Part time Master's Degree in Media in Spain

Find Part time Master Programs in Media in Spain 2017

Media

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Media studies are quite diverse, and may cover a variety of areas such as media production and analysis and media business. Topics may include design, marketing strategies, digital video production, research and media history.

 

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

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Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Best Part time Masters in Media in Spain. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master in Digital Media Technology (DMT)

EIT Digital Master School
Campus 2 years September 2017 Spain Madrid

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. [+]

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. Graduates of the DMT programme will be both specialists and innovators that are able to shape future digital media technology. The first year will be similar at both DMT entry point universities KTH and TU Delft with four basic courses on signal processing, computer graphics, web services, and communication networks. The second year will accommodate the technical specialisation. The programme will offer six specialisations: (1) Hypermedia, (2) Media Processing and Communications, (3) Medical Imaging, (4) Media Communications Services, (5) Virtual Environments, (6) Semantic Media. Programme The first year is similar at the two entry points with four basic courses on signal processing, computer graphics, programming web services and internet communication. In addition, some elective courses may be chosen to prepare for a specialisation. An important part of the programme are the Innovation & Entrepreneurship (I&E) courses. The I&E basics course provides an introduction to business and management. The Business Development Lab extends media systems engineering projects by a market survey, a business model generation process, and a venture development exercise. We emphasize user driven innovation and holistic analysis of service, technology, organisation and financial perspectives, as new media technologies are disruptive for existing business models and almost always have a significant impact on the culture and social relations. Society-relevant themes will also be at the core of the summer schools, which will bring students from the different entry points together. Students participating in the DMT track are offered an internship with an industry partner or research centre of the EIT Digital to work on their thesis project. Directly linked to the master thesis is the I&E minor thesis that specifies the requirements, strategy and business plan for the selected thesis project. The I&E thesis allows students to study issues such as user driven digital media innovation and evaluation of user experience social media digital media ecosystem analysis, business models for content providers in the context of next generation networks, role of video communication and collaboration tools in enterprises, business aspects of e-health and telemedicine services. The first year is offered by the following universities: KTH, Royal Institute of Technology, Sweden University of Technology Delft, the Netherlands Specialisations Specialisations are provided in the second year. The DMT programme offers 6 specialisations, each at a different location. To meet the requirements for geographic mobility, the chosen exit point needs to differ from the chosen entry point. Hypermedia at Aalto Media Processing and Communications at KTH Medical Imaging at TU Delft Media Communications Services at BME Budapest Virtual Environments at UCL Semantic Media at UNITN Specific Admission Requirements A B.Sc. in electrical engineering or computer science is required. Previous education must have included basic mathematics courses within linear algebra, Fourier methods and probability theory. [-]

Master in Cognitive Systems & Interactive Media

Universitat Pompeu Fabra Barcelona
Campus Part time 1 - 2 years September 2017 Spain Barcelona

The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge... [+]

