Masters in Game Design in Spain

See Masters Programs in Game Design in Spain 2017

Game Design

A masters is earned after students complete an undergraduate degree program. To obtain a masters, you usually need to complete 12 to 18 college courses that often involve completing comprehensive tests and/or a thesis.

Game design refers to the creation of digital media in the form of video games, online gaming content and downloadable entertainment applications. Game designers may work for themselves creating original content, or they may create media for companies, businesses, or educational corporations.

Spain (Spanish: España) is a diverse country sharing the Iberian Peninsula with Portugal at the western end of the Mediterranean Sea. Spain is considered an exotic country in Europe due to its friendly inhabitants and relaxed lifestyle. The normal duration for University courses in Spain is 4 years, except Medicine and the double degrees, which are 6. Madrid and Barcelona are well known cities around world for its cuisine, vibrant nightlife, and world-famous folklore and festivities.

Top Master Programs in Game Design in Spain 2017

Read More

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

Best Masters in Game Design in Spain 2017. The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

Master In Multi-device Web Design And Programming

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Domina any means so that the message reaches the user optimally adapted to each of the devices. [+]

Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? We continually inform, seek, share, relate, interact, analyze, discard, ... information provided on the Internet. So important is the reliability of information, such as how it is presented and adapts to each of the devices. The market is essential to have professionals capable of understanding the constant transformation of the environment, understand the user to send you information and message. The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the course, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to provide an effective response to its objectives, as well as being able to offer graphic creative contributions made it is a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Understanding the new ways of seeing the present and the future in an online environment. Acquiring skills and knowledge of new concepts (interface design, usability, interaction or positioning) and adapt other already known graphic design to this environment. Being able to manage, design and implement an Internet project autonomously or be able to participate in a specialized roles defined for each participating team. Acquire a work process taking in every phase of the project: briefing, concept creation, strategic / objective definition based on customer needs, GUI development, prototyping, programming front-end. Learning to synthesize the site architecture, usability and strategy of a multimedia project by designing its graphical interface and work with wireframes. Understand the importance of user experience (User Experience) as a discipline that gives meaning to the joint work of technology, design and interaction. Learn communication protocols and proprietary technologies of multi-device projects and internet to better understand what requirements need each applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Professionals to share with the daily life of a professional studio, see how they tackle projects and the best way to solve the problems encountered in the development of a multidispositvo product. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Web Design and Programming Multidevice is structured from the following subject areas are integrated into a cross-project developed over 10 subjects: Digital media strategy and project management In this module the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and adapt others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining goals and success metrics, analyzing the current reality of business in the middle, as well as planning and strategy development. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. Frontend development The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, jQuery languages ​​... Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Prototyping and End Arts The submission of proposals is one of the crucial points of the project, the module objective is to expand the resources and provide tools for submitting proposals to customers, improve argumentario, quality and finish more real (InvisionApp and Marvel). On the other hand it is essential to contextualize the various processes in a digital project and the various actors involved. We will give special attention to step between the original equipment design and programming, for a smooth passage between designers and programmers, minimize errors and save time (Zeplin). Managing a CMS A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress, trying detailed installation, configuration and extension using modules and plugins. Finally, the student will know the dynamics of development in client / server environments and understand issues related domains, hostings, etc. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and will implement all aspects of creating projects for new digital environments: from conceptualization, the functional definition and design of wireframes, to the visual design and prototyping of Apps and WebApps and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch), new work processes and methods that will get our digital projects have the quality and the necessary finishes for travel and market success . Digital Analytics: metrics to optimize a website One of the great advantages of digital environments is the ability to measure any interactions made by users. This allows us to obtain valuable information about their type and behavior to optimize site performance and make decisions more successful business. The aim of the module is to understand the working methodology when designing a measurement system, learn how to deploy and configure the basic functionalities and obtain the necessary KPIs. Project management and business Detail the production phases of a digital project, from customer contact to the product launch. We identify the different roles and tools used in the management of a digital project. We will give an overview of the implications and requirements of the management of a digital project, so that students can be aware of them and take into account all the factors to successfully carry out the project. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final master project, consisting of a personal research project from the content taught during the program. Although most of the TFM is done individually, group and personal tutorials will be established at the beginning, to choose and plan the object of study, and during its development, to maintain the objectives and achieve the desired results. Workshop and Learning units Through industry experts, workshops where they acquire new knowledge, develop skills and exchange impressions will be delivered. Backend workshop This workshop will delve into issues related to the backend. It means the file structure issues and special attention will be given in languages ​​such as PHP, Javascript and jQuery. RRSS Establish strategies to maximize the power of social networks and increase the success of multimedia products. case studies will be presented. Sketch workshop Sketch is becoming the benchmark for your multimedia designs; the most versatile, comprehensive and dedicated software used to design in online environment. Not only is a web layout software: it is a tool to make our lives easier designers. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Digital media strategy and project management 5 User Experience (UX) 5 GUI design 5 Frontend development 5 Responsive Design 5 Prototyping and End Arts 5 Managing a CMS 5 Design in new digital environments and mobile devices. WebApp, native application and hybrid application, adaptive design 5 Digital Analytics: metrics to optimize a website 5 Project management and business 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic studios Departments web advertising agencies Departments of marketing, communication and design of large companies Accounts departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company, etc. [-]

