Part time Master's Degree in Visual Arts in Europe

Search Part time Masters Programs in Visual Arts in Europe 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

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Master (MA) Visual Effects

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links ... [+]

Top Part time Masters in Visual Arts in Europe. The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general. Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum. In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables. Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software. Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level. [-]

Master in Design: Ceramics

Bath Spa University
Campus or Online 1 year September 2017 United Kingdom Bath

The course is distinctive in offering youMA Design: Ceramics the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual [+]

Master in Design: Ceramics

Ceramics aims to develop individual abilities within the subject, whether through practice or historical or theoretical study. Approaches range from sculpture and installation through to studio ceramics and design for products.

The course is distinctive in offering you the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual modes of practice.

Course Structure and Content

The course is offered in both full and part-time modes. It is normally one year (3 trimesters) in duration in full-time mode or 6 trimesters in part-time mode. The first two trimesters comprise taught sessions and assessed projects, while the Master’s Project in the final part of the course is by negotiated project only. Completion of the first 2 modules on the course lead to the award of the Postgraduate Certificate, and completion of the first 4 modules leads to the award of the Postgraduate Diploma. Subsequent completion of the MA double module leads to the award of MA Design: Ceramics.... [-]


M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus 1 year September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

Top Part time Masters in Visual Arts in Europe. M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

Master in Web Design

Scuola Politecnica di Design SPD
Campus 1 year March 2017 Italy Milan

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design ... [+]

Master in Web Design

 

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design, flash and photoshop classes. In this way students will acquire professional skills combined with a methodological awareness of the entire design process.

 

 

Duration

The Master in Web e Multimedia Design lasts for one year (from October to December, with a summer break in August).There will be a minimum of 20 hours of lessons per week. Attendance is compulsory and full time.

 

 

Internship

At the end of lessons, students will start an internship in companies or studios of the sector... [-]


Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus 1 year October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

Top Part time Masters in Visual Arts in Europe. The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus 2 years September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

MASTER IN FINE ART - THEATRE DIRECTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Part time 12 - 24 months September 2017 Ireland Dublin

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. [+]

Top Part time Masters in Visual Arts in Europe. This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. In addition to the core classes and workshops, individual and group tuition from The Lir’s Head of Directing will be a key feature of the training. In addition, master classes by visiting practitioners will supplement the student experience. Professional placements are a key feature of the programme and all students will showcase their work in public performances at the culmination of the course. Students can opt to take this course either part-time (24 months) or full-time (12 months). Full-time and part-time students will take three concurrent modules in the first two terms. The final module (Module 5) will be taught in the third term and subsequent summer months (for full-time students) or in the second year of the course (for part-time students) and will culminate with a professional production staged in one of The Lir’s performance studios. Term Three will be supplemented by an ongoing series of master classes from professional directors and theatre makers. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) a letter that outlines the applicant’s theatre education and highlights the applicant’s theatre directing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of theatre directing. c) a résumé (CV) d) a portfolio of your work including a critical assessment of recently directed work e) two references/testimonials from those familiar with your work and/or third level education f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. Modules Contemporary Theatre Practice This compulsory module will introduce students to a range of contemporary theatre practices. It will focus on Irish and international artists and companies, with a particular emphasis on contemporary productions staged in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland and across the world. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Directing Workshop In this compulsory module students will investigate various directing processes in a workshop format. Students will work with The Lir’s Head of Directing and visiting directors, as well as professional and student actors. Students will receive both group feedback and individual tuition in the development of their craft. Workshops will cover such areas as: text and a creative world-view; developing an awareness of the professional directing context; developing an explicit, personal aesthetic; working collaboratively with actors and other artists. This module also outlines career development and provides a constructive framework for group and self critique. It introduces research skills and rehearsal etiquette by working in a professional environment. The overall aim of this module is to prepare students to direct a play in the Theatre Production Module. Theatre Production This compulsory module aims to enable students to apply the skills acquired in the other Modules to the development of their individual creative voice and practice, and in the direction of a theatre performance of between 30-60 minutes which will be showcased to the professional industry as part of The Lir’s on-going programme of public performances and events. Each student will be individually supervised in pre-production, rehearsals, tech and public performances throughout Term Three and over the summer months. Two Assistant Director placements working alongside professional theatre directors will form a key component of the preparation for the final production. Dramaturgy for Theatre Directing This elective module is taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Similar to the Contemporary Theatre Practice module, Dramaturgy is shared with MFA playwriting students (for whom it is a compulsory module) and MFA design students (for whom it is an elective module) and is supported by specific tutorials focusing on each individual strand of the MFA programme. Throughout the training students will be develop skills of the practitioners of theatre other than the theatre director, with a view to them becoming proficient in and conversant with the creativity of others, and to enhance the craft of the student director by broadening their experience of theatre making. Students will explore the crafts of the actor, designer, stage manager, production manager and stage technician through workshops with teachers and professionals in the various disciplines. [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time 1 year September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: masterguion@upsa.es www.masterguion.com [-]

