Masters Program in Fine Arts in Asia

Find Masters Programs in Fine Arts in Asia 2017

Fine Arts

In order to successfully obtain a Masters qualification, you will need to obtain a number of credits by passing individual modules. Most taught Masters will have a number of core modules which you must take and pass in order to obtain the qualification. The assessment of research Masters is almost always entirely by a single dissertation module or project.

A fine arts program offers students the opportunity to study a wide variety of different art mediums. Examples of classes are color theory, 2-D design, animation, 3-D design, printmaking, music theory, computer applications and web design.

Students who complete a part of their degree in Asia are growing in numbers. Currently, the second and the third biggest economies are in Asia. Without limitation, students have described their time in Asia as the best experience of their lives. Today, three of the four most populated countries of the world are in Asia: China, India, and Indonesia.

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M.Cr.A. in Contemporary Art Practice

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. [+]

Masters in Fine Arts in Asia 2017. M.Cr.A. in Contemporary Art Practice Contemporary Art Practice is changing dramatically. The creative force of the artist to not only produce artifacts, but also to perform and activate, has broadened the opportunity for artists to enter diverse fields. Artists react to observations of the world we live in, translating experience into art production and interventions. Merging genres and media –for example drawing with sound recording, or land art with video – creates new contexts for the expanding field of art practice. The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. Nurturing the curiosity within the program into tangible projects and goals is accomplished through unique opportunities to engage with media and technological advances as well as traditional craft making practices. Students intersect with multiple perspectives, experiment in new knowledge domains, and gain insights into their potential to act and impact through art practice. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Experimental Media Arts Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have an opportunity to work at the following labs at Srishti. The Kabir Project Art in transit Project ArtScienceBLR Blank noise project Shadow liberation project Impact Edge Srishti Films The Center for Public History (CPH) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Srishti Labs Key Values in the Curriculum Developing a studio practice. Explorations with materials using a variety of methods. Understanding art through criticism and theory. Expansive, and Interdisciplinary dialogue. Play & Experiment. To explore 2D and 3D ‘form’. To share/foster knowledge. To engage in critical reflection. To develop collaborative strategies. To connect with communities. Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach This two-year program encourages students to develop a sustained enquiry, exploration, body of work and contextual argument to locate their practice with a contemporary artistic language and cutting edge positioning. It also looks at the sub-cultures of artistic production and management. It provides a framework to develop practical skills and critical analysis to challenge and rethink existing knowledge systems, usages and applications of art, society and creative economies. An interdisciplinary curriculum that includes exposure to ideas through, visuals, texts, artifacts and audio dealing with the history of media, arts and sciences, influences on visual culture and memory, perception, cognition and cultural production. Contextual learning for engagement and intervention through participatory approach and engagement with communities, sites and agendas. Building skills to enable creating installations, create public art, develop performances, build surreal objects, or design poetic experiences, be it with sound or image, through an object, artist book or a stitched fabric. As a space for creativity and rigorous analysis, students develop projects that may require intensive research, fieldwork, and collaborations through the following learning environments: Studios Labs Contextual site/specific studios Independent Research & Practice Capabilities Analyze and reflect on unique concepts socially, culturally, historically and environmentally Analyze and reflect on artistic practices through independent research and practice also with pratitioners from diverse fields. Use of various artistic practices to engage with different social spheres in art project. Work experimentally to explore materials, contexts and experience Develop innovative ideas of practice through making. Combine analysis and interpretation with making. Locate or create diverse opportunities for developing art projects either directed toward the art market or to alternative spaces and communities. Engage in continuous learning, new developments and practices. Opportunities An artist's studio practice oriented toward the international art market (galleries, fairs, museums, residencies). Working with creative industries such as but not limited to film production units, advertising, web designing, graphic designing. Public art and site-specific projects. Working for social change in collaboration with NGO’s or other organizations. Pursuit of higher academic degrees or further studies in art, art theory, art criticism, curatorial practice, cultural studies. Arts management, development of curatorial practice. Connection to the Srishti network of projects and professionals. Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in [-]

Master in Visual Arts

Holy Spirit University of Kaslik - USEK
Campus Full time 2 years October 2017 Lebanon Jounieh

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. [+]

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. Programs are established according to the international system of American credits. Throughout undergraduate studies (BA), the program focuses on specialized training in the option chosen by students. The possession of technical, theoretical and artistic skills enables them to professionally carry out projects that will lead to the autonomous conduct of artistic and commercial orders. At the end of the Bachelor degree, students improve and expand their skills in the field of their specialization, thanks to advanced courses and a set of management, organization and business techniques, useful for the success of their senior projects. These skills and techniques are supposed to activate the acquired knowledge, in preparation for academic and professional integration. Courses of the Department of Visual and Performing Arts are exclusively offered in the main campus of Kaslik. Master in Visual Arts (36 credits - 2 years) Audiovisual: Multimedia Audiovisual: Arts Video Cinema Television Photography Job Opportunities Potential job opportunities are found in the professional sectors of image production, based on the execution of projects in the field of audiovisual, motion picture, television, photography, theater and multimedia. Television channels or subsidiary production companies Film production companies Making of movies and documentaries Web design and 2D and 3D animation production companies Commercial photographic production companies Newspapers Sales and business relations in the field of photography Career in film and digital laboratories [-]