Master Program in Visual Arts in Europe

Find Masters Programs in Visual Arts in Europe 2016/2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

View all Master Programs in Visual Arts in Europe 2016/2017

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Masters In Web Design And Programming Multidevice

Esdesign - Escuela Internacional de Diseño de Barcelona
Online Full time 12 months November 2016 Spain Barcelona

The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. [+]

Masters in Visual Arts in Europe 2016/2017. Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? Permanently we seek, we learn, share, relate, interact, analyze, discard information provided on the Internet. And as important as the adequacy and reliability of the information they are the way we are introduced. It is therefore indispensable professionals able to understand the constantly changing mediumAnd understand the user to send you with guarantees of social and economic penetration of information and the message of each of the information providers in the network. He Master in Web Design and Programming Multidevice It covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the program, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to respond effectively to its objectives, as well as being able to provide the creative contributions made graphics the site of a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of all the process of creating an interactive project where the vision of business, user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as a language. Acquiring a work process assimilating each of its phases: from the briefing, concept and strategic definition based on customer requirements, to design development and production of mock-ups for delivery to production. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. Develop site design under the premises of the UX (User Experience), develop To acquire the knowledge necessary to develop projects to create websites and web apps functional user-centric and needs. Understanding the importance of the user experience as a discipline that gives meaning to all technology and interaction design work. Understanding the characteristics of Internet technology to implement interactive prototypes to undertake presentations to customers characteristics, applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Recipients Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication Professionals: In cases where the student proves a previous higher education accreditation process of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree from the same area. Degree People who pass the program evaluation will obtain Double Degree: Course at ESdesign - Superior Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied School. Career prospects Students taking this course can develop their careers in the following areas: Graphic studios Departments web advertising agencies Marketing, communication and design of large companies Free-lance professionals, entrepreneurs, startups, startup company ... Faculty Teachers specializing in each of the thematic areas of the program, through case study and the realization of practical projects, students get a multidisciplinary but absolutely related training. We committed to an international faculty that brings different views on the world of communication, each from their professional perspective. Therefore we have professionals who master the complexity of the process from a global perspective, with strong fundamentals in global campaigns across multiple channels / media communication. Program / Content The Master in Web Design and Programming Multidevice is structured around the following areas that are integrated into a cross-project developed along the length of the course: Digital media strategy and project management In this module, the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and bring others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining objectives and success metrics, analyzing the current business reality in the middle, as well as planning and strategy development. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. Programming languages ​​(I and II) The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, Javascript, jQuery and PHP languages. Special attention to most used development frameworks (laravel, Yii, ..) will be allocated. Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and we will implement all aspects of creating projects for new digital environments: from conceptualization, functional definition and design of wireframes, to visual design and prototyping of the App's, WebApps's and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch, Framer, Origami), new work processes and methods that will get our digital projects have the necessary quality and finishes for travel and market success. CMS S and Servers A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress and Drupal, trying detailed installation, configuration, using extension modules and plugins One aim of the module is that students understand the dynamics of development in client / server environments. Learn issues domains, hostings, server, ftp, .. Metrics, positioning, Social Networks The module introduces students to the methodologies and measurement tools, analysis of the operation of an online presence, such as a web. It will work on obtaining different types of metrics and data to optimize results using tools available on the market. APIs popular web services (YouTube, Yahoo, Google, etc) and creating mashups, ending with the most used social networks (like Facebook, Twitter, etc) will be discussed. Project management and business The design process and communication with the companies will be approached from the standpoint of management, a conceptual and practical level. Des contact with the company until the output of the product to market, the student through the different phases of the project, legal nuances and guide economic conditions. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Capstone Project Besides overcoming the credits of the various modules, all students must develop a final master project, consisting of a group project from the content taught during the program. Tutorials to choose and plan will be established under study, and during its development, to maintain the objectives and achieve the desired results. [-]

Master (MA) Visual Effects

Campus Full time Part time 1 - 2 years August 2017 United Kingdom London + 1 more

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links ... [+]

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general. Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum. In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables. Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software. Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level. [-]

Master course in Hypergraphics

Quasar Design University in Rome
Campus Full time Part time 1 - 1 year March 2017 Italy Rome + 1 more

The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. [+]

