Master Program in Game Design in Europe

Find Masters Programs in Game Design in Europe 2017

Game Design

A masters is earned after students complete an undergraduate degree program. To obtain a masters, you usually need to complete 12 to 18 college courses that often involve completing comprehensive tests and/or a thesis.

Game design refers to the creation of digital media in the form of video games, online gaming content and downloadable entertainment applications. Game designers may work for themselves creating original content, or they may create media for companies, businesses, or educational corporations.

In all, there are over 4000 Higher Education Institutions in Europe offering a wide range of courses at Bachelor, Masters and Doctorate level. With more and more of these organizations offering English as the language of education for at least some of their degree programs, universities in Europe are now of higher quality than ever before. Universities in Europe offer a friendly welcome to foreign students and to give a course of knowledge that meets their profession needs in today’s global demand.

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Master (MA / MSc) 3D Stereoscopic Media

Ravensbourne
Campus Full time Part time 1 - 2 years August 2017 United Kingdom London + 1 more

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied [+]

MA/MSc 3D Stereoscopic Media

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.... [-]


Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

MASTER GAME 3D TECH

LISAA Paris
Campus Full time 1 - 2  September 2017 France Paris

This course allows each student to further develop their skills in the field of video game design. [+]

Masters in Game Design in Europe 2017. This course allows each student to further develop their skills in the field of video game design. PROGRAMME SCHEDULED TO LAUNCH IN SEPTEMBER 2016 The approach of video games as designed by this course at LISAA implies that the students learn about techniques that will allow them to create Physically Based Rendering (PBR) used in AAA video games productions. Students further their skills in directing, development of realist shaders, software use (Substance, Maya...) and Unreal engine, combining 2-D and 3-D techniques for complex projects and optimising a production schedule. This approach leads to an in-depth knowledge of the entire pipeline for 3-D video game production. MASTER-EQUIVALENT QUALIFICATION The 3-D Game Tech course takes place over one year following a bachelor-level qualification in 2-D Video Games or 3-D Video Games from LISAA. It is also open to students from other digital animation schools. Careers 3D Animator Background artist Background designer Character Designer / Artist Character rigger Concept artist Technical director Game designer Level designer Lighting / Rendering artist Modeler / Mapper Compositing operator / editor Props designer Rigger WriterShader artist Technical artist Video games tester / QA tester Texturing artist VFX artist Entry Requirements & Application To be eligible for this course, students must fulfil the following criteria: hold a qualification from LISAA or other digital animation school in VFX, 2-D Animation, 3-D Animation, 2-D Video Games or 3-D Video Games (BAC + 3 Years of further study); have strong skills in drawing, visual design, modelling, set up, animation, rendering; have a good level of English; have already undertaken a work placement in a company in the animation industry. Fees French and EU residents
8 890€ / year [-]

Master Of Specialization In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 13 months Open Enrollment Spain Barcelona

The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. Students will complete a final project and as part of other training classes 3D will participate in a workshop production. It is aimed at both experienced 3D professionals and students in the sector to have a solid knowledge in 3D. Requirements  3D demonstrable knowledge and experience in the sector. It is recommended to have an interview with the teacher and the presentation of demo reel. Seminars and master classes - Training on a real production project: 4 hours a day outside school hours. Career prospects High-level specialized in video game design and 3D art, interactive applications, modeling of characters, environments and props, character animator, technical texturing. Dip into employment This training is recognized by the leading industry producers at international level and Kerad Moonbite Games, among others. [-]

Master Superior Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. [+]

Masters in Game Design in Europe 2017. Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose Teach students to control the entire creative and technical process to generate a 3D game from scratch working environments, character design, modeling, sculpting, texturing, rigging, animation, visual effects exportable, creating tools for production, creation detail end and optimization of all the material for use in the 3D graphics engine to the advanced modeling and animation (creatures) facial animation and Oculus. It is aimed at anyone who wants to work in the field of 3D video games, people who come from the world of 3D programming, traditional and 3D animation, audiovisual, multimedia or computer. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Career prospects - 3D Artist for entertainment areas as film, advertising and television - Technical 3D technical areas such as automotive design, product design, set design, archeology, etc. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics industry VFX . [-]

