Masters Programs in Technology

Compare 113 Masters Programs in Technology

Technology

Does developing and working with new products, processes, and ideas interest you? Do you enjoy being up-to-date and modern? Then a Master in Technology is a wise choice and can lead to some exciting and rewarding career opportunities.

With a Master in Technology you will gain the knowledge to create and manage innovations, as well as depth in the analytical functions of Management. Technology is a great opportunity for scientists and engineers and gives a practical foundation to many of the applied sciences. With a Master in Technology, you will become a part of the high-technology domain, and will be qualified to work on all levels of administration.

On this page are a variety of links from countries all over the globe, offering Master in Technology programs to suit your needs. There are specialization areas such as Entrepreneurship, Management, and even Creativity and Enterprise. So kick-start your career today by applying for a Masters in Technology!

Read More

Masters In Data Management And Technological Innovation

OBS Business School
Online Full time Part time 12 months Spain

The Master in Data Management and Technological Innovation of OBS is designed to provide managers and professionals (Data Manager) the keys to the management of information systems in an organization, with special attention to the Data Management environment and, more specifically, the Big Data. This is a project to make the most of technology versus Master programs ... [+]

Masters in Technology. Master in Data Management and Technological Innovation The Master in Data Management and Technological Innovation of OBS is designed to provide managers and professionals (Data Manager) the keys to the management of information systems in an organization, with special attention to the Data Management environment and, more specifically, the Big Data. This is a project to make the most of technology, against programs showing what the technology available allows Masters. Technology is a tool and service that should contribute to achieving strategic goals of the company. Professional outings Some of the sectors that can work are: Investment banking and private Retail Company General Manufacturing and production Telecommunications Non-governmental organizations Insurance companies eCommerce and Social Media Asset Management Multinational companies Small and medium enterprises Information technology companies Multilateral financial institutions Objectives of the Master in Management and Technological Innovation Data What goals are going to get? Knowing what the Big Data Management and Data, its impact on organizations and the benefits it can bring its adoption. Identify opportunities for Strategic Information Management. Familiarize yourself with the hardware and software architectures on the market. Manage correctly the legal implications of the use of data (privacy, security and data protection). Understand how to carry out a project of Big Data. Learn sophisticated techniques of data processing: Real-time analysis, MPP (Massively Parallel Processing), predictive modeling, analytics Web, Social Networks, Social CRM. Get a second accredited by the most reputable business school in Spain, EAE Business School, as ranked Merco (2014) and guaranteed qualification for a major public universities in Spain, the University of Barcelona (UB), with more than 560 year history. Curriculum Master in Data Management and Technological Innovation The program is divided into 5 sections: INITIATION: Innovation Management; Data Management. BIG DATA: The Big Data challenge; systems architecture and technology for Big Data. DEEPENING: Business Intelligence (BI) and Business Analytics (BA) facing Big Data; management of technology projects; Social CRM; Data Integration & Business Process Management (BPM). MANAGEMENT: Technology Management and IT governance; regulations in the world on data management. FINAL PROJECT. Data Requirements Master in Management and Technological Innovation The fundamental goal of our admissions process is to ensure the suitability of candidates. All participants must get the most out of this learning experience, through a context in which it is possible to develop a long-term relationship with classmates, teachers and alumni. These are the stages of the admission process: Prerequisites for admission Application for admission Personal interview Motivation letter Admissions Committee evaluation Matriculation Master Degree in Data Management and Technological Innovation People who pass the evaluation of the program and meet the academic requirements established by the UB, will be awarded the UB (University of Barcelona). In addition, all persons who pass the assessment will receive the degree of EAE Business School. To obtain the degree of UB is necessary to have University Degree (Engineering Degree or Diploma). Failure to have a University Degree, once passed the different assessments, a diploma of university extension of UB is obtained. Financial Aid Master in Data Management and Technological Innovation OBS offers candidates the scholarship program to promote continuing education for professionals, entrepreneurs and managers. To apply for one of these grants, which fund part of the program, candidates must be admitted to the program and meet the specified requirements. The Admissions and Scholarship Committee will assess the adequacy of the profile and the career of the candidates, the reasons given in the letter of scholarship application and the candidate's professional and academic recommendations. [-]

