Part time Master's Degree in Media Technology

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Media Technology

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

The main center of attention of Digital Media Technology is on the set up technologies for digital media systems, consist of technologies for generation of (interactive) media, processing and coding of media and wired and wireless transfer and storage of communications content.

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Master in Creative Sound and Media Technology

Bath Spa University
Campus or Online 1 year September 2017 United Kingdom Bath

This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary... [+]

Master in Creative Sound and Media Technology

 

This course is intended primarily for those with experience of music technology who wish to explore the field in more depth, or broaden their experience in interdisciplinary and multimedia work. It would also benefit those with a general musical background who wish to gain more experience working with technology, and those with experience in media-based technologies who wish to focus on sound.We take a creative and experimental approach, whilst remaining non genre-specific. The course spans a wide variety of styles and approaches, and will be of interest to those involved in such areas as electro-acoustic / acousmatic music, soundscape, acoustic ecology, computer music, sound / sonic art, electronica, visual music and audiovisual work.The emphasis of the course is largely practical, giving students the opportunity to produce a substantial body of creative work over the duration of the course. Students engage with a wide variety of technical and creative skills - these range from classic techniques derived from areas such as musique concrete and visual music to more contemporary practice, and include advanced skills such as software development using Max/MSP/Jitter and multimedia skills. The course includes a grounding in postgraduate-level research methodology, and opportunities to collaborate with other musicians, performers and media practitioners.The multimedia aspects of the course are optional. Students can choose at what depth to engage with this area, or indeed to focus entirely on sound. In the first trimester there is an opportunity to take on multimedia-based skills as part of the Skills Portfolio module, while the optional Visual Music module will give further opportunities to specialise in this area in trimester 2.... [-]


Technion-Cornell Dual Master’s Degrees in Connective Media

Cornell Tech
Campus 2 years September 2017 USA Chelsea

This first-of-its-kind degree, developed with input from tech-driven companies like Facebook and The New York Times, puts you at the intersection of technology, human psychology and cognition, and entrepreneurship. [+]

