Escuela Superior de Diseño de Barcelona

Introduction

Read the Official Description

Meet the School of Design in Barcelona

We train professionals to turn them into an engine of change that allows them the transformation of the environment and the creation of new spaces, developing creativity and innovation.

Why study in ESdesign?

The School of Design in Barcelona (ESdesign) is an institution created with the aim of responding to the training needs of design professionals, able to anticipate trends, analyze situations and emerging social needs by providing the most innovative solutions .

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Being school online international reference design, offering the best quality at the forefront of design and online training.

MISSION

Train professionals, turning them into engine that allows them to change the transformation of the environment, and generating new spaces, developing creativity, innovation, entrepreneurship and design quality.

Our values

Barcelona

Cradle design, the Barcelona brand is a world leader in design and innovation, promoting internationalization and attracting talent and investment. It has become one of the engines of the knowledge economy and innovation.

Methodology 100% online and flexible

This educational proposal is the result of the combination of work by students both practical and theoretical level, based on social learning and active participation of students with their opinions and previous experiences on different subjects.

The curricula are designed to enable students to develop their skills, knowledge and abilities of each program.

A learning experience that can respond to this changing world, as well as market demands and current business from a perspective of innovation and continuous improvement.

We adapt the contents practically in real time

Everything that happens affects the direction in which things are moving. Virtually no time or to publish in a book. Everything affects everything, so the contents of today will undoubtedly be different from in a year.

First-hand experiences

The teachers of the various modules are main actors of change, and not mere spectators. Part of that expand the boundaries, explore new avenues and build relationships between brands and consumers a consistent and durable in time.

100% active teachers

Not only gives us the relevance of the content of the modules, also it allows us to live and share with them the brakes and opportunities are constantly appearing on the market.

Value diversity and internationalization

In a world like creativity, have different views on the same issue is not only necessary, but also enriching. We share experiences with people from different countries, cultures and realities that will strengthen as ever the results.

Living with vertigo

Something you should learn to live from day one. Changing environments, emerging technologies, social revolutions; nothing is permanent and you have to learn to work in this way.

Professional orientation

All programs have among its objectives to improve the professional status of those already working and to promote the employability of students. To facilitate this aspect, in addition to a teaching team that will help guide students in the current reality of the labor market, a material that allows them to create a digital portfolio that helps them position is created.

Promote entrepreneurship and provide business management skills

The design process and communication with companies from the point of view of management, conceptual and practical level to be addressed. Since contact with the company to exit the product to market, the student through the different phases of the project, legal nuances and economic conditions will be guided. Being familiar with the steps of the project, the student will have the ability to manage time and resources.

Inspiration

freedom will be given to students to find their identity in the world of design. We will teach you to look at the environment in other words, to analyze, to find inspiration anywhere (probably anywhere but in the same world of design). We motivate you to look at the art world, in nature, in the most everyday gestures ... to get inspiration and new ideas.

Proximity and ongoing support

The student will feel accompanied at all times, both from teachers to resolve questions that arise in the modules, as part of the program director, ensuring quality. They will also have the figure of the Program Manager, perform comprehensive monitoring to take full advantage of the programs.

Technology

Each program has software to provide students with specialized skills and abilities that need both for program practices and in their working environment. We bet by software emerging tools to prepare them for the future.

Double Degree

Course at the School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied.

Methodology 100% online and flexible

The Masters stand out as being ESdesign 100% online and fully flexible, besides having a clear international vocation. This methodological approach is based on learning by the constructivist model and Collaborative work with the provision of teaching via videoconference in real time and delayed communication spaces. In ESdesign you have a learning experience adapted to the demands of the current market and companyBecause the programs have been designed by a group of Experts in the field of design, Aware of the present and future needs of the environment, and specifically companies and organizations. Below, we summarize the advantages of studying with us:

Connect anytime and anywhere

The virtual campus It is at your disposal 24 hours a day, 7 days a week, 365 days a year. Brings you all the resources you need to monitor subjects: manuals, specialized software, articles, practices, prototypes and models, video and social networks.

In addition, you'll have access to these materials and resources when you want and wherever you want: through technology Blackboard incorporating our virtual campus, you can connect from any device, eliminating geographical and time limitations in your learning.

Custom channel

Each subject has two essential figures to improve and enrich the most of your learning experience: A Program Director and a Professor, That provide all the information to perform activities of continuous assessment and receive corrections and comments. And you can go to your teacher to meet all your academic doubts.

You'll also have the figure of Program ManagerWhich shall ensure the proper development of each of the editions of the program. In addition, the Program Manager will accompany you, will support and resolve your doubts in general so you can continue your education quality.

Wide range of practical activities

In addition to the notes and teaching materials that gives you the virtual campus, all masters have a variety of activities for you to go and afiances implementing the contents acquired throughout the program.

  • Research
  • Conceptual maps
  • Brainstorming
  • Project development
  • Case analysis
  • Design thinking
  • Prototypes
  • Introductions

Two complementary axes evaluation

  • Continuous assessment. Mainly based on the periodic delivery practices along the course.
  • The final evaluation. Presentation of the final project, which will check the level of acquisition of knowledge and skills under the program.

Specialized software

Strengthening the practical teaching of ESdesign, we provide our students specialized software. This tool will allow you to develop a practice, and according to current needs, the competences of the program.

Learning developed over the Master will facilitate your future development with both the specific software provided by the school like any other, with similar characteristics, that exists in the market.

