Master's Degree in Computer Arts in Barcelona in Spain

Search Masters Programs in Computer Arts 2017 in Barcelona in Spain

Computer Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Computer arts assists students in honing their artistic skills in a medium that allows them to better integrate their work into the modern market. Learning to use this new technology may help students find work in the film, video game or advertising industries.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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Master In Multi-device Web Design And Programming

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Domina any means so that the message reaches the user optimally adapted to each of the devices. [+]

Masters in Computer Arts in Barcelona in Spain. Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? We continually inform, seek, share, relate, interact, analyze, discard, ... information provided on the Internet. So important is the reliability of information, such as how it is presented and adapts to each of the devices. The market is essential to have professionals capable of understanding the constant transformation of the environment, understand the user to send you information and message. The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the course, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to provide an effective response to its objectives, as well as being able to offer graphic creative contributions made it is a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Understanding the new ways of seeing the present and the future in an online environment. Acquiring skills and knowledge of new concepts (interface design, usability, interaction or positioning) and adapt other already known graphic design to this environment. Being able to manage, design and implement an Internet project autonomously or be able to participate in a specialized roles defined for each participating team. Acquire a work process taking in every phase of the project: briefing, concept creation, strategic / objective definition based on customer needs, GUI development, prototyping, programming front-end. Learning to synthesize the site architecture, usability and strategy of a multimedia project by designing its graphical interface and work with wireframes. Understand the importance of user experience (User Experience) as a discipline that gives meaning to the joint work of technology, design and interaction. Learn communication protocols and proprietary technologies of multi-device projects and internet to better understand what requirements need each applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Professionals to share with the daily life of a professional studio, see how they tackle projects and the best way to solve the problems encountered in the development of a multidispositvo product. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Web Design and Programming Multidevice is structured from the following subject areas are integrated into a cross-project developed over 10 subjects: Digital media strategy and project management In this module the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and adapt others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining goals and success metrics, analyzing the current reality of business in the middle, as well as planning and strategy development. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. Frontend development The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, jQuery languages ​​... Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Prototyping and End Arts The submission of proposals is one of the crucial points of the project, the module objective is to expand the resources and provide tools for submitting proposals to customers, improve argumentario, quality and finish more real (InvisionApp and Marvel). On the other hand it is essential to contextualize the various processes in a digital project and the various actors involved. We will give special attention to step between the original equipment design and programming, for a smooth passage between designers and programmers, minimize errors and save time (Zeplin). Managing a CMS A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress, trying detailed installation, configuration and extension using modules and plugins. Finally, the student will know the dynamics of development in client / server environments and understand issues related domains, hostings, etc. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and will implement all aspects of creating projects for new digital environments: from conceptualization, the functional definition and design of wireframes, to the visual design and prototyping of Apps and WebApps and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch), new work processes and methods that will get our digital projects have the quality and the necessary finishes for travel and market success . Digital Analytics: metrics to optimize a website One of the great advantages of digital environments is the ability to measure any interactions made by users. This allows us to obtain valuable information about their type and behavior to optimize site performance and make decisions more successful business. The aim of the module is to understand the working methodology when designing a measurement system, learn how to deploy and configure the basic functionalities and obtain the necessary KPIs. Project management and business Detail the production phases of a digital project, from customer contact to the product launch. We identify the different roles and tools used in the management of a digital project. We will give an overview of the implications and requirements of the management of a digital project, so that students can be aware of them and take into account all the factors to successfully carry out the project. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final master project, consisting of a personal research project from the content taught during the program. Although most of the TFM is done individually, group and personal tutorials will be established at the beginning, to choose and plan the object of study, and during its development, to maintain the objectives and achieve the desired results. Workshop and Learning units Through industry experts, workshops where they acquire new knowledge, develop skills and exchange impressions will be delivered. Backend workshop This workshop will delve into issues related to the backend. It means the file structure issues and special attention will be given in languages ​​such as PHP, Javascript and jQuery. RRSS Establish strategies to maximize the power of social networks and increase the success of multimedia products. case studies will be presented. Sketch workshop Sketch is becoming the benchmark for your multimedia designs; the most versatile, comprehensive and dedicated software used to design in online environment. Not only is a web layout software: it is a tool to make our lives easier designers. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Digital media strategy and project management 5 User Experience (UX) 5 GUI design 5 Frontend development 5 Responsive Design 5 Prototyping and End Arts 5 Managing a CMS 5 Design in new digital environments and mobile devices. WebApp, native application and hybrid application, adaptive design 5 Digital Analytics: metrics to optimize a website 5 Project management and business 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic studios Departments web advertising agencies Departments of marketing, communication and design of large companies Accounts departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company, etc. [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