Best Part time Masters in Media in Spain. Master in Cognitive Systems & Interactive Media The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge: interactive technology, cognitive sciences and interactive media. To achieve its objective, the programme takes an interdisciplinary approach that is critical to providing students with an in-depth knowledge of the design, construction, development, deployment and analysis of interactive cognitive systems and media, along with the necessary skills to successfully carry out all of these stages. The CSIM programme's goal is to produce integrators of such interactive cognitive devices and programmes. The CSIM offers a wide range of lectures and tutorials by renowned scientists. In terms of theory, students will acquire a basic understanding of the cognitive functions of the brain and its computational models, key issues in the development of interactive cognitive systems. At the practical level, students will learn to design and develop creative and scientific solutions in order to rationally, consistently and efficiently integrate current and future technologies into interactive cognitive systems. The CSIM programme offers students the scientific and practical tools they need to pursue their studies independently and to develop and integrate interactive cognitive systems into useful systems with real-world applications. Objectives The main objective of the Master in Cognitive Systems and Interactive Media is to train the next generation of researchers and professionals who will research, develop, design and analyse cognitive systems and interactive media. Who is it for? Students on this master's programme should have a background in technology engineering (computing or telecommunications), psychology, biology, audiovisual communication or another area related to the programme's interdisciplinary approach. Candidates must be highly motivated and hard-working and have both a strong interest in technology and cognitive sciences and a creative spirit. They must moreover have prior knowledge of programming and be willing to immerse themselves in technological topics. Structure The programme consists of a single track providing a solid, coherent vision of cognitive systems and interactive media. It is essentially geared towards research, and students must complete 20 compulsory credits, 20 optional credits and a 20-credit final research project. The master's programme can be completed in one year, if taken full-time, or in two, if taken part-time. The programme is organized into terms and is designed to reflect the priority areas of research defined by the European Commission. Content The master's programme aims to train integrators of complex systems and devices by combining knowledge and skills from the fields of interactive communication, cognitive psychology, linguistics, art, digital technology and communication. The programme is designed to reflect the priority areas of research defined by the European Commission, which it groups into the following general topics: Cognitive Systems: This track encompasses functional aspects of the concepts, methods and advanced technologies required to enable future smart devices to perceive, decide, feel emotions and behave. Specifically, it focuses on their capacity to adapt to and behave in complex environments, on their ability to interact and communicate with humans and other devices, and on how our understanding of biological systems can help develop the cognitive systems of the future. This track trains students to become the behavioural and psychological engineers of tomorrow's devices. Content and Media: The objective is to prepare students to contribute to the challenges facing both today's society at large and particular individuals and organizations with regard to the vast variety of partially interactive content that they must present and process. Special emphasis is placed on key concepts and methods in the optimization of the interaction between humans and machines on the one hand and information and the media on the other. Additionally, this track explores, analyses and thoroughly experiments with specific features of interactive media with a view to broadening the range of possibilities and adding new potential rather than simply replacing or enhancing non-interactive media. Quality of Life: In future, healthcare and social services will rely on interactive devices and media. The main challenges will be not only to cure, but also to maintain and enhance quality of life through cognitive systems and interactive media. Students on this track will be immersed in the psychological and technological aspects of this major development. To contribute to improving quality of life, new methods and media will need to strike the right balance between technological possibilities and human creativity. Interaction and Mobility: This track will introduce students to this complex system of problems and train them to apply a wide range of concepts and technologies in order to help solve them. Likewise, human mobility involves many forms of transport, which generate a variety of needs with regard to device autonomy and the presentation of information. Internship In keeping with the research orientation of this programme, the final research project will be carried out in the context of one of the research groups of the Department of Information and Communication Technologies, thereby ensuring a rich and stable environment for acquiring experience in the field. Knowledge, skills and comptences acquired\ The specific competencies acquired in this master's programme include the ability to: Develop interactive devices with cognitive systems using mixed methodologies based on analysis, design, development, deployment and assessment. Apply mixed methodologies from cognitive science, human-computer interaction and communication. Design solutions in the form of interactive devices through requirements analysis. This design is based on abstract biological and neurological computational models and interactive communication. Develop, implement and code solutions designed to include advanced interface technologies, neurological simulations and control languages, as well as interactive installations and devices. Assess interactive devices using controlled, experimental, objective and quantitative methods. Apply an interdisciplinary approach that combines cognitive science, interactive technologies and digital media to solve problems in ways that lead to new interactive devices. Apply current theories and computational models about the brain and about how it relates to interactive devices by means of cognitive systems. Apply these devices and systems to real-world problems. Career prospects This master's programme offers a wide range of career opportunities. Students seeking a career in research will be able to pursue doctoral studies in any of the areas included in the programme's interdisciplinary focus. Students seeking careers outside of academia will be able to draw on their experience with the analysis, design, implementation, experimentation, testing and assessment of interactive devices via cognitive systems to enter a wide range of fields, from industrial and home robotics to outdoor interactive advertising, the smart technology used by the automobile industry, the development of systems to help rehabilitate people with physical or cognitive disorders, large-format interactive entertainment, or smart museum technology. [-]

Master's Degree In Multimedia Creation

laSalle Barcelona Postgraduate
Campus September 2017 Spain Barcelona

The Master in Multimedia Creation (MCM) focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. [+]