Master of Education in Learning Design and Technology

Saint Mary's University of Minnesota Online
Online Full time Open Enrollment USA Winona

Integrating technological insights and groundbreaking research, the M.Ed. in Learning Design and Technology program redefines what constitutes teaching by exploring the way people learn. Educators are transformed into master teachers, ready to connect with today’s diverse learners. [+]

Integrating technological insights and groundbreaking research, the M.Ed. in Learning Design and Technology program redefines what constitutes teaching by exploring the way people learn. Educators are transformed into master teachers, ready to connect with today’s diverse learners. Benefit from our: Innovative Curriculum: Designed by leaders in education in partnership with representatives from leading companies in the technology industry. Applied Learning Experience: Goes beyond theory to help you discover new ways to educate and inspire your students. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time 2 years September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Masters in Technology. Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

MicroMasters Program in Leading Educational Innovation and Improvement (The University of Michigan)

edX MicroMasters Programs
Online Full time Part time 30 weeks January 2017 USA Cambridge + 1 more

Become an innovative leader with new R&D strategies for improving classrooms, schools and educational systems. [+]

Average Length: 6 weeks per course Effort: 2-4 hours per week, per course Number Of Courses: 5 Courses in Program Subject: Education & Teacher Training Institution: The University of Michigan Institution Offering Credit: The University of Michigan Language: English Video Transcripts: English Price (USD): $199-249 per course Become an innovative leader with new R&D strategies for improving classrooms, schools and educational systems. Education systems around the world face the central challenge of finding innovative solutions and techniques for improving student performance. This challenge is shared by teachers, teacher-leaders, and principals who are responsible for improving opportunities to learn, with two goals: raising average levels of student performance and reducing achievement gaps between students. Beyond schools, leaders in district offices, government agencies, professional associations, and other non-governmental enterprises also share the challenge of improving student performance at scale across entire schools, districts, and systems. Developed in collaboration with the Carnegie Foundation for the Advancement of Teaching - and drawing on the expertise of leading researchers, innovators, and practitioners - the Leading Educational Innovation and Improvement MicroMasters Program will empower learners to collaborate and strengthen educational opportunities and outcomes for millions of students, especially those currently underserved by their public schools. This MicroMasters Program will develop learners’ knowledge of educational innovation, research, and practice to enable them to improve the education and lives of children in their own schools and beyond. More information on the MicroMasters Program can be found at the University of Michigan website. Job Outlook Teachers will have the knowledge, and may be able to pursue the credentials, to become active members of improvement teams and initiatives in their schools and districts. Leaders within the K-12 governance structure will have the knowledge, and may be able to pursue the credentials, to develop and manage inter-organizational teams able to effectively use leading methods of educational innovation and improvement. NOTE: Teachers and leaders should consult appropriate agencies to discuss possibilities for continuing education credit. program developer; external coach/implementation support; improvement specialist; project manager; grant writer; policy analyst; program officer. Career opportunities as grade-level team leader; content-area improvement specialist; instructional coach; school improvement team member; Reformers beyond the K-12 governance structure will have the knowledge, and may be able to pursue the credentials, to use leading methods of educational innovation and improvement to secure funding for their work. Reformers can establish organizations and strategies supporting large-scale improvement; and manage their collaboration with school, districts, and systems. What You'll Learn: To envision new possibilities for the work of students and teachers in classrooms. To understand alternative logics and strategies for organizing the practice of educational innovation. To examine the application of the emerging field of improvement science to the practice of educational innovation. To explore innovation and improvement in large-scale educational reform initiatives in the US and around the world. To improve your own practice as an educator, innovator, and/or reformer. To develop and manage teams that use disciplined, evidence-based methods of educational innovation and improvement. To employ disciplined, evidence-based methods of educational innovation and improvement to manage collaborations among schools, districts, and systems. MicroMasters Program Details How To Earn The MicroMasters Credential Complete and successfully earn a Verified Certificate in all five courses. Take Your Credential To The Next Level Learners who have successfully earned the MicroMasters Credential may receive course credit for four Masters of Arts classes (12 credit hours; the equivalent of two elective courses and two cognate courses) if they apply, and are admitted, to the Masters of Arts programs in Educational Leadership and Policy, Teaching and Learning, New Media and Literacies, or Urban Pedagogy at the University of Michigan’s School of Education. Courses Leading Ambitious Teaching and Learning Learn why ambitious teaching and learning may be the key to global educational improvement and how to put it into practice. Logics of Educational Innovation and Improvement Learn leading strategies for educational innovation to improve practice, raise student performance, and reduce achievement gaps. Improvement Science in Education Learn how to apply principles and practices of improvement science to improve educational practice, raise student performance Case Studies in Continuous Educational Improvement Learn about leading approaches to continuous educational improvement through case studies of educational innovation. Leading Educational Innovation and Improvement Capstone Apply your knowledge and demonstrate mastery, personal growth, and competency along dimensions central to leading educational... What is a MicroMasters Program? Developed to advance a career and born from Master's programs of leading universities, MicroMasters programs are a series of higher-level courses recognized by companies for real job relevancy, and may accelerate a Master's degree. [-]