Master Of Specialization In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 13 months Open Enrollment Spain Barcelona

The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. [+]

Best Masters in Game Design in Spain 2017. Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. Students will complete a final project and as part of other training classes 3D will participate in a workshop production. It is aimed at both experienced 3D professionals and students in the sector to have a solid knowledge in 3D. Requirements  3D demonstrable knowledge and experience in the sector. It is recommended to have an interview with the teacher and the presentation of demo reel. Seminars and master classes - Training on a real production project: 4 hours a day outside school hours. Career prospects High-level specialized in video game design and 3D art, interactive applications, modeling of characters, environments and props, character animator, technical texturing. Dip into employment This training is recognized by the leading industry producers at international level and Kerad Moonbite Games, among others. [-]

Master Superior Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. It is aimed at anyone who wants to work in the field of 3D video games, people who come from the world of 3D programming, traditional and 3D animation, audiovisual, multimedia or computer. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Career prospects - 3D Artist for entertainment areas as film, advertising and television - Technical 3D technical areas such as automotive design, product design, set design, archeology, etc. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics industry VFX . [-]

Masters In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 16 months October 2017 Spain Barcelona

The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. [+]

Best Masters in Game Design in Spain 2017. Next call: October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months Final Project Places: 10 Headquarters: Barcelona Description and purpose The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. It is aimed at anyone who wants to work in the field of 3D Video: people who come from the world of 3D programming, 3D animation or traditional, the audiovisual sector. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. - The Master you start from scratch - a pre-specified training required It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Graphic Design - Degree of interactive digital content - Drawing - Multimedia degree. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - U other areas of the sector Career prospects Technical professional 3D design and art for video games, interactive applications, modeling of characters, environments and props, character animator, texturizer. Designer and concept art. Dip into employment Training is completely practical and the students start from the first day to work as if in a real working environment. Immersing himself in the technical, creative processes and latest softwares used today by artists Graphics 3D video game industry. Our students have worked to finish his training as Zoombeer projects (Moonbite) or Golden Manager (Kerad Games) [-]

Master’s Degree in Videogame Programming

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world... [+]

Master’s Degree in Videogame Programming The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world. Through this program, students will learn to work with 3D objects and environments, created game entities with behaviors and movement of varying complexity and capture and manage entry data from a player through the wide range of available devices. On finishing the program, students will carry out an End of Master’s Degree Project, where they will go through the whole process of creating, designing and programming a real videogame where they will have to prove all the knowledge acquired during the program. This End Project will be carried out together with other students from the Master’s Degree in Game Design and Master’s Degree in Art & Visual Design for Videogames. Student profile The U-tad's Master's Degree in Videogame Programming is especially geared towards: Software Engineering, Industrial Engineering, Mathematics or Physics Graduates Self-taught people with prior knowledge of programming, mathematics and/or physics People with experience in C, C++, Java or other similar programming languages with a passion for videogames Course Content Fundamentals of Videogame Programming Graphic programming I Introduction to specialization areas I Graphic programming II Artificial Intelligence I Interactivity programming Introduction to specialization areas II Artificial Intelligence II Interactivity programming Introduction to specialization areas III Management Skills workshops Master's final Project Learning Outcomes Work in professional development environments using the most common trade tools, such as the "integrated design environment", "version control systems" or "de-bugging tools". Work in both 2D and 3D environments, understanding the mathematical principles behind each of them and the different transformations needed to reflect graphical content on the screen. Work with 3D objects, both rigid and skeletized, reproducing animations and managing transitions between them to achieve fluid movements. Create audio systems capable of managing and reproducing sounds and music on demand, working, both on a low level, and with external libraries, with 3D positioning and effects. Create game entities with behavior and movement of varying complexity, from simple static patterns, to complex environment-based reactions. Model the physical behavior of game entities in order to make game-play more believable for the player. Create tools so other people on the videogame development team can create and modify content. Capture and manage entry data from a player through the wide range of available devices Program communications systems to provide a multi-player experience in a videogame. Design, develop and install a complete environment around the game on-line: game servers, persistent storage, event web-portal, forums, clans, etc. Create rich and varied game experiences, providing players with attractive character control. Develop videogames for mobile devices, being fluent in the whole process necessary, from legally registering as a developer, to delivery and approval Integrate the different systems on a mobile device into a videogame, such as the accelerometer or the camera. Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master's Degree in Videogame Programming classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Master’s Degree in Game Design

