Part time Master's Degree in Computer Arts in Europe

View all Part time Masters Programs in Computer Arts in Europe 2017

Computer Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Computer arts assists students in honing their artistic skills in a medium that allows them to better integrate their work into the modern market. Learning to use this new technology may help students find work in the film, video game or advertising industries.

Europe, one of the world's seven continents, is usually known as the westernmost peninsula of Eurasia. Second smallest continent, with 10,180,000 (km2), the area regroups 50 countries.

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Master (MA) Moving Image

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with [+]

MA Moving Image

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed if you’re looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.... [-]


Master of Arts in Nordic Visual Studies and Art Education (NoVA)

Aalto University
Campus 2 years August 2017 Finland Espoo

The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies... [+]

Master’s Programme in Nordic Visual Studies and Art Education (NoVA) will not accept new students for the 2016-2017 academic year. The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies and pedagogical interaction skills for working in cross-cultural and international educational situations and environments. NoVA builds on Nordic expertise, and is open for international students. Nordic perspectives are related to current discussions in the field of international art education. Studying in another Nordic university/university college for one or two semesters is a requirement of the programme. Students are responsible for the costs of living during their study time. Collaborating universities and departments are: Department of Visual Arts Education at Konstfack, University College of Arts, Craft and Design, Sweden; Department of Art, Design and Drama at Oslo and Akershus University College of Applied Science, Norway; Department of Art at Aalto University School of Arts, Design and Architecture, Finland; Department of Communication at Aalborg University, Denmark. Each university or university college has significant experience and capacity with art and/or media education at the national level. Competences between and among institutions offer a broad range of areas of study, including critical pedagogy and social and cultural awareness; contemporary art didactics, digital technology, and ICT; project oriented, collaborative, problem-based, and participatory-based work; sustainable development; intercultural and social entrepreneurship; and double perspective - combining theory and practice. Goal of Education Content outcomes Students understand a broad range of issues, theories, and practices of Nordic art education and visual studies Students understand practices and traditions of cross-cultural and international education Students understand the interrelationship of social and cultural issues, curriculum content, philosophies of teaching, and the construction of democratic spaces of learning Students understand the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms Skill outcomes Students are able to analyse, interpret, and respond to images, objects, and sites in everyday life through theories of visual culture Students are able to connect art and visual image making and the interpretation of visual culture to issues of power and representation, for advancing pedagogy Students are able to use digital technology for contemporary art didactics Students are able to produce layered, interactive, and dynamic visual work, in different formats and media Students are able to develop plans, carry out in practice, and document independent practical projects Academic skills Students can apply pedagogical interaction skills in cross-cultural and international educational situations and environments Students can apply methods of contemporary art didactics Students know a variety of research methodologies and are able to investigate, develop, and implement cutting edge research in art education Students can apply skills of intercultural and social entrepreneurship Students can participate in international discussions and research More about the language of instruction The language of instruction in the Master’s Programme in Nordic Visual Studies and Art Education (NoVA) is English. Education content NoVA courses are mapped around three concepts: sights, sites, cites. Throughout the NoVA programme, students focus on the significance of “sight” in relation to theories, practices, and networks of visual studies. With the concept of ”site,” students investigate the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms. And, students are provided with opportunities to critically reflect upon and synthesize previous experiences and knowledge as well as generate new knowledge through “citational” practices that draw upon existing social and cultural texts, theories, artworks, and research. Career opportunities Students that graduate from NoVA will have strong intercultural understanding and experiences, and knowledge of teaching practices and theories in different Nordic countries. This cross-cultural study offers work opportunities internationally in different art, educational, and visual communicational areas, institutions, organisations, communities, art and culture projects. Students may direct themselves toward teaching, guidance, and consultant tasks on different levels of schooling, or in the fields of art and visual and media culture, social sectors and corporate life. Through NoVA, students are prepared for doctoral studies and for the possibility to continue their research profession. The degree alone does not qualify as teacher competency. The choice of the exchange university/university college guides the contents of studies. Depending on the combination, students may, for example, choose to emphasize media communication or contemporary artistic studies. Titles Students graduating from NoVA may work as art educators, culture consultants, media communicators, museum educators, and art teachers (degree alone does not qualify). Internationalisation NoVA extends Aalto Univerity’s vision by constructing an internationally-networked community of learners, in part through student mobility integrated directly into the program, where students study at two universities in the Nordic countries. The program, which is entirely in English, is designed from beginning to end, with and through international partners, and has a primary focus on expanding Nordic art education in a global context. NoVA students engage in a variety of learning and teaching methods, including in-person, on-line, and whole group pedagogy, at home and host universities, and at retreats and international seminars. NoVA international faculty members cooperate in curricula planning and collaborative teaching, and employ the latest information and communications technology to actualize the curricula in a personalized and systematic manner for each student. [-]

