Master in Animation in North America

See Masters Programs in Animation in North America 2017

Animation

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Animation is the process of making created characters move on film or video recordings. Attention to the fine details of realism is important for portraying characters no matter what type of animation is chosen for a project.

The United States of America is a large country in Northern America, often known as the "USA", the "US", the "United States", "America", or simply "the States". It also gathers over 310 million people which is the world's third largest population. It includes densely populated cities with sprawling suburbs, and vast, uninhabited and naturally beautiful areas at the same time.

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Master of Fine Arts in Digital Arts

DigiPen Institute of Technology
Campus Full time Part time 2 - 4 years September 2017 USA Redmond + 1 more

Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture [+]

Masters in Animation in North America 2017. Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture, and art history, with a practical approach to studio art production that helps students develop both their personal skill and artistic voice. Full-Time and Part-Time Options Students have the option of enrolling in this program full-time for two years, or enrolling part-time and spreading their course load over four years. Admissions Information Applicants to the Master of Fine Arts in Digital Arts program should have experience in the following areas: drawing, figure drawing, art history, composition, 3D modeling, animation, sculpture, color theory, and digital painting. Candidates must also provide an art portfolio of 15 to 20 samples of artwork to be considered for admission. Topics Covered By the time they graduate, students in the MFA program will possess the following qualifications: - Extensive 3D production experience, including the ability to use the most current 2D and 3D graphics applications in the industry, as well as traditional fine arts skills such as drawing, sculpting, and painting. - A deep understanding of the creative process and the 3D graphics production pipeline, including the ability to manage projects from brainstorming to completion. - Strong research skills, especially as they relate to art history, character design references, and anatomy. - A specialization in modeling, sculpting, or character art, as well as a unique and highly developed personal voice as demonstrated by their thesis. Career Outlook Graduates of the MFA program will be qualified to pursue a range of entry- and intermediate-level roles in both art production and academia, including: - 3D Modeler - Animator - Character Artist - Technical Artist - Texture Artist - Senior Artist - Senior Animator - Senior Character Artist - Professor of Fine Arts [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus 1 year October 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. 12 Month Diploma Program “I really just want to say that Think Tank is a special school. I was hired by Bioware with the demo reel I made, and after being hired I found out that I beat out a few senior guys from other studios for the position.” Shawn Kassian - Environment Artist - Bioware “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein - Senior 3D Modeling & Texturing Artist - ICON Creative Studio “It was a family more than a school, really. A great, supportive family that was always there to help out if I was having trouble with anything, and one that was dedicated to seeing me succeed.” Liam Jones - Technical Animator - MPC “At Think Tank the school not only cared about my success but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts - Environment Artist - EA Popcap “Think Tank surpassed my expectations of what I thought a good vfx school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable, and welcoming environment for students to work in.” Emily Luk - Jr Texture Artist - Image Engine Design Inc Semester 1 3D Animation This course begins with a brief history of animation. Students will then explore the different methods of key-frame animating: keying pose to pose, straight ahead, path animation, and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the students to the concepts and processes of creating three dimensional objects within a virtual environment. They will learn all aspects of polygon modeling as they create a variety of objects, including environments and sets, vehicles, and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames, and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics of Photoshop are covered, students will begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software. Exercises prepare students for a real-world production environment. Maya 100 Maya 100 will introduce students to Autodesk Maya, an advanced 3D animation and content creation software package. The course is taught in Autodesk Maya, but focuses on 3D principles and workflow. Everything from Materials and UVs to Shaders, Rigging, Overrides and Passes is covered in detail. This course prepares students for other classes and brings many different industry components together. Texturing 100 In this course students are introduced to the world of texturing. Tools such as photoshop, ndo and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. This course will prepare students for their more advanced texturing course in semester 2. Semester 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Giving a synthetic character “life” is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make an animation great. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation and what factors make a good or bad character rig. Video Rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second (more advanced) modeling module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient yet impressive sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces students to the fundamental principles of acting for the purpose of creating animation. The exercises will teach students how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action; how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photorealistic textures. Advanced Texturing 200 This course is an in-depth exploration of Texture Painting for Visual Effects. Students will learn the ins-and-outs of the latest 3D painting packages and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 In this course, students are introduced to the world of the visual effects artist and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization, and using simple yet effective effects such as glows, flares, depth of field, and color correction to achieve a “photo-real” look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital sculpting 200 is to teach students the necessary tools to be able to function effectively in a professional working pipeline. This course introduces students to the new techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion. Students will also learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also learn how to work between Zbrush and other major 3D applications (such as Mudbox) for superior results. Game Design 200 Throughout this course, students learn how to work with art assets in the CryEngine game engine and apply what they learn to a class project. While working on the project, students get to focus on and learn what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems, and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment, and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our Sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, in this class students are introduced to the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion, and character design will be discussed as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this 7 week extended workshop students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving so that when students are finished the course, they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify student's knowledge base on all things character creation. Semester 3 Advanced Shading & Rendering 300 Advanced Rendering and Engines supports students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or “how to sell yourself”) - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to insure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. [-]