Master In Education Sciences - Educational Technology

University of Nicosia
Campus Full time 3 semesters September 2017 Cyprus Nicosia Greece Athens + 2 more

The purpose of the program is twofold. On the one hand, help the student to acquire deep knowledge in the field of specialization through (a) the monitoring of educational courses in an advanced level, (b) study the relevant literature, and (c) interaction with Faculty and other students. [+]

Masters in Technology. Duration (years): 1.5 years Qualification Awarded: Education Sciences: Educational Technology (MEd, 1.5 years or 3 semesters) Level of Qualification: 2nd cycle (Masters Degree) Language of Instruction: Greek Mode of Study: Full and part-time Minimum Credits: 30 Minimum ECTS Credits: 90 Profile of the Programme: 7.1 Purpose The purpose of the program is twofold. On the one hand, help the student to acquire deep knowledge in the field of specialization through (a) the monitoring of educational courses in an advanced level, (b) study the relevant literature, and (c) interaction with Faculty and other students. On the other, the program aims at fostering research skills through (a) the monitoring of specific quantitative and qualitative research courses, (b) small scale investigations in the various courses and / or drafting Master Thesis, and (c) participation in seminars / conferences research content. In general, the overall aim of the program is to help the student to become an independent thinker and scientist educator. 7.2 Objectives 1. To prepare teachers who will be able to apply modern design approaches to teaching through the use of educational technology. 2. Apply in practice the results of research and innovations related to the use of technology in the teaching program. 3. Promote and / or identify teaching means for the design of teaching and to inform other teachers. 4. Monitor research results and trends in educational technology. 5. Assume the same action-research and communicate the results of their research efforts in the educational community. 6. To act as agents of change in their professional environment. Career Prospects: Graduates of the program have the following options: 9.1 To seek management position at school level (eg Manager, Assistant Manager) and / or the Ministry of Education and Culture (eg Inspector). 9.2 To work as trainers at the Pedagogical Institute. 9.3 Understand academic position at a higher education institution. Access to Further Studies: Graduates of the program can pursue doctoral studies. [-]

Master of Technology in Infrastructure Engineering Design

CEPT University
Campus Full time 2 years July 2017 India Ahmedabad

The two-year program leading to award of Master of Technology in Infrastructure Engineering Design is designed to enhance skills & knowledge of structural design for the students and working professionals in the construction and civil engineering sector. [+]