Master in Video Game Enterprise and Production

Birmingham City University Faculty of Art, Design and Media
Online & Campus Combined 1 year August 2017 United Kingdom Birmingham

Gamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producers. The games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release. [+]

Biz, MSc in Video Game Enterprise and ProductionGamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producersThe games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release.Although these people will not be coding or designing art assets on a daily basis, it is vital that they have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together to produce the polished game you see on the shelf or in an App StoreOn Gamer Camp: Biz, we give people who want to work in games, an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Gamer Camp: Biz is suitable for both those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.This very practical approach is mirrored by Facebook, when new a new staff member starts at Facebook they go through a “Bootcamp” to ensure they understand the code base and how the programming team works.“To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don't want to code themselves, but the type of hands-on people we're looking for are willing and able to go through Bootcamp." – Mark Zuckerberg.We believe an understanding of how games are made will help you build a successful game development company. We'll show you how games are developed, designed, produced, commissioned, concieved and sold - prepare to get stuck in and get your hands dirty because Gamer Camp is a hands-on experience.... [-]


Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus 12 months March 2017 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two months. The Master in Visual Arts for the Digital Age forms a professional specialized in the use of multimedia languages ​​for the realization of projects in digital art, public art, the performing arts and interactive installations. The professional will be able to combine technical skills related to video, sound, motion graphics, 3D animation and interaction design and humanities knowledge ranging from cinema, art, music, up to sociological disciplines and new communication trends; know the language and techniques of multimedia arts and cross-media, you will be able to analyze and interpret trends in the visual arts and communication, to prefigure scenarios and visions on future developments in the arts and communication design strategies experimental in line with the new media landscape and the communication codes. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus 1 year October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

Top Part time Masters in Computer Arts in Europe. GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Animation

Estonian Academy of Arts
Campus 2 years August 2017 Estonia Tallinn

Estonian Academy of Arts is offering a 2-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. [+]

Master in Animation Estonian Academy of Arts is offering a two-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. If you are an ambitious and determined artist, with the talent, motivation and desire to create unique work, form new directions and realise your career aspirations as an animation director, this course is ideal. The course combines several disciplines e.g. animation, scriptwriting, history of animation and media theory, making the background of this MA programme trans-disciplinary. The coursework mainly concentrates on classical and experimental techniques i.e. drawing animation, stop motion, cut-outs, sand animation, painting under the camera etc. In the professional sense, students will direct and produce animated films. An important part of the study are collaboration projects with local companies and organisations. The programme has a unique teaching and learning framework where students receive abundant individual attention and mentoring from highly experienced animation professionals. Students of the animation department organise the annual festival Animated Dreams, which is part of POFF, the Dark Nights Film Festival, held in Estonia during the dim evenings of Autumn. Curriculum Structure Lectures, seminars, intensive modules and projects are intertwined in the two-year MA programme. Essay writing, script writing, animating, directing, editing, sound engineering and research are core activities to be learnt and practiced throughout the courses, leading to a final diploma-film project. The courses are taught in English. Courses taught Philosophy Ethics and aesthetics Film theory Film history Animation history Animation technique Creativity Film production Film industry Animation projects 1 and 2 [-]

Master degree in Directing Animation

NFTS - National Film and Television School
Campus 2 years August 2017 United Kingdom London

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. [+]

Top Part time Masters in Computer Arts in Europe. Directing Animation Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. It is the ONLY Animation course located in dedicated film studios. Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others! Students work in state of the art sound stages and post production facilities. There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends. In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School. Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount. This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure. Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process. Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation. ALUMNI Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS. CURRICULUM Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style. The MA Animation course includes: Storyboarding Creating Character Animation performance Directing actors Pixillation workshop Industry project – working to a brief, developing and pitching Visual/animated interpretation of a soundtrack Dissertation Research and script development for the graduation film Graduation film – produced and post produced with students from other departments ENTRY REQUIREMENTS We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work. APPLY WITH A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises. Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work. Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes. If dialogue is not in English, please send a dialogue transcript in English via email DVD must be a DVD-R. Do not send Data DVDs or Data CDs A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis. A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project. [-]

Top Master In 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus 28 months October 2017 Spain Barcelona

