Part time Master's Degree in Visual Arts in United Kingdom

View Part time Master Programs in Visual Arts in United Kingdom 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

UK, United Kingdom is more than 300 years old and comprises four constituent nations: England, Scotland, Wales, and Northern Ireland. The UK has been a centre of learning for the past 1,000 years and possesses many ancient and distinguished universities. Foreign students make up a significant proportion of the student body at UK universities.

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European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus 2 years

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

Best Part time Masters in Visual Arts in United Kingdom. This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus 2 years

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

PhD/MPhil in Film and Media Studies specialisms

University of Bolton
Campus 3 - 7 years August 2017 United Kingdom Bolton

The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the... [+]

Best Part time Masters in Visual Arts in United Kingdom. Film and Media Studies specialisms - PhD / MPhil The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the Director of Dtudies) with expertise in the area chosen. Additional support is available from other internal/external academics. Your thesis will be a piece of original critical research which makes a significant contribution to scholarly knowledge in the film and media studies field. The broad topic to be investigated will be defined by you with more specific details agreed through discussion with the Director of Studies. Careers & professional development The course is useful if you wish to follow a career path involving advanced scholarly research; for instance, an academic teaching career in the film/media field. Subject overview Staff in the School of Arts, Media and Education value their relationships with students and provide friendly and supportive postgraduate research supervision. They are able to draw upon their own experience of publishing and conference presentation in the field to enhance their support of postgraduate students. Projects recently completed by staff include the publication of a monograph applying Bakhtinian theory to some of the key concepts of film studies. Projects currently underway include Brid Andrews' study into documenting professional practice in the creative industries. During the first 12 to 18 months of the course you will be registered for an MPhil and carry out research towards this qualification. Assuming satisfactory progress as indicated by a transfer report, you will then transfer to the award of PhD. At the transfer stage you have the option of writing-up for an MPhil only if you wish. Either qualification is awarded subsequent to the production of a thesis and oral examination. At the start of the course you will be strongly encouraged to broaden your knowledge of research training by attending relevant sessions of the University’s postgraduate training programme and at relevant research seminars hosted by the school. You will be encouraged to participate in the latter and, as a PhD student, you will also be encouraged to disseminate your research more widely, at conferences and in academic journals. Supervisors can offer advice and encouragement on every stage of research dissemination, from writing proposals to delivering papers at conferences. Research topics Applications for MPhil/PhD study are considered in the following areas: - gender in film/television - classical Hollywood - performance theory - interfaces between theatre/film - psychoanalytic theory and film - late 1960s art cinema - British cinema - authorship in film - industrial history - economic and aesthetic interfaces in film - contemporary Hollywood, particularly the ‘blockbuster’ - Bakhtinian theory - comic book/superhero movies. Available projects Projects currently underway by our research students include a study into the representation of the South Asian/British Asian woman in film and television, and a study into perceptions of threat in recent Hollywood cinema. Projects are available in the areas detailed in the 'research topics' section above. Before submitting a formal application you should contact the postgraduate research degree admissions tutor in film and media studies to discuss the area in which you wish to work. A more detailed proposal of a research topic will then be agreed between you and the supervisor(s) as part of the formal application process. [-]

Master (MA) Environment Design

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

Master in Documentary Film Directing – DocNomads

Universidade Lusófona de Humanidades e Tecnologias
Campus 2 years

The course is supervised and sponsored with scholarships for students and scholars by The Education, Audiovisual and Culture Executive Agency See in detail at www.docnomads.eu [+]