Masters in Visual Arts in Europe 2016/2017. Master in Hypergraphics The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. The teacher staff is made by high profile professionals with experience in the national and international cinema and television field. Lessons and workshops will take place during the creation of the story till the finishing of the project in all its details, reaching the realization of a commercial or of a television opening sequence or of an animation and of a Demoreel or Showreel including the exercises made during the year. The lessons will take place at the same time with practical workshops with the constant presence of teachers that will follow and lead students, also being far through a on-line tutoring, in the creation of each step, reaching to the production of complete cinema or television projects. Companies of production, animation, post production and digital visual effects, during the year, will host students for curricular stages, to complete the educational value of the course. Who it is aimed at The Master in Hypergraphics is preferably aimed to graduates and near-graduates of first and second level in any discipline, and to those who already followed an artistic path or that practiced a personal path about the subjects of the Masters. An elementary knowledge of the English language is required. Educational Objectives For this purpose, during the Masters students will deal with subjects that, proceeding step by step toward specialisms, they frame the complexity of the theme inside clear reference systems to help the fast acquisition of familiarity with applications directed step by step. Awarded qualification After passing the final exam, QDU Master certificate is issued.
 There is also an Autodesk certificate for the software used. The Master in Hypergraphics sponsored by the Consiglio Nazionale degli Architetti Pianificatori Paesaggisti e Conservatori, releases 15 Professional Credits. Creative jobs Students will acquire the practical experience through dedicated workshops about the various development branches and they will be lead to the profession of 3D Artist & Digital Compositor in first level digital visual effects. Partners Metaphyx – Roma Storyteller – Milano Q-Agency – Roma Subjects PRE-PRODUCTION Creation of a television and cinema story and “translation” of the written material into the following productive steps by drawing (Storyboard and Concept Design), clay modeling (Concept Modeling) and schematic movies (Animatic). PRODUCTION Deep study of the Maya software and creation of an Animatic Modeling, organic and inorganic in Maya and ZBrush Texturing Shading Lighting Maya Particles Rigging Animation Rendering Video – Filming POSTPRODUCTION Matchmoving & Camera Tracking Compositing Color Correction USED ASSISTED DRAWING PROGRAMS Maya Mudbox ZBrush Photoshop Boujou Nuke EDUCATIONAL MODULES Maya Basics Modeling 2D Graphics / Photoshop – Shading e Texturing Lighting and Rendering Rigging Animation Particles and Dynamics Photoshop Matte painting Compositing – Matchmoving Stage by companies of the field Revision of the thesis Course location The course "Hypergraphics" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time 1 year October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time 2 years September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

Masters in Visual Arts in Europe 2016/2017. This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2016 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The master in gamification and transmedia storytelling It is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. The first understood as the use of the laws of Game Design, Psychology and Thought to persuade "positive" in a different recreational area exclusively. The second based on the use of means of ubiquitous expression and the management of common content, participatory culture and media convergence, all thanks to a series of media and platforms like the comic, book, social networks, virtual and augmented realities, movies, games and video games and applications. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. Upon completion of this training program you will be able to: Knowing the basics of gamification and its applications to the world of business. Learn the laws of Game Design. Define a plan of gamification, prototiparlo and run. Create scripts and storytellings able to translate the values ​​of the company through multiple carriers based on a transmedia strategy. During this call you can access the Innova aid plan covering 25% of the Master in Gamification and transmedia storytelling or visit our Scholarship Policy requesting information. Addressed to The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. GOALS Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. Admission process The Master in Gamification and transmedia storytelling has a limited number of 25 seats. In this way we promote personal contact between student and teacher, so that each teacher becomes a student mentor with a direct and personalized service to ensure the quality of training. Applications for admission are processed in strict order of arrival and will be assessed by an evaluation committee consisting of the Director of the Master, the Academic Director and the Coordinator of Admissions. [-]

Master In Design And Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 16 months Open Enrollment Spain Barcelona

The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. [+]

Masters in Visual Arts in Europe 2016/2017. Next call: October 3 October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. In this Master, you are working to deepen the (Maya) software and professional animation techniques. It is aimed at anyone who wants to specialize in animation. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. -The Master start from scratch No prior training is required specified It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Film and Media - Degree of interactive digital content - Drawing - Degree Multimedia. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - Graphic Design - U other areas of the sector Career prospects Professional technical in character animation for film, advertising and video games. Professional technical in character design for animated films and video games. This training is recognized by leading industry professionals internationally as Edu Martin (Pixar) among others. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

Fashion Photography & Film

Istituto Marangoni
Campus Full time 1 year October 2016 Italy Milan

Emphasize the soul or personality of a brand is an extremely sensitive task, a work assigned to the fashion photographer: the strength of a brand’s promotional message is literally in his hands. Fashion photographers [+]