Masters In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 16 months October 2017 Spain Barcelona

The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months Final Project Places: 10 Headquarters: Barcelona Description and purpose The aim is to teach students to control the entire creative and technical process to generate a 3D game from creating environments, to character design, modeling, sculpting, rigging, texturing, animation, visual effects exportable, creating tools for production, creating extreme detail and optimization of all the material for use in the 3D graphics engine in real time using the latest techniques in the industry as low poly modeling, rigging by geometry, normal mapping, LOD (level of detail), light mapping and shading. It is aimed at anyone who wants to work in the field of 3D Video: people who come from the world of 3D programming, 3D animation or traditional, the audiovisual sector. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. - The Master you start from scratch - a pre-specified training required It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Graphic Design - Degree of interactive digital content - Drawing - Multimedia degree. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - U other areas of the sector Career prospects Technical professional 3D design and art for video games, interactive applications, modeling of characters, environments and props, character animator, texturizer. Designer and concept art. Dip into employment Training is completely practical and the students start from the first day to work as if in a real working environment. Immersing himself in the technical, creative processes and latest softwares used today by artists Graphics 3D video game industry. Our students have worked to finish his training as Zoombeer projects (Moonbite) or Golden Manager (Kerad Games) [-]

Master of Arts in Nordic Visual Studies and Art Education (NoVA)

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies... [+]

Masters in Game Design in Europe 2017. Master’s Programme in Nordic Visual Studies and Art Education (NoVA) will not accept new students for the 2016-2017 academic year. The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies and pedagogical interaction skills for working in cross-cultural and international educational situations and environments. NoVA builds on Nordic expertise, and is open for international students. Nordic perspectives are related to current discussions in the field of international art education. Studying in another Nordic university/university college for one or two semesters is a requirement of the programme. Students are responsible for the costs of living during their study time. Collaborating universities and departments are: Department of Visual Arts Education at Konstfack, University College of Arts, Craft and Design, Sweden; Department of Art, Design and Drama at Oslo and Akershus University College of Applied Science, Norway; Department of Art at Aalto University School of Arts, Design and Architecture, Finland; Department of Communication at Aalborg University, Denmark. Each university or university college has significant experience and capacity with art and/or media education at the national level. Competences between and among institutions offer a broad range of areas of study, including critical pedagogy and social and cultural awareness; contemporary art didactics, digital technology, and ICT; project oriented, collaborative, problem-based, and participatory-based work; sustainable development; intercultural and social entrepreneurship; and double perspective - combining theory and practice. Goal of Education Content outcomes Students understand a broad range of issues, theories, and practices of Nordic art education and visual studies Students understand practices and traditions of cross-cultural and international education Students understand the interrelationship of social and cultural issues, curriculum content, philosophies of teaching, and the construction of democratic spaces of learning Students understand the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms Skill outcomes Students are able to analyse, interpret, and respond to images, objects, and sites in everyday life through theories of visual culture Students are able to connect art and visual image making and the interpretation of visual culture to issues of power and representation, for advancing pedagogy Students are able to use digital technology for contemporary art didactics Students are able to produce layered, interactive, and dynamic visual work, in different formats and media Students are able to develop plans, carry out in practice, and document independent practical projects Academic skills Students can apply pedagogical interaction skills in cross-cultural and international educational situations and environments Students can apply methods of contemporary art didactics Students know a variety of research methodologies and are able to investigate, develop, and implement cutting edge research in art education Students can apply skills of intercultural and social entrepreneurship Students can participate in international discussions and research More about the language of instruction The language of instruction in the Master’s Programme in Nordic Visual Studies and Art Education (NoVA) is English. Education content NoVA courses are mapped around three concepts: sights, sites, cites. Throughout the NoVA programme, students focus on the significance of “sight” in relation to theories, practices, and networks of visual studies. With the concept of ”site,” students investigate the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms. And, students are provided with opportunities to critically reflect upon and synthesize previous experiences and knowledge as well as generate new knowledge through “citational” practices that draw upon existing social and cultural texts, theories, artworks, and research. Career opportunities Students that graduate from NoVA will have strong intercultural understanding and experiences, and knowledge of teaching practices and theories in different Nordic countries. This cross-cultural study offers work opportunities internationally in different art, educational, and visual communicational areas, institutions, organisations, communities, art and culture projects. Students may direct themselves toward teaching, guidance, and consultant tasks on different levels of schooling, or in the fields of art and visual and media culture, social sectors and corporate life. Through NoVA, students are prepared for doctoral studies and for the possibility to continue their research profession. The degree alone does not qualify as teacher competency. The choice of the exchange university/university college guides the contents of studies. Depending on the combination, students may, for example, choose to emphasize media communication or contemporary artistic studies. Titles Students graduating from NoVA may work as art educators, culture consultants, media communicators, museum educators, and art teachers (degree alone does not qualify). Internationalisation NoVA extends Aalto Univerity’s vision by constructing an internationally-networked community of learners, in part through student mobility integrated directly into the program, where students study at two universities in the Nordic countries. The program, which is entirely in English, is designed from beginning to end, with and through international partners, and has a primary focus on expanding Nordic art education in a global context. NoVA students engage in a variety of learning and teaching methods, including in-person, on-line, and whole group pedagogy, at home and host universities, and at retreats and international seminars. NoVA international faculty members cooperate in curricula planning and collaborative teaching, and employ the latest information and communications technology to actualize the curricula in a personalized and systematic manner for each student. [-]

