Master's Degree in Media in Barcelona in Spain

Search Masters Programs in Media 2017 in Barcelona in Spain

Media

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Media studies are quite diverse, and may cover a variety of areas such as media production and analysis and media business. Topics may include design, marketing strategies, digital video production, research and media history.

 

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters in Media in Barcelona in Spain. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master in Cognitive Systems & Interactive Media

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2017 Spain Barcelona + 1 more

The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge... [+]

Master in Cognitive Systems & Interactive Media The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge: interactive technology, cognitive sciences and interactive media. To achieve its objective, the programme takes an interdisciplinary approach that is critical to providing students with an in-depth knowledge of the design, construction, development, deployment and analysis of interactive cognitive systems and media, along with the necessary skills to successfully carry out all of these stages. The CSIM programme's goal is to produce integrators of such interactive cognitive devices and programmes. The CSIM offers a wide range of lectures and tutorials by renowned scientists. In terms of theory, students will acquire a basic understanding of the cognitive functions of the brain and its computational models, key issues in the development of interactive cognitive systems. At the practical level, students will learn to design and develop creative and scientific solutions in order to rationally, consistently and efficiently integrate current and future technologies into interactive cognitive systems. The CSIM programme offers students the scientific and practical tools they need to pursue their studies independently and to develop and integrate interactive cognitive systems into useful systems with real-world applications. Objectives The main objective of the Master in Cognitive Systems and Interactive Media is to train the next generation of researchers and professionals who will research, develop, design and analyse cognitive systems and interactive media. Who is it for? Students on this master's programme should have a background in technology engineering (computing or telecommunications), psychology, biology, audiovisual communication or another area related to the programme's interdisciplinary approach. Candidates must be highly motivated and hard-working and have both a strong interest in technology and cognitive sciences and a creative spirit. They must moreover have prior knowledge of programming and be willing to immerse themselves in technological topics. Structure The programme consists of a single track providing a solid, coherent vision of cognitive systems and interactive media. It is essentially geared towards research, and students must complete 20 compulsory credits, 20 optional credits and a 20-credit final research project. The master's programme can be completed in one year, if taken full-time, or in two, if taken part-time. The programme is organized into terms and is designed to reflect the priority areas of research defined by the European Commission. Content The master's programme aims to train integrators of complex systems and devices by combining knowledge and skills from the fields of interactive communication, cognitive psychology, linguistics, art, digital technology and communication. The programme is designed to reflect the priority areas of research defined by the European Commission, which it groups into the following general topics: Cognitive Systems: This track encompasses functional aspects of the concepts, methods and advanced technologies required to enable future smart devices to perceive, decide, feel emotions and behave. Specifically, it focuses on their capacity to adapt to and behave in complex environments, on their ability to interact and communicate with humans and other devices, and on how our understanding of biological systems can help develop the cognitive systems of the future. This track trains students to become the behavioural and psychological engineers of tomorrow's devices. Content and Media: The objective is to prepare students to contribute to the challenges facing both today's society at large and particular individuals and organizations with regard to the vast variety of partially interactive content that they must present and process. Special emphasis is placed on key concepts and methods in the optimization of the interaction between humans and machines on the one hand and information and the media on the other. Additionally, this track explores, analyses and thoroughly experiments with specific features of interactive media with a view to broadening the range of possibilities and adding new potential rather than simply replacing or enhancing non-interactive media. Quality of Life: In future, healthcare and social services will rely on interactive devices and media. The main challenges will be not only to cure, but also to maintain and enhance quality of life through cognitive systems and interactive media. Students on this track will be immersed in the psychological and technological aspects of this major development. To contribute to improving quality of life, new methods and media will need to strike the right balance between technological possibilities and human creativity. Interaction and Mobility: This track will introduce students to this complex system of problems and train them to apply a wide range of concepts and technologies in order to help solve them. Likewise, human mobility involves many forms of transport, which generate a variety of needs with regard to device autonomy and the presentation of information. Internship In keeping with the research orientation of this programme, the final research project will be carried out in the context of one of the research groups of the Department of Information and Communication Technologies, thereby ensuring a rich and stable environment for acquiring experience in the field. Knowledge, skills and comptences acquired\ The specific competencies acquired in this master's programme include the ability to: Develop interactive devices with cognitive systems using mixed methodologies based on analysis, design, development, deployment and assessment. Apply mixed methodologies from cognitive science, human-computer interaction and communication. Design solutions in the form of interactive devices through requirements analysis. This design is based on abstract biological and neurological computational models and interactive communication. Develop, implement and code solutions designed to include advanced interface technologies, neurological simulations and control languages, as well as interactive installations and devices. Assess interactive devices using controlled, experimental, objective and quantitative methods. Apply an interdisciplinary approach that combines cognitive science, interactive technologies and digital media to solve problems in ways that lead to new interactive devices. Apply current theories and computational models about the brain and about how it relates to interactive devices by means of cognitive systems. Apply these devices and systems to real-world problems. Career prospects This master's programme offers a wide range of career opportunities. Students seeking a career in research will be able to pursue doctoral studies in any of the areas included in the programme's interdisciplinary focus. Students seeking careers outside of academia will be able to draw on their experience with the analysis, design, implementation, experimentation, testing and assessment of interactive devices via cognitive systems to enter a wide range of fields, from industrial and home robotics to outdoor interactive advertising, the smart technology used by the automobile industry, the development of systems to help rehabilitate people with physical or cognitive disorders, large-format interactive entertainment, or smart museum technology. English Remember that in order to be successfully enrolled, the presentation of an official English certificate is an essential admission requirement. Only applicants whose mother tongue is English do not need to pre¬sent an English certificate. Official results must be sent directly by the examining institution to the school’s Admissions Department and must comply with the required minimum scores: - TOEFL CBT: > 235 - TOEFL PBT: > 575 - TOEFL IBT: > 100 - CAE: C1 - IELTS: > 6.5 Applicants who, at the time of the application, still do not possess an official English certificate or who are in the process of obtaining it must include this information in their admission applications. Applicants who have completed their full Bachelor’s Degree at an English-speaking university must submit written evidence that the language of instruction of their studies was English. [-]