Master of Technology in Infrastructure Engineering Design Faculty of Technology – CEPT University Infrastructure is an integral part of society and plays a vital role in its economic and social development. In a developing country like India, infrastructure development has become an integral part of our growth story creating a strong need for professionals in the infrastructure sector. The primary objective of M. Tech in Engineering Design (Infrastructure) (MIED) is to cater to this demand of infrastructure industry and produce professionals with specific skill sets aligned with industry needs. The two-year program leading to award of Master of Technology in Infrastructure Engineering Design is designed to enhance skills & knowledge of structural design for the students and working professionals in the construction and civil engineering sector. Curriculum MIED program aims to combine infrastructure engineering and design enabling students to add complementary aspects such as infrastructure planning, financing, and management. A student potentially can develop focus through verticals and horizontals. Vertically, the sector is of primary interest and the choice of focus area follows. Alternatively, a student could develop skills horizontally, in which the focus area is of primary interest covering more than one sector. The course curriculum is designed to encourage students’ learning by a mix of lecture courses and hand-on application, via studio courses. The lecture courses focus on building theoretical understanding with the scope to explore its empirical application in studio courses. Major portion of the mandatory courses credits are studios courses where students work on real-life like contexts, emphasizing the importance of practice. CEPT pedagogy includes a wide variety of courses with significant emphasis on practical applications through hands-on studio courses projects (deigned to create real-life like situations) and independent dissertation. Leading infrastructure professionals are invited to deliver guest lectures and engage in interactive discussions with students. Admissions and Prerequisites In the first stage of scrutiny, all applications received will be scrutinized for eligibility based on information provided in the online application forms. All candidates who meet eligibility criteria will be considered for stage 2 (entrance exam). Subsequently, a shortlist of 300-350 candidates are cleared for the stage which includes interviews (in person or via tele conference). Final merit list is prepared based on the academic performance in UG program, score in entrance exam, score in interview, and total months of professional experience. Applicants for the M.Tech. program in the general category should have a minimum of 55 % aggregate marks and those in the reserved categories should have a minimum of 50 % aggregate marks in Bachelor’s degree (or equivalent) in Civil Engineering / Construction Technology / Architecture / Environmental Engineering from a recognized University / Institution. International Entry Requirements CEPT’s guiding principal for International Admissions is to seek equivalence between International standards achieved and those of Indian home students. There are differences between Europe, America and India in degree length, academic standards and award structure. CEPT will therefore consider each International application on its merits seeking international equivalence and bearing in mind any professional requirements that these Programs have. [-]

Master in Control and Information Systems

Technical University of Ostrava
Campus Full time 2 years September 2017 Czech Republic Ostrava

The aim of the course is to cultivate engineers as specialists in the fields of automation, control systems, measurement, and sensors using cutting edge laboratories and expert instruction. The priority of the Branch is to teach students to approach technical problem solving creatively, and to deal with assignments in the field of measurement and control engineering independently and systematically – i.e. to acquire all skills that are necessary for work as an engineer. [+]

Masters in Technology. Faculty of Electrical Engineering and Computer Science Study Branch Control and Information Systems Branch Profile The aim of the course is to cultivate engineers as specialists in the fields of automation, control systems, measurement, and sensors using cutting edge laboratories and expert instruction. The priority of the Branch is to teach students to approach technical problem solving creatively, and to deal with assignments in the field of measurement and control engineering independently and systematically – i.e. to acquire all skills that are necessary for work as an engineer. Key Learning Outcomes - Knowledge The graduates have detailed knowledge in the technical areas they acquaint themselves with over the course of their studies. The students can focus in the following specializations: - Information Systems in Controls. - Automation and Information Systems in Industry. - Virtual Instrumentation. - Measurement and Control Technology in Medicine. - Skills You will become an expert in an up-and-coming branch of engineering. We will teach you how to measure, evaluate and manage the world around you using a computer. Our cutting-edge laboratories are not only used for teaching but also for the students to deal with technical problems of both science and practice. The students will learn to present their achievements in practical, project-oriented instruction. Within the projects they are encouraged to work as a team, which is what employers often require. - General competencies: The branch of Control and Information Systems is multidisciplinary and pervades a whole range of human activities. Our graduates find employment easily and are much sought after on the labour market. The students can continue their studies in Doctoral programmes. During the course of study, the students can participate in the projects drawn up for cooperating commercial firms. We will teach you to think up and implement a project and to sell the results of your work. Occupational Profiles of Graduates The graduates are primarily prepared to work in the sphere of control and information systems, particularly in the design and implementation of hardware and software for measurement and control equipment, in the planning, designing and preparation of software for control and information systems at companies engaged in the design and supply of electrical engineering and automation technology, and with the manufacturers of equipment complexes, machines, devices and transport equipment. The graduates can also find employment outside these industries, e.g. in the sphere of biomedicine or information technology. Admission Requirements Determined by Dean, may include entrance examination, specific courses taken during bachelor studies, other formal documents. Graduation requirement 120 ECTS Credits, Final state examination, Diploma thesis Course Structure Diagram with ECTS Credits 30 ECTS credit per semester. [-]