Master in Video Games Development

Birmingham City University Faculty of Art, Design and Media
Campus Full time 1 year August 2017 United Kingdom Birmingham

Gamer Camp Pro (also known as the Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to mould the perfect recruits with not just the skills, but also the experience demanded for a career in the games industry. [+]

MA, MSc in Pro, Video Games DevelopmentGamer Camp Pro (also known as the Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to mould the perfect recruits with not just the skills, but also the experience demanded for a career in the games industry.On Gamer Camp: Pro, there are no dry classroom lectures, isolated distance learning, lengthy dissertations or exams. Instead, you’ll eat, sleep and breathe games with intensive tuition from industry pros, before working in teams at NTI Birmingham’s city centre media studio to create a fully working game for a series if platforms, culminating in developing a PlayStation®3 working game prototype, directly for SCEE.You’ll work full-time hours (9-5, Mon-Thu) over 12 months , with each team given a mentor from industry to set a development brief, monitor progress and sign-off the game once it’s complete.Successful students will gain an MA/MSc in Video Games Development from Birmingham City University.The course was founded by Oliver Williams (Gamer Camp Studio Director) & Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally). Gamer Camp: Pro is taught day to day by Alex Darby (Ex-FreeStyleGames, Codemasters) and Iain Harrison (Ex-Eurocom, Free Radical).... [-]


Master in Video Game Enterprise and Production

Birmingham City University Faculty of Art, Design and Media
Online & Campus Combined Full time 1 year August 2017 United Kingdom Birmingham

Gamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producers. The games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release. [+]

Biz, MSc in Video Game Enterprise and ProductionGamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producersThe games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release.Although these people will not be coding or designing art assets on a daily basis, it is vital that they have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together to produce the polished game you see on the shelf or in an App StoreOn Gamer Camp: Biz, we give people who want to work in games, an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Gamer Camp: Biz is suitable for both those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.This very practical approach is mirrored by Facebook, when new a new staff member starts at Facebook they go through a “Bootcamp” to ensure they understand the code base and how the programming team works.“To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don't want to code themselves, but the type of hands-on people we're looking for are willing and able to go through Bootcamp." – Mark Zuckerberg.We believe an understanding of how games are made will help you build a successful game development company. We'll show you how games are developed, designed, produced, commissioned, concieved and sold - prepare to get stuck in and get your hands dirty because Gamer Camp is a hands-on experience.... [-]


Master's Degree In Multimedia Creation

laSalle Barcelona Postgraduate
Campus Full time September 2017 Spain Barcelona

The Master in Multimedia Creation (MCM) focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. [+]