Master's Degree In Multimedia Creation

laSalle Barcelona Postgraduate
Campus Full time September 2017 Spain Barcelona

The Master in Multimedia Creation (MCM) focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. [+]

Masters in Media in Barcelona in Spain. The Master in Multimedia Creation (MCM) It focuses on three disciplines: Transmedia (Narativa, Serious Games and Gamification), Interaction (HCI, free people-objects) and entertainment (rigging, motion capture). the student the knowledge needed to create multimedia projects from these perspectives are provided. Experts Titles: transmedia Animation Interaction TECHNOLOGIES IN THE MCM Technology is the center of multimedia creation. Apps, interactive installations, sensors, natural interaction ... In the MCM ideas are conceptualized and materialized in the way that is most appropriate to create a memorable experience. Methodology The MCM is based on the philosophy of "Experiential Multimedia" and "Learning by Doing", ie you learn as practices are made. All courses are based on the implementation of projects which are put into practice the knowledge acquired. interactive learning Cross-discipline: multidisciplinary working groups Implementation of Serious Games as catalysts of knowledge based on the discovery in the actual experience learning and project Actual parameters Agile development and management tools The program is taught in a single modular and flexible space, the Media Dome Collaboration with companies shared methodology with the Entertainment Technology Center What do you prepare? Confronting the creation of any product or interactive service, whatever its size and its application period. Provide global knowledge of multimedia content (creativity, script, user experience, design, technology, content and management) to ensure the necessary bases that allow the creation and narration suitable ideas starting design aimed at the end user, the implementation and architecture of the information involved and the most appropriate management mechanism. The student, at the end, be able to communicate, regardless of input profile, with the three major roles in the industry: the producer, artist and developer. Learn the life cycle of a multimedia product from concept to implementation, through the specification and design, and taking into account the content, the platform, the "media" involved and interface. In addition to the realization of the prototype for the real business, communication strategies via "Social Media" and real and virtual "assets" as pastern, poster, web or video apply. Managing multidisciplinary work teams, using both classical methodologies such as agile team management. To whom it May concern? Input Profile The program supports a very wide input profile due to the nature of the Multimedia and since it is formed in transverse, complementary content to any profile. Therefore it is accessible to all types of professionals. Especially suitable for graduates and professionals in one of the three given specialties, designers and writers, engineers interested in the interaction and 3D animators. To access university master degree (official qualification adapted to the new European Higher Education Area) is required: Training degree of 240 ECTS, degree in engineering or related disciplines. Training in engineering or degrees of 180 ECTS, after overcoming a compensatory subjects. Output Profile Acquired management knowledge, creativity, usability and design communication and experience complements the input profile so that trains students to work in any company in the multimedia industry and communication. The knowledge gained from the expert specializing title to different input profiles. transmedia: Students who successfully complete this branch can work for game designers, designers experiences, writers, journalists and generally in any company engaged in the design apps, games, video games, transmedia strategies for products or services, journalism 2.0, ... Interaction: Students who successfully complete this branch, may work as Interaction Designer, Creative manager, Prototyping Engineer, Speech and Audio Processing Researcher, Speech integration engineer, Engineer Computer Vision, Image Processing and Machine Learning Algorithms Engineer Reseacher. Animation: Graduates of the degree of animation can work in the following areas: production of series and animated film, generation visual effects in film, production graphics for television, audiovisual production for advertising, Creating scenes and characters for video games, multimedia production in general (web, interactive, mobile applications, etc ..), digital publishing, education, Recreation and virtual simulation (architecture, medicine, historical recreation, ..). [-]

Master’s in Stop Motion Animation

Bau Design College of Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. [+]