Best Part time Masters in Visual Arts in United Kingdom. The ”DOCNOMADS” Documentary Film Directing ERASMUS MUNDUS MASTER'S COURSE is a: - Two-year, 120 ECTS - Documentary film directing - Master's course Implemented by three European universities: Universidade Lusófona de Humanidades e Tecnologias/Lisbon/Portugal, Színház- és Filmművészeti Egyetem/University of Theatre and Film Arts/Budapest/Hungary and LUCA, College Sint Lukas Brussels/Belgium. With a mandatory mobility scheme from Lisbon to Brussels via Budapest including: - a first semester at Lusofona, - a second semester at SZFE, - a third semester at LUCA College Sint Lukas, and - a fourth semester dedicated to the graduation work, for which students will be divided into three groups, one at each University The upcoming students are awarded a multiple degree and a diploma supplement. The course is supervised and sponsored with scholarships for students and scholars by The Education, Audiovisual and Culture Executive Agency of the European Committee. Who Can Apply? DOC NOMADS is open to European and non-European students with a BA degree in Motion Picture or Media Studies; other degrees are accepted for applicants with a convincing portfolio. In order to guarantee a high-quality individual training, small group tuition is offered (maximum 24 students). CRITERIA The Academic Board of the DOC NOMADS Erasmus Mundus Master's Course is seeking applicants who are: - socially minded, empathetic, responsible, and have civic awareness; - who are inquisitive, creative, and curious to explore reality; - who are original and both value and seek artistic independence and a personal voice; - who are open-minded, self-reflective, flexible, and innovative; - cooperative, receptive, and good team members; - tolerant and open to criticism; - with good skills of cinematic approach and good visual skills. [-]

Master in Scriptwriting

Bath Spa University
Campus 1 year September 2017 United Kingdom Bath

The MA in Scriptwriting is a professional training course for working writers. Most scriptwriters work across several media, and the course reflects this. [+]

Master in Scriptwriting

 

The MA in Scriptwriting is a professional training course for working writers. Most scriptwriters work across several media, and the course reflects this. All our tutors are working writers. We aim to turn out writers who understand the structure and craft of drama, have a finished script they can use as a calling card, know the industry in all its variety, and can pitch and sell their work.The MA is taught in seventeen weekends of intensive workshops. It is not, however, 'low residency'. There are as many hours of teaching as on Bath Spa University's established MA in Creative Writing.The course is taught at our beautiful Corsham Court campus where we are developing performance, capture and editing facilities. We also work closely with the School of Music and Performing Arts, and their students will have the opportunity to help act in and produce our work.Although this is an intellectually challenging postgraduate course, there is no 'academic' side detached from the working side. Everything theoretical is geared to help the students as writers.... [-]


Master degree in Composing for Film and Television

NFTS - National Film and Television School
Campus 2 years August 2017 United Kingdom London

Today’s language of screen music has shifted. While many scores still provide a musical commentary on the action, others find a way to integrate music into the fabric of the film itself, creating a seamless weave analogous to the camerawork or editing, to the assimilation of music into the sound world of the film as a whole. Sound design and music grow ever closer - in fact, the roles of sound designer and composer are... [+]