Technion-Cornell Dual Master’s Degrees in Connective Media DEGREE:MS INFORMATION SYSTEMS (CORNELL) & MS APPLIED INFORMATION SCIENCE (TECHNION) Digital devices and platforms have transformed the way we interact with the world, becoming an important and increasingly necessary part of how we work, learn, shop, communicate—even drive. Yet the utility of connective media has yet to be fully realized, and the ways we interact with them are undergoing constant innovation. The Technion-Cornell Dual Master’s Degrees in Connective Media, offered through the Jacobs Techion-Cornell Institute at Cornell Tech, will prepare you to thrive in this dynamic intersection of the human and the technical. Learn Where the Digital and the Human Interact The first degree of its kind in the world, the Technion-Cornell Dual Master’s Degrees in Connective Media educates a new generation of human-centric software engineers, new product developers, and technical user experience specialists by drawing on the disciplines of computer science, engineering, sociology, psychology, business, and design. The program was designed with input from such tech-driven companies as Twitter, Facebook and The New York Times. Its hands-on, two-year curriculum is centered on computer science and engineering, the human and social impacts of technology, and entrepreneurship. Working in cross-functional teams with classmates from across Cornell Tech's diverse student body, you'll solve problems for real clients during Product Studio and develop your own business in the Startup Studio. In between, you'll complete a Specialization Project, an extensive exploration of a topic of your choosing. In addition to excellent technical skills and a profound understanding of the human aspects of technology, you'll graduate with the experience, confidence, and professional network you need to fast-track your career in this exciting and ever-changing field. Who Should Apply? The Technion-Cornell Dual Master’s Degrees in Connective Media is open to ambitious students with a strong academic background in science or engineering, a fascination with people-driven technologies, and a strong entrepreneurial spirit. If you don't have a strong academic background in science or engineering, we'll take into account significant personal or professional experience in programming or mathematics. Topics Covered Machine Learning Computer Security & Privacy NLP Systems (Computer) Data Science Computer Vision HCI Psychology and Sociology Aspects of Tech Ethics, Values, Law and Policy of Tech User-centered Design FEATURED COURSE Psychological and Social Aspects of Connective Media Credits 3.00 This course explores the behavioral foundations of communication technology and the information sciences, and the ways in which theories and methods from the behavioral sciences play a role in understanding people’s use of, access to and interactions with information and communication technologies. Multiple levels of analysis—individual, small group, and larger collectives—will be included, along with multiple disciplinary perspectives. Course topics will include: introduction to behavioral research methods; principles of human perception and cognition; cognitive perspectives on design, attention and memory; emotion/affect; psychological theories of language use and self-presentation in computer-mediated communication; social psychological perspectives on coordination and group work (digital interaction), organizational science theories of social ties and relationships; user motivation, persuasion. Methodological topics will include the design of lab and field experiments, survey studies, and field observations, common statistical techniques used in the behavioral sciences and how to interpret them, and strategies for reporting results from behavioral science studies. Careers in the Field Software Developer Product Manager Data Scientist Technical User Experience Specialist Startup Founder or CTO Curriculum The Technion-Cornell Dual Master’s Degrees in Connective Media curriculum mixes coursework and project work to provide you with a strong technical background that focuses on innovation, product development, human involvement and social aspects present throughout the tech world. In an educational innovation unique to Cornell Tech, you'll also participate in an immersive Studio experience, in which you'll develop your team-building and leadership skills while developing a new product idea in response to the strategic needs of a real organization and create your own startup. What Your Schedule Might Look Like In your first fall semester, you’ll take required and elective classroom courses in the mornings. You’ll spend afternoons working on team-based projects in Product Studio and Startup Ideas and learn firsthand from industry leaders in Conversations in the Studio. In your first spring semester, you’ll continue taking required and elective classroom courses and begin work on your two-semester, deeply technical Specialization Project. In your second fall semester, you’ll continue taking required and elective classroom courses and finish work on your Specialization Project. In your final spring semester, you’ll spend your mornings on required and elective classroom courses. In the afternoons, you’ll pursue team-based projects in Startup Studio and Product Management and continue to attend Conversations in the Studio. Master of Science in Information Systems Connective Media and Health Tech Application Timeline Cornell Tech offers three application rounds. The 2016-2017 application deadlines are as follows: Round 1 - October 3, 2016 Round 2 - January 20, 2017 Round 3 - March 3, 2017 Scholarship Decision: All admitted candidates will be considered for a limited number of merit-based scholarships based on the strength of your admission application. Application Requirements To be considered, all applicants must provide the following in their online application: Résumé You must submit a current résumé along with your application. With the use of LinkedIn, you will have the option to auto-populate the employment and education information listed within your application. Please note, any information that is auto-populated from LinkedIn can be edited. Personal Statement Here at Cornell Tech, you will be part of an environment where creativity, technical depth and leadership share seats at the table. We value expressions of who you are and what you add to this formula. Please submit a one- to two-page statement that describes your interest in this program. Your submission should highlight personal experiences that demonstrate your creativity, leadership and technical abilities. In particular, feel free to elaborate on technical projects you have completed, their creative and technical aspects; any entrepreneurial or leadership experiences; your professional career goals; the benefit you envision being part of the tech ecosystem in New York City; and, why this program is the one for you. Two Recommendations Recommenders should be faculty members, supervisors or other individuals who know you professionally and have seen you play a major role in substantial projects. Recommendations must be submitted online. GRE The GRE is required for admission to the Master of Science in Information Systems programs. All official test scores should be reported directly to Cornell University. The GRE institution code for Cornell is 2098. Please be consistent in the spelling of your name on both your application and test score report. Transcripts Transcripts from each previously-attended college or university are required and must be uploaded online with the application. Admitted students will be required to submit an official transcript directly to the Cornell Graduate School prior to matriculation. Application Fee A nonrefundable application fee of $95 must be submitted with the online application. International Applicants Transcripts In addition to the aforementioned program requirements listed, international applicants must provide a certified English translation of transcripts if the original language is not English. Successful international applicants will have received a baccalaureate degree from a college or university of recognized standing. TOEFL Applicants must also demonstrate proficiency in the English language by taking the Test of English as a Foreign Language (TOEFL). Official TOEFL scores must be sent to the Cornell University Graduate School. The institution code is 2098. Cornell’s official minimum sub-scores for each element of the TOEFL are as follows: Writing: 20 Reading 20 Listening 15 Speaking 22 The TOEFL requirement may be waived if the applicant meets at least one of these criteria: Is a native citizen of the United States, Australia, Canada (except Quebec), Ireland, New Zealand or the United Kingdom. Has studied in full-time status for at least two academic years within the last five years in the United States, Australia, Ireland, New Zealand, the United Kingdom, or with English language instruction in Canada or South Africa. You must submit a transcript that shows you have attended college in one of these approved locations. [-]

Master in Cognitive Systems & Interactive Media

Universitat Pompeu Fabra Barcelona
Campus Part time 1 - 2 years September 2017 Spain Barcelona