This school offers programs in:
  • Spanish

View master programs »

Programs

This school also offers:

Master

MA In Design And Product Development

Online Full time 12 months November 2017 Spain Barcelona

Meet the tools necessary for the generation of a product from the first contact with the company through the different stages of development. [+]

How should an object? Think how it must have, for example, a chair, without having assessed before anything that affects our future chair itself, or in essence, the idea of ​​"gimmick" to support the buttocks; not only would like to start the cart before the horse, we would risk that it would be useless. Would he then meet our "gimmick" your goal? Clearly, an object must be beautiful to generate attraction to the potential consumer; but what value would generate a more beautiful chair, if uncomfortable, does not fit well with the table, mars the pavement when I move, does not fit the budget of the company, ... Worthless. Whenever not clearly specify the briefing we had to do an uncomfortable chair; for example, for a visitor not feel at ease and leave quickly. In this master's degree in product design propose understand how not the objective, but as a consequence. When all factors to consider (business, social context, target audience, usability, functionality, ...) are determined and analyzed by the student, the form will cease to be somewhat arbitrary. The program provides industrial design tools needed for the generation of a product from the first contact with the company through the different stages of development. GOALS The main objectives of this program are: To provide the knowledge and skills to create new objects. Training the ability to create creative, formally and conceptually innovative products. Learn to make and justify decisions that affect the outcome. Develop their own methodologies for the design process. Selecting the optimal methodology for each process. Selecting material and suitable production process for the product designed. Anticipate and solve production problems. Master the technical language of materials, processes and linkages. 3d generate agile physical volumes that serve to make the necessary changes in the project according to the analyzes of the pieces. Using digital modeling tools for communicating ideas and projects and for technical decision-making. Manage phases of a project. Calculate fees and budgets. Negotiate confidentiality agreements and collaboration with companies. Understand and define a briefing. CURRICULUM The Master in Design and Product Development is structured from the following areas and subjects that provide students with the knowledge and tools to project: Conceptual area Research and user experience analysis tools project context that may help students to identify opportunities and problems linked to the product will be introduced. Since creativity involved in the design process is impossible to create a methodology that paute the process and following it effectively guarantee us a successful outcome; but we can use different methods to help us project efficiently and locate areas for innovation. user-product relationships and user-context will arise. The course will help students to express themselves and understand the design vocabulary. cross readings He proposes a quick immersion in the creative world. A subject of projective character that aims to teach students to look at the world around you with different eyes; reading, interpreting, constantly questioning. Encouraging the student faces the project with the same active and critical attitude. It will analyze why and how objects are born; giving value to those objects that have a strong conceptual load and an intimate relationship with the user, these two factors that ultimately determine the shape. Management area Project management The design process and communication with companies from the point of view of management, conceptual and practical level to be addressed. Since contact with the company to exit the product to market, the student through the different phases of the project, legal nuances and economic conditions will be guided. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Representation area 3D modeling / CAD the student will be initiated in the use of SolidWorks for 2D sketching and modeling parameterized 3D solid. Creating complex parts and assemblies. 3D rendering Prepare in 3dStudio MAX and VRay for rendering scenarios modeled parts: learn to light, place cameras, create materials and apply maps. graphic communication tools They are included in this course tools that help students in the correct communication of the projects; laying the groundwork for the preparation of clear, explanatory and attractive to serve the idea to communicate graphic documents. basic practices of photography, layouts, typography, graphics resources will be made, etc. Production area Materials and transformation processes (I) - Plastics, ceramic / glass the student will be introduced in the processes of transformation of plastics, ceramics and glass. We study the most common processes, highlighting the technical requirements, production volumes, fixed costs as well as the most important plastics. Composites and discuss the advantages of nanotech materials. Materials and transformation processes (II) - metals, woods the student will be introduced in the transformation processes of metals and woods. We study the most common processes, highlighting the technical requirements, production volumes and fixed costs. area Proyectual Projects (I) - The importance of the concept Projects I develop the creative capacity of students and motivate their taste for innovation, developing fresh, brief and agile projects. The projects in this subject generated creativity precedence over all other valuable aspects. conceptually strong products implementing the subjects learned in the conceptual area will be searched. focus on verbal communication and presentation of first ideas and projects will be provided. Projects (II) - The origin of form Projects II will implement restrictions linked to projects for companies with specific and limited brienfings. The projects emphasize the importance of decision-making at different stages of the design process. The student will become familiar with the formal work and understand where form arises, nothing random. While the concept projects I primábamos against other aspects; at this stage we experience the need for formalization consistent with studies and analyzes conducted before project start. focus on verbal communication and presentation of first ideas and projects will be provided. Master Thesis The final master project involves the realization by the student of a project that acquired skills in all subjects taught in the master apply. The subjects should not function as separate entities. The student will not be assimilated knowledge taught if you do not have the ability to apply learning to throughout the year in a practical project. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Conceptual Area - Research and User Experience 5 Conceptual area - Cross Readings 5 Area Management - Project Management 5 Projects I - - Projects Area Importance of Concept 5 Representation area - Graphic Communication Tools 5 / td> Representation area - 3D Modeling / CAD 5 Representation area - 3D rendering 5 Projects II - - Project Area The Origin of Form 5 Production area - Materials and Processes of Transformation I - Plastics, Ceramics / Glass 5 Production area - Materials and Processes of Transformation II - Metals, Woods 5 Projects Area - Final Master Project 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Engineers in Industrial Design Fine Arts graduates architects Graduates in the fields of engineering, technology, production or design university professors in the fields of engineering, technology, production or design. professional profiles with experience in this area In cases where the student accredits previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the CV and portfolio of the candidate and the curriculum completed, which should maintain a reasonable equivalence with existing studies degree in the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Industrial design studies technical and innovation departments Packaging 3D Modeler Materials Research Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Master's Degree In Interior Design