The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. It is addressed to people who want to train as animators and character designers and professionals with experience 3D. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Character designer, modeler, concept art. Dip into employment Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

MASTER GAME 3D TECH

LISAA Paris
Campus 1 - 2  September 2017 France Paris

This course allows each student to further develop their skills in the field of video game design. [+]

Top Part time Masters in Computer Arts in Europe. This course allows each student to further develop their skills in the field of video game design. PROGRAMME SCHEDULED TO LAUNCH IN SEPTEMBER 2016 The approach of video games as designed by this course at LISAA implies that the students learn about techniques that will allow them to create Physically Based Rendering (PBR) used in AAA video games productions. Students further their skills in directing, development of realist shaders, software use (Substance, Maya...) and Unreal engine, combining 2-D and 3-D techniques for complex projects and optimising a production schedule. This approach leads to an in-depth knowledge of the entire pipeline for 3-D video game production. MASTER-EQUIVALENT QUALIFICATION The 3-D Game Tech course takes place over one year following a bachelor-level qualification in 2-D Video Games or 3-D Video Games from LISAA. It is also open to students from other digital animation schools. Careers 3D Animator Background artist Background designer Character Designer / Artist Character rigger Concept artist Technical director Game designer Level designer Lighting / Rendering artist Modeler / Mapper Compositing operator / editor Props designer Rigger WriterShader artist Technical artist Video games tester / QA tester Texturing artist VFX artist Entry Requirements & Application To be eligible for this course, students must fulfil the following criteria: hold a qualification from LISAA or other digital animation school in VFX, 2-D Animation, 3-D Animation, 2-D Video Games or 3-D Video Games (BAC + 3 Years of further study); have strong skills in drawing, visual design, modelling, set up, animation, rendering; have a good level of English; have already undertaken a work placement in a company in the animation industry. Fees French and EU residents
8 890€ / year [-]

Master in Web Design

Scuola Politecnica di Design SPD
Campus 1 year March 2017 Italy Milan

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design ... [+]

Master in Web Design

 

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design, flash and photoshop classes. In this way students will acquire professional skills combined with a methodological awareness of the entire design process.

 

 

Duration

The Master in Web e Multimedia Design lasts for one year (from October to December, with a summer break in August).There will be a minimum of 20 hours of lessons per week. Attendance is compulsory and full time.

 

 

Internship

At the end of lessons, students will start an internship in companies or studios of the sector... [-]


Master in Audio and Visual Media Arts

RISEBA
Campus 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Top Part time Masters in Computer Arts in Europe. Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

MA In Design And Project Management For Internet

ELISAVA Barcelona School of Design and Engineering
Campus September 2017 Spain Barcelona

Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. [+]

Masters in Design and Project Management for Internet Certificate issued by the University Pompeu Fabra (UPF) and ELISAVA School of Design and Engineering of Barcelona Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. In this program we propose a range of training applied covering all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. By specialized teachers in each of the thematic areas of the program, case studies and practical realization of a project, the student will get a multidisciplinary training. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. The Master offers the possibility of internships in leading companies (eg BeRepublic, Optimyzet, Multiply or Ogilvy) but also start-ups or companies in other areas such Ulabox and Diari Ara. After completing this master, a significant number of alumni have incoporado some of the major companies in Spain and abroad. Many of the Masters final projects have also been awarded with prestigious international awards and funding and scholarships. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as its own language. Understand the importance of user experience as a discipline that gives meaning to all technology, design and interaction work. Provide the interdisciplinary knowledge needed to be able to design and implement functional websites and web apps focusing on users and their needs. Know the strategies to brand positioning and establish collective intelligence processes in the development of projects. Understanding the characteristics of Internet technologies in relation to various platforms, especially mobile devices to exploit its potential in the service creation features. Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. TARGET Graduates in Design. Graduates in Communication Sciences. Graduates in Telecommunications Engineering and / or Computer Science. Accredited professionals in the field of design experience. Professional or academic with proven experience. START DATE Two editions are made annually starting in September and February [-]

Master Illustration, Motion Graphics And 3d

Idep Barcelona
Campus 1 year October 2017 Spain Barcelona

The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. [+]