Master Of Specialization In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 13 months Open Enrollment Spain Barcelona

The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. [+]

Masters in Computer Arts in Barcelona in Spain. Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. Students will complete a final project and as part of other training classes 3D will participate in a workshop production. It is aimed at both experienced 3D professionals and students in the sector to have a solid knowledge in 3D. Requirements  3D demonstrable knowledge and experience in the sector. It is recommended to have an interview with the teacher and the presentation of demo reel. Seminars and master classes - Training on a real production project: 4 hours a day outside school hours. Career prospects High-level specialized in video game design and 3D art, interactive applications, modeling of characters, environments and props, character animator, technical texturing. Dip into employment This training is recognized by the leading industry producers at international level and Kerad Moonbite Games, among others. [-]

Master Superior Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. It is aimed at anyone who wants to work in the field of 3D video games, people who come from the world of 3D programming, traditional and 3D animation, audiovisual, multimedia or computer. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Career prospects - 3D Artist for entertainment areas as film, advertising and television - Technical 3D technical areas such as automotive design, product design, set design, archeology, etc. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics industry VFX . [-]

Masters In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 16 months October 2017 Spain Barcelona

The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. [+]

Masters in Computer Arts in Barcelona in Spain. Next call: October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months Final Project Places: 10 Headquarters: Barcelona Description and purpose The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. It is aimed at anyone who wants to work in the field of 3D Video: people who come from the world of 3D programming, 3D animation or traditional, the audiovisual sector. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. - The Master you start from scratch - a pre-specified training required It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Graphic Design - Degree of interactive digital content - Drawing - Multimedia degree. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - U other areas of the sector Career prospects Technical professional 3D design and art for video games, interactive applications, modeling of characters, environments and props, character animator, texturizer. Designer and concept art. Dip into employment Training is completely practical and the students start from the first day to work as if in a real working environment. Immersing himself in the technical, creative processes and latest softwares used today by artists Graphics 3D video game industry. Our students have worked to finish his training as Zoombeer projects (Moonbite) or Golden Manager (Kerad Games) [-]

Specialization Master 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 10 months October 2017 Spain Barcelona

The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. You will learn to make actings such as fights, flights, character interaction, etc. The final draft of the Master is to produce an animated short. Requirements  Demonstrable knowledge and experience in 3D character animation. They should know the principles of animation, lipsync-body mechanics, acting and modeling and basic rig. Recomineda is an interview with the teacher. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

Top Master In 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. [+]

Masters in Computer Arts in Barcelona in Spain. Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. It is addressed to people who want to train as animators and character designers and professionals with experience 3D. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Character designer, modeler, concept art. Dip into employment Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

Master In Design And Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 16 months Open Enrollment Spain Barcelona

The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. [+]

Next call: October 3 October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. In this Master, you are working to deepen the (Maya) software and professional animation techniques. It is aimed at anyone who wants to specialize in animation. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. -The Master start from scratch No prior training is required specified It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Film and Media - Degree of interactive digital content - Drawing - Degree Multimedia. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - Graphic Design - U other areas of the sector Career prospects Professional technical in character animation for film, advertising and video games. Professional technical in character design for animated films and video games. This training is recognized by leading industry professionals internationally as Edu Martin (Pixar) among others. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

3D Master VFX And Postproduction

FX ANIMATION Barcelona 3D School
Campus Full time 13 months Open Enrollment Spain Barcelona

Master focused on creating visual effects ES100% practical and learn all the production process, from modeling, texturing, shading / lighting, animation and rendering to postproduction and final shaped. [+]

Masters in Computer Arts in Barcelona in Spain. Next call: October 3, 2016 October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose Master focused on creating visual effects ES100% practical and learn all the production process, from modeling, texturing, shading / lighting, animation and rendering to postproduction and final shaped. The ultimate goal is the integration of students work as a professional coach in VFX. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch Previous training is required specified It is oriented and will have priority enrollment: Professionals with demonstrable work experience who want to switch careers or recycled. Those who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Film and Media - Degree of interactive digital content - Graphic Design - Multimedia degree. - Drawing - 2D / 3D Animation - Audiovisual - training cycle Superior 3D games and interactive environments grade. - Fine Arts - Programming - Computers - U other areas of the industry - Engineering Career prospects professional technician postproduction, digital compositing and VFX for film, advertising, TV and video games. Our students have worked to finish his training, in films such as Hercules, the origin of the legend. This training is supported by leading professionals internationally as Rob Powers (Avatar, Tintin ...) and Felix Balbas (Avatar, The Lord of the Rings, Harry Potter ...) among others. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics industry VFX . In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) [-]

Top Master In Vfx

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

The goal is for students to learn from scratch to dominate the entire production process for 3D VFX and postproduction up to the advanced level with the most popular softwares and techniques at national and international level. [+]