The Course The master’s in fashion photography is designed to convey a wealth of advanced knowledge, while developing a wide range of skills within fashion styling and photography. Through the use of existing and emerging technologies on the contemporary scene, students learn to conduct research independently, guided by a high level of awareness of their abilities. The course is intended to fulfill the changing needs of international fashion and luxury. To become a fashion photographer is to embark on a successful career in one of the many Italian publishing and advertising companies. These professionals work both in the studio or on location for the production of photographs that illustrate and advertise fashion garments, accessories and lifestyle. Their work is a reflection of influences arising from the cinema, from fine art and semiotics, with an eye for brand image. The strength of any advertising campaign is literally in the hands of the fashion photographer. The fashion photographer is a professional figure that can express his or her own talent in an agency, or as an independent freelancer. The two macro areas of application are fashion and advertising: from outdoor photographing, to still-life or photo reporting. This professional figure can also work at special events, in graphic design and in page-layout for editorial. Special technical abilities are also necessary where the professional chooses to become involved in the field of digital media. Learning Outcomes analyse and describe fashion photographs and their cultural context; manage materials, techniques and processes associated with photography; manage a photographic environment and choice of location; understand key concepts and theories in the discipline; develop individual critical thinking predict the development of the discipline; recognise themselves as photographers in fashion, also able to work in the context of art and design relative to their fields; give an individual interpretation of art and design through observation, analyses, reflection and development of a concept; apply methods of work and thought, encompassing the research, production and reflection in a framework of aesthetic, artistic, social and ethical issues, within a culture of change; Course Themes history of fashion photography theory and techniques of photography sociology and the image in fashion photographic study 1 photographic study 2 research methods [-]

Professional Photography

IED – Istituto Europeo di Design Madrid
Campus Full time 9 months October 2016 Spain Madrid

“We believe that photography is something you can easily teach yourself, you do not really need a school for that. In fact, our students usually know their trade quite well. What you do need are people who support you and give you input, advice, and courage – in fact, this is maybe the single most important thing. Learning by doing, but hand in hand with a strong team of professionals and tutors, this is the concept of Professional Photography Course at the IED Madrid. [+]

Masters in Visual Arts in Europe 2016/2017. THIS PROGRAM IS TAUGHT IN ENGLISH This Master program consists of three modules, which concentrate on Documentary and Reportage; Fashion and Lifestyle; Advertising and Editorial. Master Students have to present a final project complemented with a written dossier. The main objectives of this Master program are: To offer students a view of current tendencies in applied and commercial photography. To implement the tools and knowledge used in the photography industry. To familiarise students with contemporary working methods in the field of production, studio management, post-production, publishing and stock. To show the cultural value of photography, forms of collaboration and creative funding models, To analyse the challenges and limitations of the market in times of strong media convergence and downsizing, To get to know about the history of photography in the context of design. [-]

Master in Photography, Art and Technique

Universitat Politecnica de Valencia - UPV Photography
Campus Full time 4 semesters Spain

In consonance with current developments in professional and creative photography, the university is fully committed with the education of future professionals in both fields. [+]

Master in Photography, Art and Technique


Open Registration In Spain, training in the field of photography continues to have little presence in the official curriculum/studies.

With regard to vocational studies, art schools have adopted this training, but with regards to photography studies for artistic creation are nonexistent both historically and theoretically-practically level.

In line with current developments in professional photography and the role assumed by the artwork with photographic medium in contemporary art, the Polytechnic University of Valencia made ​​the decision in 2004 to engage in the future professionals’ training of both fields, creating the Master in Photography, Art and Technique.... [-]

Online Masters Degree in Photography

Flexible Learning with Falmouth University
Online Part time 2 years January 2017 United Kingdom Cornwall

Study with talented practitioners in photography on an international scale Be part of a global community of like-minded professionals [+]