Best Part time Masters in Visual Arts in United Kingdom. Composing for Film and Television This course commences in January each year. Our emphasis on collaboration means that Composing students are informed and involved throughout the filmmaking process. In particular, composers work closely with other students in Editing and Sound Post Production, increasing their understanding of the relationship between audio and moving images. Today’s language of screen music has shifted. While many scores still provide a musical commentary on the action, others find a way to integrate music into the fabric of the film itself, creating a seamless weave analogous to the camerawork or editing, to the assimilation of music into the sound world of the film as a whole. Sound design and music grow ever closer - in fact, the roles of sound designer and composer are becoming blurred to the extent that a close collaboration between the two processes is often essential. The application of music to film - the choices inherent in the "when", "how" and "why" - all stem from an informed understanding of the intention of the film and the contribution music could make to it. Informed understanding, musical versatility and the fostering of an individual musical voice are the intentions of this course and these are determined by the practical and intellectual demands on composers working in the industry. Composing graduates are qualified to take on all forms of work in film and television as well as productions in multimedia and interactive programming. TUTORS Head of Post Production is Award-winning Re-Recording Mixer Dean Humphreys, who has worked with many of the world's leading directors, including Roman Polanski, Ridley Scott, Luc Besson, Bernardo Bertolucci and Franco Zeffirelli. Dean has also been the Sound Supervisor or Re-Recording mixer for major television series such as Kingdom (Stephen Fry) and Primeval, in addition to films including The Pianist (for which he won a César award), Interview With The Vampire, The Ghost Writer and Donnie Brasco. ALUMNI Recent graduate composing credits include Atonement which netted NFTS graduate Dario Marianelli an Oscar, Golden Globe and Ivor Novello in the Best Original Score category; Wallander, the television drama series, and feature film Endgame, both of which earned BAFTAs for Best Original Score for NFTS graduate Martin Phipps. Martin also received Emmy Award Nominations for his scores on Great Expectations and Sense and Sensibility. Composer Rob Lane also received Emmy nominations for his scores on Longford and HBO's John Adams, as well as winning a BAFTA for Elizabeth I (TV) and a nomination for Jane Eyre. CURRICULUM The Composing course is developmental and progressive. In year one, students are taught the techniques and contexts which inform writing music for the screen. The first term comprises an intensive process during which students compose to a variety of exercises, each one chosen to focus on a particular problem of film composition. These exercises are completed by each student and discussed in seminars and individually assessed. In term two, further exercises concentrate on issues having to do with scoring for live instruments, the combination of live and electro-acoustic elements and the integration a limited range of sound design into film scores. In addition, students will begin engaging with projects generated by other students at the NFTS. This process will continue and dominate the third term. Each student contribution to those films will also be assessed. Students will also participate in visits from industry professionals. In year two, students’ activities will be dominated primarily by work generated from other parts of the school. However, lectures, seminars and the occasional workshop will be provided to clarify and expand issues arising from those projects. As in year 1, students will also participate in visits from industry professionals. YEAR ONE A series of composing workshops combining practical exercises and seminars: Basic narrative techniques Midi, sampling and audio Combining music and sound Narrative with dialogue Non-fiction scoring Instrumentation and orchestration Composing to script Improvisation Ongoing analysis of feature film soundtracks and film structure Orchestration and recording with live musicians Workshops with Sound Design and Editing students: Abstract Film Workshop Without Images - a sound-only project Animation exercises Dramaturgy Workshop – focusing on script and script analysis, blocking and cover, and performance Editing the Scene - editing drama rushes to learn the basics of scene structure Productions Zen and Beyond - fiction workshop focusing on visual storytelling Documentary poetry exercise collaborating with Documentary Direction, Editing and Sound Design First Year Film – the major 1st year fiction production collaborating with all other departments Investigative Documentary - the major first year documentary production Cross Spec - an introduction to film language and storytelling involving all departments YEAR TWO Orchestration and recording with live musicians Improvisation Continued analysis of films 2nd year short fiction production, shot on a digital format Co-composing a feature film Graduation films in documentary, fiction and animation Unlike other schools, all production costs are met by the School. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors. ENTRY REQUIREMENTS The Composing MA course is part of the Post Production department, where we are looking to assemble a group of students with diverse and varied backgrounds. There is no 'typical' student or perfect candidate who conforms to a mandatory list of qualifications. You might have had some Industry experience in your chosen field, or a background in the arts or other media. You may now be looking for a further professional qualification, or wish to broaden your knowledge of composing for screen, taking you to a higher level of work. Students normally have a degree in music but applicants with equivalent practical experience are also accepted; some composing experience is preferred. We look for composers with a strong personal style, a flexible approach and an intelligent feel for drama and narrative. Candidates should normally be able to notate the music they wish to be performed acoustically, have an understanding of the main historical styles and be able to communicate with others using non-musical terms. It is essential that applicants have a strong and demonstrable interest in film. APPLY WITH Application Criteria On receipt of the application form, duly completed and signed, each applicant will be provided with a link and password to download two film clips. They will be asked to write music to each of these clips, and return their completed work as Quicktime video files with sound and music track, either as downloadable links or as DVD’s sent to the school. On being accepted for interview by the school, the applicants will be invited to bring further material that may be of interest for examination at the discretion of the interviewers. [-]

MSc Visualisation in Architecture and the Built Environment

The Robert Gordon University
Online Part time 3 years September 2017 United Kingdom Aberdeen

This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of [+]

This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of building information modelling (BIM) and the widespread use of architectural visualisation techniques. The course will allow you to develop a deep understanding of visualisation techniques, their implications for design, construction and collaboration, and the ways in which they will affect your discipline area and working practice in the future. The course contains hands-on experience with a range of software packages, providing a foundation upon which students can develop their ideas and project work. Building on our expertise in a range of visualisation fields, the course contains modules dealing specifically with building information modelling (BIM1 and BIM2), design visualisation, urban visualisation, virtual collaboration and information visualisation. The course culminates in a student-led dissertation or advanced visualisation project. Each module contains a practical introduction to key software and techniques, although it should be stressed that the course emphasis is on application and critical evaluation, rather than on software training. Entry requirements We welcome applicants holding an honours degree in architecture, architectural technology, surveying, engineering, planning or any associated discipline. The course will also be of interest to graduates from a design background, including interior design and product design. Applicants who comply with any of the following criteria should apply: - A good Honours degree in any discipline from a recognised university. - Applicants who do not hold an Honours degree but who have relevant industry experience over a reasonable time period will be considered. - For international students 6.5 IELTS or its equivalent in TOEFL is required. Course Fee All Students - £2400 Stage 1 - £2400 Stage 2 - £1600 Stage 3 All course fees are reviewed annually and subject to change. Published fees apply to the course's mode of delivery. [-]