Master in Animation & Visual Effects

Academy of Art University
Campus Full time September 2017 USA San Francisco

The MFA in Animation & Visual Effects program focuses on developing skills in any one of the many areas of expertise within the animation and visual effects industry. The program educates students in all aspects of animation and visual effects, from ideation to post production. [+]

Masters in Animation in North America 2017. The MFA in Animation & Visual Effects program focuses on developing skills in any one of the many areas of expertise within the animation and visual effects industry. The program educates students in all aspects of animation and visual effects, from ideation to post production. Communication, collaboration, and time management skills are emphasized throughout the program to ensure graduates are acclimated to the intense professional culture that awaits them. MFA Animation & Visual Effects Unit Requirements Major 27 units Directed Study 18 units Graduate Liberal Arts 12 units Electives* 6 units TOTAL 63 units *Per director approval MFA Animation & Visual Effects Degree Requirements Successful completion of Final Thesis Project Minimum 2.0 cumulative GPA Minimum grade of C in all required 63 units MFA Program Learning Outcomes Graduate students will meet the following student performance criteria: MFA Thesis Project Present an original thesis concept worthy of the MFA degree Demonstrate the feasibility of the thesis project Produce a professional-standard project, with topical content for the industry, showcasing technical and artistic ability. Technical Skills Demonstrate facility with animation technology and software. Presentation Skills Clearly discuss work and workflow process with a review committee, using industry terminology. Effectively pitch ideas to the review committee Create visually compelling, professional quality presentation materials Preproduction Skills (Project Development) Execute projects that demonstrate attention to: research, analytical thinking, detail, flexibility in problem solving, and revision. Collaboration Collaborate effectively to produce creative projects Professional Readiness Present a comprehensive demo reel / portfolio demonstrating professional-level achievement of specialty skills Demonstrate accountability for planning complex projects, prioritizing tasks and meeting project milestones. Document project workflow. Specialty Skills: Traditional Animation Demonstrate strong drawing skills and facility with anatomy, proportion, figure, animals, perspective, color and design, and composition Develop visual stories that support comedic or dramatic situations Stage stories through effective camera placement choices Draw convincing characters, layouts, storyboards, and animatics Apply the principles of animation to create animated movement and performances Specialty Skills: Storyboarding Demonstrate strong drawing skills and facility with composition, and color and design Create value studies that set the mood for each scene, applying an understanding of light source. Demonstrate continuity in visual storytelling through effective camera placement choices Specialty Skills: 3D Animation Apply the major principles of animation Create pieces that showcase expression and emotion Stage stories through effective camera placement choices Specialty Skills: Modeling Convincingly model forms in 3-dimensions that demonstrate a thorough understanding of anatomy and sculptural form. Display a range of modeling skill sets including hard surfaces and organic. Create textures that will be applied to the surface of models. Produce industry-standard turnarounds and wireframes Specialty Skills: Visual Effects Design digital effects that meet the needs of the imagery. Create believable images by combining elements from different sources Compose shots for narrative power Academy of Art University Learning Outcomes Graduates of the Academy of Art University will demonstrate the ability to: Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles. Evaluate work in their field, including their own work, using professional terminology. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design. Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

Master in Visual Effects

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Atlanta Savannah

Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. [+]