Online Full time 12 months May 2017 Spain Barcelona

Tackle interior design projects adjust to the needs of users who will occupy the space. [+]

Look around and look at the space around you, one way or another has been designed from an intention, has been designed to meet a specific need, to solve a problem. In essence, this is one of the facets that define the design, a relatively young in their teaching discipline, but that is part of our DNA and emanating from our creative ability to find solutions for those problems that arise us. This requires a transformation process that begins in the field of the idea and eventually develop in this case tangible spaces, homes to inhabit and develop a part of life of every human being. That is why the design market housing is extremely large, we all need a place to live, and requires professionals able to develop projects that can fit like a tailored suit each user, which transmit, not only a needs basic, but a personality, a social projection. However, the design of interior spaces is more complex than at first may seem, consisting of a sum of several procedures to follow in order to successfully meet the project task. From the first ideas to the delivery of a work spend several months in which you have to follow a methodology of work scheduled, rigid contrasts with the creativity of the idea, which is the heart of any project. In the Masters in Interior Design we will give the necessary for students to learn and develop a methodology customizing your proyectual language and enable it to meet future interior design projects, based on the field of creativity, helping tools to look for a language as allowing each represent and present ideas with a cultural basis behind to solve in an imaginative way the different projects that may arise and thus deal with its complexities. This methodology should combine creativity through design and material production of that idea into a space, following a more rigid guidelines that involve the writing of the entire project in detail, calculation and cost control, management of the work, to housing delivery to the customer. GOALS The main objectives of this program are: Acquiring a personalized work methodology to optimize, manage and control the different runtimes of a project. Provide the tools to be able to direct, design and implement an interior design project from inception to delivery of the work to the client. Take economic control of the work, since the presentation of customer fees, measurements, control of budgets and work. Deepen knowledge of the different rooms to help project with greater agility. Learning to control the project at different scales until the development of construction details. Provide students with the knowledge and techniques of representation to present a visually neat project. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Interior Design is structured around the following subjects that are integrated into a final master project to provide the necessary tools to develop an interior design project. Space for reflection Provide the student references key figures in interior design housing which at the time represented a transgression or innovation, either by their way of being inhabited, or the use of construction materials, how to work with light, seeking to open the existing framework and sometimes too typecast you have the housing interior. It will seek to open the framework of the student, with the analysis and critique of space, the functional program to motivate students to experiment, investigate and transgress in the housing interior and generate a custom map references. Methodology and management: next steps in the project The student must master the steps in each phase of the project, based on a methodology that will allow customizing and should control the project from its beginning to its delivery to the customer. From the first idea from the customer briefing, calculate fees, through each phase of the project, reports, measurements and all necessary documentation to know how to manage the work, looking at the end of the course each student develops a personal process methodology . Facilities Introduce students to the implementation of a project installations, dimensioning. From the best location thereof within the project, the crossroads of different facilities and their problems. We work on the importance of light in the interior, from the analysis of the incidence of natural light in space, to the artificial light at the technical part such as light temperature, color rendering, types and effects to control one of the most important aspects interior design. plumbing, gas, electrical, data, air conditioning and heating are also covered in the interior design project for proper execution. Spaces and relations between them A historical and evolutionary view of space, combined with the functional and programmatic analysis of each stay and the possible relationships between them. The kitchen merges with the room and this in turn is related to the living room. Bathtubs leaving the bathroom to be located in the room where the bathroom is becoming a small spa. We delve into the degrees of privacy of a home that represents each stay. Sociology, new ways of living Most of the construction done today is aimed at what we call the "standard" family (father, mother, children). However we find great changes in the lives of individuals and social. Housing for young couples (with prospects of increase), housing for the elderly, single-parent homes, homes of youth groups, among others; which together with the increase of experience as co-living or co-hosting, posed changes focus when designing housing and adapted to new social needs. Designing spaces that can accommodate multiple uses and are adaptable, sometimes functional needs may limit future use. Work at home This module seeks to deepen programmatic issues that students can be found. It is increasingly common to find people who can do their work from home instead. We must therefore find a place within it that is comfortable, ergonomic, encouraging ... Working from home loosens many aspects to make your own schedule, avoid displacement, among others, but also need to create a separate space that psychologically allows spatially differentiate home to work giving special treatment to develop the activity in the most productive as possible. A part of the study and analysis of caseloads of shophouses, the student will look deeper into aspects related to work such as ergonomics. Styling, feel at home Colonize the interior of the projects by the people who occupy and work together to integrate the furniture, paintings, carpets, personal collections, curtains, objects in detail. The goal is to make housing a personalized, unique place where you feel comfortable, while we seek a harmony of all elements with space. Construction and production, we enter work Once you have written the technical side, begins the construction phase. Since it is extremely complex, it is necessary to have enough technique to build what we have projected. It is the time where the designer has to manage the relationship with industry, be able to solve problems that arise in the process and make decisions in a short period of time, it is to introduce students into the work with the different phases that compose, from demolition to housing coatings either level floors, ceiling, walls, woodwork and furniture, controlling the execution times to deliver the completed project to the client. Construction and production, materials The materials are a fundamental part of a work. You have to have control and sufficient knowledge of the different materials for proper execution, its different uses and ways to work them under different conditions to finish developing the most detail any constructive element, designing and solving possible problems. Representation techniques The importance of knowing how to present ideas to the client a visually appealing and intuitive way to give students the necessary tools for layout and prepare all the different documents generated in different programs into a single document or file ahead of its presentation. Also we give you the tools to see photo mount images that help sell the idea to the customer. The visual aspect is an essential tool for the project comes through the eyes tool. Master Thesis The Final Master Project encompasses all learning that the student has acquired throughout the Masters in different subjects. It will be to implement a housing program in a predefined space with a briefing of a prospective customer with their needs and where they seek the student to demonstrate that it is able to apply all the knowledge taught in different subjects, and perform a work from the inception to delivery of the same customer. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Space for reflection 5 Methodology and management: next steps in the project 5 Facilities 5 Spaces and relations between them 5 Sociology, new ways of living 5 Work at home 5 Styling, feel at home 5 Construction and production, materials 5 Construction and production, we enter work 5 Representation techniques 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design architects technical architects Building engineers Fine Arts graduates In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Interior design studios Study interior architecture department specialty shops of furniture or interior design services Large corporations focused on housing rehabilitation as well as new construction homes that offer products "turnkey" [-]