Master in Acting

Birmingham City University Faculty of Art, Design and Media
Campus 1 - 1 year September 2017 United Kingdom Birmingham

This programme is designed for postgraduate students who wish to pursue a career as professional actors. This intensive course is aimed at students who have some theatrical or higher education experience. It is an extremely intensive training process which demands an enormous amount of time, commitment and energy and is intellectually, physically and emotionally challenging. The emphasis of the course is on rehearsal techniques and performance. [+]

This couse can also be taken as a Postgraduate Diploma

Entry Requirements

Admission is by audition, but we would normally require a degree course or equivalent, or relevant professional experience. The course is also suitable for professional actors seeking a refresher course. The MA option is designed for those with suitable academic abilities.

 

Employability

Our close links with business and the professions mean that our courses are always relevant, up-to-date and meet the exact needs of the current marketplace. Wherever possible, we involve employers in planning the curriculum, while many of our lecturers come from and maintain their links with industry, ensuring they are up to speed with the latest developments. Employability will be an integral outcome of your studies. Graduates from the acting courses work consistently in all branches of performance.... [-]


Master in Printmaking (MA)

Middlesex University London
Campus Part time 1 - 2 years October 2017 United Kingdom London

With state-of-the-art facilities and expert guidance from some of the UK's leading academics and technical specialists, our course will enable you to explore both experimental and traditional approaches to Printmaking. [+]

Why study MA Printmaking at Middlesex University? At Middlesex we take a highly practical approach to Printmaking that enables you to explore your interests and enhance your skills through experimentation, research and critical analysis. Flexibly designed to meet the ambitions of students from a wide range of creative backgrounds, including illustration, fine art, and design, our course will equip you with the advanced skills, contemporary knowledge and industry insights you need to develop your own practice to a professional standard. Based in our £80 million Art and Design School and taught by a diverse range of Printmaking academics and industry professionals, our course features world-class facilities and specialist workshops fitted with both new and traditional equipment. With opportunities to build industry contacts and exhibit your work off-site, you'll also gain the employability skills, exposure and experiences you need to navigate a successful career path in today's competitive creative industries. Course highlights - Our facilities are among the best in the UK with etching, intaglio, lino, letterpress, stone lithography, screenprinting, ceramic decal and glaze transfers available in a dedicated print workshop with specialist technical support - Access to innovative software and equipment across the School of Art and Design including a 3D printer, large format digital printer, dark rooms, photographic studios, laser cutters and metalwork workshops - An exhibition of your work in central London to create networking opportunities and build industry contacts in a professional environment - Direct access to London's art world with valuable industry links to a range of galleries, printmakers, businesses, libraries and collections that will enhance your research and inform your practice - Access to networking opportunities, world-leading research and expertise through the Art & Design Research Institute (ADRI) on campus - As a student of this course you'll receive a free electronic textbook for every module. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus 1 year

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

Best Part time Masters in Visual Arts in United Kingdom. GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Fine Art

Norwich University of the Arts
Campus August 2017 United Kingdom Norwich

Fine Art at NUCA provides a stimulating and creative environment in which to challenge and define your practice, within the context of professional and contemporary possibilities. The course will [+]

MA Fine Art

Fine Art at NUCA provides a stimulating and creative environment in which to challenge and define your practice, within the context of professional and contemporary possibilities. The course will support you to develop and enhance the intellectual and practical skills you require to generate an art practice of high quality.