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The Master's Degree in Game Design at the U-tad specializes students in designing videogames, preparing them to steer their career towards any of the so-called "interactive entertainment" disciplines... [+]

Best Masters in Game Design in Spain 2017. Master’s Degree in Game Design The Master's Degree in Game Design at the U-tad specializes students in designing videogames, preparing them to steer their career towards any of the so-called "interactive entertainment" disciplines. The content of this Master’s Degree builds on the foundations of videogame design, their practical applications and human and material resource management, just like the entertainment industry requires. Plus, students on the U-tad’s Master’s Degree in Game Design will learn to apply the concept of Gamification in digital environments and contexts other than videogames, understanding problem mechanics and solutions. The Master’s final Project will be carried out together with other students form other videogame-related Master’s Degrees at the U-tad: Master´s Degree in Art & Visual Design for Videogames and the Master’s Degree in Videogame Programming. This joint project allows for a full scale project to be developed, drawing on the different roles and processes found in real-world industry, resulting in a fully viable videogame being created, designed and programmed. Student profile The U-tad's Master's Degree in Game Design is especially aimed at: Professionals that want to specialize in videogame and digital interactive entertainment People interested in the conceptualization of videogames or interactive entertainment products. People with a deeply-rooted knowledge of the rules and inner workings of videogames from a user perspective Self-taught game and videogame designers and conceptualizers Course Content Videogame Psychology & Theoretical foundations Technical and graphical basis for videogame production Videogame design and foundations of design Technical, graphical and production basis I Dirección de arte en videojuegos Narrative Direction for videogames Technical, graphical and production basis II Videogame design and applied design Gamification Videogames and health Technical, graphical and production basis III Management Skills workshops Master's final Project Learning Outcomes The U-tad's Master's Degree in Game Design specializes students to: Visualize, design, plan and develop the design of a videogame, from start to finish. Address interactive product design on any platform and media in the interactive entertainment industry. Control the production process, from concept to commercialization. Implement product design using the key techniques in videogame programming. Conceive, conceptualize and communicate the visual aspect of a project. Design and transfer endemic videogame concepts to other industries (Gamification). Be fluent in narrative and related methodology for videogame creation. Understand game design techniques and problem solving mechanics in other areas. Apply the concept of Gamification to concepts and environments outside of games. Specialization and application fields After finishing the U-tad's Master's Degree in Game Design program, students will be qualified to work under different professional profiles: Game director Game designer Level designer Gameplay designer Scripter Writer Gamification designer Q&A lead Game master Community manager Game journalist Project manager assistant Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master's Degree in Game Design classes at the U-tad use the most innovative programs and technology so students can conceptualize, design and develop Videogames. [-]

Master’s Degree in Art & Visual Design for Videogames

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. [+]

Master’s Degree in Art & Visual Design for Videogames The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. Students will carry out and present an End of Master’s Degree Project that will go through the whole process necessary for creating diverse visual materials, using all the Learning Outcomes they have acquired throughout the Master’s Degree program and subject to simulated conditions, such as budget, timing and resources. This End Project will be carried out together with other students form other videogame-related Master’s Degrees at the U-tad: Master’s Degree in Game Design & Master’s Degree in Videogame Programming. Student profile The U-tad's Master's Degree in Art & Visual Design for Videogames is aimed at: University Students or graduates, especially with Fine Art, Graphic Design and Visual Communications studies Professionals in the videogame industry that want to further specialize in the graphic area Self-taught people with game experience knowledge that are interesteed in videogames, new technologies, art and design Course Content Foundations Modelling and Texturing Animation 2D Images and Interfaces Art Direction Environment and character design Story-boarding & visual narrative Management Skills workshops Master's final Project Learning Outcomes This Master's Degree in Art & Visual Design for Videogames specializes students in: Create next-generation graphic material in a wide range of categories through cutting-edge hardware and technology. Present a realistic picture of projects they participate in, so as to be able to correctly plan and execute them. Be fluent in the narrative that makes a digital entertainment project possible. Define and execute the graphic section of a corporate entity and visually explore their intellectual property. Compose and organize the different elements needed produce the material needed for a videogame. Manipulate processes and tools to adapt them to the needs of the project. Specialization and application fields After finishing the U-tad's Master's Degree in Art & Visual Design for Videogames program, students will be qualified to work under different professional profiles: Environment and character modeler 2D Content designer Technical artist Art Director Animator Concept artist Graphic artist Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master´s Degree in Art & Visual Design for Videogames classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Máster Especializado En Desarrollo Indie De Videojuegos Con Maya Lt. Mvm

