Masters Programs in Visual Arts

Compare 176 Masters Programs in Visual Arts

Visual Arts

Art has been part of the human story since the earliest recorded time. With art lining the walls of caves, historians can see how vital this discipline has been to people in all walks of life since man's earliest days. Today, those with an artistic bent can pursue a degree in art to turn that passion into a rewarding career. Specifically, a Visual Arts Degree offers the chance to explore the visual side of the art world.

 

What Are the Visual Arts?

 

The visual arts are all types of art that are visual in nature. This can be anything from a painting to a design for a dress. Studying the visual arts means studying the details of one of these common art forms.

 

What Are the Benefits of a Visual Arts Degree?

 

A degree in Visual Arts helps fine-tune your artistic talents and gives you professional credence as you look for a job in this field. Through the degree process, you will build a portfolio that will showcase your skills and talents and help you build a successful career in this industry. A Visual Arts Degree will also help you see the way that traditional art forms, like painting and sculpture, can merge with the computer age.

 

What Are the Types of Visual Arts Disciplines?

 

Visual arts covers a wide range of disciplines. Often your degree program will focus on one or two of these disciplines. Disciplines may include painting, drawing, sculpture, crafts and printmaking. They also include more technical forms of art, like architecture, filmmaking, photography and video. Applied arts are also included in the Visual Arts. These are items like fashion design, interior design, industrial design, graphic design and decorative art.

 

Why take a Master of Visual Arts Online?

 

With the increased versatility of modern technology, it's now possible to earn a Master Degree in Visual Arts online. Many disciplines, like design and photography, lend themselves well to the virtual classroom. Others, like painting and sculpture, require a bit more flexibility, but the possibilities to study online are still there. A Master in Visual Arts sets the stage for a lifetime of career possibilities in the various visual arts disciplines.

 

What Are the Career Opportunities when Taking a Visual Arts Degree?

 

A Visual Arts Degree opens the door to a wide range of career opportunities. Design professionals of all types rely on the training they receive in a Visual Arts Degree program to prepare themselves for their future careers. You can pursue a career as an architect, photographer, graphic designer, fashion designer and much more with the training you receive through a visual arts degree program.

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Master (MA) Environment Design

Ravensbourne
Campus Full time Part time 1 - 2 years August 2017 United Kingdom London + 1 more

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Masters in Visual Arts. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus Full time 1 year September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

Master of Fine Arts Programs (MFA)

California Institute of Integral Studies
Campus Full time 2 years September 2017 USA San Francisco

As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. [+]

Masters in Visual Arts. Master of Fine Arts Programs (MFA) Welcome to the MFA Programs at CIIS! As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. In our two year, 48-unit intensives you will complete one or more of the following: a book-length manuscript or chapbook an evening-length dance, theatrical, or musical performance a visual arts exhibition in our street level main gallery a social justice/community arts project We offer: Intimate class sizes Mentoring with outstanding, committed faculty A weekend intensive format that is ideal for working adults Diverse perspectives and transdisciplinary approaches to art-making Direct and constant access to the rich Bay Area art scene Art-making can be a pioneering, transformative act that changes-and sometimes revolutionizes-culture. Students in this program become more self-reflective and skillful in their practice. Through intensive and transdisciplinary dialogue, they see their work in a broader artistic, philosophical, and cultural dialogue, and develop innovative, experimental, and meaningful work that challenges personal and cultural narratives and perceptions. ADMISSION REQUIREMENTS Applicants must meet the general admissions requirements of the Institute. Students must complete their bachelor's degree before beginning the programs; there is no requirement as to the field of study of the undergraduate degree. Students can demonstrate appropriate levels of accomplishment and commitment to their art by means of work samples and personal statements. We welcome students from all backgrounds; however, the Admissions Committee may ask students with limited arts or writing experience to supplement their degrees with some additional CIIS coursework. The program admits students in the fall (beginning in late August) and spring (beginning in late January) semesters. [-]

Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1 year September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master (MFA) in Photography

Brooks Institute
Campus Full time September 2017 USA Ventura

The Master of Fine Arts in Photography degree at Brooks Institute is designed to prepare students to make an important contribution to the expanding role of the visual experience in contemporary life. The program explores image-making as a cultural force as well as a mode of personal expression. [+]

Masters in Visual Arts. The Master of Fine Arts in Photography degree at Brooks Institute is designed to prepare students to make an important contribution to the expanding role of the visual experience in contemporary life. The program explores image-making as a cultural force as well as a mode of personal expression. Students who pursue a Master’s degree in Photography can grow intellectually and creatively through the lively exchange of ideas from diverse sources and wide-ranging perspectives, combining aesthetic exploration in all forms of lens-based and light-based media with academic inquiry through research. The Master of Fine Arts in Photography offers a rigorous program of study for students eager to explore ideas and technologies in various approaches to creating images that express their personal vision. Working with instructors who are experienced professionals, students can learn to deepen their conceptual communication, expand their artistic comprehension, and articulate a coherent and compelling statement about their work. The 61-credit program includes coursework in art history and criticism; the history, science and psychology of image-making; and communication, business, and education, enabling graduates to pursue a wide range of career options, including teaching at the college level. Core Courses Brooks Institute’s MFA in Photography consists of a two-year series of studio and seminar courses that emphasize creative growth and development of a visual vocabulary. Other courses engage the student in theoretical, psychological and aesthetic exploration of artistic expression. Core courses include: History of Art: Renaissance to 1900 History of Art: 1900 to Present Photographic Theory The Psychology of Images Methods in Imaging Education History of Photography Optics in Fine Arts Interdisciplinary Aspects of Communication Contemporary Criticism Contemporary Imaging Systems Entrepreneurial Skills for Fine Artists Elective Options In addition to core courses, the MFA in Photography curriculum at Brooks Institute includes a selection of focused, relevant elective courses. Among these elective course options are*: Teaching Internships: Students work with a teacher/mentor to gain classroom and educational experience. Grant Writing: Research and develop proposals for grants, residencies and fellowships. Self-proposed internships and special topics. Program Objectives The MFA in Photography from Brooks Institute provides a comprehensive program of study designed to develop exceptional artists who seek to deepen their understanding and awareness of visual communication. Graduating students should be equipped to: Create a cohesive body of original work integrating a mastery of materials, methods, and concepts. Articulate an informed perspective that includes defining an aesthetic approach, reviewing methods and processes, and providing a broader cultural context in which to understand a body of work. Synthesize knowledge obtained through various research activities exhibiting a standard of academic integrity and a graduate level of critical analysis. Engage in creative collaboration as an effective member of a team. [-]

Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time 1 year October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time 2 years September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

Masters in Visual Arts. This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 2 years September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

MASTER IN FINE ART - PLAYWRITING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time Part time 12 - 24 months September 2017 Ireland Dublin + 1 more

On the Master in Fine Art degree in Playwriting at The Lir Academy we offer every student the opportunity to develop and hone their unique writing skill so that each play written is the best it can be. [+]