MA Fine Art will enable you to engage in a range of studio practice and students may elect to specialize in or combine areas that include painting, drawing, printmaking, sculpture and installation. There is potential for students to work collaboratively as well as individually. Fundamental to the course is the notion of a practice-led investigation, supported by appropriate research methods.... [-]


Master's Degree In Film And Television Script

Carlos III University of Madrid
Campus 1 year

The Masters is aimed at those interested in audiovisual writing, scholars of film and television and in general people interested in writing fiction ... [+]

MA in Writing for Film and Television

 

The Masters is aimed at university graduates interested in audiovisual writing, scholars of film and television and in general interested in writing fiction, as the art of the script is the best learning for the construction of stories.

OBJECTIVES

 

The Masters is aimed at "writing for the screen," the theory and practice of fiction script for film and television ..

 

 

TEACHING

 

Three major themes run through the master:

writing the form of the story characters

These topics are added, also with a long run, the Television Workshop that covers both the specific features and TV script writing routines for drama series. Screenwriter training is completed with the help of theoretical and practical disciplines from:... [-]


Fashion Photography & Film

Istituto Marangoni
Campus 1 year

Emphasize the soul or personality of a brand is an extremely sensitive task, a work assigned to the fashion photographer: the strength of a brand’s promotional message is literally in his hands. Fashion photographers [+]

The Course The master’s in fashion photography is designed to convey a wealth of advanced knowledge, while developing a wide range of skills within fashion styling and photography. Through the use of existing and emerging technologies on the contemporary scene, students learn to conduct research independently, guided by a high level of awareness of their abilities. The course is intended to fulfill the changing needs of international fashion and luxury. To become a fashion photographer is to embark on a successful career in one of the many Italian publishing and advertising companies. These professionals work both in the studio or on location for the production of photographs that illustrate and advertise fashion garments, accessories and lifestyle. Their work is a reflection of influences arising from the cinema, from fine art and semiotics, with an eye for brand image. The strength of any advertising campaign is literally in the hands of the fashion photographer. The fashion photographer is a professional figure that can express his or her own talent in an agency, or as an independent freelancer. The two macro areas of application are fashion and advertising: from outdoor photographing, to still-life or photo reporting. This professional figure can also work at special events, in graphic design and in page-layout for editorial. Special technical abilities are also necessary where the professional chooses to become involved in the field of digital media. Learning Outcomes analyse and describe fashion photographs and their cultural context; manage materials, techniques and processes associated with photography; manage a photographic environment and choice of location; understand key concepts and theories in the discipline; develop individual critical thinking predict the development of the discipline; recognise themselves as photographers in fashion, also able to work in the context of art and design relative to their fields; give an individual interpretation of art and design through observation, analyses, reflection and development of a concept; apply methods of work and thought, encompassing the research, production and reflection in a framework of aesthetic, artistic, social and ethical issues, within a culture of change; Course Themes history of fashion photography theory and techniques of photography sociology and the image in fashion photographic study 1 photographic study 2 research methods [-]

MA Animation and Design

University of Sunderland
Campus 1 year October 2017 United Kingdom Sunderland

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out [+]

Best Part time Masters in Visual Arts in United Kingdom. This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out, pixellation, Smudge'n'Click, 3D computer-generated animation, 2D traditional animation, 2D computer-generated animation, direct on film, cell animation, and abstract and experimental techniques. The course also covers all aspects of the film production process, including story boarding, script writing and character development. The freedom to experiment is part of the Masters experience. We want you to explore your imagination and find your own style. The creative process is underpinned by contextual studies in design theory. Our tutors are experienced professionals who teach through demonstrations, practical feedback, master classes and seminars. We work with you as you create a portfolio of creative projects that will excite and impress potential employers. By the end of the course you will be able to put your personal vision into practice, with the expertise and experience to tackle the challenges of achieving success in the animation industry. Graduates from Sunderland have gone on to win BAFTA awards, feature at international festivals, start their own companies and work throughout the industry. Employment & careers On completing this course you will be equipped for employment within the film, special effects, games, independent film and computer industries at an advanced level. Potential roles include: character designer, keyframe animator, editor, scriptwriter, director, sound and doping technician, visual effects engineer, idea developer, researcher, scene designer, character and background developer, storyboard artist, ink and painter, clean-up technician, compositor, programmer, environmental artist, layout artist and modeller. Recent Sunderland graduates are now working with world-renowned companies such as Aardman Animation, Mere Mortals and Redkite Studios. A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies. [-]