Masters In Society, Technology And Public Policy

Grupo Tiradentes
Campus Full time March 2017 Brazil Aracaju

The Master in Society, Technology and Public Policy includes a number of human, technological and applied social sciences, combining perspectives that are not met in other disciplinary courses and supported in other areas as engineering and public health. [+]

O Master in Society, Technology and Public Policy It includes a number of human, technological and applied social sciences, combining perspectives that are not met in other disciplinary courses and supported in other areas as engineering and public health. The range of proposed courses and seminars covers the areas of Urban and Regional Planning, Law, Sociology, Political Science, Anthropology, Economics, Architecture, Public Administration, Social Services, Public Health, Communication, Production Engineering, Nutrition, Environmental Management and Heritage Cultural. Goals provide a multidisciplinary training in the field of Social and Human Sciences with emphasis on the relations between individuals, groups, political institutions and socio-cultural dynamics from the conceptual crisscross in different disciplinary skills; promote academic training that takes teaching and research as inseparable activities and multiple and complex nature of the problems that cross and move the social and cultural field; promote the construction of knowledge required to perform the analysis of social phenomena, environmental, political and cultural, through consistent link between theory, research, practice and social commitment combined with a critical training for the exercise of transforming professional practice; train, educate and support the academic community and public officials to promote integrated geared joint for effectiveness and efficiency of public and private organizations through the appropriate troubleshooting and generation / application innovation processes; Empower teachers to operate in higher education, research institutes and technical and scientific advisors. RESEARCH LINES Concentration Area: Technology and Public Policy The future master concentration area is characterized by the construction of ideas and interdisciplinary research that put in discussion the knowledge of production processes and their effects on relations with society, technology and public policy. The objective is to provide adequate space for the development of creative capacities that provide results of social, environmental and technological interest, and academic integrated directly or indirectly with public policies. Investigations include two complementary perspectives: 1) Technology, Environment and Society. 2) Society, Territory and Public Policy. Line 01 - Technology, Environment and Society This research includes interdisciplinary research on three main areas of activity: technology, environment and society. Conducts research on topics such as social technologies and industrial processes, sustainability and human ecology, territorial planning and democratic quality. The contextualized approach innovatively the research themes, relating them to public policies. Line 02 - Society, Territory and Public Policy The line articulates the study of social change in their cultural, territorial and political dimensions and reflects on the complementarities and conflicts that characterize the relationship between society and state. The surveys include questions related to identity, imagination, economy, social technologies, access to justice, public health, democratic control and planning in the context of public policies and collective, diffuse and individual demands. SELECTION PROCESS 2017 The Research Coordination, Graduate and Extension (COPPE) makes public applicants for registration will be open in the period between 17 October 2016 and 20 January 2017, the Graduate Program in Society, Technology and Policy public, for its second class of Master in the area of ​​Concentration Technology and public Policy. [-]

Master of Technology in Enterprise Business Analytics (MTech EBAC)

Institute of Systems Science, National University of Singapore
Campus Full time Part time 3 - 5 semesters January 2017 Singapore

It is specifically designed to meet industry demand for data scientists who can help organisations achieve improved business outcomes through data insights. It is best suited for professionals seeking to practise at the entry level and also for upgrading professionals with a suitable professional background (e.g. IT professionals) but lack the necessary academic fundamentals to move into Specialist or Expert positions in Business Analytics. [+]