Change the way we see the world Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. Our faculty include an impressive roster of professionals who have worked for the giants of the industry, and who are the visual effects masterminds behind the most iconic animated films of our era. Now it’s your turn to follow suit. M.A. in visual effects Available at: - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 748 Visual Effects M.A. Studio VSFX 749 Visual Effects Portfolio — Directed elective‡ — Directed elective‡ — Directed art history elective§ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective Total course of study: 45 hours* M.F.A. in visual effects Available at: - Atlanta - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 708 Modeling for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 715 Digital Compositing I: The Art and Science of Digital Integration VSFX 721 Procedural Modeling and Animation for Production VSFX 735 Visual Effects Studio I: Preproduction VSFX 755 Procedural 3-D and Shader Programming VSFX 775 Visual Effects Studio II: Production VSFX 779F Graduate Field Internship‡ VSFX 779T Graduate Teaching Internship‡ VSFX 790 Visual Effects M.F.A. Thesis — Directed elective§ — Directed art history elective# — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in visual effects Become a texture artist. Become a modeler. Become a digital environment artist. SCAD visual effects students become leaders in this imaginative discipline, transforming static visions into vivid visual sequences. In recent years, several SCAD alumni have shared Academy Awards for work on such mind-blowing films as "Gravity," "Life of Pi" and "The Great Gatsby." More than a dozen SCAD alumni contributed to the visual effects for "Guardians of the Galaxy," produced by Marvel Studios. Launch your career as a professional: Compositing supervisor Digital environment artist Digital matte painter Modeler Previsualization artist Texture artist Visual effects producer Visual effects/animation art director Lighting artist And get recruited and hired by the best of the best: Digital Domain Weta Digital Pixar Animation Studios Blur Studio Walt Disney Animation Studios Zenimax Online Studios Epic Games Industrial Light & Magic Sony Pictures Entertainment [-]

Master in Illustration

SCAD - The Savannah College of Art and Design
Campus or Online Full time September 2017 USA Atlanta Savannah

SCAD’s illustration program trains students to create fine-art drawings, bringing ideas, characters and personalities to life using both traditional and digital techniques. As a student here, you'll learn to work in a professional environment through a program structured like a working studio. You'll develop a personal style and technique, learning to express your own unique vision while forming a well-rounded perspective on design. [+]

Masters in Animation in North America 2017. Drawing the future through illustration SCAD’s illustration program trains students to create fine-art drawings, bringing ideas, characters and personalities to life using both traditional and digital techniques. As a student here, you'll learn to work in a professional environment through a program structured like a working studio. You'll develop a personal style and technique, learning to express your own unique vision while forming a well-rounded perspective on design. M.A. in illustration Available at: - Atlanta - Savannah - eLearning ILLU 503 Illustration Strategies* ILLU 504 Drawing Strategies for Illustration* ILLU 505 Influences in Illustration* ARTH 701 Contemporary Art ILLU 701 Media and Techniques ILLU 714 Drawing for Illustrators ILLU 727 Illustration Concepts and Composition ILLU 730 Digital Solutions for Illustration ILLU 735 Illustration Markets ILLU 742 Directed Projects in Illustration ILLU 749 Illustration M.A. Final Project — 500- to 700-level elective Total course of study: 45 hours* M.F.A. in illustration Available at: - Atlanta - Savannah - eLearning ILLU 503 Illustration Strategies* ILLU 504 Drawing Strategies for Illustration* ILLU 505 Influences in Illustration* ARTH 701 Contemporary Art ARTH 702 Art Criticism ILLU 701 Media and Techniques ILLU 714 Drawing for Illustrators ILLU 721 Advanced Studio Techniques ILLU 727 Illustration Concepts and Composition ILLU 730 Digital Solutions for Illustration ILLU 735 Illustration Markets ILLU 742 Directed Projects in Illustration ILLU 764 Illustration for Publications ILLU 774 Professional Practices in Illustration ILLU 779F Graduate Field Internship† ILLU 779T Graduate Teaching Internship† ILLU 779F Graduate Field Internship‡ ILLU 779T Graduate Teaching Internship‡ ILLU 790 Illustration M.F.A. Thesis — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Go after the career you've always wanted SCAD's illustration program will help you realize your vision of becoming a successful illustrator, putting a public face on some of the most popular brands in the world. Alumnus Mark Wetzel (B.F.A., illustration, 2005) explains how the skills he learned at SCAD and his love of fun and creativity have fueled his success as a senior designer at McGarryBowen. Careers in illustration Become a digital illustrator. Become a children's book illustrator. Become a storyboard and concept artist. As a SCAD-trained artist, you'll learn to use everything from cutting-edge digital technology to tried-and-true pen and ink to create dazzling illustrations. An array of careers await, from creating film storyboards to commercial illustrations to designing book covers, and our ace faculty and world-leading curriculum can bring you right to the top. Launch your career as a professional: Commercial illustrator Book cover illustrator Children's book illustrator Computer game illustrator Art director Graphic novel artist Cartoonist Digital illustrator Storyboard and concept artist And get recruited and hired by the best of the best: Walt Disney Imagineering Comedy Central The New York Times Bento Box Entertainment A&E Game Informer Converse Revolver Studios ImagineFX [-]