Master's In Management And Fashion Design

Online Full time 12 months November 2017 Spain Barcelona

Learn how to run a fashion project and discover the business side of the industry. [+]

What happens when I have a project brand, a very clear universe and world domination business but do not have enough information about the fashion sector and everything around you? or, what happens when I studied fashion, I know production processes but I'm outdated in the new industrial processes both in the design and fashion styling? How should I act in case you can reactivate an existing brand, or open a new business line within a brand that already works, but you need to reach a wider audience? This master's degree aims to combine contemporary way the theoretical and the practical hand working professionals to respond to those who, with one foot in the fashion industry or need to complete or update their training. These professionals will share with our students all its know-how in everything around fashion from a prism 360 (Fashion Culture, Fashion Communication, Design Management, etc.) oriented to optimize actions and achieve benefits in starting projects ( Fashion start-ups) or projects that need renovation, the Master in Management and Fashion Design aims from creativity as the starting point of any fashion project, detailing the same time each of the roles of the various professionals involved in the chain, understanding the multidisciplinarity within the fashion industry, and can create and manage the right equipment to our project. The Master in Management and Fashion Design ESdesign is unique because it is designed from a new starting point of a new knowledge base that focuses on online training, the only format that can respond to this changing world and versatile as is the fashion sector. The goal is to train professionals to work in a sector growing 2.0, providing new and rapidly Fashion industry. GOALS The main objectives of this program are: Train professionals able to manage, design and implement a project Fashion autonomously or able to participate in a specialized roles defined for each participating team. Make the knowledgeable student of fashion culture, from its business, historical and cultural aspects, through its technical components and its usability. Provide a vision of fashion and modern, sustainable, competitive and above all accessible to new professionals, many of which will be formed by Internet industries. Provide the necessary professional skills to develop a strategic creative direction. Cross creativity and fashion marketing to get right strategies depending on the purpose. Brand Meaning. Exercise creativity and innovation skills: strategic planner in creative sectors. Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Notions of design provide each and every one of the steps to give life and shape to a collection from a double theoretical and practical aspect. Thanks to practical design and basic exercises tutored by Fashion Designers of active renowned within the industry. Acquire skills, knowledge of new concepts and new business models in the sector. Introduce marketing tools: define the brand proposition and value, in which territory it is located and what its basic essence. Notions of design, image processing and digital tools. Communication 2.0 (reputation and impact) and e-commerce. Everything you need to understand the digital environment and dialogue with the offside environment and fashion world. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Management and Fashion Design is structured from the following subject areas are integrated into a cross-project developed along the length of the course: Fashion Industry The Fashion Industry is a broad term in which different knowledge of the sector, as varied as textile culture are included, the industry organization, phases of design, production, distribution and communication. This module also try purely textiles aspects such as the types of fabrics, garments, and colorful aspects. Eco fashion and sustainability, new values ​​for fashion companies, KM0, Slow Fashion, Fashion and Solidarity will also work. Art direction, image processing Overview of steps to create a digital image from Adobe tools package. Notions of graphic design applied to fashion communication. It will enable students to solve easily create photo documents using Photoshop. Address in fashion design. creative processes, design analysis pledge The Project Director of Design and Creative Director of Design is an industry professional orchestra proposals fashion a brand so that everything is balanced, from the organization of the collection, its DNA, the values ​​transmitted (not only aesthetic) , the importance of point of sale, communication and image proposals ... and everything that should receive approval. This module will begin to analyze and work the fashion collections from the garment, its volume and structure. Body relationship, design and pattern. topics of prints, embroidery and ornamentation of the garment and the particularity of the knitted fabric is also work. creative direction and trends. Creativity and marketing In this module we learn to develop creative strategies to lead processes and marketing activities, establishing its principles while envision real examples and propose our own strategies to foster our creativity. Public concepts, target, fan and other key concepts needed work. Project management of a designer with a multinational company own brand. In this module we also introduce the world trends: how they work, activation key moments, Hype and megatrends. Trendsetter and earlyadopters. Fashion culture This module will review the cultural and sociological aspects of Fashion: history and sociology of fashion, leading brands and designers, urban manifestations of Fashion, Fashion influencers and new ways of understanding the business, both offline and online. A professional must possess a Fashion Fashion