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM, tiene como objetivo formar profesionales del modelado, la animación 3D y la creación de contenidos digitales [+]

Best Masters in Game Design in Spain 2017. El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM, tiene como objetivo formar profesionales del modelado, la animación 3D y la creación de contenidos digitales para videojuegos independientes. El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM aglutina en un único Programa de Estudios la última tecnología de Autodesk, Pixologic y Unity, afrontando la metodología y herramientas necesarias para realizar proyectos independientes de videojuegos. A lo largo del Programa, el alumno dominará los principales métodos de desarrollo 3D específicos para videojuegos con Maya LT (versión reducida de Maya que únicamente incluye los módulos necesarios para desarrollar videojuegos), el modelado orgánico de los personajes con Zbrush, así como las aplicaciones gráficas de Unity 3D, como principal motor de los videojuegos. CICE, único Centro de Formación Oficial de Autodesk para toda la gama de producto de la compañía en España, ha concebido este innovador programa de estudios con el fin de especializar al alumno en Autodesk Maya LT, herramienta líder para los Videojuegos Indie. Salidas profesionales Artista 3D en empresas de videojuegos Modalidades Presencial [-]

Máster Especializado En Desarrollo De Videojuegos Con Unity Y 3ds Max. Mpv

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

Unity 3D es una herramienta que nos ayuda a desarrollar videojuegos para diversas plataformas mediante un editor y scripting que permitiéndote desarrollar videojuegos con un acabado profesional [+]

Unity 3D es una herramienta que nos ayuda a desarrollar videojuegos para diversas plataformas mediante un editor y scripting que permitiéndote desarrollar videojuegos con un acabado profesional. Unity 3D nos provee de un editor visual muy útil y completo donde mediante unos pocos clicks podremos importar nuestros modelos 3D, texturas, sonidos, etc. para después ir trabajando con ellos. Además incluye la herramienta de desarrollo MonoDevelop con la que podremos crear scripts en JavaScript, C# y un dialecto de Python llamado Boo con los que extender la funcionalidad del editor, utilizando las API que provee y la cual encontramos documentada junto a tutoriales y recursos en su web oficial. A quién va dirigido Dirigido a todas aquellas personas que sin necesidad de conocimientos previos en las materias que se estudian en este Máster, quieran o tengan relación con el universo del Desarrollo de Juegos (Creación de un equipo de personas reducido para desarrollar un videojuego, dando toda la información necesaria para dicho desarrollo: 3D, programación, audio, jugabilidad, etc.). Se trata de un campo muy multidisciplinar, por lo que el perfil de los alumnos puede ser muy variado: Diseñadores, Programadores, Artistas 3D y 2D, y jugones en general que quieran hacer de su hobby una profesión de futuro. Salidas profesionales Programador y desarrollador de Videojuegos. Modalidades Presencial [-]

Máster Especializado En Arte 3d Para Videojuegos. Mad

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

El Máster Profesional Especializado en Arte 3D para Videojuegos. MAD tiene como objetivo formar profesionales de la creación de contenidos digitales 3D para videojuegos. Este Programa de Estudios [+]

Best Masters in Game Design in Spain 2017. El Máster Profesional Especializado en Arte 3D para Videojuegos. MAD tiene como objetivo formar profesionales de la creación de contenidos digitales 3D para videojuegos. Este Programa de Estudios está pensado para formar a futuros artistas 3D en videojuegos, integrando durante el curso las herramientas que permitan plasmar el talento en el ámbito de la producción real, desde producciones triple A hasta desarrollos Indie. El Máster Profesional Especializado en Arte 3D para Videojuegos. MAD aglutina en un único Programa de Estudios la última tecnología de Autodesk, Pixologic, Unreal Engine 4 y Adobe, afrontando complejos proyectos de desarrollo de videojuegos con el fin de obtener auténticos profesionales en el diseño 3D para videojuegos de última generación. CICE, único Centro de Formación Oficial de Autodesk para toda la gama de producto de la compañía en España, ha concebido este innovador Programa de Estudios con el fin de certificar al alumno en Autodesk 3ds Max, herramienta líder en el sector profesional de los Videojuegos. A quién va dirigido Estudiantes y profesionales del sector de la comunicación, diseño, Bellas Artes, publicidad e informática que deseen continuar sus estudios y cualquier persona que, sin necesidad de conocimientos previos de 3D, quiera especializarse en el mundo del 3D y los videojuegos de alto nivel [-]