The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge... [+]

Best Part time Masters in Media Technology 2017. Master in Cognitive Systems & Interactive Media The mission of the Master in Cognitive Systems and Interactive Media (CSIM) is to train the researchers and professionals who will investigate, develop and design the interactive cognitive systems and media of tomorrow. The results may be physical devices, such as robots, or logical ones, such as sophisticated software that provides new experiences and/or virtual environments. The CSIM programme draws on three main fields of knowledge: interactive technology, cognitive sciences and interactive media. To achieve its objective, the programme takes an interdisciplinary approach that is critical to providing students with an in-depth knowledge of the design, construction, development, deployment and analysis of interactive cognitive systems and media, along with the necessary skills to successfully carry out all of these stages. The CSIM programme's goal is to produce integrators of such interactive cognitive devices and programmes. The CSIM offers a wide range of lectures and tutorials by renowned scientists. In terms of theory, students will acquire a basic understanding of the cognitive functions of the brain and its computational models, key issues in the development of interactive cognitive systems. At the practical level, students will learn to design and develop creative and scientific solutions in order to rationally, consistently and efficiently integrate current and future technologies into interactive cognitive systems. The CSIM programme offers students the scientific and practical tools they need to pursue their studies independently and to develop and integrate interactive cognitive systems into useful systems with real-world applications. Objectives The main objective of the Master in Cognitive Systems and Interactive Media is to train the next generation of researchers and professionals who will research, develop, design and analyse cognitive systems and interactive media. Who is it for? Students on this master's programme should have a background in technology engineering (computing or telecommunications), psychology, biology, audiovisual communication or another area related to the programme's interdisciplinary approach. Candidates must be highly motivated and hard-working and have both a strong interest in technology and cognitive sciences and a creative spirit. They must moreover have prior knowledge of programming and be willing to immerse themselves in technological topics. Structure The programme consists of a single track providing a solid, coherent vision of cognitive systems and interactive media. It is essentially geared towards research, and students must complete 20 compulsory credits, 20 optional credits and a 20-credit final research project. The master's programme can be completed in one year, if taken full-time, or in two, if taken part-time. The programme is organized into terms and is designed to reflect the priority areas of research defined by the European Commission. Content The master's programme aims to train integrators of complex systems and devices by combining knowledge and skills from the fields of interactive communication, cognitive psychology, linguistics, art, digital technology and communication. The programme is designed to reflect the priority areas of research defined by the European Commission, which it groups into the following general topics: Cognitive Systems: This track encompasses functional aspects of the concepts, methods and advanced technologies required to enable future smart devices to perceive, decide, feel emotions and behave. Specifically, it focuses on their capacity to adapt to and behave in complex environments, on their ability to interact and communicate with humans and other devices, and on how our understanding of biological systems can help develop the cognitive systems of the future. This track trains students to become the behavioural and psychological engineers of tomorrow's devices. Content and Media: The objective is to prepare students to contribute to the challenges facing both today's society at large and particular individuals and organizations with regard to the vast variety of partially interactive content that they must present and process. Special emphasis is placed on key concepts and methods in the optimization of the interaction between humans and machines on the one hand and information and the media on the other. Additionally, this track explores, analyses and thoroughly experiments with specific features of interactive media with a view to broadening the range of possibilities and adding new potential rather than simply replacing or enhancing non-interactive media. Quality of Life: In future, healthcare and social services will rely on interactive devices and media. The main challenges will be not only to cure, but also to maintain and enhance quality of life through cognitive systems and interactive media. Students on this track will be immersed in the psychological and technological aspects of this major development. To contribute to improving quality of life, new methods and media will need to strike the right balance between technological possibilities and human creativity. Interaction and Mobility: This track will introduce students to this complex system of problems and train them to apply a wide range of concepts and technologies in order to help solve them. Likewise, human mobility involves many forms of transport, which generate a variety of needs with regard to device autonomy and the presentation of information. Internship In keeping with the research orientation of this programme, the final research project will be carried out in the context of one of the research groups of the Department of Information and Communication Technologies, thereby ensuring a rich and stable environment for acquiring experience in the field. Knowledge, skills and comptences acquired\ The specific competencies acquired in this master's programme include the ability to: Develop interactive devices with cognitive systems using mixed methodologies based on analysis, design, development, deployment and assessment. Apply mixed methodologies from cognitive science, human-computer interaction and communication. Design solutions in the form of interactive devices through requirements analysis. This design is based on abstract biological and neurological computational models and interactive communication. Develop, implement and code solutions designed to include advanced interface technologies, neurological simulations and control languages, as well as interactive installations and devices. Assess interactive devices using controlled, experimental, objective and quantitative methods. Apply an interdisciplinary approach that combines cognitive science, interactive technologies and digital media to solve problems in ways that lead to new interactive devices. Apply current theories and computational models about the brain and about how it relates to interactive devices by means of cognitive systems. Apply these devices and systems to real-world problems. Career prospects This master's programme offers a wide range of career opportunities. Students seeking a career in research will be able to pursue doctoral studies in any of the areas included in the programme's interdisciplinary focus. Students seeking careers outside of academia will be able to draw on their experience with the analysis, design, implementation, experimentation, testing and assessment of interactive devices via cognitive systems to enter a wide range of fields, from industrial and home robotics to outdoor interactive advertising, the smart technology used by the automobile industry, the development of systems to help rehabilitate people with physical or cognitive disorders, large-format interactive entertainment, or smart museum technology. English Remember that in order to be successfully enrolled, the presentation of an official English certificate is an essential admission requirement. Only applicants whose mother tongue is English do not need to pre¬sent an English certificate. Official results must be sent directly by the examining institution to the school’s Admissions Department and must comply with the required minimum scores: - TOEFL CBT: > 235 - TOEFL PBT: > 575 - TOEFL IBT: > 100 - CAE: C1 - IELTS: > 6.5 Applicants who, at the time of the application, still do not possess an official English certificate or who are in the process of obtaining it must include this information in their admission applications. Applicants who have completed their full Bachelor’s Degree at an English-speaking university must submit written evidence that the language of instruction of their studies was English. [-]