PhD/MPhil in Film and Media Studies specialisms

University of Bolton
Campus 3 - 7 years August 2017 United Kingdom Bolton

The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the... [+]

Top Part time Masters in Visual Arts in Europe. Film and Media Studies specialisms - PhD / MPhil The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the Director of Dtudies) with expertise in the area chosen. Additional support is available from other internal/external academics. Your thesis will be a piece of original critical research which makes a significant contribution to scholarly knowledge in the film and media studies field. The broad topic to be investigated will be defined by you with more specific details agreed through discussion with the Director of Studies. Careers & professional development The course is useful if you wish to follow a career path involving advanced scholarly research; for instance, an academic teaching career in the film/media field. Subject overview Staff in the School of Arts, Media and Education value their relationships with students and provide friendly and supportive postgraduate research supervision. They are able to draw upon their own experience of publishing and conference presentation in the field to enhance their support of postgraduate students. Projects recently completed by staff include the publication of a monograph applying Bakhtinian theory to some of the key concepts of film studies. Projects currently underway include Brid Andrews' study into documenting professional practice in the creative industries. During the first 12 to 18 months of the course you will be registered for an MPhil and carry out research towards this qualification. Assuming satisfactory progress as indicated by a transfer report, you will then transfer to the award of PhD. At the transfer stage you have the option of writing-up for an MPhil only if you wish. Either qualification is awarded subsequent to the production of a thesis and oral examination. At the start of the course you will be strongly encouraged to broaden your knowledge of research training by attending relevant sessions of the University’s postgraduate training programme and at relevant research seminars hosted by the school. You will be encouraged to participate in the latter and, as a PhD student, you will also be encouraged to disseminate your research more widely, at conferences and in academic journals. Supervisors can offer advice and encouragement on every stage of research dissemination, from writing proposals to delivering papers at conferences. Research topics Applications for MPhil/PhD study are considered in the following areas: - gender in film/television - classical Hollywood - performance theory - interfaces between theatre/film - psychoanalytic theory and film - late 1960s art cinema - British cinema - authorship in film - industrial history - economic and aesthetic interfaces in film - contemporary Hollywood, particularly the ‘blockbuster’ - Bakhtinian theory - comic book/superhero movies. Available projects Projects currently underway by our research students include a study into the representation of the South Asian/British Asian woman in film and television, and a study into perceptions of threat in recent Hollywood cinema. Projects are available in the areas detailed in the 'research topics' section above. Before submitting a formal application you should contact the postgraduate research degree admissions tutor in film and media studies to discuss the area in which you wish to work. A more detailed proposal of a research topic will then be agreed between you and the supervisor(s) as part of the formal application process. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Audio and Visual Media Arts

RISEBA
Campus 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Top Part time Masters in Visual Arts in Europe. Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master Degree in Cultural Heritage

University of Minho - Institute of Social Sciences
Campus Part time 4 semesters October 2017 Portugal Braga

The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. [+]

Academic degree: Master ECTS: 120 Duration: 4 curricular semesters Regime: After Working Hours Place: Gualtar Campus, Braga Main Scientific area: History The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. The intrinsic interdisciplinarity of the master’s concept justifies the use of the most diverse scientific fields, from Archaeology to Anthropology, passing through Education Sciences, International Relations, Public Administration, Geology, Geography and the New Information Technologies, in addition to History, the main scientific area. This variety of approaches will provide students with skills to solve problems in broader and more suited context, regarding the requirements of the labor market reality. [-]