Culture, and therein lies largely the key to its success in the sector. Address in fashion design. Design Collection In this module we try setting fashion collections, according target, style and brand values. We will also work as a collection arises: from concept to collection. And initial research topic. Structure of the collection. Briefings and times. The color and fabrics in the collection. Color charts and harmonies. Choice and balance of fabrics in the collection. Types of fabrics for garment. Coherence and balance of the collection. Collection box. Samplers, technical specifications of the product and escandallos. Digital Tools. portfolio This module will enable students to solve easily creating vector Illustrator documents (layouts, technical specifications), for use both in design and promotional activities (newsletters, social media ...). mini-projects with clear to develop each of the projects proposed by the educational objectives will arise. Support will be provided to other areas of the master to carry out continuous assessment projects as well as the portfolio for the final work of Master, for which the student will be trained in the techniques of digital presentation. Fashion design and market. brands This module will be treated Fashion collections from brands and their styles and segments, thematic working to understand different markets capsules: the collection according to the company, production and distribution. Small business to the mass market. Street wear, jeans wear and denim universe, luxury and brand. Couture and party collections for men, children's collection. Communication and Media In this block we will analyze current communication formats. From internal to external agencies departments. From the press release and press kit to internal communication. corporate communications, casualization and experience. In the same way, they will be analyzed and studied in detail the media, online and offline, key in the fashion world. Environment 2.0: Social Networks, metrics and positioning digital architecture. Social networking platforms and detail through case studies. The importance of Facebook to the novelty of Snapchat. strengths and weaknesses of each and conceptualization of strategies 360 points. Examples and continuing to build a clear roadmap concerning the digital environment. In the same way this module introduces students to the methodologies and tools of measurement and analysis of operation of an online presence. The digital environment and new job within fashion. From strategy to tactics online. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final project, consisting of a personal research project, implementation and development from the contents covered. Master class by: - Krizzia Robustella (Fashion designer, own brand) session that will give Krizia in ESdesign will discuss how to survive riding a brand and a store, how two collections a year are overcome, how a collection arises, and what happens until the clothes are hung in the store and also on the (Krizia is very active on the Internet, especially in Instagram). us also discuss the challenges and the future of a small streetwear label and signature. - Aurora Balboa (Designer accessories and Bimba Lola) - Enric Marti (Winner Fashion Fad 2015 and junior designer at Del Pozo) The session will focus on the opportunities offered fashion for an emerging designer, and we will talk about his experience, how he built his first collection and how faces work as creative in a great brand as Del Pozo. - Jaume Vidiella (Fashion stylist press and Gateway) The curriculum is divided into four modules. The subjects comprising the curriculum are distributed as follows: SUBJECTS ECTS Fashion Industry 5 Art direction, image processing 5 Address in fashion design. creative processes, design analysis pledge 5 creative direction and trends. Creativity and marketing 5 Fashion culture 5 Address in fashion design. Design Collection 5 Digital Tools. portfolio 5 Fashion design and market. brands 5 Communication and Media 5 Environment 2.0: Social Networks, metrics and positioning 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Fashion Design Graduates in other disciplines of Design (graphic, interior, industrial ...) Graduates in Communication Sciences Fine Arts graduates Graduates in Economics and Management Graduates in Audiovisual Communication Businessmen or entrepreneurs wishing to start their own project Fashion Professional Sector Fashion, with other higher education with experience in the field of fashion design and / or creative environments in the sector, who feel interest in digital fashion universe (Creditable by academic curriculum and / or porfolio, who feel interest by the digital fashion universe). In cases where the student accredits previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the CV and portfolio of the candidate and the curriculum completed, which should maintain a reasonable equivalence with existing studies degree in the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Fashion Industry. Marketing and communication departments in fashion companies. Free-lance professionals, entrepreneurs, startups, startup company who want to shape their personal project Professionals and active projects with brands that want to develop or revive their business model. Working professionals looking for recycling, a new look. Designers who wish to develop their own fashion label or supplements incorporating a creative vision of its collection area strategy. Profiles with marketing and leadership skills, seeking venture into the fashion universe and shelling operation. Companies that need an activation on a new line or any of its future projects. Those looking deep into qualitative research trends and trend-forescasting to perform consulting brand strategy and innovation. In short, anyone who intends to become a specialist in management and professional definition of a mark in the fashion world. [-]