Masters in Visual Arts. The theatrical landscape is constantly being moulded by theatre makers who are presenting original works or reimagining classics. Critical to this process is new writings and adaptations. On the Master in Fine Art degree in Playwriting at The Lir Academy we offer every student the opportunity to develop and hone their unique writing skill so that each play written is the best it can be. Modules in contemporary theatre practice, dramaturgy and workshops in writing, are supplemented with one to one training and development, so that each individual student has quality time with playwrights, directors and designers The training culminates with the students writing a full length play whilst being mentored by the Head of Playwriting, Graham Whybrow. Graham brings a wealth of experience to this role including twelve years as Literary Manager of the Royal Court Theatre. The course is designed to complement the existing Master in Fine Theatre Directing and the Master in Fine Art Stage Design incl Lighting Design, Costume Design and Set Design. Students on all three programmes will work together in collaboration, developing a shared understanding of contemporary theatre practice and a collective appreciation of the dedication and commitment required to make innovative performances happen. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) letter that outlines the applicant’s theatre education and highlights the applicant’s writing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of writing style, form and medium. c) a résumé (CV) d) a sample of writing in the form of a play (minimum 45 minutes reading time) e) two references/testimonials from those familiar with your writing and/or third level f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. (Please note that writing samples will not be returned under any circumstance and that The Lir does not provide critiques of writing samples). Compulsory Modules Master in Fine Art Playwriting Full-time and part-time students will take three concurrent modules in the first two semesters. The fourth module will be taught in the third semester and subsequent summer months (for full-time students) or in the second year of the course (for part-time students). The fourth module will be supplemented by an ongoing series of masterclasses from professional writers and script editors. Contemporary Theatre Practice This module will introduce students to a range of contemporary theatre practices as evidenced in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland. In addition, students will be introduced to a range of dramatic production in related media (radio, television and film) whose styles and forms will be analysed in this module. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Dramaturgy This module will be taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre or related media with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Writing Workshop The overall aim of the module is to prepare students for the writing of a play for performance in Module 4. Students will share their creative writing in a workshop format, and will receive both group feedback and individual tuition in the development of their craft. The module includes: creative workshops; developing an awareness of the professional writing context; developing an explicit, personal aesthetic; and offers the possibilities for writing in numerous professional contexts (theatre, education, community), and for various media (theatre and recorded media). This module also outlines career development and group or self critique; it introduces research skills, rehearsal etiquette and re-drafting. Play This module will be taught through individual supervision of the writing of a student’s full-length play (of between 45 and 90 minutes performing time). The play will be submitted for examination along with a reflective journal of the student’s practice. The development of the script will be aided by the involvement of professional actors and directors in the redrafting process. The module will culminate in a rehearsed reading of a selection of students’ work in a semi-staged showcase to an invited audience of theatre professionals. This showcase, which does not form part of the assessment, is designed to bridge the gap between training and the theatre and related industries. [-]

Master in Art Education

Edna Manley College of the Visual and Performing Arts
Campus Full time September 2017 Jamaica Kingston

The Art Education programme equips students with the critical thinking skills, technical knowledge and ability to transfer knowledge of the visual arts in a formal educational environment. [+]

Master in Art Education

The Art Education programme equips students with the critical thinking skills, technical knowledge and ability to transfer knowledge of the visual arts in a formal educational environment. Students are enabled to become agents of change in the local and international education systems and are challenged and supported to excel in an extremely demanding and incredibly rewarding career as a teacher. Art Education majors take courses in a range of studio areas. The focus of their programme is on professional studies, with emphasis on producing committed educators.

*M.A. in Art Education is in conjunction with Ohio State University (OSU)

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Master Degree in Cultural Heritage

University of Minho - Institute of Social Sciences
Campus Part time 4 semesters October 2017 Portugal Braga

The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. [+]

Masters in Visual Arts. Academic degree: Master ECTS: 120 Duration: 4 curricular semesters Regime: After Working Hours Place: Gualtar Campus, Braga Main Scientific area: History The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. The intrinsic interdisciplinarity of the master’s concept justifies the use of the most diverse scientific fields, from Archaeology to Anthropology, passing through Education Sciences, International Relations, Public Administration, Geology, Geography and the New Information Technologies, in addition to History, the main scientific area. This variety of approaches will provide students with skills to solve problems in broader and more suited context, regarding the requirements of the labor market reality. [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time 1 year September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: masterguion@upsa.es www.masterguion.com [-]

Master of Information Technology (Interactive Technologies & Games Design)

James Cook University Singapore
Campus Full time 16 months March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry. Social networking and online video share sites like Facebook, Twitter and You Tube attract hundreds of millions of users worldwide. [+]