Master in New Media Communication and Interaction Design

IAAD Istituto D'Arte Applicata e Design
Campus 9 months March 2017 Italy Turin

IAAD Master in New Media and Interaction Design has been conceived to help fill the gaps in the current educational system regarding this very strategic sector, answering the growing demand from companies, private and public organization for professionals with specific and diversified skills linked to the development and the new opportunities of the digital world. [+]

Contemporary society moves its first steps towards "artificial intelligence". This expression may sound bombastic, but the essence of the phenomenon can be synthesized in a few words: many tiring activities that today weigh mainly on human intelligence are steadily being transferred to computers, which are finally able to read the semantic meaning of raw information, creating a vast network of benefits and profits. Modern digital environments, and the "artificial" intelligences that are developed in and from them, are deeply changing jobs in every sector, at every level. Many new professions are being developed in this setting, and it's not a case that most of the EU funding being placed in 2014 and onwards is going towards a "digital agenda". IAAD Master in New Media and Interaction Design has been conceived to help fill the gaps in the current educational system regarding this very strategic sector, answering the growing demand from companies, private and public organization for professionals with specific and diversified skills linked to the development and the new opportunities of the digital world. Master objectives and method. The Master's key objective is to form professionals capable of dialoguing through digital media, who comply with "netiquette" and community participation modalities, and, above all, are able not only to realize an integrated platform or a digital marketing campaign, but also to evaluate their performance and development potential. The Master's ambition is to work as an innovation hub, a place in which aspiring communicators can be trained in a continuous interchange between theoretical, practical and experimental phases, allowing comprehension and management of all stages of new media design. To train young professionals, IAAD recreates a professional environment in its didactic plan. One of the distinctive traits of IAAD method is the constant collaboration with sector-specific companies and firms in order to realize bound projects. Both the partner companies' business requirements and IAAD's teaching requirements converge in these projects, creating a situation that is doubly positive: aspiring designers have the opportunity to work with companies that are leaders in their sectors and companies can monitor and invest on future talent. This system also allows to simulate working conditions in a professional environment: work is conducted under specific deadlines, correcting projects during their execution phase by following client feedback, through team and objective-oriented work. The Master Program is structured in 3 macro areas. One is focused on specifically "creative" skills (Creativity Techniques, Art Direction in New Media Environments, Content Editing in New Media Environments, Web Platforms Design, Mobile App Design, Audiovisual Broadcasting Design, Digital PR & Social Media Networking), another on the cultural and informative background necessary to those looking to perform these new professions (Digital Economy Sociological Models, History of New Media, Digital Marketing Models, Big Data &Internet of Things), and the third one on technical skills and competences (User Interface Design, Project Development Techniques, Web Platforms Development, Mobile App Development, Edge Interactive Technologies). A strong focus is also placed on Semantic technologies (Semantic Web, Semantic Engineering, Ontology Application Development) representing the culmination and the fulfillment of all the didactic path. These disciplines are taught and examined in depth not only from a theoretical-conceptual point of view, but also looking at their actual application in media, marketing (R&D, design, advertising), educational and entertainment. Students will be asked not only to recognize the business aspects of the project, but also to gain the marketing skills to promote themselves - essential to present and explain one's works and talents. Presentations and contests are highly rated during the Master. Students are encouraged to prepare presentations for their work and supported in participating in international and national contests. Master module - three macro areas Design & Development In new media, it's very hard to separate the actual design phase (graphic design, interface design) from the application development. This is why the Master addresses these two proficiencies conjunctly, declining them by type of communication instrument: web platforms, mobile applications and audiovisual platforms. Digital PR Many new professions, focused more on multimedia content than on the implantation of technical solutions, are flourishing in new media: community and social media manager, professional blogger, e-reputation manager, transmedia web editor, all line advertiser, etc. Roles and accordingly different work undertones abound. The Master allows gaining