Master In Multi-device Web Design And Programming

Online Full time 12 months November 2017 Spain Barcelona

Domina any means so that the message reaches the user optimally adapted to each of the devices. [+]

Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? We continually inform, seek, share, relate, interact, analyze, discard, ... information provided on the Internet. So important is the reliability of information, such as how it is presented and adapts to each of the devices. The market is essential to have professionals capable of understanding the constant transformation of the environment, understand the user to send you information and message. The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the course, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to provide an effective response to its objectives, as well as being able to offer graphic creative contributions made it is a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Understanding the new ways of seeing the present and the future in an online environment. Acquiring skills and knowledge of new concepts (interface design, usability, interaction or positioning) and adapt other already known graphic design to this environment. Being able to manage, design and implement an Internet project autonomously or be able to participate in a specialized roles defined for each participating team. Acquire a work process taking in every phase of the project: briefing, concept creation, strategic / objective definition based on customer needs, GUI development, prototyping, programming front-end. Learning to synthesize the site architecture, usability and strategy of a multimedia project by designing its graphical interface and work with wireframes. Understand the importance of user experience (User Experience) as a discipline that gives meaning to the joint work of technology, design and interaction. Learn communication protocols and proprietary technologies of multi-device projects and internet to better understand what requirements need each applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Professionals to share with the daily life of a professional studio, see how they tackle projects and the best way to solve the problems encountered in the development of a multidispositvo product. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Web Design and Programming Multidevice is structured from the following subject areas are integrated into a cross-project developed over 10 subjects: Digital media strategy and project management In this module the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and adapt others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining goals and success metrics, analyzing the current reality of business in the middle, as well as planning and strategy development. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. Frontend development The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, jQuery languages ​​... Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Prototyping and End Arts The submission of proposals is one of the crucial points of the project, the module objective is to expand the resources and provide tools for submitting proposals to customers, improve argumentario, quality and finish more real (InvisionApp and Marvel). On the other hand it is essential to contextualize the various processes in a digital project and the various actors involved. We will give special attention to step between the original equipment design and programming, for a smooth passage between designers and programmers, minimize errors and save time (Zeplin). Managing a CMS A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress, trying detailed installation, configuration and extension using modules and plugins. Finally, the student will know the dynamics of development in client / server environments and understand issues related domains, hostings, etc. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and will implement all aspects of creating projects for new digital environments: from conceptualization, the functional definition and design of wireframes, to the visual design and prototyping of Apps and WebApps and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch), new work processes and methods that will get our digital projects have the quality and the necessary finishes for travel and market success . Digital Analytics: metrics to optimize a website One of the great advantages of digital environments is the ability to measure any interactions made by users. This allows us to obtain valuable information about their type and behavior to optimize site performance and make decisions more successful business. The aim of the module is to understand the working methodology when designing a measurement system, learn how to deploy and configure the basic functionalities and obtain the necessary KPIs. Project management and business Detail the production phases of a digital project, from customer contact to the product launch. We identify the different roles and tools used in the management of a digital project. We will give an overview of the implications and requirements of the management of a digital project, so that students can be aware of them and take into account all the factors to successfully carry out the project. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final master project, consisting of a personal research project from the content taught during the program. Although most of the TFM is done individually, group and personal tutorials will be established at the beginning, to choose and plan the object of study, and during its development, to maintain the objectives and achieve the desired results. Workshop and Learning units Through industry experts, workshops where they acquire new knowledge, develop skills and exchange impressions will be delivered. Backend workshop This workshop will delve into issues related to the backend. It means the file structure issues and special attention will be given in languages ​​such as PHP, Javascript and jQuery. RRSS Establish strategies to maximize the power of social networks and increase the success of multimedia products. case studies will be presented. Sketch workshop Sketch is becoming the benchmark for your multimedia designs; the most versatile, comprehensive and dedicated software used to design in online environment. Not only is a web layout software: it is a tool to make our lives easier designers. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Digital media strategy and project management 5 User Experience (UX) 5 GUI design 5 Frontend development 5 Responsive Design 5 Prototyping and End Arts 5 Managing a CMS 5 Design in new digital environments and mobile devices. WebApp, native application and hybrid application, adaptive design 5 Digital Analytics: metrics to optimize a website 5 Project management and business 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic studios Departments web advertising agencies Departments of marketing, communication and design of large companies Accounts departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company, etc. [-]

Masters Degree In Graphic Design And Publishing Projects

Online Full time 12 months November 2017 Spain Barcelona

Specialize in Graphic Design and discover in depth all the elements that compose it. [+]