Masters in Visual Arts in Europe 2016/2017. Course overview This course will equip you with the knowledge, understanding and skills to meaningfully engage with a technologically and socially evolving medium, and succeed within the increasingly complex and competitive creative industries. Throughout the course you will realise the potential of your own ideas and practice by locating your individual specialism within the creative industries, enabling you to succeed and make significant contributions within a range of professional contexts. This course brings together talented practitioners on an international scale with the ambition to succeed, innovate and lead, allowing for the dynamic cross pollination of approaches in photography and exploration of critical perspectives. On successful completion of this course, in addition to having an internationally recognised postgraduate qualification, you will have an individual, or group of, sophisticated projects of a publishable standard that you will be able to use as the foundation to take you to the next stage in your career and sustain your practice beyond. Level: 7 Duration: 2 years Mode of study: Flexible learning Who is this course for? The aim of this course is to enhance the creative, critical and professional skills of practitioners who are at an early stage in their careers, as well as to give those who have already established themselves within the professional arena an opportunity to interrogate their practice and deepen the quality and sophistication of their creative output. It is designed to accommodate a broad range of practitioners, from those who use photography to question the world around them to those whose practice interrogates the medium itself. Typical applicants may be working as photojournalists, critics in photography, curators, freelancers, or business or studio owners. Course content You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). Positions and practice 30 credits Informing contexts 30 credits Surfaces and strategies 30 credits Sustainable prospects 30 credits Final major project 60 credits Assessments Coursework assessment with no formal examinations Projects, individual reports and live online presentations How you study You may choose to: Study entirely online without attending any face-to-face workshops Study online and attend optional residential workshops, held biannually at various locations such as the UK, USA, Asia or the Middle East. A typical workshop will start on Friday and end on Monday. Workshops are organised to coincide with major festivals and events. Falmouth will aim to provide information regarding these residential opportunities around 4 months in advance so that you have plenty of time to arrange attendance. Attendance is strongly encouraged although not compulsory. Learning activities There will be guided learning activities consisting of: Concise online presentations to introduce key concepts Small group and class discussions and crits to facilitate interaction and dialogue Online critiques to test assumptions, ideas and to receive feedback from peers and tutors Individual and group tutorials throughout the course Independent study Self-evaluation and peer feedback Financing your studies You can take advantage of: Falmouth Flexible Scholarship: Maximum £3,300 per eligible student Alumni discount (15% to Falmouth alumni) Please check application deadlines for scholarships. For more information about these scholarships and other financial assistance, please call us on +44 (0)1223 447713 How to apply For full details of how to apply please visit our website Submit a copy of your first degree certificate or Level 6 equivalent qualification and your IELTS/TOEFL certificate if English is not your first language Submit a description of your experience, motivations for studying the course, how you believe it will develop your career and aspirations Submit a project proposal which will outline the areas of interest and research objectives that you intend to explore and pursue during the course. All applications are considered on an individual basis. Invitations for online interviews may be made on an evaluation of your application. Late applications may be considered if places are available. Please contact us for FREE advice. Call 0800 5999123 or +44 (0)1223 447713 [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time 1 year September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: [-]

MA In Production Of Feature Films For Cinema And Television (Mecit)

IDEC - Pompeu Fabra University
Campus Full time 15 months September 2017 Spain Barcelona

The MA in Feature Film Production Film and Television (Mecit) seeks to master the tools for the best film production (from any ... [+]

MA in Feature Film Production Film and Television

Production styles, types of producers and media forms of film production are changing, also systems for film and television production. Production companies and producers (executives, officers, partners, co-producers) are looking for new positions on the television, markets, institutions and new technologies.

Working tools for producers to analyze the projects, finance, manufacture and sell, they do grow at the same time to the film, those who have made and propulsion companies are increasingly sophisticated. Already beginning to be a theoretical body that produce a worthy subjects and instruments to be "apprehended." ... [-]

Master of Photography

FAMU Film and TV School of the Academy of Performing Arts in Prague
Campus Full time 4 semesters September 2017 Czech Republic Prague

The Department of Photography</strong> offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the <strong>Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. [+]