familiarity with the main skills involved: benchmarking analysis, digital metric analysis, real time monitoring, influencers selection and hire, etc. Semantic, Big Data & Internet of Things Semantic technologies allow computers to read the meaning of messages and then act or react accordingly. Among others, two remarkable relapses take place: it possible to intercept and analyse huge fluxes of information, often of different origin and format, to obtain new statistical informations (big data), and connect entire network of computers to allow them to communicate and interact without the necessity of human intervention (internet of things). The master dedicates many didactic resources to these branches of knowledge. During the academic year IAAD will organize didactic visits to companies, exhibits and museums, special workshops, meetings with prominent sector professionals (possible costs will be at the student's expense). FACULTY Professionals working in the respective academic subject sectors, who know the main players of the sector and the skills needed to be competitive in the job market, make up IAAD teaching staff. Lecturers will be instrumental in helping students improve and comprehend which aspects of one's professionalism need to be perfected to enter the job market with a lead. Contributions of excellence IAAD believes in the value of cultural and experiential contamination, opening the doors of the university to professionals known nationally and internationally, experts who contribute to the didactic, leading workshops, seminars and lectures. Students will have the unique opportunity to interact with "gurus" of the sector, who will join IAAD faculty as Visiting professors. Requirements and admission procedure. Preliminary module Preliminary can be accessed by graduates and postgraduates in Computer Science, Economy, Humanities, Communication Sciences, Liberal Arts, Educational Sciences, and professionals seeking a specialization in new media. Admission depends on the evaluation of the candidacy, which will have to be presented thorough a cover letter, curriculum vitae and portfolio. IAAD reserves the right to ask the candidate, when deemed necessary, an additional interview at the head office or via Skype. Master module Admission to Master from Preliminary depends on the positive result of the exams undertaken during Preliminary. Access to Master is possible only with the authorization of the Coordinator based on the evaluation of academic titles, professional curriculum and portfolio. Admission procedure Applications need to be submitted via e-mail or traditional mail. Applications have to contain these documents: - Curriculum Vitae - Cover letter - Portfolio The Master Coordinator, assisted by an academic board belonging to the Communication Design department, will communicate the results of applications. IAAD reserves the right to ask the candidate, when deemed necessary, an additional interview at the head office or via Skype. [-]

Master in Video Game Enterprise and Production

Birmingham City University Faculty of Art, Design and Media
Online & Campus Combined 1 year August 2017 United Kingdom Birmingham

Gamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producers. The games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release. [+]

Biz, MSc in Video Game Enterprise and ProductionGamer Camp: Biz is a year-long masters level course for the next generation of games industry entrepreneurs and producersThe games industry is full of project managers, entrepreneurs and associate producers, who all need serious managerial and business know-how to lead a game production to completion, be it a 79p iOS app or a £30m AAA console release.Although these people will not be coding or designing art assets on a daily basis, it is vital that they have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together to produce the polished game you see on the shelf or in an App StoreOn Gamer Camp: Biz, we give people who want to work in games, an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Gamer Camp: Biz is suitable for both those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.This very practical approach is mirrored by Facebook, when new a new staff member starts at Facebook they go through a “Bootcamp” to ensure they understand the code base and how the programming team works.“To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don't want to code themselves, but the type of hands-on people we're looking for are willing and able to go through Bootcamp." – Mark Zuckerberg.We believe an understanding of how games are made will help you build a successful game development company. We'll show you how games are developed, designed, produced, commissioned, concieved and sold - prepare to get stuck in and get your hands dirty because Gamer Camp is a hands-on experience.... [-]


Design Management

Macromedia University for Media and Communication
Campus Part time 4 semesters October 2017 Germany Berlin Munich + 1 more

Within the interdisciplinary team, Master’s degree students develop solutions to design problems, be they in relation to strategy design, service design or human-centred design. [+]

Master in Design Management

 

In creative professions, the demand for management knowledge and management qualifications has risen sharply in recent years.