Masters in Technology. MTech EBAC is offered jointly by ISS, the Department of Industrial and Systems Engineering and the Division of Engineering and Technology Management of the Faculty of Engineering. It is specifically designed to satisfy the demands of industry for practical Business Analytics skills and knowledge by developing new practitioners or upgrading entry level practitioners who have a suitable professional background, such as IT professionals, but who lack the necessary academic fundamentals to move into Specialist or Expert positions in Business Analytics. Graduates of the programme are capable of: - Discovering insights from data. - Applying concepts and techniques to solve major business problems. - Designing and customizing targeted marketing campaigns. - Analyzing sales channels. - Optimizing the marketing mix of their organization. - Improving decision making to increase returns on investments for their organization - Predicting the future profitability of their organization Dates and Fees January Intake (Application opens: 1 April to 31 August) - Part-time Fees = S$ 7,350 per semester - Full-time Fees = S$14,700 per semester NB: Fees are correct at time of posting and are subject to changes without prior notice. The University reserves the right to alter the fees at any time without notice. Admission - Bachelor in Science / Engineering / IT / Computer Science / Mathematics / Business / Statistics / Economics - GPA 3.0 & above - Preferably 2 years relevant working experience - Fresh graduates with good academic achievements are welcome English requirement - Applicants whose native tongue AND medium of university instruction is not in English should submit the TOEFL or iELTS. - TOEFL: Paper-based test (580), Computer-based test (237), Internet-based test (85), IELTS: Result of 6.0 - Need to show the letter from the university unless otherwise. Entrance Test & Interview - All applicants are required to take an entrance test. Shortlisted applicants will also need to attend an interview. Duration - Full-time – 1.5 years, including 8 months Internship (3 semesters) - Part-time – 2.5 years, with Project work (5 semesters) Internship Opportunities with allowance: All NUS ISS master programmes include at least 8 months (4 months of part-time and 4 months of full-time) of internship in Singapore companies. [-]

Master of Information Technology (Interactive Technologies & Games Design)

James Cook University Singapore
Campus Full time 16 months March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry. Social networking and online video share sites like Facebook, Twitter and You Tube attract hundreds of millions of users worldwide. [+]

In the expanding e-Business/e-Commerce industry, there is a growing global demand for graduates skilled with a mix of marketing, management, internet, multimedia, computing, networking, software technologies and business operation skills. Our Master of Information Technology program provides practical and relevant skills to allow graduates of different disciplines to move into the IT industry Students have an opportunity to specialise in Business Informatics, Computing and Networking or Interactive Technologies and Games Design. Interactive Technologies and Games Design focuses on both the front and back end integration of interactive technologies - Web 2.0 applications, Digital Media, Web/Mobile Technologies and platforms, 2D/3D Graphics, Animation, Games Design, Computation Arts, Interactive Visualisation, Autonomous Simulation and Virtual Worlds Our Master of Information Technology program is fully accredited by the Australian Computer Society at the ‘Professional Level’ (its highest level). As an IT student, you will be entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Foundation Subjects Internet Fundamentals Programming I Database Modelling or Collective Intelligence and Social Networks Data Mining or e-Strategic Management Core Subjects (All majors) ICT Advanced Project I ICT Project 2: Implementation and Commissioning Advanced E-Security Core Subjects (Major specific) E-Business Technologies Advanced Game Design Advanced Human Computer Interaction Advanced Animation Techniques Intelligent Agents and Simulation Elective Subjects Students to choose 4 elective subjects Career outcomes As a games developer, you could be working on the creation and production of computer games, handheld games, console games, arcade games, ‘Flash’ games for internet use and games for mobile phones. Everything from creating and designing a game’s look and how it plays, animating characters and objects, creating sound, programming, testing and producing. Designing games is a multi-billion dollar industry with large games development studios, some of which have bases in Singapore. There are a wide range of opportunities available within the industry, although competition is intense and you need to demonstrate a high level of achievement. Professional Recognition As an IT student you are entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Tuition Fees Domestic* S$43,674 International S$44,940 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time 2 years September 2017 Italy Trento Germany Berlin Hungary Budapest Netherlands Eindhoven Spain Madrid Finland Espoo United Kingdom London France Paris Sweden Stockholm + 16 more

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Masters in Technology. Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master in Management & Technology

TUM School of Management
Campus Full time 2 years October 2017 Germany Munich

Today's world of increasing global competition and rapidly changing technology calls for a new type of graduate: one who combines excellent skills in management [+]