The Master in Multimedia Creation (MCM) It focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. Experts Titles: transmedia Animation Interaction TECHNOLOGIES IN THE MCM Technology is the center of multimedia creation. Apps, interactive installations, sensors, natural interaction ... In the MCM ideas are conceptualized and materialized in the way that is most appropriate to create a memorable experience. Methodology The MCM is based on the philosophy of "Experiential Multimedia" and "Learning by Doing", ie you learn as practices are made. All courses are based on the implementation of projects which are put into practice the knowledge acquired. interactive learning Cross-discipline: multidisciplinary working groups Implementation of Serious Games as catalysts of knowledge based on the discovery in the actual experience learning and project Actual parameters Agile development and management tools The program is taught in a single modular and flexible space, the Media Dome Collaboration with companies shared methodology with the Entertainment Technology Center What do you prepare? Confronting the creation of any product or interactive service, whatever its size and its application period. Provide global knowledge of multimedia content (creativity, script, user experience, design, technology, content and management) to ensure the necessary bases that allow the creation and narration suitable ideas starting design aimed at the end user, the implementation and architecture of the information involved and the most appropriate management mechanism. The student, at the end, be able to communicate, regardless of input profile, with the three major roles in the industry: the producer, artist and developer. Learn the life cycle of a multimedia product from concept to implementation, through the specification and design, and taking into account the content, the platform, the "media" involved and interface. In addition to the realization of the prototype for the real business, communication strategies via "Social Media" and real and virtual "assets" as pastern, poster, web or video apply. Managing multidisciplinary work teams, using both classical methodologies such as agile team management. To whom it May concern? Input Profile The program supports a very wide input profile due to the nature of the Multimedia and since it is formed in transverse, complementary content to any profile. Therefore it is accessible to all types of professionals. Especially suitable for graduates and professionals in one of the three given specialties, designers and writers, engineers interested in the interaction and 3D animators. To access university master degree (official qualification adapted to the new European Higher Education Area) is required: Training degree of 240 ECTS, degree in engineering or related disciplines. Training in engineering or degrees of 180 ECTS, after overcoming a compensatory subjects. Output Profile Acquired management knowledge, creativity, usability and design communication and experience complements the input profile so that trains students to work in any company in the multimedia industry and communication. The knowledge gained from the expert specializing title to different input profiles. transmedia: Students who successfully complete this branch can work for game designers, designers experiences, writers, journalists and generally in any company engaged in the design apps, games, video games, transmedia strategies for products or services, journalism 2.0, ... Interaction: Students who successfully complete this branch, may work as Interaction Designer, Creative manager, Prototyping Engineer, Speech and Audio Processing Researcher, Speech integration engineer, Engineer Computer Vision, Image Processing and Machine Learning Algorithms Engineer Reseacher. Animation: Graduates of the degree of animation can work in the following areas: production of series and animated film, generation visual effects in film, production graphics for television, audiovisual production for advertising, Creating scenes and characters for video games, multimedia production in general (web, interactive, mobile applications, etc ..), digital publishing, education, Recreation and virtual simulation (architecture, medicine, historical recreation, ..). [-]

Master’s Degree in Videogame Programming

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world... [+]

Masters in Game Design in Europe 2017. Master’s Degree in Videogame Programming The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world. Through this program, students will learn to work with 3D objects and environments, created game entities with behaviors and movement of varying complexity and capture and manage entry data from a player through the wide range of available devices. On finishing the program, students will carry out an End of Master’s Degree Project, where they will go through the whole process of creating, designing and programming a real videogame where they will have to prove all the knowledge acquired during the program. This End Project will be carried out together with other students from the Master’s Degree in Game Design and Master’s Degree in Art & Visual Design for Videogames. Student profile The U-tad's Master's Degree in Videogame Programming is especially geared towards: Software Engineering, Industrial Engineering, Mathematics or Physics Graduates Self-taught people with prior knowledge of programming, mathematics and/or physics People with experience in C, C++, Java or other similar programming languages with a passion for videogames Course Content Fundamentals of Videogame Programming Graphic programming I Introduction to specialization areas I Graphic programming II Artificial Intelligence I Interactivity programming Introduction to specialization areas II Artificial Intelligence II Interactivity programming Introduction to specialization areas III Management Skills workshops Master's final Project Learning Outcomes Work in professional development environments using the most common trade tools, such as the "integrated design environment", "version control systems" or "de-bugging tools". Work in both 2D and 3D environments, understanding the mathematical principles behind each of them and the different transformations needed to reflect graphical content on the screen. Work with 3D objects, both rigid and skeletized, reproducing animations and managing transitions between them to achieve fluid movements. Create audio systems capable of managing and reproducing sounds and music on demand, working, both on a low level, and with external libraries, with 3D positioning and effects. Create game entities with behavior and movement of varying complexity, from simple static patterns, to complex environment-based reactions. Model the physical behavior of game entities in order to make game-play more believable for the player. Create tools so other people on the videogame development team can create and modify content. Capture and manage entry data from a player through the wide range of available devices Program communications systems to provide a multi-player experience in a videogame. Design, develop and install a complete environment around the game on-line: game servers, persistent storage, event web-portal, forums, clans, etc. Create rich and varied game experiences, providing players with attractive character control. Develop videogames for mobile devices, being fluent in the whole process necessary, from legally registering as a developer, to delivery and approval Integrate the different systems on a mobile device into a videogame, such as the accelerometer or the camera. Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master's Degree in Videogame Programming classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Master’s Degree in Game Design