Master in Animation

SCAD - The Savannah College of Art and Design
Campus or Online Full time Part time September 2017 USA Savannah Atlanta + 1 more

We give you the opportunity to collaborate with and take electives in other majors, such as visual effects, motion media, interactive design and game development, sound design, film and television, and sequential art. [+]

The art of animation 2-D. 3-D. Stop-motion. Digital modeling. Rigging. Lighting. Look development. As an animation student at SCAD, you will master it all. We give you the opportunity to collaborate with and take electives in other majors, such as visual effects, motion media, interactive design and game development, sound design, film and television, and sequential art. The result? You graduate as a dynamic, multifaceted animator, extremely marketable and ready to take the industry by storm. M.A. in Animation Available at: - Savannah - eLearning ANIM 501 Animation Context and History* ANIM 504 Character Animation Basics* ANIM 505 Animation Character Set-up* VSFX 501 Digital 3-D Effects* ANIM 705 Animation Aesthetics and Practice ANIM 709 Computer-generated Modeling and Design ANIM 713 Drawing in Motion ANIM 714 3-D Cartoon Character Animation† ANIM 715 Character Look Development† ANIM 724 3-D Naturalistic Character Animation‡ ANIM 725 Environment Look Development‡ ANIM 737 Collaborative Project ANIM 748 Animation M.A. Final Project ARTH 702 Art Criticism CLC 580 Collaboration§ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective§ Total course of study: 45 hours* M.F.A. in Animation Available at: - Atlanta - Savannah - eLearning ANIM 501 Animation Context and History* ANIM 504 Character Animation Basics* ANIM 505 Animation Character Set-up* VSFX 501 Digital 3-D Effects* ANIM 705 Animation Aesthetics and Practice ANIM 709 Computer-generated Modeling and Design ANIM 713 Drawing in Motion ANIM 721 Storyboarding and Previsualization ANIM 737 Collaborative Project ANIM 753 Animation M.F.A. Thesis Exploration and Research ANIM 775 Animation M.F.A. Thesis Visual Component Production ANIM 779F Graduate Field Internship† ANIM 779T Graduate Teaching Internship† ANIM 790 Animation M.F.A. Thesis Completion ARTH 702 Art Criticism CLC 580 Collaboration‡ SFDM 719 Media Theory and Application — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective‡ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* * Up to three intensive courses may be assigned upon admission. Intensive courses are only available at the Atlanta and Savannah locations. † Choose one of these two courses. ‡ Choose one course. Consult your faculty adviser in selecting elective courses. Course numbers and titles are subject to change. Careers in animation Become a character designer. Become a 2-D or 3-D animator. Become a 3-D previz artist, a stop motion animator, or storyboard and concept artist. Today's animators are the storytellers who drive an entire industry, employing their unique artistic prowess in film, television and online media. Isn't it time you joined them? Launch your career as a professional: 2-D traditional/digital cel animator 3-D animator 3-D previz artist Art director Character designer Digital modeler Storyboard or concept artist Stop motion animator Texture/lighting technical director And get recruited and hired by the best of the best: Bento Box Entertainment Digital Domain Disney Fisher-Price Make Visual Studios MovieStop Ronin Film Vicarious Visions Zenimax Online Studios [-]