Speaking of graphic design and different spheres of influence-confluence, not spend more than 10 seconds to start thinking about what their most complex and important disciplines are. And as you go along this stream thinker in your head, increasingly entrenched in it is the idea that the Editorial Design is 100% graphic design. We look at other disciplines and we see a series of cross that lead us to her ways; but when we get in front of the editorial discipline, we know that it is part of graphic design. From design or choice of typeface to work until submission of the final art, through discussion with the art direction on which photo or illustration must accompany that or another layout, any decision taken is pure graphic design. Today, any decision taken lightly can be a complete failure of the project. Each of the options chosen must be thought out, designed and programmed for optimum results. Therefore, in this Master in Graphic Design and Editorial Projects we will teach you to calibrate each of these decisions that will make your publishing project a successful project. Supports both analog and digital. Typography work at the micro level, sailing from the start of writing, why the whimsical shapes of some characters and the drawing of the letter itself. We will see how to start designing a typeface and what tools we will use for scanning. We study the evolution of the publishing world through the use of typography throughout history. We will see how to conceptualize a project that needs a certain way. To do this, we will work on decisions to consider to develop attractive content that later give the right shape. We'll see what leads us to choose a particular layout, why the choice of one or several different models, which is convenient flow reading to our consistent and attractive publication. We enter fully into the use indicated for the editorial design software and advanced form of work each and every one of the tools provided such software. Both print and digital level. We will make our computer work for us, not the other way around. And having tried the publishing project as a whole, try to give birth to the new publishing markets based on digital media as well as print production. We will investigate in new media publishing, digital kiosks and production of electronic journals. GOALS The main objectives of this program are: Assimilate historical, theoretical and practical knowledge for a correct understanding of the editorial project from the choice and content development to production. Being able to develop creativity and ability to find original and functional solutions. Learn to make decisions to achieve optimal results. Gain mastery of digital tools aimed at publishing. Mastering the language used in the middle and discipline. Learn each of the methodologies employed in achieving good publishing project. Acquiring the ability to be critical and to choose between a good publishing project and one that is not. Dominate stages of production and be able to develop good planning as well as to calculate fees and budgets. CURRICULUM The Master in Graphic Design and Editorial Projects are structured from the following subject areas are integrated into a cross-project developed over 11 subjects: History of Design Editorial Study of the evolution of the editorial process, design and market, through the use of typography in magazines, books and electronic publications. The project Editorial and content Analysis of the characteristics of the editorial project from parameters set as basis for the publication of the information and / or preset content (magazines, newspapers, etc.). Dimensioning of structures, fonts, editing, rhythm. It is assessing the versatility of the process will make the reading and understanding of the information published. Design and publishing project I After defining the contents of the publishing project, it is getting narrow each of the decisions to be taken in order to create a coherent work in finding graphic solutions. Choice of formats, typography, grid, photography, illustration, etc. Tools - I InDesign InDesign as the flagship of the editing software; the most powerful, comprehensive and dedicated program used to design. Not only is a layout and page makeup software: it is a tool to make our lives easier designers. Illustration art direction, photography and infographics An important aspect is editorially sometimes misnamed Art Direction. Knowing what to say and how to say is fundamental to the society in which we live and know how to do in the publishing environment is a must, no more. Therefore, we focus the content of this module in the right choice for all those objects that accompany the strictly graphic elements we design. We will work as a workshop in these three areas, so we end up managing and controlling the trends that mark the passage of time in these disciplines. Design and publishing project II After defining the contents of the publishing project, it is getting narrow each of the decisions to be taken in order to create a coherent work in finding graphic solutions. Choice of formats, typography, grid, photography, illustration, etc. Tools - InDesign II InDesign as the flagship of the editing software; the most powerful, comprehensive and dedicated program used to design. Not only is a layout and page makeup software: it is a tool to make our lives easier designers. publishing The publishing today has undergone numerous changes due to the evolution of technology. But in essence, the philosophy is the same. This module issues related to printing on reproduction and printing of graphic product, which supports and characteristics of each can tell, what colors and inks we use, etc., and also see how to carry out will be addressed budget calculation as accurately as possible; tools and methods of cost optimization, basic rules to get to the good understanding with our customers and suppliers. The digital publishing project I Speaking of publishing projects, we can not ignore the importance of new digital media in the use and consumption of the same project. We help students to think about these new media, where the receiver itself decides what kind of information you want and when you want. The designer must anticipate new forms of editorial product tailored to the new digital media; it is the right choice of font, color, image, structure, etc., besides knowing the limits of enlargement, consultation and research of the contents, getting an innovative, intuitive and attractive user usability. It will address the digital book in its various types. Book reading (fiction, scientific and referential), Book object (piece of communication). Book production - Print vs Ebook. Electronic digital publications for iPad and Android tablets. The digital publishing project II Speaking of publishing projects, we can not ignore the importance of new digital media in the use and consumption of the same project. We help students to think about these new media, where the receiver itself decides what kind of information you want and when you want. The designer must anticipate new forms of editorial product tailored to the new digital media; it is the right choice of font, color, image, structure, etc., besides knowing the limits of enlargement, consultation and research of the contents, getting an innovative, intuitive and attractive user usability. It will address the digital book in its various types. Book reading (fiction, scientific and referential), Book object (piece of communication). Book production - Print vs Ebook. Electronic digital publications for iPad and Android tablets. Master Thesis Besides overcoming the credits of the above modules, all students should develop a comprehensive Master Project, consisting of a personal project of editorial design from the content taught in the course. Workshop and Learning units Writing, calligraphy, lettering and typography Locate in the historical moment of the appearance of writing and the alphabet, through manual and typographic writing, typography typographic lead and the various types. We discuss the relationship between writing, calligraphy, lettering and typography. We will practice sessions Lettering and redraw the letter with different tools. typographic design (I) Introduction to the analysis and design of the letter. It will work on the creation of alphabetic characters from different perspectives, considering their final application in the environment of graphic design. typographic design (II) Production of digital typography. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS History of Design Editorial 4 The project Editorial and content 6 Design and publishing project (I) 5 Tools - InDesign (I) 5 Illustration art direction, photography and infographics 5 Design and publishing project (II) 5 Tools - InDesign (II) 5 publishing 5 The digital publishing project (I) 5 The digital publishing project (II) 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design Graduates in Communication and Advertising Fine Arts graduates Graduates in Journalism Graduates in Advertising and Public Relations Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic design studios DTP departments in Magazines and Publishing Creative departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Masters In Advertising Design And Innovation In Brand Communication

Online Full time 12 months November 2017 Spain Barcelona

With this program you'll be a communicator with an open and creative mind, and get a view of the cross-sectional design. [+]