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The Master's Degree in Game Design at the U-tad specializes students in designing videogames, preparing them to steer their career towards any of the so-called "interactive entertainment" disciplines... [+]

Master’s Degree in Game Design The Master's Degree in Game Design at the U-tad specializes students in designing videogames, preparing them to steer their career towards any of the so-called "interactive entertainment" disciplines. The content of this Master’s Degree builds on the foundations of videogame design, their practical applications and human and material resource management, just like the entertainment industry requires. Plus, students on the U-tad’s Master’s Degree in Game Design will learn to apply the concept of Gamification in digital environments and contexts other than videogames, understanding problem mechanics and solutions. The Master’s final Project will be carried out together with other students form other videogame-related Master’s Degrees at the U-tad: Master´s Degree in Art & Visual Design for Videogames and the Master’s Degree in Videogame Programming. This joint project allows for a full scale project to be developed, drawing on the different roles and processes found in real-world industry, resulting in a fully viable videogame being created, designed and programmed. Student profile The U-tad's Master's Degree in Game Design is especially aimed at: Professionals that want to specialize in videogame and digital interactive entertainment People interested in the conceptualization of videogames or interactive entertainment products. People with a deeply-rooted knowledge of the rules and inner workings of videogames from a user perspective Self-taught game and videogame designers and conceptualizers Course Content Videogame Psychology & Theoretical foundations Technical and graphical basis for videogame production Videogame design and foundations of design Technical, graphical and production basis I Dirección de arte en videojuegos Narrative Direction for videogames Technical, graphical and production basis II Videogame design and applied design Gamification Videogames and health Technical, graphical and production basis III Management Skills workshops Master's final Project Learning Outcomes The U-tad's Master's Degree in Game Design specializes students to: Visualize, design, plan and develop the design of a videogame, from start to finish. Address interactive product design on any platform and media in the interactive entertainment industry. Control the production process, from concept to commercialization. Implement product design using the key techniques in videogame programming. Conceive, conceptualize and communicate the visual aspect of a project. Design and transfer endemic videogame concepts to other industries (Gamification). Be fluent in narrative and related methodology for videogame creation. Understand game design techniques and problem solving mechanics in other areas. Apply the concept of Gamification to concepts and environments outside of games. Specialization and application fields After finishing the U-tad's Master's Degree in Game Design program, students will be qualified to work under different professional profiles: Game director Game designer Level designer Gameplay designer Scripter Writer Gamification designer Q&A lead Game master Community manager Game journalist Project manager assistant Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master's Degree in Game Design classes at the U-tad use the most innovative programs and technology so students can conceptualize, design and develop Videogames. [-]

Master’s Degree in Art & Visual Design for Videogames

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. [+]

