Masters Program in Animation in Italy

View all Masters Programs in Animation in Italy 2016/2017


A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Animation is the process of making created characters move on film or video recordings. Attention to the fine details of realism is important for portraying characters no matter what type of animation is chosen for a project.

Officially known as the Italian Republic, the country is found in southern Europe. The official language is Italian and the cultural rich capital is Rome. Many of the world's oldest universities are located in Italy, in particular the University of Bologna (founded in 1088). There are three Superior Graduate Schools with "university status", three institutes with the status of Doctoral Colleges, which function at graduate and post-graduate level.

Top Master Programs in Animation in Italy 2016/2017

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Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus Full time 12 months March 2017 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

Best Masters in Animation in Italy 2016/2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two months. The Master in Visual Arts for the Digital Age forms a professional specialized in the use of multimedia languages ​​for the realization of projects in digital art, public art, the performing arts and interactive installations. The professional will be able to combine technical skills related to video, sound, motion graphics, 3D animation and interaction design and humanities knowledge ranging from cinema, art, music, up to sociological disciplines and new communication trends; know the language and techniques of multimedia arts and cross-media, you will be able to analyze and interpret trends in the visual arts and communication, to prefigure scenarios and visions on future developments in the arts and communication design strategies experimental in line with the new media landscape and the communication codes. [-]

Master in Animation Design

IED – Istituto Europeo di Design Milan
Campus Full time 12 months January 2017 Italy Milan

The spread of the Internet and digital media led to an increase of international production and distribution of content made in animation, in advertising, TV series and specials, feature films, but also - increasingly - short films and docu-fiction, which supports the growing demand in the field of games and animation productions cross and trans media (Internet, tablets, mobiles). At the end of the course, students can fit into one of these professional sectors, developed in independent production companies, research and design consultancies, service agencies, internal structures of broadcasters, specialized departments of publishing houses. Professional expertise in animation is increasingly in demand even in the context of special effects for movies and television productions. [+]

THIS PROGRAM IS TAUGHT IN ENGLISH Entry requirements: The Master of Animation Design welcomes students with an Honours degree or diploma of I or II level or equivalent in Illustration, CG Animation of academic disciplines (painting, stage designing, Multimedia) or a diploma awarded by schools of specialization within comics and animation design. It also welcomes professionals, with at least two-year experience, interested in gaining a greater degree of specialization and update. Structure and methodology: The Master in Animation Design aims first of all to consolidate and upgrade skills in animation concept design with a focus on the topics, contents and styles that characterize the current production. It identifies some points that focuses on the evolution of the production work flow, presented by larger studies that are currently introducing new artistic solutions and techniques (Emerging Tools) for the production of series and feature films: 2D/3D integration, Cut-out (Puppet Animation), Frame-by-Frame Paperless Animation, Post-production, VFX. On these "nodes" students will find also the search for style, as a synthesis between the premises of the concept - expressive and aesthetic intents - and the choices of realization. Teaching methodology is divided into three main areas: design, technical and instrumental and production-marketing. The programme initially provides some useful modules to examine and specialize expertise within the concept design, pre-production (from the subject to the storyboard) and animation, alongside the courses that provide the necessary expertise on the technical instrumental perspective. The course covers subjects such as Concept Design for animation (at the base of the short film), Ambient Design (study set design applied to the different animation techniques), Character Design (screenplay), pre-visualization techniques (from videoboard to lay out Settings Set 3D), Director, Soundtrack, development of interactive digital content. Teachers follow personally the formulation and implementation of various projects. The students make a dossier of the project, individual or in team, to be presented to the pitch of the most important festivals worldwide (Appel à Projects in Annecy; Pitch Me! At Cartoons on the Bay). There will be then a communication project (in simulation purchasing) on social issues or education and the creation of a personal show reel (self-presentation) updated to the latest projects. The final Project may be a short film, a pilot for a TV series or a cross-media project, done individually or in team. [-]