Master’s in Stop Motion Animation The Master’s degree in Stop-Motion Animation is a unique kind of training, at national and international level, the purpose of which is to prepare professionals in stop-motion animation in both its creative and its technical aspects. The curriculum combines craftsmanship and technology, and is at the same time exhaustive and eminently practical. By means of this syllabus we promote an overall and artistic perception of the management/production of projects together with the acquisition of a solid base consisting of the fundamentals of animation, combining the foregoing with the learning of the many techniques of stop motion: plasticine, cut-out, pixelation, sand, paint-on-glass, animation with light, etc., and placing special emphasis on animation with articulated stick figures. The teaching in this Master’s degree in Stop-Motion Animation is based on the direct transmission of the advanced knowledge and abilities of a team composed of practising, multi-disciplinary professionals with wide experience in industry and in teaching, and including creators/animators of international repute. In addition, the continual contact, through workshops and masterclasses, with authors of cinema animation, directors, screenwriters, musicians, animators, producers, distributors, festivals and plural-disciplinary artists gives the student a wide-ranging, up-to-date view of working situations and artistic reality in the world of stop-motion animation. The ultimate aim of these studies is that the student should know how to create and articulate a narrative discourse, animate, experience the vast possibilities of plastic, and construct conceptual and aesthetic proposals through a final project consisting of a short film. In short, that the students should have the ability to exhilarate through this language of stop-motion animation that is so powerful, physical, expressive and cross-cutting, and should take advantage of all the resources, both narrative and technical, that are available to them, regardless of the format or the medium, thus preparing themselves to be the artists and versatile professionals who are so necessary in today’s world. General aims of the training To master the principles of animation and be capable of applying them in animation with characters and in the different techniques of stop motion (plasticine, pixelation, cut-out, rotoscoping, characters, etc.). To suggest various creative solutions using stop-motion animation, both in a client’s environment and in one of auteur animation. To acquire sufficient knowledge to be able to join a professional environment requiring stop-motion animation, including knowledge of the implications of the technique in related audiovisual disciplines such as character-designing, set-designing, wardrobe, directing photography, soundtrack, FX, etc. To be capable of developing and/or managing an audiovisual stop-motion project by knowing all the phases of its production: Effectively managing the different members of the working team; Controlling and resolving any problems which may arise in production; Finding a creative solution which is in accordance with the objectives set out at the beginning of production, including aspects such as the budget. Syllabus The training is composed of three modules: A first module dealing with producing and directing animation, and including a detailed theoretical and practical analysis of the distinctive processes of directing, pre-production and production in stop-motion animation. A second module of specialization in which, in a practical manner, through the use of characters from stop-motion animation and its various techniques, the subject of animation is studied more deeply. A third module, consisting of the preparation of a final project in which students will have to demonstrate all the skills that they have learned, and their own independence, before a panel of expert professionals. MODULE I – Directing and Producing Animation MODULE II – Specialization in stop motion MODULE III - Final project of the Master’s Degree Course The classes in Modules I and II will be intensive, and will involve three hours per day from Monday to Friday, whereas in Module III there will be four hours per week, on one day, which will be used for ensuring that the final project is being prepared correctly. The planned programme of studies includes a series of workshops, with national and foreign guests who are experts in some of the topics of the programme. Fact sheet Edit: 1st Edition Qualification: Master’s in Stop Motion Animation accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 60 ECTS School period: From October 13th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: From October to March: from Monday to Friday from 16h to 19h. From April to June: Mondays from 15h to 19h Mode: On-site Language: Spanish (with English support) Price: 6600 € Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Master's in Digital Publishing