Next call: October 3 October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose The goal is for students to learn from scratch to dominate the entire production process for 3D VFX and postproduction up to the advanced level with the most popular softwares and techniques at national and international level. The ultimate goal is the integration of students work as a specialist in VFX and postproduction. It is addressed to people who want to make the VFX their profession as well as audiovisual professionals who want recycled or redirect their career, students of 3D cinema, multimedia, communication and audiovisual who want to specialize in VFX or add value to his job. Total hours FX: approximate times are calculated based on the student's dedication required to follow the course and the fulfillment of the project deliverables and reels. It does not include the hours of mandatory seminars. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Monitoring and masterclasses Audiovisual language seminar. Practice shooting. HDRI uptake. Arnold Render Career prospects Professional technician postproduction and digital compositing and high-level specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films such as Hercules, the origin of the legend, Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney). This training is supported by leading professionals internationally as Rob Powers (Avatar, Tintin ...) Felix Balbas (Avatar, The Lord of the Rings, Harry Potter ...) and Pablo Gimenez (Captain America, Iron Man 2, Skyfall …) among others. Dip into employment In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) [-]

Master Specialization In 3D For VFX Houdini

FX ANIMATION Barcelona 3D School
Campus Full time 10 months July 2017 Spain Barcelona

This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. [+]

Masters in Computer Arts in Barcelona in Spain. Next call: January 2017 - OPEN ENROLLMENT Duration: 10 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose To train students in advanced unobtainable with other software VFX. This training (endorsed by SideFX) is estructuradasegún demand of the most prestigious visual effects studios in the world and is designed to create visual effects tools with Houdini, the standard software industry VFX and complemented with Real Flow simulation fluids and Python script language essential in pipelines senior post. Geometry and travel tools, particle effects and dynamics will be developed; fire, smoke, fluids ... The ultimate goal is the integration of students work as VFX specialist. This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) Requirements  Demonstrable knowledge of 3D and postproduction. Interview with Professor. Monitoring and masterclasses Seminar Arnold Render. Training in actual production. Career prospects Senior technical specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films like Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney) This training is supported by the most outstanding professionals internationally and Pablo Gimenez (Captain America, Iron Man 2, Skyfall ...) among others. [-]

International Master In Animation 2d / 3d

L'Idem Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. [+]

L'IDEM, The School of Animation professionals who choose 2D / 3D Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. But why L'Idem is the school they choose professionals? They themselves explain you! Juan Carlos Garcia Blanco, CG & supervisor Project in B-Water Animation Studios "The most important thing is L'Idem is that imparts a college four-year degree where students are trained from A to Z: classes in drawing, painting, design, anatomy, animation, software ... the advantage as compared to other school is coming boys and girls who are already professionals in power. " OBJECTIVE: Provide students with the knowledge and skills stimulate own animated film to achieve specialization as animators with a solid and effective technique. Similarly, a vision of the office of animation as art and / or industry is given, using traditional animation tools and their adaptation to new digital technologies. POTENTIAL AUDIENCE: Final year students of higher education with a good base drawing. METHODOLOGY: Theoretical and practical sessions. Regular conferences and meetings with international experts from industry and the art of animation recognized. Advice and supervision of the processes of creation of drawing and animation technique CONTENT: 1. The production processes of animation: Understanding the production chain from planning to project completion. 2. Drawing on the move: Perfecting the technique. 3. Techniques and principles of animation: complete and detailed basis for creating the illusion of movement and interpretation study. 4. Infographic: Using the Photoshop tool and animation applications. 5.Animación 2d - Toon Boom: Comprehensive training on the most comprehensive software on the market designed specifically for the production of 2D animation. 6. 3D animation - Autodesk Maya: Introduction to 3D from the concrete vision of the coordinator. 7. Final Project: Students make a short film group, developing all phases of production. 8. Practices (200h00): 7 weeks. From 10 June to 27 July / 6 hours per day: Total 200h. SELECTION: Applicants must make a prior interview with principals and teaching staff of the school to show their work book. Upon completion of the Master students will: - Clips with technical animations - Clips with character animations - A demoreel work with personal presentation. - Short film a minute. SOFTWARE: Adobe Photoshop - Autodesk 3D MAYA - Toon Boom Studio - Nuke - 3D Studio Max - After Effects - Flash - Première - Final Cut [-]

Masters In Cganimation

ECIB - Escuela de Cine de Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer ... [+]