Society as we knew a few years ago no longer exists. The influence of technological progress is so great that no one dares to make long-term predictions about where we are headed. Any race, especially those related to communication and branding requires a constant questioning of its own parameters and rationale. What it was 10 years ago, it is history. What matters is how we adapt our way of working to the constant digital and social progress. Communicators today must understand the deep relationship between technology, personal values ​​and human relations to apply to branding. Otherwise, they will not get generate relevant messages for brands and products. This reflection is born this Masters in Advertising Design and Innovation in brand communication. And also the fact that, fortunately, always a known starting point will be necessary: ​​Creativity. An idea, a story to tell, an App that connects with people, a tweet to mobilize thousands of people. In short, creativity, in its broadest definition, it becomes more than ever the benchmark for any communicator. At the starting point and also the very purpose of brand management. Today communicators must be genuine knowledge sponges. Only becoming aware of the way in which people interact and express decided may arise thoughts, suggestions, ideas, products or relevant actions. It is no longer enough to persuade. Now we have to move. Advertising, like other disciplines of commercial communication, must step forward and evolve at least at the same speed as society. And in this Master we propose to train professionals and prepare them to take charge of this new and exciting environment. GOALS The main objectives of this program are: Living with vertigo. The feeling that you can not control everything has been put in place to stay. Long gone are the campaigns that did not take into account the social component and adapting them in real time depending on consumer reactions. This feeling must be understood and accept it as another parameter. To train professionals with an open and creative mind. To value creativity. Claim it as a lifestyle, a way of thinking, rather than as a tool that can help us to get notoriety at a particular time. Zoom and publicize the latest trends in social behavior. Only deep knowledge of the social and individual behavior, will a take valid decisions. Family structures, consumption patterns, new priorities and needs, more than ever ... are the starting points for marks. Addressing the different types of consumers from an emotional and technologically. A much more humane and sensitive to purchasing motivations and behaviors new perspective. Exercising the ability to generate relevant content through many proposed and supervised by top-level professionals practical exercises. Offer designers and communication professionals a vision of the cross-sectional design. Digital media and physical media to be found in the design and creativity coherence and continuity of messages. Give students a sufficiently broad of new technologies and emerging knowledge, and how they affect the relationship between people and brands. Acquiring the ability to find points of contact that can connect consumers and brands / products. Learning to tell stories around brands that generate sustainable, relevant and return emotional ties. Analyze the role of brands in society from the point of view of the consumer. What is expected of brands and what they have to offer in exchange for a commercial transaction. Understand the purpose of the different social networks and their specific function as a vehicle to convey emotionality and share information. Knowing how to drive the speech of the same brand leveraging the characteristics of each Technical Characteristics. CURRICULUM The Masters in Advertising Design and Innovation in Communication Trademark structure from the following subject areas are integrated into a cross-project developed over 10 subjects: Keep Calm and Be Creative Creativity is not a tool, but a way of understanding the world. Only minds more creative they develop new solutions to recurrent problems arise. This module not only understand the mechanisms of a creative mind, but also the way to bring to the forefront of our lives. We allow addressing creativity from a broader perspective to then implement it in the field of communication, through case studies and exercises. Target: An approach from the excitement and technology How is a housewife in 2015? What about a single? And a teenager? Understanding what motivates them, how they have been immersed in the digital world and how they communicate and interact, they are aspects that this module brings to the table. This course will delve into more consumer groups used in marketing, usually grouped by age and socio-economic level from a perspective that combine the emotional and psychological part with the way we use technology throughout the day looking for solutions. Soul Brands: Brands with soul Already far behind the time when brands launched unidirectionally messages. Today there is no brand that does not have the ultimate purpose of establishing a lasting relationship with its customers from a very human perspective. Contribute something to society, become one more in conversations around issues of concern or illusions that move. A social role that can not be fictitious or to the gallery. Brands must learn to perspire that reality and honesty to connect permanently. Storytelling & Branded Content Why are brands that have nothing to say? Who cares if a factory was opened in 1952? What are some brands crawling on Facebook as late forties in nightclubs? Why a brand of shampoo want me happy Monday? Brands and products must find its own rationale, why they are in this world, beyond selling cookies or sneakers. This module will give the keys to finding the connection points between a brand and a specific audience and make their own history involving the consumer. Technology Never before has technology had gotten much influence in our lives. Recent advances in neuromarketing, the Internet of things, 3D printing, augmented reality, artificial intelligence, Big Data ... All he does move society from a technological point of view is likely to become a new way to interact with the consumer. This module will review all the technology is exploding right now and presumably will have an important role in the coming years. This is not to become technology experts, but know their potential from the perspective of brands. Social Trends How to buy, things we eat, where we find the couple, the management of our time, the way we move, the relationship with our environment ... everything is changing. This module will discover a reality composed of many small changes as well as delve into the reasons is at the bottom of all these changes move. Design Transversal You might think that a good designer or communicator must be able to synthesize a design or an idea of ​​the scale that is needed at any time, either half page vertical or App, through a TV spot or sweatshirt. This module wants to go a little further. It aims to deepen the visual dimension of the brands to be able to understand how to build brand image through it. How to synthesize the values ​​and purposes of the mark, far beyond the logo or corporate identity. Social media This module explores the role of brands in social networks. And in the role of social networks in the lives of consumers. Each social network has its own language and way of expression. And today is almost more important to know how not to use them otherwise. students will be guided through a tour of the different social networks in order to get a mental map through practical exercises and real examples we reveal the best way to use these social networks with the aim always to establish connections and complicity with our consumers. Mobile Devices human appendages Tablets and smartphones have been established in the pockets and homes around the world and no longer conceive our life without their invaluable help. They have become a revolving door for circulating information and content at a breakneck speed. Everything is taken quickly and without looking back. We understand the dynamics of this relationship and understand the way into the lives of our consumers in a noninvasive way. Master Thesis They propose a project that allows applying the highest number of knowledge acquired during the Masters. The final number of students will determine the format and focus of the project, so that both the teacher and the student is a useful and inspiring tool. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Keep Calm and Be Creative 6 Target: An approach from the excitement and technology 6 Soul Brands: Brands with soul 6 Storytelling & Branded Content 6 Technology 5 Social Trends 5 Design Transversal 6 Social media 6 Mobile devices. human appendages 4 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This program is aimed at people who have the following profile: Graduates in Design Graduates in Communication and Advertising Fine Arts graduates Graduates in Audiovisual Communication Graduates in Marketing Accredited professionals in the field of design experience, advertising or communications departments of companies with experience creditable academic curriculum and / or portfolio. Creative Directors and Directors of Strategic Planning of Advertising Agencies to feel interest in advertising and communication, having the feeling of being overwhelmed by the constant evolution of communication tools, the digital world and new consumer behavior; and / or they need to be recycled or update their knowledge in a pragmatic and applicable to their projects. In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students who take this program can develop their career in the following areas: Creative departments of advertising agencies. Strategic planning departments agencies or advertisers. Marketing departments and communication enterprises. Accounts departments of advertising agencies. Corporate branding and graphics studios, media agencies. Free-lance professionals, entrepreneurs, startups, startups ... [-]

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