Master of Photography

FAMU Film and TV School of the Academy of Performing Arts in Prague
Campus 4 semesters September 2017 Czech Republic Prague

The Department of Photography</strong> offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the <strong>Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. [+]

Top Part time Masters in Visual Arts in Europe. ABOUT US PROFILE | FAMU is the fifth oldest film school in the world. Its graduates include many influential filmmakers and scriptwriters, many of whom are known internationally as Oscar winners and laureates of international film festivals. | The Department of Photography was founded in 1975 which makes it one of the oldest institutions of its kind in Europe. The school is located right in the historical centre of Prague. Our unique specialization is the interconnection of classical photography techniques with contemporary multi-media trends. STUDY | The Department of Photography offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. LECTURES, WORKSHOPS | At the Department of Photography we put an emphasis on individual development of the artists. The study includes art and photography history courses, philosophical seminars, practical seminars and workshops with renowned artists. Students also gain experience in the graphical workshop and silk screen print studio. They also learn the art of bookbinding and production of photographic publications. Multimedia instruction is an integral part of our teaching. CULTURE LIFE | An integral part of the school character is the interconnection with the dynamic cultural life in Prague. The school has its own gallery in the centre of Prague. The gallery has a rich program of student exhibitions. We assist international students in the integration into the regular gallery activities in Prague, which means they often participate in exhibitions in renowned galleries. | A unique benefit is our interconnection with the FAMU film department in areas such as direction, camera and editing. Together with our students, we regularly participate in important European festivals of photography. Within the scope of our programs we cooperate with photography and film schools all over the world. FACILITIES | Studio Tabletop is equipped with Sinar type large-format cameras with a film format of up to 18 x 24 cm, including digital alternatives. | Studio for life photography has a flash lighting system with above standard power of 12 000 Ws; it has a Hasselblad camera with a digital back, and an analogue camera Mamiya RB 67 with a set of interchangeable lenses. | Studio Portrait and Figure offers similar equipment as above and the possibility to create an endless background. |Computer room and a room for scanning films (negatives and positives) are available in the school. For more demanding work there is the scanner Hasselblad Flextight x5. | The out of Prague studio in Beroun enables students to focus on their work for several days, providing on-site accommodation facilities. It offers studios equipped for large and medium formats and two darkrooms. We are also preparing a classical studio with daylight, which will have an 18 x 24 cm camera. FACTS Start: September 2016 Language: English Application deadline: April 1st, 2016 Portfolio deadline: April 1st, 2016 Entrance exam: last week in April, 2016 All applications must include a portfolio MASTERS PROGRAM IN ENGLISH CONDITIONS FOR ADMISSION TO STUDY IN THE SCHOOL YEAR 2016/2017 The MA Program is designated for students with completed bachelor’s studies. Bachelor’s studies in the field of photography or visual arts is an advantage but not a prerequisite. All applicants should have a deep interest in photography in general, as well as in own original work in this media. The program offers an extension and intensification of the understanding of photography in practical, as well as theoretical areas of study and it prepares the students for a career of a professional photographer. Length of study – 2 years (4 semesters). All applicants for the Masters Program must submit a printed application form, project and art works to the FAMU Department of Photography (Smetanovo nábřeží 2, Praha 1, 116 65, Czech Republic) according to the following rules. FOR THE ENTRANCE EXAMS IN APRIL you have to submit the application form by April 1st. Your portfolio has to be sent in a printed form by April 1st 2016. FOR THE ENTRANCE EXAMS IN SEPTEMBER you have to submit the application form by August 10th and your project and art works must be submitted by August 20th. PLEASE COMPLETE THE FORM TO THE RIGHT AND WE WILL EMAIL YOU AN APPLICATION FORM ADMISSION PROCEDURE FOR THE MASTERS PROGRAM The following is to be submitted by the applicants to the Department of Photography for the Masters Program Admission Procedure: 1 Exhibition series of 8–12 photographs. 2 Dummy of a photographic publication designed by the applicant. 3 Series of 8–20 photographs or inter-medial works on a selected theme. 4 Masters Project Proposal which includes: A biography and information about the student’s activities and studies; A choice of the studio where the applicant wants to study – Studio of Staged Photography, Studio of Post-conceptual photography, Studio of Multimedia and Studio of Documentary Photography); Applicant’s letter of intent to study Photography Applicant’s basic idea about their Final Masters Program Work (both photographic and theoretical). All the works will be discussed during the admission interview held in May or in September. ADDITIONAL INFO RETURNING OF WORKS PRESENTED | Applicants who have not been admitted may collect their works in 2 months after the admission procedure. After this date the Department does not store the works. Applicants admitted to the Department leave their works available at the Department of Photography for exhibition and study purposes for one academic year. TERMS OF ACADEMIC YEAR 2016/2017 | Fall semester: September 2016 – December 2016 | Spring semester: February 2017 – May 2017. ACCOMMODATION, HEALTH INSURANCE AND VISA | 
Not provided by FAMU. These are the responsibility of the student. FAMU provides accepted students with an Acceptance letter, which serves as one of the required visa application documents. TUITION FEE |The tuition fee for the first academic year is 8.700,- € (the mandatory VAT tax is included). Starting the second year, the fee is 7.400,- € provided that the students fulfill their curriculum responsibilities in a timely manner. This tuition fee is based on merit or artistic performance, and on a timely fulfillment of the student´s academic responsibilities. FEE STRUCTURE | First year: 8.700,- €, second year: 7.400,- €* *Under the condition that all academic responsibilities are fulfilled. [-]