Top Part time Masters in Computer Arts in Europe. The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. But if at some level it has developed exponentially it is in the audiovisual design, where the creation of pieces in video format and contents of illustration has become a means in itself, developing its own visual language and a way of conceive images that empathize more directly with the consumer. For this reason more and more professionals are required to combine both disciplines, illustration and motion graphics, and can also cope with 3D techniques to their projects. The new generation of professional artists has brought together designers from all creative fields, reinventing concepts and trends to become an indispensable link to the validity of these sectors. GOALS This master is designed as a specialized course in order to equip students with the necessary projects to develop professional illustration and illustration applied to audiovisual media skills. It is not designed as an introduction to drawing, but wants to instill in students using the illustration as a creative more tool of the new strategies in many areas of communication and design, focusing especially on all those who claim the creation of audiovisual content, where motion graphics or motion graphics becomes the creative and narrative backbone, while the use of technology and suitable software for creating movies and development of 3D images are presented as the necessary tools for the generation of resources and innovative images that enrich such projects. The program will deepen the one hand, the concept of illustration applied to different creative activities and communications from a number of specific workshops for each area of ​​action taught by professional illustrators, where different techniques and ways will be learned approach each project. On the other hand, and in parallel, the student is provided with the necessary skills to create graphic proposals within the audiovisual media, such as debt instruments, curtains television, advertising images and audiovisual media for exhibitions and to generate and implement graphic resources and 3D illustrations in these projects at the end of the program each student will develop material for book and a personal reel to present their work in a professional environment and contests and competitions. Addressed to Graduates and graduates with experience in drawing, graphic design and software creditable by academic curriculum and / or portfolio. Otherwise, you must take the Graduate / Basic Course in Graphic Design. Access and Degree Access university degree (BA, degree or graduate) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This Master is the result of combining the academic curricula of the Graduate: Illustration Applied Design Audiovisual Design: Motion Graphics and 3D [-]

MA Animation and Design

University of Sunderland
Campus 1 year October 2017 United Kingdom Sunderland

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out [+]

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out, pixellation, Smudge'n'Click, 3D computer-generated animation, 2D traditional animation, 2D computer-generated animation, direct on film, cell animation, and abstract and experimental techniques. The course also covers all aspects of the film production process, including story boarding, script writing and character development. The freedom to experiment is part of the Masters experience. We want you to explore your imagination and find your own style. The creative process is underpinned by contextual studies in design theory. Our tutors are experienced professionals who teach through demonstrations, practical feedback, master classes and seminars. We work with you as you create a portfolio of creative projects that will excite and impress potential employers. By the end of the course you will be able to put your personal vision into practice, with the expertise and experience to tackle the challenges of achieving success in the animation industry. Graduates from Sunderland have gone on to win BAFTA awards, feature at international festivals, start their own companies and work throughout the industry. Employment & careers On completing this course you will be equipped for employment within the film, special effects, games, independent film and computer industries at an advanced level. Potential roles include: character designer, keyframe animator, editor, scriptwriter, director, sound and doping technician, visual effects engineer, idea developer, researcher, scene designer, character and background developer, storyboard artist, ink and painter, clean-up technician, compositor, programmer, environmental artist, layout artist and modeller. Recent Sunderland graduates are now working with world-renowned companies such as Aardman Animation, Mere Mortals and Redkite Studios. A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies. [-]

Master's Degree In Education And Multimedia

Instituto Politécnico de Viseu – Escola Superior de Educação (ESEV)
Campus 2 years October 2017 Portugal Viseu

The course of study leading to the degree of Master of Education and Multimedia aims to train specialists in the area of ​​Information and Communication Technologies and multimedia applied to Education and Training. [+]

Top Part time Masters in Computer Arts in Europe. Presentation The course of study leading to the degree of Master of Education and Multimedia aims to train specialists in the area of ​​Information and Communication Technologies and multimedia applied to Education and Training. Deepen a theoretical framework and skills on the problems and challenges of integrating ICT in Educational Design; Develop knowledge and skills to design, implement and evaluate learning environments with ICT in curricular context; Acquire design skills and implementation of mediated educational resources; Develop promotion of ICT skills and project management School context; Promote learning skills throughout life and research in the field of Educational Technology. The cycle of master studies in Education and Multimedia will allow master students develop the following skills: Manage and streamline ICT projects, resource centers and educational projects of the schools; Streamline training in ICT in education; Integrate educational resources in the teaching / learning; Develop mediated projects in schools; Assess training needs and interests of teachers and students; Assist students and teachers in the effective use of a variety of educational resources, both material and equipment; Critically evaluate the practice of teaching / learning towards a continuous search for improvement; Produce multimedia resources; Use of advanced means of communication for the promotion of learning communities. Careers The master's degree in Education and Multimedia aims to qualify the professionals of education (pre-school to secondary education) in the field of Educational Sciences / Educational Technology - educational communication and use of teaching resources in the teaching / learning processes. [-]