Today's world of increasing global competition and rapidly changing technology calls for a new type of graduate: one who combines excellent skills in management with a strong background in technology or science. Our Master’s Program in Management & Technology is designed to give you exactly what today's top employers are looking for. It has a truly interdisciplinary focus: 70% management and 30% natural sciences or engineering. It also gives you plenty of room for developing your own interests through specialization. The Master’s degree will give you the ability to solve problems at the interface between management and technology – and therefore prepare you for your future professional life. The Master's Program in Management & Technology is available in two tracks: Track 1 and Track 2. Choice of track depends on the applicant's first degree. Both tracks usually take four semesters to complete. Admission requirements Track 1: First degree in Management & Technology ( Bachelor’s Program in Management & Technology), Industrial Engineering or equivalent degree at the intersection of management and technology. Track 2: First degree in Business Administration, Economics, Management or equivalent. [-]

Master in Communication Technologies and Multimedia

University of Brescia
Campus Full time 2 years October 2017 Italy Brescia

The Master Course in Communication Technologies and Multimedia educates highly qualified professionals, with a solid background in the theoretical foundations of the disciplines which are the basis of telecommunications [+]

Masters in Technology. Entry requirements: Having adequate knowledge at the level of a Bachelor degree, consistent with the disciplines covered by the Master Degree course. Duration of the course: 2 years (120 credits) Educational goals: The Master Course in Communication Technologies and Multimedia educates highly qualified professionals, with a solid background in the theoretical foundations of the disciplines which are the basis of telecommunications in their many aspects, in-depth specialized knowledge about state of the art technologies and methodologies for the development of innovative telecommunications systems, as well as technical and professional skills for consultancy and applied troubleshooting in various fields of telecommunications. Employment opportunities: Master Degree graduates in Communication Technologies and Multimedia may find employment with: businesses involved in designing, producing and running equipment, systems and infrastructures having to do with the acquisition, transport and safety of information and its use in IT applications; businesses which provide telecommunications services at every level, ranging from national and international operators to local ones; businesses using signal processing techniques for applications such as sound and image processing, sensors, robotics, biomedical engineering, remote surveillance, etc.; health care bodies, for the management of the biomedical instruments and for design, realization and management of innovative health services; public and private telecommunications and remote survey agencies, on land or in space; regulatory and control agencies for air, land and sea traffic; public and private research and development centres, working in innovative sectors in the context of engineering and telecommunications. [-]

Master in Cognitive Systems & Interactive Media

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2017 Spain Barcelona + 1 more

The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge... [+]