MSc Visualisation in Architecture and the Built Environment

The Robert Gordon University
Online Part time 3 years September 2017 United Kingdom Aberdeen

This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of [+]

This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of building information modelling (BIM) and the widespread use of architectural visualisation techniques. The course will allow you to develop a deep understanding of visualisation techniques, their implications for design, construction and collaboration, and the ways in which they will affect your discipline area and working practice in the future. The course contains hands-on experience with a range of software packages, providing a foundation upon which students can develop their ideas and project work. Building on our expertise in a range of visualisation fields, the course contains modules dealing specifically with building information modelling (BIM1 and BIM2), design visualisation, urban visualisation, virtual collaboration and information visualisation. The course culminates in a student-led dissertation or advanced visualisation project. Each module contains a practical introduction to key software and techniques, although it should be stressed that the course emphasis is on application and critical evaluation, rather than on software training. Entry requirements We welcome applicants holding an honours degree in architecture, architectural technology, surveying, engineering, planning or any associated discipline. The course will also be of interest to graduates from a design background, including interior design and product design. Applicants who comply with any of the following criteria should apply: - A good Honours degree in any discipline from a recognised university. - Applicants who do not hold an Honours degree but who have relevant industry experience over a reasonable time period will be considered. - For international students 6.5 IELTS or its equivalent in TOEFL is required. Course Fee All Students - £2400 Stage 1 - £2400 Stage 2 - £1600 Stage 3 All course fees are reviewed annually and subject to change. Published fees apply to the course's mode of delivery. [-]

Master in Video Game Enterprise and Production

Birmingham City University Faculty of Art, Design and Media
Online & Campus Combined 1 year August 2017 United Kingdom Birmingham

Gamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producers. The games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release. [+]

Biz, MSc in Video Game Enterprise and ProductionGamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producersThe games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release.Although these people will not be coding or designing art assets on a daily basis, it is vital that they have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together to produce the polished game you see on the shelf or in an App StoreOn Gamer Camp: Biz, we give people who want to work in games, an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Gamer Camp: Biz is suitable for both those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.This very practical approach is mirrored by Facebook, when new a new staff member starts at Facebook they go through a “Bootcamp” to ensure they understand the code base and how the programming team works.“To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don't want to code themselves, but the type of hands-on people we're looking for are willing and able to go through Bootcamp." – Mark Zuckerberg.We believe an understanding of how games are made will help you build a successful game development company. We'll show you how games are developed, designed, produced, commissioned, concieved and sold - prepare to get stuck in and get your hands dirty because Gamer Camp is a hands-on experience.... [-]