Masters in Visual Arts. In the expanding e-Business/e-Commerce industry, there is a growing global demand for graduates skilled with a mix of marketing, management, internet, multimedia, computing, networking, software technologies and business operation skills. Our Master of Information Technology program provides practical and relevant skills to allow graduates of different disciplines to move into the IT industry Students have an opportunity to specialise in Business Informatics, Computing and Networking or Interactive Technologies and Games Design. Interactive Technologies and Games Design focuses on both the front and back end integration of interactive technologies - Web 2.0 applications, Digital Media, Web/Mobile Technologies and platforms, 2D/3D Graphics, Animation, Games Design, Computation Arts, Interactive Visualisation, Autonomous Simulation and Virtual Worlds Our Master of Information Technology program is fully accredited by the Australian Computer Society at the ‘Professional Level’ (its highest level). As an IT student, you will be entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Foundation Subjects Internet Fundamentals Programming I Database Modelling or Collective Intelligence and Social Networks Data Mining or e-Strategic Management Core Subjects (All majors) ICT Advanced Project I ICT Project 2: Implementation and Commissioning Advanced E-Security Core Subjects (Major specific) E-Business Technologies Advanced Game Design Advanced Human Computer Interaction Advanced Animation Techniques Intelligent Agents and Simulation Elective Subjects Students to choose 4 elective subjects Career outcomes As a games developer, you could be working on the creation and production of computer games, handheld games, console games, arcade games, ‘Flash’ games for internet use and games for mobile phones. Everything from creating and designing a game’s look and how it plays, animating characters and objects, creating sound, programming, testing and producing. Designing games is a multi-billion dollar industry with large games development studios, some of which have bases in Singapore. There are a wide range of opportunities available within the industry, although competition is intense and you need to demonstrate a high level of achievement. Professional Recognition As an IT student you are entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Tuition Fees Domestic* S$43,674 International S$44,940 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Master of Philosophy in Visual Cultural Studies

UIT The Arctic University of Norway
Campus Full time 2 years January 2017 Norway Tromsø

Are you interested in human culture and how to use the video camera in social scientific research? At Visual Cultural Studies you are given the opportunity to study ethnographic research methods, anthropological theory, and ethnographic film making in an international environment, culminating with the production of your very own film and written thesis. [+]