ABOUT US PROFILE | FAMU is the fifth oldest film school in the world. Its graduates include many influential filmmakers and scriptwriters, many of whom are known internationally as Oscar winners and laureates of international film festivals. | The Department of Photography was founded in 1975 which makes it one of the oldest institutions of its kind in Europe. The school is located right in the historical centre of Prague. Our unique specialization is the interconnection of classical photography techniques with contemporary multi-media trends. STUDY | The Department of Photography offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. LECTURES, WORKSHOPS | At the Department of Photography we put an emphasis on individual development of the artists. The study includes art and photography history courses, philosophical seminars, practical seminars and workshops with renowned artists. Students also gain experience in the graphical workshop and silk screen print studio. They also learn the art of bookbinding and production of photographic publications. Multimedia instruction is an integral part of our teaching. CULTURE LIFE | An integral part of the school character is the interconnection with the dynamic cultural life in Prague. The school has its own gallery in the centre of Prague. The gallery has a rich program of student exhibitions. We assist international students in the integration into the regular gallery activities in Prague, which means they often participate in exhibitions in renowned galleries. | A unique benefit is our interconnection with the FAMU film department in areas such as direction, camera and editing. Together with our students, we regularly participate in important European festivals of photography. Within the scope of our programs we cooperate with photography and film schools all over the world. FACILITIES | Studio Tabletop is equipped with Sinar type large-format cameras with a film format of up to 18 x 24 cm, including digital alternatives. | Studio for life photography has a flash lighting system with above standard power of 12 000 Ws; it has a Hasselblad camera with a digital back, and an analogue camera Mamiya RB 67 with a set of interchangeable lenses. | Studio Portrait and Figure offers similar equipment as above and the possibility to create an endless background. |Computer room and a room for scanning films (negatives and positives) are available in the school. For more demanding work there is the scanner Hasselblad Flextight x5. | The out of Prague studio in Beroun enables students to focus on their work for several days, providing on-site accommodation facilities. It offers studios equipped for large and medium formats and two darkrooms. We are also preparing a classical studio with daylight, which will have an 18 x 24 cm camera. FACTS Start: September 2016 Language: English Application deadline: April 1st, 2016 Portfolio deadline: April 1st, 2016 Entrance exam: last week in April, 2016 All applications must include a portfolio MASTERS PROGRAM IN ENGLISH CONDITIONS FOR ADMISSION TO STUDY IN THE SCHOOL YEAR 2016/2017 The MA Program is designated for students with completed bachelor’s studies. Bachelor’s studies in the field of photography or visual arts is an advantage but not a prerequisite. All applicants should have a deep interest in photography in general, as well as in own original work in this media. The program offers an extension and intensification of the understanding of photography in practical, as well as theoretical areas of study and it prepares the students for a career of a professional photographer. Length of study – 2 years (4 semesters). All applicants for the Masters Program must submit a printed application form, project and art works to the FAMU Department of Photography (Smetanovo nábřeží 2, Praha 1, 116 65, Czech Republic) according to the following rules. FOR THE ENTRANCE EXAMS IN APRIL you have to submit the application form by April 1st. Your portfolio has to be sent in a printed form by April 1st 2016. FOR THE ENTRANCE EXAMS IN SEPTEMBER you have to submit the application form by August 10th and your project and art works must be submitted by August 20th. PLEASE COMPLETE THE FORM TO THE RIGHT AND WE WILL EMAIL YOU AN APPLICATION FORM ADMISSION PROCEDURE FOR THE MASTERS PROGRAM The following is to be submitted by the applicants to the Department of Photography for the Masters Program Admission Procedure: 1 Exhibition series of 8–12 photographs. 2 Dummy of a photographic publication designed by the applicant. 3 Series of 8–20 photographs or inter-medial works on a selected theme. 4 Masters Project Proposal which includes: A biography and information about the student’s activities and studies; A choice of the studio where the applicant wants to study – Studio of Staged Photography, Studio of Post-conceptual photography, Studio of Multimedia and Studio of Documentary Photography); Applicant’s letter of intent to study Photography Applicant’s basic idea about their Final Masters Program Work (both photographic and theoretical). All the works will be discussed during the admission interview held in May or in September. ADDITIONAL INFO RETURNING OF WORKS PRESENTED | Applicants who have not been admitted may collect their works in 2 months after the admission procedure. After this date the Department does not store the works. Applicants admitted to the Department leave their works available at the Department of Photography for exhibition and study purposes for one academic year. TERMS OF ACADEMIC YEAR 2016/2017 | Fall semester: September 2016 – December 2016 | Spring semester: February 2017 – May 2017. ACCOMMODATION, HEALTH INSURANCE AND VISA | 
Not provided by FAMU. These are the responsibility of the student. FAMU provides accepted students with an Acceptance letter, which serves as one of the required visa application documents. TUITION FEE |The tuition fee for the first academic year is 8.700,- € (the mandatory VAT tax is included). Starting the second year, the fee is 7.400,- € provided that the students fulfill their curriculum responsibilities in a timely manner. This tuition fee is based on merit or artistic performance, and on a timely fulfillment of the student´s academic responsibilities. FEE STRUCTURE | First year: 8.700,- €, second year: 7.400,- €* *Under the condition that all academic responsibilities are fulfilled. [-]

Master's Degree In Film And Television Script

Carlos III University of Madrid
Campus Full time 1 year September 2017 Spain Madrid

The Masters is aimed at those interested in audiovisual writing, scholars of film and television and in general people interested in writing fiction ... [+]

MA in Writing for Film and Television


The Masters is aimed at university graduates interested in audiovisual writing, scholars of film and television and in general interested in writing fiction, as the art of the script is the best learning for the construction of stories.



The Masters is aimed at "writing for the screen," the theory and practice of fiction script for film and television ..





Three major themes run through the master:

writing the form of the story characters

These topics are added, also with a long run, the Television Workshop that covers both the specific features and TV script writing routines for drama series. Screenwriter training is completed with the help of theoretical and practical disciplines from:... [-]