Bau Design College of Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. [+]

Masters in Media in Barcelona in Spain. Master's in Digital Publishing The Master's in Digital Publishing (60 ECTS) is obtained by completing two postgraduate degrees, for 30 ECTS each. These postgraduate degrees may be completed in the same academic year, or in different years. All postgraduate courses that are part of a master's degree can be taken independently. PRESENTATION New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. Traditional textbooks and periodicals are transformed and evolve a new digital dimension requiring re-think old concepts and learn new working methods and technologies. Publishing, professional, Designer cannot ignore these changes. The publishing industry needs more than ever to professional designers in this transition to the new technologies in constant growth. The creative designer must have a dynamic and open attitude towards new technologies. This postgraduate course provides an opportunity to publishing, professional, designer to go along with the big publishing houses by new digital technologies. SYLLABUS This postgraduate course is organised in 10 modules and is completed upon handing in the Final Project. Module I - Publishing Module II - Creation of interactive digital magazines. DPS Module III - Core project of digital magazine creation Module IV - Typography applied to digital publishing design Module V - Criticism and analysis of the briefing for Digital Publishing Module VI - Information architecture and graphic synthesis in digital publications Module VII - Usability in digital publications Module VIII - Complementation to create digital publications Module IX - Distribution and sales in the App Store and the Android Market Module X - Business models, interactive advertising and branded apps FACT SHEET Edit: 3th Edition Qualification: Postgraduate Degree in Digital Editions accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Master's price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

MA In Production Of Feature Films For Cinema And Television (Mecit)

IDEC - Pompeu Fabra University
Campus Full time 15 months September 2017 Spain Barcelona

The MA in Feature Film Production Film and Television (Mecit) seeks to master the tools for the best film production (from any ... [+]

MA in Feature Film Production Film and Television

Production styles, types of producers and media forms of film production are changing, also systems for film and television production. Production companies and producers (executives, officers, partners, co-producers) are looking for new positions on the television, markets, institutions and new technologies.

Working tools for producers to analyze the projects, finance, manufacture and sell, they do grow at the same time to the film, those who have made and propulsion companies are increasingly sophisticated. Already beginning to be a theoretical body that produce a worthy subjects and instruments to be "apprehended." ... [-]