 

The Master’s course in “Design Management” is aimed primarily at talented designers who wish to apply a comprehensive understanding of design to tasks and processes. However, it is different points of view which broaden one’s perspective, creating the fertile soil for true innovation. Therefore applicants from a completely different background are welcome, be they engineers, natural scientists or creative people. During their studies the Master’s degree students learn to think about and analyse management and design together, and make decisions and shape the future.... [-]


Master in Multimedia and Interactive Design

Istituto Marangoni
Campus 8 months October 2017 Italy Milan

The course is aimed at candidates who already possess a degree in Graphic Design, Photography or hold similar work experience. The curriculum is... [+]

Master in Multimedia & Interactive Design

 

The course is aimed at candidates who already possess a degree in Graphic Design, Photography or hold similar work experience. The curriculum is designed to prepare students as the role of specialists in visual languages related to multimedia communication through strategic competences in the practical use of video, sound and the interaction with real space.The submission of a portfolio, a  knowledge of Adobe Photoshop, Illustrator and Indesign and the basics of photography are a prerequisite for access the master. The student will be able to realize multimedia project complexities for use in various contexts. Starting from the process of storyboarding, the student will acquire technical and theoretical knowledge focused on the creation of a video project from setting to shooting.  Subsequently the student will delve into the techniques and subject analysis in order to conceive proposals, which will become useful starting points for the development of a project for a company in industry.In the final phase of the course, the experience gained with the company and the research methods acquired will permit the student to create independently a real project that is both innovative and personal. Thanks to the use of techniques such as 3D animation and sound design as applied to the moving image , the student will create a video that is contextualized in a physical space.Specialized in the use of the multimedia languages linked to video, sound, motion graphics and 3D animation, the visual  designer will have a cultural training in the aereas of cinema, art, and music including new trends in communication.  They will understand the techniques to set and shoot a video through the use of the most innovative software, as well as to plan experimental strategies that are in line with the field of new media and communication codes.The Visual designer works as a freelance designer or with one of the many companies dealing with “brand experience”, advertising, corporate identity, web and event design. Insofar as the career opportunities available, this professional can find work in an advertising company, TV and broadcasting, video production agencies, web agencies, press offices or in a graphic design studio, etc.... [-]


Master in Media Technology

Gjøvik University College (GUC)
Campus 2 years January 2017 Norway Oslo

Media Technology is technology and methods for supporting human communication over distances in time and space. [+]

Media Technology 

 Media Technology is technology and methods for supporting human communication over distances in time and space. Today’s rich media environment provides unique opportunities for creative and effective communication of an organization’s goals or between a company and its customers.

Contents of the study

A Master of Science or a Master of Technology in media technology will provide you with the needed knowledge and theoretical foundations to express your creativity in new and innovative forms. With these qualifications you will be an important resource in any business or organisation that employs digital media.

... [-]

Master in Color in Informatics and Media Technology

Gjøvik University College (GUC)
Campus 2 years January 2017 Norway Oslo

The master programme is broadly interdisciplinary, students conduct research related to one of the following fields: Color image capture, devices and processing; Spectral color science; [+]

The University of Saint-Etienne (France), Gjovik University College (Norway), the University of Granada (Spain), and the University of Joensuu (Finland) have been approved by the EU to deliver a new two years master programme entitled Color in Informatics and Media Technology (CIMET), within the prestigious Erasmus Mundus programme.

The master programme is broadly interdisciplinary, students conduct research related to one of the following fields: Color image capture, devices and processing; Spectral color science; Technologies and models for multi-media systems.

Admission criteriaTo qualify for admission, applicants must have a Bachelor’s degree or equivalent in computer science, physics, optics or imaging science. Admission will be based on academic excellence. The study programme starts autumn 2008. This master programme is broadly interdisciplinary, encompassing photonics, computer vision and imaging science, computer science and media technology as a mix of relevant theoretical and practical knowledge. All courses will be given in English. The programme requests high mobility, but it is possible to mainly study in one host university and attend only one semester in another university.... [-]