Master in Cognitive Systems & Interactive Media The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge: interactive technology, cognitive sciences and interactive media. To achieve its objective, the programme takes an interdisciplinary approach that is critical to providing students with an in-depth knowledge of the design, construction, development, deployment and analysis of interactive cognitive systems and media, along with the necessary skills to successfully carry out all of these stages. The CSIM programme's goal is to produce integrators of such interactive cognitive devices and programmes. The CSIM offers a wide range of lectures and tutorials by renowned scientists. In terms of theory, students will acquire a basic understanding of the cognitive functions of the brain and its computational models, key issues in the development of interactive cognitive systems. At the practical level, students will learn to design and develop creative and scientific solutions in order to rationally, consistently and efficiently integrate current and future technologies into interactive cognitive systems. The CSIM programme offers students the scientific and practical tools they need to pursue their studies independently and to develop and integrate interactive cognitive systems into useful systems with real-world applications. Objectives The main objective of the Master in Cognitive Systems and Interactive Media is to train the next generation of researchers and professionals who will research, develop, design and analyse cognitive systems and interactive media. Who is it for? Students on this master's programme should have a background in technology engineering (computing or telecommunications), psychology, biology, audiovisual communication or another area related to the programme's interdisciplinary approach. Candidates must be highly motivated and hard-working and have both a strong interest in technology and cognitive sciences and a creative spirit. They must moreover have prior knowledge of programming and be willing to immerse themselves in technological topics. Structure The programme consists of a single track providing a solid, coherent vision of cognitive systems and interactive media. It is essentially geared towards research, and students must complete 20 compulsory credits, 20 optional credits and a 20-credit final research project. The master's programme can be completed in one year, if taken full-time, or in two, if taken part-time. The programme is organized into terms and is designed to reflect the priority areas of research defined by the European Commission. Content The master's programme aims to train integrators of complex systems and devices by combining knowledge and skills from the fields of interactive communication, cognitive psychology, linguistics, art, digital technology and communication. The programme is designed to reflect the priority areas of research defined by the European Commission, which it groups into the following general topics: Cognitive Systems: This track encompasses functional aspects of the concepts, methods and advanced technologies required to enable future smart devices to perceive, decide, feel emotions and behave. Specifically, it focuses on their capacity to adapt to and behave in complex environments, on their ability to interact and communicate with humans and other devices, and on how our understanding of biological systems can help develop the cognitive systems of the future. This track trains students to become the behavioural and psychological engineers of tomorrow's devices. Content and Media: The objective is to prepare students to contribute to the challenges facing both today's society at large and particular individuals and organizations with regard to the vast variety of partially interactive content that they must present and process. Special emphasis is placed on key concepts and methods in the optimization of the interaction between humans and machines on the one hand and information and the media on the other. Additionally, this track explores, analyses and thoroughly experiments with specific features of interactive media with a view to broadening the range of possibilities and adding new potential rather than simply replacing or enhancing non-interactive media. Quality of Life: In future, healthcare and social services will rely on interactive devices and media. The main challenges will be not only to cure, but also to maintain and enhance quality of life through cognitive systems and interactive media. Students on this track will be immersed in the psychological and technological aspects of this major development. To contribute to improving quality of life, new methods and media will need to strike the right balance between technological possibilities and human creativity. Interaction and Mobility: This track will introduce students to this complex system of problems and train them to apply a wide range of concepts and technologies in order to help solve them. Likewise, human mobility involves many forms of transport, which generate a variety of needs with regard to device autonomy and the presentation of information. Internship In keeping with the research orientation of this programme, the final research project will be carried out in the context of one of the research groups of the Department of Information and Communication Technologies, thereby ensuring a rich and stable environment for acquiring experience in the field. Knowledge, skills and comptences acquired\ The specific competencies acquired in this master's programme include the ability to: Develop interactive devices with cognitive systems using mixed methodologies based on analysis, design, development, deployment and assessment. Apply mixed methodologies from cognitive science, human-computer interaction and communication. Design solutions in the form of interactive devices through requirements analysis. This design is based on abstract biological and neurological computational models and interactive communication. Develop, implement and code solutions designed to include advanced interface technologies, neurological simulations and control languages, as well as interactive installations and devices. Assess interactive devices using controlled, experimental, objective and quantitative methods. Apply an interdisciplinary approach that combines cognitive science, interactive technologies and digital media to solve problems in ways that lead to new interactive devices. Apply current theories and computational models about the brain and about how it relates to interactive devices by means of cognitive systems. Apply these devices and systems to real-world problems. Career prospects This master's programme offers a wide range of career opportunities. Students seeking a career in research will be able to pursue doctoral studies in any of the areas included in the programme's interdisciplinary focus. Students seeking careers outside of academia will be able to draw on their experience with the analysis, design, implementation, experimentation, testing and assessment of interactive devices via cognitive systems to enter a wide range of fields, from industrial and home robotics to outdoor interactive advertising, the smart technology used by the automobile industry, the development of systems to help rehabilitate people with physical or cognitive disorders, large-format interactive entertainment, or smart museum technology. [-]

Master in Sustainable Technology

KTH Royal Institute of Technology
Campus Full time September 2017 Sweden Stockholm

Technology is an important driving force for economic development and technology and communication are two essential factors in the development of more sustainable societies. Without using technology [+]

Master in Sustainable Technology

Technology is an important driving force for economic development and technology and communication are two essential factors in the development of more sustainable societies. Without using technology in a sustainable way, it will not be possible to attain economic growth and global equity. Without communication skills, it will not be possible to reach consensus in the democratic processes in society for different new technologies. These insights will be the foundation in the Master’s programme in Sustainable Technology.

Programme outline

The courses in the program cover a range of trans-disciplinary subjects such as Industrial ecology, Environmental system analysis, Cleaner production, Technology and ecosystems, Ecological economics etc. The students will get tools and knowledge to be able to apply technology in a sustainable way.... [-]