The Master in Multimedia Creation (MCM) It focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. Experts Titles: transmedia Animation Interaction TECHNOLOGIES IN THE MCM Technology is the center of multimedia creation. Apps, interactive installations, sensors, natural interaction ... In the MCM ideas are conceptualized and materialized in the way that is most appropriate to create a memorable experience. Methodology The MCM is based on the philosophy of "Experiential Multimedia" and "Learning by Doing", ie you learn as practices are made. All courses are based on the implementation of projects which are put into practice the knowledge acquired. interactive learning Cross-discipline: multidisciplinary working groups Implementation of Serious Games as catalysts of knowledge based on the discovery in the actual experience learning and project Actual parameters Agile development and management tools The program is taught in a single modular and flexible space, the Media Dome Collaboration with companies shared methodology with the Entertainment Technology Center What do you prepare? Confronting the creation of any product or interactive service, whatever its size and its application period. Provide global knowledge of multimedia content (creativity, script, user experience, design, technology, content and management) to ensure the necessary bases that allow the creation and narration suitable ideas starting design aimed at the end user, the implementation and architecture of the information involved and the most appropriate management mechanism. The student, at the end, be able to communicate, regardless of input profile, with the three major roles in the industry: the producer, artist and developer. Learn the life cycle of a multimedia product from concept to implementation, through the specification and design, and taking into account the content, the platform, the "media" involved and interface. In addition to the realization of the prototype for the real business, communication strategies via "Social Media" and real and virtual "assets" as pastern, poster, web or video apply. Managing multidisciplinary work teams, using both classical methodologies such as agile team management. To whom it May concern? Input Profile The program supports a very wide input profile due to the nature of the Multimedia and since it is formed in transverse, complementary content to any profile. Therefore it is accessible to all types of professionals. Especially suitable for graduates and professionals in one of the three given specialties, designers and writers, engineers interested in the interaction and 3D animators. To access university master degree (official qualification adapted to the new European Higher Education Area) is required: Training degree of 240 ECTS, degree in engineering or related disciplines. Training in engineering or degrees of 180 ECTS, after overcoming a compensatory subjects. Output Profile Acquired management knowledge, creativity, usability and design communication and experience complements the input profile so that trains students to work in any company in the multimedia industry and communication. The knowledge gained from the expert specializing title to different input profiles. transmedia: Students who successfully complete this branch can work for game designers, designers experiences, writers, journalists and generally in any company engaged in the design apps, games, video games, transmedia strategies for products or services, journalism 2.0, ... Interaction: Students who successfully complete this branch, may work as Interaction Designer, Creative manager, Prototyping Engineer, Speech and Audio Processing Researcher, Speech integration engineer, Engineer Computer Vision, Image Processing and Machine Learning Algorithms Engineer Reseacher. Animation: Graduates of the degree of animation can work in the following areas: production of series and animated film, generation visual effects in film, production graphics for television, audiovisual production for advertising, Creating scenes and characters for video games, multimedia production in general (web, interactive, mobile applications, etc ..), digital publishing, education, Recreation and virtual simulation (architecture, medicine, historical recreation, ..). [-]

Intensive Master In E-branding, Social Media And User Experience In Madrid

Madrid School of Marketing
Campus 300 hours March 2017 Spain Madrid

Intensive Master in E-Branding, Social Media and User Experience - Face (Madrid) of MSMK - Madrid School of Marketing is a highly specialized E-Branding and Social Media program, which gives you the skills and abilities needed to create effective online branding strategy, generating creative and innovative strategies and tactics social networks and thus improving the user experience and online reputation of the company. [+]