Masters in Computer Arts in Barcelona in Spain. The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer. Structure The master comprises two phases; first from June to October consisting refresh program specifications Maya and their application in the creation of characters, analyzing the physical mechanics of the human body, pantomime, advanced acting, lip synchronization and dialogue. At this stage it is intended that the animator not only perfect management animation software but also provide authenticity know your animations. Final project In the second phase of the master, between July and December, it faces, development and production of a 3D short film is screened in movie theater in June of the following year. GOALS The master form 3D animators capable of facing any kind of production with an excellent level of professionalism Methodology The methodology is based on the domain of Autodesk Maya 3D software and its specific application in the creation of characters. In parallel, the classes are reinforced with learning performance techniques. Curricular Distribution - Pre-production (4 ECTS) - Basic Animation (10 ECTS) - Technical and styles of animation (6 ECTS) - Rigging (6 ECTS) - Acting (9 ECTS) - Animation for Video Games (6 ECTS) - Post-production (2 ECTS) - Audiovisual Narrative (8 ECTS) - Final Project (9 ECTS) Basic info - Credits: 60 ECTS - Places: 15 - school calendar: From October to June - Hours: Monday through Thursday from 16:00 to 20:00 - Calendar Final Project: From July to December - Hours: Tuesday from 16:00 to 20 : 00 (36 hours tutored) - Language: Castilian - Edition: 10th - Admission: Pre-testing. - Qualification: Master in CGAnimation by the European Atlantic University Master in CGAnimation by ECIB School of Cinema of Barcelona [-]

Master Illustration, Motion Graphics And 3d

Idep Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. [+]

The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. But if at some level it has developed exponentially it is in the audiovisual design, where the creation of pieces in video format and contents of illustration has become a means in itself, developing its own visual language and a way of conceive images that empathize more directly with the consumer. For this reason more and more professionals are required to combine both disciplines, illustration and motion graphics, and can also cope with 3D techniques to their projects. The new generation of professional artists has brought together designers from all creative fields, reinventing concepts and trends to become an indispensable link to the validity of these sectors. GOALS This master is designed as a specialized course in order to equip students with the necessary projects to develop professional illustration and illustration applied to audiovisual media skills. It is not designed as an introduction to drawing, but wants to instill in students using the illustration as a creative more tool of the new strategies in many areas of communication and design, focusing especially on all those who claim the creation of audiovisual content, where motion graphics or motion graphics becomes the creative and narrative backbone, while the use of technology and suitable software for creating movies and development of 3D images are presented as the necessary tools for the generation of resources and innovative images that enrich such projects. The program will deepen the one hand, the concept of illustration applied to different creative activities and communications from a number of specific workshops for each area of ​​action taught by professional illustrators, where different techniques and ways will be learned approach each project. On the other hand, and in parallel, the student is provided with the necessary skills to create graphic proposals within the audiovisual media, such as debt instruments, curtains television, advertising images and audiovisual media for exhibitions and to generate and implement graphic resources and 3D illustrations in these projects at the end of the program each student will develop material for book and a personal reel to present their work in a professional environment and contests and competitions. Addressed to Graduates and graduates with experience in drawing, graphic design and software creditable by academic curriculum and / or portfolio. Otherwise, you must take the Graduate / Basic Course in Graphic Design. Access and Degree Access university degree (BA, degree or graduate) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This Master is the result of combining the academic curricula of the Graduate: Illustration Applied Design Audiovisual Design: Motion Graphics and 3D [-]

MA In Design And Project Management For Internet

ELISAVA Barcelona School of Design and Engineering
Campus Full time September 2017 Spain Barcelona

Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. [+]

Masters in Computer Arts in Barcelona in Spain. Masters in Design and Project Management for Internet Certificate issued by the University Pompeu Fabra (UPF) and ELISAVA School of Design and Engineering of Barcelona Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. In this program we propose a range of training applied covering all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. By specialized teachers in each of the thematic areas of the program, case studies and practical realization of a project, the student will get a multidisciplinary training. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. The Master offers the possibility of internships in leading companies (eg BeRepublic, Optimyzet, Multiply or Ogilvy) but also start-ups or companies in other areas such Ulabox and Diari Ara. After completing this master, a significant number of alumni have incoporado some of the major companies in Spain and abroad. Many of the Masters final projects have also been awarded with prestigious international awards and funding and scholarships. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as its own language. Understand the importance of user experience as a discipline that gives meaning to all technology, design and interaction work. Provide the interdisciplinary knowledge needed to be able to design and implement functional websites and web apps focusing on users and their needs. Know the strategies to brand positioning and establish collective intelligence processes in the development of projects. Understanding the characteristics of Internet technologies in relation to various platforms, especially mobile devices to exploit its potential in the service creation features. Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. TARGET Graduates in Design. Graduates in Communication Sciences. Graduates in Telecommunications Engineering and / or Computer Science. Accredited professionals in the field of design experience. Professional or academic with proven experience. START DATE Two editions are made annually starting in September and February [-]