Are you interested in human culture and how to use the video camera in social scientific research? At Visual Cultural Studies you are given the opportunity to study ethnographic research methods, anthropological theory, and ethnographic film making in an international environment, culminating with the production of your very own film and written thesis. The Department of Archaeology and Social Anthropology offers a two-year full-time Master's programme in Visual Cultural Studies (VCS). The aim of this programme is to teach students how to produce knowledge about people's lives and cultures through an exploration of their everyday lives based on the use of qualitative social science research methods and ethnographic film. The programme combines lectures in academic theory and method, filmmaking and practical instruction in camerawork, sound recording and editing. The students at the Master's programme follow a set of courses the first two semesters before they travel on fieldwork. Based on this fieldwork, the students write a Master's Thesis and make an ethnographic film. For a complete setup of the programme, please refer to the Programme structure below. The films produced at VCS are well known for their quality. Every year several films are selected for international documentary and ethnographic film festivals. The originality of the program has led to a special educational prize from UiT, the Arctic University of Norway and a further award for educational quality from the Ministry of Education. Learning outcomes After completing successfully the programme, students are expected to have acquired the following learning outcomes. Knowledge The candidate has knowledge of the evolution of the social scientific tradition in general, and advanced knowledge of theoretical perspectives within the field of Visual anthropology especially. has thorough knowledge of the region and/or the field where his/her proper Master project takes place and solid knowledge of the cutting edge of his/her Master project¿s theme. has thorough knowledge of ethnographic research methodology and the different steps in a research process which involves the use of the video camera. can apply the acquired methods and theoretical perspectives in the description and analyses of new areas within the academic field of Visual Anthropology. can reflect critically on the use of different filmic languages and narrative structures as `ways of knowing¿ in specific historical and societal contexts. has technical knowledge of how to handle and use the recording and editing equipment for video. Skills The candidate can in a systematic way manage, process and analyze critically material from various sources and use them to structure and formulate a written scholarly argument. Is able to capture the narrative conceptualizations of their field partners by the use of video and create intelligible narrative strategies with a future audience in mind. is able to demonstrate how film and text mutually inform, inspire, and contradict each other, and critically evaluate the role of film in the creation of social scientific knowledge. can under supervision carry out an independent research project which makes use of participant observation and audiovisual tools, with applicable norms for research ethics. is able to make use of video as a tool in the acquisition and dissemination of social scientific knowledge. General competences The candidate is able to identify, analyze and discuss different theoretical and methodological approaches to their own empirical material and apply it in the description and analysis of other sociocultural phenomena. masters the language and terminology of visual socio-cultural research and can communicate to colleagues, partners, and public audiences, the methodological/analytical approaches used in- and the final results of- his/her own work. is able to build up responsibility towards partners in the field and thereby a profound consciousness of the ethics and potentials for empowerment of research and dissemination. can contribute to new thinking and innovation processes based in the exploration of the possible potentials of visual and analytical tools. is in an independent way able to apply audiovisual tools creatively and critically to enhance/clarify their story narratives within a social science framework. Admission requirements Admission to the Master's programme in Visual Cultural Studies requires a Bachelor's degree (180 ECTS) or equivalent qualification in the social sciences or a related field in the humanities. An average grade of equivalent to C or better in the Norwegian grading system is required. Applicants must enclose an application essay written in English (maximum of two pages). This should include descriptions of their motivation for, interest in and expectations relating to their Master's degree studies and ideas for their Master`s Thesis project. Applicants from Norway or Nordic countries: The application deadline for Norwegian and other Nordic applicants is 15 April for admission to the autumn semester Applicants from outside the Nordic countries: The application deadline for international applicants is 1 December for admission to the autumn semester. Online application, study code 2038 Teaching and assessment The programme is organised as a continuous participatory learning process: lectures, screenings, writing and filming assignments, and seminars make up the unique cumulative learning process of the two year course. Students are encouraged to collaborate with each other in developing skills and understandings throughout the study. The programme includes various types of examinations and coursework requirements, such as essays, research papers, and film presentations. Please note that some courses have coursework requirements. Only students whose coursework requirements have been approved will be allowed to sit the examination. Teaching and assessment methods are described in the course plan for each course. This Master's degree is an intensive programme. All courses are compulsory and demand active participation from the students. Exchange possibilities Students have the possibility to carry out their fieldwork abroad. Job prospectives The VCS degree can open doors to a variety of national and international positions in social research, television and film production, administration, communication, museums, youth and education programmes, etc. Studying in such an international environment develops competences in cross-cultural communication as well as valuable assets to a number of career options. Access to further studies On successful completion of the degree programme, students may be qualified for admission to a PhD programme in a number of academic areas at the UiT, the Arctic University of Norway or elsewhere. [-]

Master in Visual and Web Design

Scuola Politecnica di Design SPD
Campus Full time 1 year October 2017 Italy Milan

The Master in Visual and Web Design provides overall competence in both Visual Design and Web Design. [+]

-- One year Master's course


-- Starting date: October 20th 2014


-- Academic training + internship

 

The Master in Visual and Web Design provides overall competence in both Visual Design and Web Design. 

It is intended for students who are interested in two masters of the same area, to provide them with the possibility to attend a Master course with a double specialization.

This kind of course foresees a higher number of lessons per week and a strong commitment during project works, but it’s also an interesting chance to specialize in two different subjects.

Duration


The Visual and Web Design Master's course lasts for one year (from October to December, with a summer break in August).There will be a minimum of 30 hours of lessons per week. Attendance is compulsory and full time.... [-]