Best Part time Masters in Media in Spain. PRESENTATION Intensive Master in E-Branding, Social Media and User Experience - Face (Madrid) of MSMK - Madrid School of Marketing is a highly specialized E-Branding and Social Media program, which gives you the skills and abilities needed to create effective online branding strategy, generating creative and innovative strategies and tactics social networks and thus improving the user experience and online reputation of the company. Intensive Master in E-Branding, Social Media and User Experience Face (Madrid) of MSMK allows you to develop the program in the facilities of the emblematic street Principe de Vergara in Madrid, allowing you to combine your professional activity your training highly specialized in E-Branding, Social Media and User Experience, will attend lectures, seminars and workshops by prestigious speakers, you will work in small groups and faculty quality composed of executives of national and multinational companies and where you You benefit from an Employment Practices Lifetime and Exchange specializing in the Masters. PROGRAM STRUCTURE And 01.INTRODUCCIÓN Theoretical Framework Brand management in new environments and the importance of creating content for them. Inbound Marketing and Content Marketing. Theoretical framework of Branded Content. Focus "push" to "pull". Cultural sponsorship to branded content. Satisfaction to Gratitude. Crowdmedia times. Meaningful Brands. Or SAME (ZENOVATION) 02.REDES SOCIAL lead-, SKILLS AND PERSONAL GROWTH What is and how to develop a Social Media Marketing Plan. Keys of a good strategy. Social Media profitability. Filing a Social Media Marketing Plan. Facebook. Twitter. Linkedin. Google +. Pinterest. 03.GESTION PROFESSION: ACTION, tools and channels Tactical and operational in Social Media: Daily management, dissemination 2.0, recruitment and engagement. Inbound Marketing Measuring Social Media: KPIs, reports, and reporting. Database management and Newsletter. 04.CONTENT MANAGEMENT How to create a content strategy. Blogging platforms: WordPress. Video Marketing. 05.ORM, measurement and MONITARIZACIÓN Monitoring as a key element. Online corporate reputation, influence and "sentiment". Resolution Crisis in Social Media. USER 06.EXPERIENCIA (UX) User-centered design, definition and properties. Developments and trends in UX. UX research methods, why and when to use them. Writing oriented web. The planning process. Defining metrics and goals UX Scorecard to analyze the user experience. Conversion optimization, definition and properties. Customer buying cycle online. Test planning, where to begin. Test planning, how to prioritize. Defining metrics and conversion goals. Test A / B and Multivariate. Creating doorway pages. 07.ANALÍTICA AND MEASUREMENT Web Analytics: Google Analytics. Creating Dashboards. Reporting. Defining KPIs. Tools to develop online control boxes. Scorecard for SEO campaigns. Scorecard for PPC campaigns. Scorecard for online display advertising campaigns. Scorecard for email campaigns. Scorecard for social media campaigns. Scorecard for the user experience. STORYTELLING 08.TRANSMEDIA Transmedia Storytelling different applications. Viewers no longer go to the movies, stories come to them. The Transmedia in the film environment. Building a #Transmedia Storytelling advertising, #SocialTV, # TransSocialTV ... why now talking about #TransBrandedContent? LOYALTY AND engament 09.ESTRATEGIA in digital environments Design of a loyalty program online. CRM and e-CRM. Applying knowledge to increase value: Crosselling, offer, etc. Generation of faithful visitors. Loyalty actions on website traffic. Customer Experience Management in digital environments. Viral online: MGM. Brand community and collaborative processes. 10.EMPRENDER IN THE DIGITAL ECONOMY Criteria and factors to consider before launching our project. Advantages and disadvantages of undertaking on the Internet. Analysis of the different business models. Knowing the customer and the digital consumer. Experiences and lessons learned from real cases. New trends in digital businesses. [-]

Advanced Master In Audiovisual Communication

CEI Escuela de Diseño
Campus 540 hours September 2017 Spain Sevilla

In the Advanced Master in Communication Studies, students will acquire an overview of the design and editing of audiovisual information through learning management tools Graphic design (Illustrator, Photoshop, Indesign) and Video Editing and Post Production Motion Graphics with (Premier CS6, SpeedGrade CS6, Cinema 4D R13, Adobe Audition CS6 ...) and on the other hand, the student will learn to ... [+]

In the Advanced Master in Communication Studies, students will acquire an overview of the design and editing of audiovisual information through learning management tools Graphic design (Illustrator, Photoshop, Indesign) and Video Editing and Post Production Motion Graphics with (Premier CS6, SpeedGrade CS6, Cinema 4D R13, Adobe Audition CS6 ...) and, on the other hand, the student will learn to channel this information through the Web Creation (HTML5, CSS3, Responsive Design, JavaScript, jQuery ...) CONTENT Advertising Design: Illustrator Image Processing: Photoshop Design Publishing: InDesign Plain Text Editor Specialized Web HTML5 / CSS3 Responsive Design Introduction JavaScript / jQuery Video editing in Premiere CS6: Audio editing with Adobe Audition CS6 and color correction with SpeedGrade CS6 Postproduction and motion graphics with After Effects CS6: CINEMA 4D R13 CHARACTERISTIC Contact classes Small groups Computer per student Internet connection Support material PDF for each of the materials. DURATION 540 hours (420 h. Face + 120 h. Final Projects) [-]

Master’s in Stop Motion Animation

Bau Design College of Barcelona
Campus 1 year October 2017 Spain Barcelona

The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. [+]

