: Social impacts of increasingly decentralised & automated manufacturing New form and aesthetics Material innovation and sustainability Intellectual property and authorship Potential for new industries or businesses Automation of design and making Development of new manufacturing platforms Future technological scenarios The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives. You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process. The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines. [-]

MA

Master (MA/MSc) Wearable Futures

Campus Full time Part time 1 - 2 years August 2016 United Kingdom London + 1 more

Wearable Futures is a cross-disciplinary umbrella programme for designers who are interested in the cluster of technologies and experiences that have the human body and its covering as their centre of focus. [+]

Wearable Futures is a cross-disciplinary umbrella programme for designers who are interested in the cluster of technologies and experiences that have the human body and its covering as their centre of focus. The course offers a holistic environment based on the integration of creative computing, digital craftsmanship and material cultures, while also incorporating the technologies and advances in hardware that are impacting on manufacturing techniques and associated applications. Wearable futures has come about as part of Ravensbourne’s current commitment to become creative leader in the field of wearable applications and body-centric design. Ravensbourne's digital research culture is contributing significantly in this context. The main conceptual framework for the course will be provided by theories of digital craftsmanship, body-centric technologies and phenomenological readings and speculative philosophy. These will form an important research foundation for building Ravensbourne’s critical reach and will assist in helping you to sift and prioritise the current trends and thought relating to fashion and discussion around the body within data informed spaces. An interdisciplinary field of study will include interaction and experience design (UX), “making” and open source culture, design innovation and applied philosophy. You will be introduced to philosophical trends and these will tie in with your practice and help you to develop a critical view incorporating design fiction and other emerging theories. You will engage with research methods such as participatory, user study and user-centered design. The course is a platform for investigation, dissemination and analysis around contemporary theory and practice in the wearable industries. The course’s core role will be to foster your understanding of this market and to identify latent demand within the commercial sphere and to highlight future applications and directions. The aim will be to help you to influence the decision makers so that wearable solutions will be accepted and meet the cultural and ethical expectations when designing for the human body and the garment-industry. You are expected to consider the cultural and social role inherent to fashion as a part of wearable futures. Wearable futures students will focus their investigations on the key flashpoints of the body as an interface for what is a symbiotic, physical and digital exchange. As part of the design methodology of the course, you will be asked to develop future scenarios and narratives in order to help you and your clientele to understand the concomitant social, environmental or cultural challenges of designing for a matter as delicate as the human body. [-]

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6 Penrose Way Greenwich Peninsula
London, SE10 0EW GB
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Ravensbourne
London, England, GB
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