Masters in Game Design in Europe 2017. Master’s Degree in Art & Visual Design for Videogames The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. Students will carry out and present an End of Master’s Degree Project that will go through the whole process necessary for creating diverse visual materials, using all the Learning Outcomes they have acquired throughout the Master’s Degree program and subject to simulated conditions, such as budget, timing and resources. This End Project will be carried out together with other students form other videogame-related Master’s Degrees at the U-tad: Master’s Degree in Game Design & Master’s Degree in Videogame Programming. Student profile The U-tad's Master's Degree in Art & Visual Design for Videogames is aimed at: University Students or graduates, especially with Fine Art, Graphic Design and Visual Communications studies Professionals in the videogame industry that want to further specialize in the graphic area Self-taught people with game experience knowledge that are interesteed in videogames, new technologies, art and design Course Content Foundations Modelling and Texturing Animation 2D Images and Interfaces Art Direction Environment and character design Story-boarding & visual narrative Management Skills workshops Master's final Project Learning Outcomes This Master's Degree in Art & Visual Design for Videogames specializes students in: Create next-generation graphic material in a wide range of categories through cutting-edge hardware and technology. Present a realistic picture of projects they participate in, so as to be able to correctly plan and execute them. Be fluent in the narrative that makes a digital entertainment project possible. Define and execute the graphic section of a corporate entity and visually explore their intellectual property. Compose and organize the different elements needed produce the material needed for a videogame. Manipulate processes and tools to adapt them to the needs of the project. Specialization and application fields After finishing the U-tad's Master's Degree in Art & Visual Design for Videogames program, students will be qualified to work under different professional profiles: Environment and character modeler 2D Content designer Technical artist Art Director Animator Concept artist Graphic artist Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master´s Degree in Art & Visual Design for Videogames classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Máster Especializado En Desarrollo Indie De Videojuegos Con Maya Lt. Mvm

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM, tiene como objetivo formar profesionales del modelado, la animación 3D y la creación de contenidos digitales [+]

El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM, tiene como objetivo formar profesionales del modelado, la animación 3D y la creación de contenidos digitales para videojuegos independientes. El Máster Profesional Especializado en Desarrollo Indie de Videojuegos con Maya LT. MVM aglutina en un único Programa de Estudios la última tecnología de Autodesk, Pixologic y Unity, afrontando la metodología y herramientas necesarias para realizar proyectos independientes de videojuegos. A lo largo del Programa, el alumno dominará los principales métodos de desarrollo 3D específicos para videojuegos con Maya LT (versión reducida de Maya que únicamente incluye los módulos necesarios para desarrollar videojuegos), el modelado orgánico de los personajes con Zbrush, así como las aplicaciones gráficas de Unity 3D, como principal motor de los videojuegos. CICE, único Centro de Formación Oficial de Autodesk para toda la gama de producto de la compañía en España, ha concebido este innovador programa de estudios con el fin de especializar al alumno en Autodesk Maya LT, herramienta líder para los Videojuegos Indie. Salidas profesionales Artista 3D en empresas de videojuegos Modalidades Presencial [-]

Máster Especializado En Desarrollo De Videojuegos Con Unity Y 3ds Max. Mpv

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

Unity 3D es una herramienta que nos ayuda a desarrollar videojuegos para diversas plataformas mediante un editor y scripting que permitiéndote desarrollar videojuegos con un acabado profesional [+]

Masters in Game Design in Europe 2017. Unity 3D es una herramienta que nos ayuda a desarrollar videojuegos para diversas plataformas mediante un editor y scripting que permitiéndote desarrollar videojuegos con un acabado profesional. Unity 3D nos provee de un editor visual muy útil y completo donde mediante unos pocos clicks podremos importar nuestros modelos 3D, texturas, sonidos, etc. para después ir trabajando con ellos. Además incluye la herramienta de desarrollo MonoDevelop con la que podremos crear scripts en JavaScript, C# y un dialecto de Python llamado Boo con los que extender la funcionalidad del editor, utilizando las API que provee y la cual encontramos documentada junto a tutoriales y recursos en su web oficial. A quién va dirigido Dirigido a todas aquellas personas que sin necesidad de conocimientos previos en las materias que se estudian en este Máster, quieran o tengan relación con el universo del Desarrollo de Juegos (Creación de un equipo de personas reducido para desarrollar un videojuego, dando toda la información necesaria para dicho desarrollo: 3D, programación, audio, jugabilidad, etc.). Se trata de un campo muy multidisciplinar, por lo que el perfil de los alumnos puede ser muy variado: Diseñadores, Programadores, Artistas 3D y 2D, y jugones en general que quieran hacer de su hobby una profesión de futuro. Salidas profesionales Programador y desarrollador de Videojuegos. Modalidades Presencial [-]