Best Part time Masters in Media in Spain. Master’s in Stop Motion Animation The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. The curriculum combines craftsmanship and technology, and is at the same time exhaustive and eminently practical. By means of this syllabus we promote an overall and artistic perception of the management/production of projects together with the acquisition of a solid base consisting of the fundamentals of animation, combining the foregoing with the learning of the many techniques of stop motion: plasticine, cut-out, pixelation, sand, paint-on-glass, animation with light, etc., and placing special emphasis on animation with articulated stick figures. The teaching in this Master’s degree in Stop-Motion Animation is based on the direct transmission of the advanced knowledge and abilities of a team composed of practising, multi-disciplinary professionals with wide experience in industry and in teaching, and including creators/animators of international repute. In addition, the continual contact, through workshops and masterclasses, with authors of cinema animation, directors, screenwriters, musicians, animators, producers, distributors, festivals and plural-disciplinary artists gives the student a wide-ranging, up-to-date view of working situations and artistic reality in the world of stop-motion animation. The ultimate aim of these studies is that the student should know how to create and articulate a narrative discourse, animate, experience the vast possibilities of plastic, and construct conceptual and aesthetic proposals through a final project consisting of a short film. In short, that the students should have the ability to exhilarate through this language of stop-motion animation that is so powerful, physical, expressive and cross-cutting, and should take advantage of all the resources, both narrative and technical, that are available to them, regardless of the format or the medium, thus preparing themselves to be the artists and versatile professionals who are so necessary in today’s world. General aims of the training To master the principles of animation and be capable of applying them in animation with characters and in the different techniques of stop motion (plasticine, pixelation, cut-out, rotoscoping, characters, etc.). To suggest various creative solutions using stop-motion animation, both in a client’s environment and in one of auteur animation. To acquire sufficient knowledge to be able to join a professional environment requiring stop-motion animation, including knowledge of the implications of the technique in related audiovisual disciplines such as character-designing, set-designing, wardrobe, directing photography, soundtrack, FX, etc. To be capable of developing and/or managing an audiovisual stop-motion project by knowing all the phases of its production: Effectively managing the different members of the working team; Controlling and resolving any problems which may arise in production; Finding a creative solution which is in accordance with the objectives set out at the beginning of production, including aspects such as the budget. Syllabus The training is composed of three modules: A first module dealing with producing and directing animation, and including a detailed theoretical and practical analysis of the distinctive processes of directing, pre-production and production in stop-motion animation. A second module of specialization in which, in a practical manner, through the use of characters from stop-motion animation and its various techniques, the subject of animation is studied more deeply. A third module, consisting of the preparation of a final project in which students will have to demonstrate all the skills that they have learned, and their own independence, before a panel of expert professionals. MODULE I – Directing and Producing Animation MODULE II – Specialization in stop motion MODULE III - Final project of the Master’s Degree Course The classes in Modules I and II will be intensive, and will involve three hours per day from Monday to Friday, whereas in Module III there will be four hours per week, on one day, which will be used for ensuring that the final project is being prepared correctly. The planned programme of studies includes a series of workshops, with national and foreign guests who are experts in some of the topics of the programme. Fact sheet Edit: 1st Edition Qualification: Master’s in Stop Motion Animation accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 60 ECTS School period: From October 13th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: From October to March: from Monday to Friday from 16h to 19h. From April to June: Mondays from 15h to 19h Mode: On-site Language: Spanish (with English support) Price: 6600 € Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Master's in Digital Publishing

Bau Design College of Barcelona
Campus 1 year October 2017 Spain Barcelona

New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. [+]

Master's in Digital Publishing The Master's in Digital Publishing (60 ECTS) is obtained by completing two postgraduate degrees, for 30 ECTS each. These postgraduate degrees may be completed in the same academic year, or in different years. All postgraduate courses that are part of a master's degree can be taken independently. PRESENTATION New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. Traditional textbooks and periodicals are transformed and evolve a new digital dimension requiring re-think old concepts and learn new working methods and technologies. Publishing, professional, Designer cannot ignore these changes. The publishing industry needs more than ever to professional designers in this transition to the new technologies in constant growth. The creative designer must have a dynamic and open attitude towards new technologies. This postgraduate course provides an opportunity to publishing, professional, designer to go along with the big publishing houses by new digital technologies. SYLLABUS This postgraduate course is organised in 10 modules and is completed upon handing in the Final Project. Module I - Publishing Module II - Creation of interactive digital magazines. DPS Module III - Core project of digital magazine creation Module IV - Typography applied to digital publishing design Module V - Criticism and analysis of the briefing for Digital Publishing Module VI - Information architecture and graphic synthesis in digital publications Module VII - Usability in digital publications Module VIII - Complementation to create digital publications Module IX - Distribution and sales in the App Store and the Android Market Module X - Business models, interactive advertising and branded apps FACT SHEET Edit: 3th Edition Qualification: Postgraduate Degree in Digital Editions accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Master's price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Master in Audiovisual Management

