Master's Degree in Digital Media in Barcelona in Spain

Find Masters Programs in Digital Media 2017 in Barcelona in Spain

Digital Media

Master-level studies involve specialized study in a field of research or an area of professional practice. Earning a master’s degree demonstrates a higher level of mastery of the subject. Earning a master’s degree can take anywhere from a year to three or four years. Before you can graduate, you usually must write and defend a thesis, a long paper that is the culmination of your specialized research.

Innovations, discovery technologies, and changing user attitudes are redefining the communications landscape—fueling call for media professionals who can apply the latest tools and techniques to create compelling digital content.

Spain (Spanish: España) is a diverse country sharing the Iberian Peninsula with Portugal at the western end of the Mediterranean Sea. Spain is considered an exotic country in Europe due to its friendly inhabitants and relaxed lifestyle. The normal duration for University courses in Spain is 4 years, except Medicine and the double degrees, which are 6. Madrid and Barcelona are well known cities around world for its cuisine, vibrant nightlife, and world-famous folklore and festivities.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

Request Information Master's Degrees in Digital Media in Barcelona in Spain 2017

Read More

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters in Digital Media in Barcelona in Spain. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

Master's in Digital Publishing

Bau Design College of Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. [+]

Masters in Digital Media in Barcelona in Spain. Master's in Digital Publishing The Master's in Digital Publishing (60 ECTS) is obtained by completing two postgraduate degrees, for 30 ECTS each. These postgraduate degrees may be completed in the same academic year, or in different years. All postgraduate courses that are part of a master's degree can be taken independently. PRESENTATION New digital technologies in editorial design represent a big change for the professional designer. This digital reality affects both the concept and creative process, and the production and dissemination of editorial works. Traditional textbooks and periodicals are transformed and evolve a new digital dimension requiring re-think old concepts and learn new working methods and technologies. Publishing, professional, Designer cannot ignore these changes. The publishing industry needs more than ever to professional designers in this transition to the new technologies in constant growth. The creative designer must have a dynamic and open attitude towards new technologies. This postgraduate course provides an opportunity to publishing, professional, designer to go along with the big publishing houses by new digital technologies. SYLLABUS This postgraduate course is organised in 10 modules and is completed upon handing in the Final Project. Module I - Publishing Module II - Creation of interactive digital magazines. DPS Module III - Core project of digital magazine creation Module IV - Typography applied to digital publishing design Module V - Criticism and analysis of the briefing for Digital Publishing Module VI - Information architecture and graphic synthesis in digital publications Module VII - Usability in digital publications Module VIII - Complementation to create digital publications Module IX - Distribution and sales in the App Store and the Android Market Module X - Business models, interactive advertising and branded apps FACT SHEET Edit: 3th Edition Qualification: Postgraduate Degree in Digital Editions accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Master's price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]