Media Business School
Campus 9 months September 2017 Spain Madrid

Mega plus is a nine month, project-­based, Master's programme geared to young professionals wishing to fast-track their careers in the entertainment industry through specialised training in [+]

Mega Plus - European Master in Audiovisual ManagementSupporting a new generation to thrive and succeed      June 2013 –March 2014      mega plus is a nine month, project-­based, master's programme geared to young professionals wishing to fast-track their careers in the entertainment industry through specialised training in audiovisual company management and content production.          mega plus is designed to prepare the next generation of industry entrepreneurs and executives to enter the sector with the skills and know how required to operate in a digital, audience driven industry, adding value to the projects and companies they work with.  With a 90% job placement rate Mega has become a renowned reference both for young professionals who want to enter and grow in the entertainment sector, and for European audiovisual companies seeking new business talent.          course content      Project Development (creative development, transmedia storytelling, collaboration process and identifying target audience); Project Strategies and Business Planning; Project Financing; Project Analysis, Packaging and Positioning; Physical Production (Film & TV); Distribution (cross­‐platform); marketing (traditional and digital); International Markets, Sales & Acquisitions; Legal & Business affairs; Company Management and Business Administration; Developing Crossmedia Financing, Production and distribution Strategies; the New Television Industry; Presentation and Communication Skills; and Leadership and Management Skills.   ... [-]


Master in Advice of Styling, Image and Communication

ESDi - Design School
Campus Part time 1 year October 2017 Spain Sabadell

The Master in Advice of Styling, Image and Communication program allows access to different professional specialities such as: Styling in Fashion Magazines and Advertising, Personal Shopper, Advice on personal and corporate image ... [+]

Advice of Styling, Image and Communication Master is created to respond the need of the figure of the image consultant and fashion designer which is becoming more and more required, as a strategic instrument to achieve an optimal management of image. Both personal and institutional image represents an essential tool in corporate innovation, development and positioning. It becomes an essential and decisive resource in the achievement of our personal and professional objectives. The success of a brand is linked with image, and consultants and fashion designers are in charge of defining the personality of that brand with up-to-date and different visual proposals. Fashion undergoes constant changes. To know trends and expect to them is the key to achieve an attractive product or image for a more and more demanding and informed consumer. These studies are part of Arts and Humanities branch of knowledge. OBJECTIVES OF THE MASTER IN ADVICE OF STYLING, IMAGE AND COMMUNICATION Master’s degree in Advice of Styling, Image and Communication main objectives are the following: - Interdisciplinary study of different areas focused on image consultancy, fashion and fashion designing, communication, events organization, social trends analysis and global understanding of fashion in world economic politics context, as well as cultural displays, in order to provide all that knowledge both theoretical and practical necessary to master techniques and codes that reinforce image. - To train professionals in the international, specific and dynamic context of fashion, who contribute a contemporary and multidisciplinary view, in fashion designing, personal and corporate image consultancy, fashion communication and protocol and events organization and production fields. - To develop necessary managing and analytical skills of master’s degree participants to carry out multidisciplinary projects in a global environment, in which the use of new technologies, creativity and innovation, as well as social and environmental responsibility are essential. - Provide tools which will enable the student to identify and anticipate changes in lifestyles, consumers’ preferences and current and emerging trends, through creative experimentation and research. - To foster 2.0 communication and/or social networks as a platform of new entrepreneurship proposing a new view of teams management and collaborative network politics development. [-]

Master´s Degree in Communication and Sports Journalism - Spanish taught

Real Madrid International School
Online & Campus Combined Part time 10 months October 2017 Spain Madrid

The Master's Degree in Communication and Sports Journalism is intended to train media professionals and leaders who can raise sports to the category of a social phenomenon through the use of any medium in the current communications industry: written, multimedia, audiovisual or digital. [+]

Best Part time Masters in Media in Spain. The Master's Degree in Communication and Sports Journalism is intended to train media professionals and leaders who can raise sports to the category of a social phenomenon through the use of any medium in the current communications industry: written, multimedia, audiovisual or digital. Real Madrid Graduate School - Universidad Europea contributes the experience of the most important sports club in the world and the rigor of Universidad Europea to design and offer a benchmark Master's Degree in the field of communication. Thanks to agreements with sports companies and media, internships are available in the newsrooms of professional media for students before they enter the world of work. Also, the Real Madrid facilities will be available throughout the program so that students can make full use of them. Key Aspects Language: Spanish Designed for: The Master's Degree in Communication and Sports Journalism offers specialization for Journalism and Media Studies graduates. It is also an interesting option for students from the areas of economics, social studies or sports studies who want to explore sports journalism and excel in the new working environment that television and radio networks, digital media and sports newspapers demand. It is an excellent opportunity for graduates looking for a solid specialization in a Graduate Degree with very good job prospects. Qualification: At the end of the course, students will receive the Official Master’s Degree of Máster Universitario en Comunicación y Periodismo Deportivo. Duration: 60 ECTS, from October to May. Study mode: Campus - based. Class schedule: Monday to Thursday, 4.30 to 8.30 p.m. Students will occasionally have activities at other times, but these are flexible. Campus: Villaviciosa de Odón Campus of Universidad Europea, ‘Real Madrid City’ (Valdebebas) and Santiago Bernabéu Stadium. Methodology and internships: The methodology of the Master's Degree in Communication and Sports Journalism is based on a combination of six modules of theoretical and practical content, giving an in-depth understanding of sports and the media (alongside activities taught by professionals and the application of new technologies). These modules are complemented by a master's thesis, internships in media newsrooms and sports entities (in professional and in research contexts, with different numbers of credits), and a training module focused on scientific research methods, in the case of the research specialization. The course also includes conferences and gives students the chance to create their own radio and television programs, blogs and multimedia reports. Students will be able to participate in open dialogues with figures from the world of sports and professionals from leading media. Thanks to role-playing exercises, students will experience real situations that professionals face in a sports newsroom: press conferences, interviews, crisis communication strategies, etc. Students of the Master's Degree in Communication and Sports Journalism will also participate in a specific program of visits to the facilities of Real Madrid relating to the subjects studied. Facilities: Universidad Europea has fully equipped Media Studies facilities: newsroom with agency service, QuarkXPress, complete TV studios (set, production control room, virtual studio and editing booths with AVID and Final Cut systems, and other audiovisual equipment), and three complete radio studios with the latest technology in hard disk systems for broadcasting). Students will visit ‘Real Madrid City’ and other club facilities during ‘White Week’ (Semana Blanca): a period of total immersion in the running of the best soccer club of the 20th century. [-]

Master's Degree In Film And Television Script

Carlos III University of Madrid
Campus 1 year September 2017 Spain Madrid

The Masters is aimed at those interested in audiovisual writing, scholars of film and television and in general people interested in writing fiction ... [+]

MA in Writing for Film and Television

 

The Masters is aimed at university graduates interested in audiovisual writing, scholars of film and television and in general interested in writing fiction, as the art of the script is the best learning for the construction of stories.

OBJECTIVES

 

The Masters is aimed at "writing for the screen," the theory and practice of fiction script for film and television ..

 

 

TEACHING

 

Three major themes run through the master:

writing the form of the story characters

These topics are added, also with a long run, the Television Workshop that covers both the specific features and TV script writing routines for drama series. Screenwriter training is completed with the help of theoretical and practical disciplines from:... [-]


MA In Production Of Feature Films For Cinema And Television (Mecit)

IDEC - Pompeu Fabra University
Campus 15 months September 2017 Spain Barcelona

The MA in Feature Film Production Film and Television (Mecit) seeks to master the tools for the best film production (from any ... [+]

MA in Feature Film Production Film and Television

Production styles, types of producers and media forms of film production are changing, also systems for film and television production. Production companies and producers (executives, officers, partners, co-producers) are looking for new positions on the television, markets, institutions and new technologies.

Working tools for producers to analyze the projects, finance, manufacture and sell, they do grow at the same time to the film, those who have made and propulsion companies are increasingly sophisticated. Already beginning to be a theoretical body that produce a worthy subjects and instruments to be "apprehended." ... [-]